Markov Models
Real-World Humanoid Locomotion with Reinforcement Learning
Radosavovic, Ilija, Xiao, Tete, Zhang, Bike, Darrell, Trevor, Malik, Jitendra, Sreenath, Koushil
Humanoid robots that can autonomously operate in diverse environments have the potential to help address labour shortages in factories, assist elderly at homes, and colonize new planets. While classical controllers for humanoid robots have shown impressive results in a number of settings, they are challenging to generalize and adapt to new environments. Here, we present a fully learning-based approach for real-world humanoid locomotion. Our controller is a causal transformer that takes the history of proprioceptive observations and actions as input and predicts the next action. We hypothesize that the observation-action history contains useful information about the world that a powerful transformer model can use to adapt its behavior in-context, without updating its weights. We train our model with large-scale model-free reinforcement learning on an ensemble of randomized environments in simulation and deploy it to the real world zero-shot. Our controller can walk over various outdoor terrains, is robust to external disturbances, and can adapt in context.
ReCoRe: Regularized Contrastive Representation Learning of World Model
Poudel, Rudra P. K., Pandya, Harit, Liwicki, Stephan, Cipolla, Roberto
While recent model-free Reinforcement Learning (RL) methods have demonstrated human-level effectiveness in gaming environments, their success in everyday tasks like visual navigation has been limited, particularly under significant appearance variations. This limitation arises from (i) poor sample efficiency and (ii) over-fitting to training scenarios. To address these challenges, we present a world model that learns invariant features using (i) contrastive unsupervised learning and (ii) an intervention-invariant regularizer. Learning an explicit representation of the world dynamics i.e. a world model, improves sample efficiency while contrastive learning implicitly enforces learning of invariant features, which improves generalization. However, the naive integration of contrastive loss to world models fails due to a lack of supervisory signals to the visual encoder, as world-model-based RL methods independently optimize representation learning and agent policy. To overcome this issue, we propose an intervention-invariant regularizer in the form of an auxiliary task such as depth prediction, image denoising, etc., that explicitly enforces invariance to style-interventions. Our method outperforms current state-of-the-art model-based and model-free RL methods and significantly on out-of-distribution point navigation task evaluated on the iGibson benchmark. We further demonstrate that our approach, with only visual observations, outperforms recent language-guided foundation models for point navigation, which is essential for deployment on robots with limited computation capabilities. Finally, we demonstrate that our proposed model excels at the sim-to-real transfer of its perception module on Gibson benchmark.
A Large Deviations Perspective on Policy Gradient Algorithms
Jongeneel, Wouter, Li, Mengmeng, Kuhn, Daniel
Motivated by policy gradient methods in the context of reinforcement learning, we derive the first large deviation rate function for the iterates generated by stochastic gradient descent for possibly non-convex objectives satisfying a Polyak-Lojasiewicz condition. Leveraging the contraction principle from large deviations theory, we illustrate the potential of this result by showing how convergence properties of policy gradient with a softmax parametrization and an entropy regularized objective can be naturally extended to a wide spectrum of other policy parametrizations.
Omega-Regular Decision Processes
Hahn, Ernst Moritz, Perez, Mateo, Schewe, Sven, Somenzi, Fabio, Trivedi, Ashutosh, Wojtczak, Dominik
Regular decision processes (RDPs) are a subclass of non-Markovian decision processes where the transition and reward functions are guarded by some regular property of the past (a lookback). While RDPs enable intuitive and succinct representation of non-Markovian decision processes, their expressive power coincides with finite-state Markov decision processes (MDPs). We introduce omega-regular decision processes (ODPs) where the non-Markovian aspect of the transition and reward functions are extended to an omega-regular lookahead over the system evolution. Semantically, these lookaheads can be considered as promises made by the decision maker or the learning agent about her future behavior. In particular, we assume that, if the promised lookaheads are not met, then the payoff to the decision maker is $\bot$ (least desirable payoff), overriding any rewards collected by the decision maker. We enable optimization and learning for ODPs under the discounted-reward objective by reducing them to lexicographic optimization and learning over finite MDPs. We present experimental results demonstrating the effectiveness of the proposed reduction.
Markov Decision Processes with Noisy State Observation
Afsharrad, Amirhossein, Lall, Sanjay
This paper addresses the challenge of a particular class of noisy state observations in Markov Decision Processes (MDPs), a common issue in various real-world applications. We focus on modeling this uncertainty through a confusion matrix that captures the probabilities of misidentifying the true state. Our primary goal is to estimate the inherent measurement noise, and to this end, we propose two novel algorithmic approaches. The first, the method of second-order repetitive actions, is designed for efficient noise estimation within a finite time window, providing identifiable conditions for system analysis. The second approach comprises a family of Bayesian algorithms, which we thoroughly analyze and compare in terms of performance and limitations. We substantiate our theoretical findings with simulations, demonstrating the effectiveness of our methods in different scenarios, particularly highlighting their behavior in environments with varying stationary distributions. Our work advances the understanding of reinforcement learning in noisy environments, offering robust techniques for more accurate state estimation in MDPs.
On the verification of Embeddings using Hybrid Markov Logic
Shakya, Anup, Magar, Abisha Thapa, Sarkhel, Somdeb, Venugopal, Deepak
The standard approach to verify representations learned by Deep Neural Networks is to use them in specific tasks such as classification or regression, and measure their performance based on accuracy in such tasks. However, in many cases, we would want to verify more complex properties of a learned representation. To do this, we propose a framework based on a probabilistic first-order language, namely, Hybrid Markov Logic Networks (HMLNs) where we specify properties over embeddings mixed with symbolic domain knowledge. We present an approach to learn parameters for the properties within this framework. Further, we develop a verification method to test embeddings in this framework by encoding this task as a Mixed Integer Linear Program for which we can leverage existing state-of-the-art solvers. We illustrate verification in Graph Neural Networks, Deep Knowledge Tracing and Intelligent Tutoring Systems to demonstrate the generality of our approach.
On Designing Multi-UAV aided Wireless Powered Dynamic Communication via Hierarchical Deep Reinforcement Learning
Zhao, Ze Yu, Che, Yue Ling, Luo, Sheng, Luo, Gege, Wu, Kaishun, Leung, Victor C. M.
This paper proposes a novel design on the wireless powered communication network (WPCN) in dynamic environments under the assistance of multiple unmanned aerial vehicles (UAVs). Unlike the existing studies, where the low-power wireless nodes (WNs) often conform to the coherent harvest-then-transmit protocol, under our newly proposed double-threshold based WN type updating rule, each WN can dynamically and repeatedly update its WN type as an E-node for non-linear energy harvesting over time slots or an I-node for transmitting data over sub-slots. To maximize the total transmission data size of all the WNs over T slots, each of the UAVs individually determines its trajectory and binary wireless energy transmission (WET) decisions over times slots and its binary wireless data collection (WDC) decisions over sub-slots, under the constraints of each UAV's limited on-board energy and each WN's node type updating rule. However, due to the UAVs' tightly-coupled trajectories with their WET and WDC decisions, as well as each WN's time-varying battery energy, this problem is difficult to solve optimally. We then propose a new multi-agent based hierarchical deep reinforcement learning (MAHDRL) framework with two tiers to solve the problem efficiently, where the soft actor critic (SAC) policy is designed in tier-1 to determine each UAV's continuous trajectory and binary WET decision over time slots, and the deep-Q learning (DQN) policy is designed in tier-2 to determine each UAV's binary WDC decisions over sub-slots under the given UAV trajectory from tier-1. Both of the SAC policy and the DQN policy are executed distributively at each UAV. Finally, extensive simulation results are provided to validate the outweighed performance of the proposed MAHDRL approach over various state-of-the-art benchmarks.
On Dynamic Programming Decompositions of Static Risk Measures in Markov Decision Processes
Hau, Jia Lin, Delage, Erick, Ghavamzadeh, Mohammad, Petrik, Marek
Optimizing static risk-averse objectives in Markov decision processes is difficult because they do not admit standard dynamic programming equations common in Reinforcement Learning (RL) algorithms. Dynamic programming decompositions that augment the state space with discrete risk levels have recently gained popularity in the RL community. Prior work has shown that these decompositions are optimal when the risk level is discretized sufficiently. However, we show that these popular decompositions for Conditional-Value-at-Risk (CVaR) and Entropic-Value-at-Risk (EVaR) are inherently suboptimal regardless of the discretization level. In particular, we show that a saddle point property assumed to hold in prior literature may be violated. However, a decomposition does hold for Value-at-Risk and our proof demonstrates how this risk measure differs from CVaR and EVaR. Our findings are significant because risk-averse algorithms are used in high-stakes environments, making their correctness much more critical.
On the convex formulations of robust Markov decision processes
Grand-Clément, Julien, Petrik, Marek
Robust Markov decision processes (MDPs) are used for applications of dynamic optimization in uncertain environments and have been studied extensively. Many of the main properties and algorithms of MDPs, such as value iteration and policy iteration, extend directly to RMDPs. Surprisingly, there is no known analog of the MDP convex optimization formulation for solving RMDPs. This work describes the first convex optimization formulation of RMDPs under the classical sa-rectangularity and s-rectangularity assumptions. By using entropic regularization and exponential change of variables, we derive a convex formulation with a number of variables and constraints polynomial in the number of states and actions, but with large coefficients in the constraints. We further simplify the formulation for RMDPs with polyhedral, ellipsoidal, or entropy-based uncertainty sets, showing that, in these cases, RMDPs can be reformulated as conic programs based on exponential cones, quadratic cones, and non-negative orthants. Our work opens a new research direction for RMDPs and can serve as a first step toward obtaining a tractable convex formulation of RMDPs.
A Cognitive Architecture for Machine Consciousness and Artificial Superintelligence: Thought Is Structured by the Iterative Updating of Working Memory
This article provides an analytical framework for how to simulate human-like thought processes within a computer. It describes how attention and memory should be structured, updated, and utilized to search for associative additions to the stream of thought. The focus is on replicating the dynamics of the mammalian working memory system, which features two forms of persistent activity: sustained firing (preserving information on the order of seconds) and synaptic potentiation (preserving information from minutes to hours). The article uses a series of over 40 original figures to systematically demonstrate how the iterative updating of these working memory stores provides functional structure to behavior, cognition, and consciousness. In an AI implementation, these two memory stores should be updated continuously and in an iterative fashion, meaning each state should preserve a proportion of the coactive representations from the state before it. Thus, the set of concepts in working memory will evolve gradually and incrementally over time. This makes each state a revised iteration of the preceding state and causes successive states to overlap and blend with respect to the information they contain. Transitions between states happen as persistent activity spreads activation energy throughout the hierarchical network searching long-term memory for the most appropriate representation to be added to the global workspace. The result is a chain of associatively linked intermediate states capable of advancing toward a solution or goal. Iterative updating is conceptualized here as an information processing strategy, a model of working memory, a theory of consciousness, and an algorithm for designing and programming artificial general intelligence.