Markov Models
Parametric Constraints for Bayesian Knowledge Tracing from First Principles
Shchepakin, Denis, Sankaranarayanan, Sreecharan, Zimmaro, Dawn
Bayesian Knowledge Tracing (BKT) is a probabilistic model of a learner's state of mastery corresponding to a knowledge component. It considers the learner's state of mastery as a "hidden" or latent binary variable and updates this state based on the observed correctness of the learner's response using parameters that represent transition probabilities between states. BKT is often represented as a Hidden Markov Model and the Expectation-Maximization (EM) algorithm is used to infer these parameters. However, this algorithm can suffer from several issues including producing multiple viable sets of parameters, settling into a local minima, producing degenerate parameter values, and a high computational cost during fitting. This paper takes a "from first principles" approach to deriving constraints that can be imposed on the BKT parameter space. Starting from the basic mathematical truths of probability and building up to the behaviors expected of the BKT parameters in real systems, this paper presents a mathematical derivation that results in succinct constraints that can be imposed on the BKT parameter space. Since these constraints are necessary conditions, they can be applied prior to fitting in order to reduce computational cost and the likelihood of issues that can emerge from the EM procedure. In order to see that promise through, the paper further introduces a novel algorithm for estimating BKT parameters subject to the newly defined constraints. While the issue of degenerate parameter values has been reported previously, this paper is the first, to our best knowledge, to derive the constrains from first principles while also presenting an algorithm that respects those constraints.
Majority-based Preference Diffusion on Social Networks
We study a majority based preference diffusion model in which the members of a social network update their preferences based on those of their connections. Consider an undirected graph where each node has a strict linear order over a set of $\alpha$ alternatives. At each round, a node randomly selects two adjacent alternatives and updates their relative order with the majority view of its neighbors. We bound the convergence time of the process in terms of the number of nodes/edges and $\alpha$. Furthermore, we study the minimum cost to ensure that a desired alternative will ``win'' the process, where occupying each position in a preference order of a node has a cost. We prove tight bounds on the minimum cost for general graphs and graphs with strong expansion properties. Furthermore, we investigate a more light-weight process where each node chooses one of its neighbors uniformly at random and copies its order fully with some fixed probability and remains unchanged otherwise. We characterize the convergence properties of this process, namely convergence time and stable states, using Martingale and reversible Markov chain analysis. Finally, we present the outcomes of our experiments conducted on different synthetic random graph models and graph data from online social platforms. These experiments not only support our theoretical findings, but also shed some light on some other fundamental problems, such as designing powerful countermeasures.
Factored Online Planning in Many-Agent POMDPs
Galesloot, Maris F. L., Simão, Thiago D., Junges, Sebastian, Jansen, Nils
In centralized multi-agent systems, often modeled as multi-agent partially observable Markov decision processes (MPOMDPs), the action and observation spaces grow exponentially with the number of agents, making the value and belief estimation of single-agent online planning ineffective. Prior work partially tackles value estimation by exploiting the inherent structure of multi-agent settings via so-called coordination graphs. Additionally, belief estimation has been improved by incorporating the likelihood of observations into the approximation. However, the challenges of value estimation and belief estimation have only been tackled individually, which prevents existing methods from scaling to many agents. Therefore, we address these challenges simultaneously. First, we introduce weighted particle filtering to a sample-based online planner for MPOMDPs. Second, we present a scalable approximation of the belief. Third, we bring an approach that exploits the typical locality of agent interactions to novel online planning algorithms for MPOMDPs operating on a so-called sparse particle filter tree. Our experimental evaluation against several state-of-the-art baselines shows that our methods (1) are competitive in settings with only a few agents and (2) improve over the baselines in the presence of many agents.
A quantitative fusion strategy of stock picking and timing based on Particle Swarm Optimized-Back Propagation Neural Network and Multivariate Gaussian-Hidden Markov Model
Li, Huajian, Li, Longjian, Liang, Jiajian, Dai, Weinan
In recent years, machine learning (ML) has brought effective approaches and novel techniques to economic decision, investment forecasting, and risk management, etc., coping the variable and intricate nature of economic and financial environments. For the investment in stock market, this research introduces a pioneering quantitative fusion model combining stock timing and picking strategy by leveraging the Multivariate Gaussian-Hidden Markov Model (MGHMM) and Back Propagation Neural Network optimized by Particle Swarm (PSO-BPNN). After the information coefficients (IC) between fifty-two factors that have been winsorized, neutralized and standardized and the return of CSI 300 index are calculated, a given amount of factors that rank ahead are choose to be candidate factors heading for the input of PSO-BPNN after dimension reduction by Principal Component Analysis (PCA), followed by a certain amount of constituent stocks outputted. Subsequently, we conduct the prediction and trading on the basis of the screening stocks and stock market state outputted by MGHMM trained using inputting CSI 300 index data after Box-Cox transformation, bespeaking eximious performance during the period of past four years. Ultimately, some conventional forecast and trading methods are compared with our strategy in Chinese stock market. Our fusion strategy incorporating stock picking and timing presented in this article provide a innovative technique for financial analysis.
An investigation of belief-free DRL and MCTS for inspection and maintenance planning
Koutas, Daniel, Bismut, Elizabeth, Straub, Daniel
We propose a novel Deep Reinforcement Learning (DRL) architecture for sequential decision processes under uncertainty, as encountered in inspection and maintenance (I&M) planning. Unlike other DRL algorithms for (I&M) planning, the proposed +RQN architecture dispenses with computing the belief state and directly handles erroneous observations instead. We apply the algorithm to a basic I&M planning problem for a one-component system subject to deterioration. In addition, we investigate the performance of Monte Carlo tree search for the I&M problem and compare it to the +RQN. The comparison includes a statistical analysis of the two methods' resulting policies, as well as their visualization in the belief space.
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost
Zheng, Zhong, Gao, Fengyu, Xue, Lingzhou, Yang, Jing
In this paper, we consider federated reinforcement learning for tabular episodic Markov Decision Processes (MDP) where, under the coordination of a central server, multiple agents collaboratively explore the environment and learn an optimal policy without sharing their raw data. While linear speedup in the number of agents has been achieved for some metrics, such as convergence rate and sample complexity, in similar settings, it is unclear whether it is possible to design a model-free algorithm to achieve linear regret speedup with low communication cost. We propose two federated Q-Learning algorithms termed as FedQ-Hoeffding and FedQ-Bernstein, respectively, and show that the corresponding total regrets achieve a linear speedup compared with their single-agent counterparts when the time horizon is sufficiently large, while the communication cost scales logarithmically in the total number of time steps $T$. Those results rely on an event-triggered synchronization mechanism between the agents and the server, a novel step size selection when the server aggregates the local estimates of the state-action values to form the global estimates, and a set of new concentration inequalities to bound the sum of non-martingale differences. This is the first work showing that linear regret speedup and logarithmic communication cost can be achieved by model-free algorithms in federated reinforcement learning.
Risk-Sensitive Stochastic Optimal Control as Rao-Blackwellized Markovian Score Climbing
Abdulsamad, Hany, Iqbal, Sahel, Corenflos, Adrien, Särkkä, Simo
Stochastic optimal control of dynamical systems is a crucial challenge in sequential decision-making. Recently, control-as-inference approaches have had considerable success, providing a viable risk-sensitive framework to address the exploration-exploitation dilemma. Nonetheless, a majority of these techniques only invoke the inference-control duality to derive a modified risk objective that is then addressed within a reinforcement learning framework. This paper introduces a novel perspective by framing risk-sensitive stochastic control as Markovian score climbing under samples drawn from a conditional particle filter. Our approach, while purely inference-centric, provides asymptotically unbiased estimates for gradient-based policy optimization with optimal importance weighting and no explicit value function learning. To validate our methodology, we apply it to the task of learning neural non-Gaussian feedback policies, showcasing its efficacy on numerical benchmarks of stochastic dynamical systems.
Maximum entropy GFlowNets with soft Q-learning
Mohammadpour, Sobhan, Bengio, Emmanuel, Frejinger, Emma, Bacon, Pierre-Luc
Generative Flow Networks (GFNs) have emerged as a powerful tool for sampling discrete objects from unnormalized distributions, offering a scalable alternative to Markov Chain Monte Carlo (MCMC) methods. While GFNs draw inspiration from maximum entropy reinforcement learning (RL), the connection between the two has largely been unclear and seemingly applicable only in specific cases. This paper addresses the connection by constructing an appropriate reward function, thereby establishing an exact relationship between GFNs and maximum entropy RL. This construction allows us to introduce maximum entropy GFNs, which, in contrast to GFNs with uniform backward policy, achieve the maximum entropy attainable by GFNs without constraints on the state space.
RetailSynth: Synthetic Data Generation for Retail AI Systems Evaluation
Xia, Yu, Arian, Ali, Narayanamoorthy, Sriram, Mabry, Joshua
Significant research effort has been devoted in recent years to developing personalized pricing, promotions, and product recommendation algorithms that can leverage rich customer data to learn and earn. Systematic benchmarking and evaluation of these causal learning systems remains a critical challenge, due to the lack of suitable datasets and simulation environments. In this work, we propose a multi-stage model for simulating customer shopping behavior that captures important sources of heterogeneity, including price sensitivity and past experiences. We embedded this model into a working simulation environment -- RetailSynth. RetailSynth was carefully calibrated on publicly available grocery data to create realistic synthetic shopping transactions. Multiple pricing policies were implemented within the simulator and analyzed for impact on revenue, category penetration, and customer retention. Applied researchers can use RetailSynth to validate causal demand models for multi-category retail and to incorporate realistic price sensitivity into emerging benchmarking suites for personalized pricing, promotions, and product recommendations.
Solving Long-run Average Reward Robust MDPs via Stochastic Games
Chatterjee, Krishnendu, Goharshady, Ehsan Kafshdar, Karrabi, Mehrdad, Novotný, Petr, Žikelić, Đorđe
Markov decision processes (MDPs) provide a standard framework for sequential decision making under uncertainty. However, transition probabilities in MDPs are often estimated from data and MDPs do not take data uncertainty into account. Robust Markov decision processes (RMDPs) address this shortcoming of MDPs by assigning to each transition an uncertainty set rather than a single probability value. The goal of solving RMDPs is then to find a policy which maximizes the worst-case performance over the uncertainty sets. In this work, we consider polytopic RMDPs in which all uncertainty sets are polytopes and study the problem of solving long-run average reward polytopic RMDPs. Our focus is on computational complexity aspects and efficient algorithms. We present a novel perspective on this problem and show that it can be reduced to solving long-run average reward turn-based stochastic games with finite state and action spaces. This reduction allows us to derive several important consequences that were hitherto not known to hold for polytopic RMDPs. First, we derive new computational complexity bounds for solving long-run average reward polytopic RMDPs, showing for the first time that the threshold decision problem for them is in NP coNP and that they admit a randomized algorithm with sub-exponential expected runtime. Second, we present Robust Polytopic Policy Iteration (RPPI), a novel policy iteration algorithm for solving long-run average reward polytopic RMDPs. Our experimental evaluation shows that RPPI is much more efficient in solving long-run average reward polytopic RMDPs compared to state-of-the-art methods based on value iteration.