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 Markov Models


In-Context Reinforcement Learning for Variable Action Spaces

arXiv.org Artificial Intelligence

Recently, it has been shown that transformers pre-trained on diverse datasets with multi-episode contexts can generalize to new reinforcement learning tasks in-context. A key limitation of previously proposed models is their reliance on a predefined action space size and structure. The introduction of a new action space often requires data re-collection and model re-training, which can be costly for some applications. In our work, we show that it is possible to mitigate this issue by proposing the Headless-AD model that, despite being trained only once, is capable of generalizing to discrete action spaces of variable size, semantic content and order. By experimenting with Bernoulli and contextual bandits, as well as a gridworld environment, we show that Headless-AD exhibits significant capability to generalize to action spaces it has never encountered, even outperforming specialized models trained for a specific set of actions on several environment configurations.


Multi-Timescale Ensemble Q-learning for Markov Decision Process Policy Optimization

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is a classical tool to solve network control or policy optimization problems in unknown environments. The original Q-learning suffers from performance and complexity challenges across very large networks. Herein, a novel model-free ensemble reinforcement learning algorithm which adapts the classical Q-learning is proposed to handle these challenges for networks which admit Markov decision process (MDP) models. Multiple Q-learning algorithms are run on multiple, distinct, synthetically created and structurally related Markovian environments in parallel; the outputs are fused using an adaptive weighting mechanism based on the Jensen-Shannon divergence (JSD) to obtain an approximately optimal policy with low complexity. The theoretical justification of the algorithm, including the convergence of key statistics and Q-functions are provided. Numerical results across several network models show that the proposed algorithm can achieve up to 55% less average policy error with up to 50% less runtime complexity than the state-of-the-art Q-learning algorithms. Numerical results validate assumptions made in the theoretical analysis.


Improving Token-Based World Models with Parallel Observation Prediction

arXiv.org Artificial Intelligence

Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at \url{https://github.com/leor-c/REM}.


Offline Risk-sensitive RL with Partial Observability to Enhance Performance in Human-Robot Teaming

arXiv.org Artificial Intelligence

The integration of physiological computing into mixed-initiative human-robot interaction systems offers valuable advantages in autonomous task allocation by incorporating real-time features as human state observations into the decision-making system. This approach may alleviate the cognitive load on human operators by intelligently allocating mission tasks between agents. Nevertheless, accommodating a diverse pool of human participants with varying physiological and behavioral measurements presents a substantial challenge. To address this, resorting to a probabilistic framework becomes necessary, given the inherent uncertainty and partial observability on the human's state. Recent research suggests to learn a Partially Observable Markov Decision Process (POMDP) model from a data set of previously collected experiences that can be solved using Offline Reinforcement Learning (ORL) methods. In the present work, we not only highlight the potential of partially observable representations and physiological measurements to improve human operator state estimation and performance, but also enhance the overall mission effectiveness of a human-robot team. Importantly, as the fixed data set may not contain enough information to fully represent complex stochastic processes, we propose a method to incorporate model uncertainty, thus enabling risk-sensitive sequential decision-making. Experiments were conducted with a group of twenty-six human participants within a simulated robot teleoperation environment, yielding empirical evidence of the method's efficacy. The obtained adaptive task allocation policy led to statistically significant higher scores than the one that was used to collect the data set, allowing for generalization across diverse participants also taking into account risk-sensitive metrics.


Convergence for Natural Policy Gradient on Infinite-State Average-Reward Markov Decision Processes

arXiv.org Artificial Intelligence

Infinite-state Markov Decision Processes (MDPs) are essential in modeling and optimizing a wide variety of engineering problems. In the reinforcement learning (RL) context, a variety of algorithms have been developed to learn and optimize these MDPs. At the heart of many popular policy-gradient based learning algorithms, such as natural actor-critic, TRPO, and PPO, lies the Natural Policy Gradient (NPG) algorithm. Convergence results for these RL algorithms rest on convergence results for the NPG algorithm. However, all existing results on the convergence of the NPG algorithm are limited to finite-state settings. We prove the first convergence rate bound for the NPG algorithm for infinite-state average-reward MDPs, proving a $O(1/\sqrt{T})$ convergence rate, if the NPG algorithm is initialized with a good initial policy. Moreover, we show that in the context of a large class of queueing MDPs, the MaxWeight policy suffices to satisfy our initial-policy requirement and achieve a $O(1/\sqrt{T})$ convergence rate. Key to our result are state-dependent bounds on the relative value function achieved by the iterate policies of the NPG algorithm.


Towards Understanding Inductive Bias in Transformers: A View From Infinity

arXiv.org Artificial Intelligence

We study inductive bias in Transformers in the infinitely over-parameterized Gaussian process limit and argue transformers tend to be biased towards more permutation symmetric functions in sequence space. We show that the representation theory of the symmetric group can be used to give quantitative analytical predictions when the dataset is symmetric to permutations between tokens. We present a simplified transformer block and solve the model at the limit, including accurate predictions for the learning curves and network outputs. We show that in common setups, one can derive tight bounds in the form of a scaling law for the learnability as a function of the context length. Finally, we argue WikiText dataset, does indeed possess a degree of permutation symmetry.


Kernel-based diffusion approximated Markov decision processes for autonomous navigation and control on unstructured terrains

arXiv.org Artificial Intelligence

We propose a diffusion approximation method to the continuous-state Markov Decision Processes (MDPs) that can be utilized to address autonomous navigation and control in unstructured off-road environments. In contrast to most decision-theoretic planning frameworks that assume fully known state transition models, we design a method that eliminates such a strong assumption that is often extremely difficult to engineer in reality. We first take the second-order Taylor expansion of the value function. The Bellman optimality equation is then approximated by a partial differential equation, which only relies on the first and second moments of the transition model. By combining the kernel representation of the value function, we design an efficient policy iteration algorithm whose policy evaluation step can be represented as a linear system of equations characterized by a finite set of supporting states. We first validate the proposed method through extensive simulations in 2D obstacle avoidance and 2.5D terrain navigation problems. The results show that the proposed approach leads to a much superior performance over several baselines. We then develop a system that integrates our decision-making framework with onboard perception and conduct real-world experiments in both cluttered indoor and unstructured outdoor environments. The results from the physical systems further demonstrate the applicability of our method in challenging real-world environments.


A Survey of Offline and Online Learning-Based Algorithms for Multirotor UAVs

arXiv.org Artificial Intelligence

Multirotor UAVs are used for a wide spectrum of civilian and public domain applications. Navigation controllers endowed with different attributes and onboard sensor suites enable multirotor autonomous or semi-autonomous, safe flight, operation, and functionality under nominal and detrimental conditions and external disturbances, even when flying in uncertain and dynamically changing environments. During the last decade, given the faster-than-exponential increase of available computational power, different learning-based algorithms have been derived, implemented, and tested to navigate and control, among other systems, multirotor UAVs. Learning algorithms have been, and are used to derive data-driven based models, to identify parameters, to track objects, to develop navigation controllers, and to learn the environment in which multirotors operate. Learning algorithms combined with model-based control techniques have been proven beneficial when applied to multirotors. This survey summarizes published research since 2015, dividing algorithms, techniques, and methodologies into offline and online learning categories, and then, further classifying them into machine learning, deep learning, and reinforcement learning sub-categories. An integral part and focus of this survey are on online learning algorithms as applied to multirotors with the aim to register the type of learning techniques that are either hard or almost hard real-time implementable, as well as to understand what information is learned, why, and how, and how fast. The outcome of the survey offers a clear understanding of the recent state-of-the-art and of the type and kind of learning-based algorithms that may be implemented, tested, and executed in real-time.


Learning from Time Series under Temporal Label Noise

arXiv.org Artificial Intelligence

Many sequential classification tasks are affected by label noise that varies over time. Such noise can cause label quality to improve, worsen, or periodically change over time. We first propose and formalize temporal label noise, an unstudied problem for sequential classification of time series. In this setting, multiple labels are recorded in sequence while being corrupted by a time-dependent noise function. We first demonstrate the importance of modelling the temporal nature of the label noise function and how existing methods will consistently underperform. We then propose methods that can train noise-tolerant classifiers by estimating the temporal label noise function directly from data. We show that our methods lead to state-of-the-art performance in the presence of diverse temporal label noise functions using real and synthetic data.


Pedestrian crossing decisions can be explained by bounded optimal decision-making under noisy visual perception

arXiv.org Artificial Intelligence

This paper presents a model of pedestrian crossing decisions, based on the theory of computational rationality. It is assumed that crossing decisions are boundedly optimal, with bounds on optimality arising from human cognitive limitations. While previous models of pedestrian behaviour have been either 'black-box' machine learning models or mechanistic models with explicit assumptions about cognitive factors, we combine both approaches. Specifically, we model mechanistically noisy human visual perception and assumed rewards in crossing, but we use reinforcement learning to learn bounded optimal behaviour policy. The model reproduces a larger number of known empirical phenomena than previous models, in particular: (1) the effect of the time to arrival of an approaching vehicle on whether the pedestrian accepts the gap, the effect of the vehicle's speed on both (2) gap acceptance and (3) pedestrian timing of crossing in front of yielding vehicles, and (4) the effect on this crossing timing of the stopping distance of the yielding vehicle. Notably, our findings suggest that behaviours previously framed as 'biases' in decision-making, such as speed-dependent gap acceptance, might instead be a product of rational adaptation to the constraints of visual perception. Our approach also permits fitting the parameters of cognitive constraints and rewards per individual, to better account for individual differences. To conclude, by leveraging both RL and mechanistic modelling, our model offers novel insights about pedestrian behaviour, and may provide a useful foundation for more accurate and scalable pedestrian models.