Markov Models
Kernel-based diffusion approximated Markov decision processes for autonomous navigation and control on unstructured terrains
Xu, Junhong, Yin, Kai, Chen, Zheng, Gregory, Jason M., Stump, Ethan A., Liu, Lantao
We propose a diffusion approximation method to the continuous-state Markov Decision Processes (MDPs) that can be utilized to address autonomous navigation and control in unstructured off-road environments. In contrast to most decision-theoretic planning frameworks that assume fully known state transition models, we design a method that eliminates such a strong assumption that is often extremely difficult to engineer in reality. We first take the second-order Taylor expansion of the value function. The Bellman optimality equation is then approximated by a partial differential equation, which only relies on the first and second moments of the transition model. By combining the kernel representation of the value function, we design an efficient policy iteration algorithm whose policy evaluation step can be represented as a linear system of equations characterized by a finite set of supporting states. We first validate the proposed method through extensive simulations in 2D obstacle avoidance and 2.5D terrain navigation problems. The results show that the proposed approach leads to a much superior performance over several baselines. We then develop a system that integrates our decision-making framework with onboard perception and conduct real-world experiments in both cluttered indoor and unstructured outdoor environments. The results from the physical systems further demonstrate the applicability of our method in challenging real-world environments.
A Survey of Offline and Online Learning-Based Algorithms for Multirotor UAVs
Sönmez, Serhat, Rutherford, Matthew J., Valavanis, Kimon P.
Multirotor UAVs are used for a wide spectrum of civilian and public domain applications. Navigation controllers endowed with different attributes and onboard sensor suites enable multirotor autonomous or semi-autonomous, safe flight, operation, and functionality under nominal and detrimental conditions and external disturbances, even when flying in uncertain and dynamically changing environments. During the last decade, given the faster-than-exponential increase of available computational power, different learning-based algorithms have been derived, implemented, and tested to navigate and control, among other systems, multirotor UAVs. Learning algorithms have been, and are used to derive data-driven based models, to identify parameters, to track objects, to develop navigation controllers, and to learn the environment in which multirotors operate. Learning algorithms combined with model-based control techniques have been proven beneficial when applied to multirotors. This survey summarizes published research since 2015, dividing algorithms, techniques, and methodologies into offline and online learning categories, and then, further classifying them into machine learning, deep learning, and reinforcement learning sub-categories. An integral part and focus of this survey are on online learning algorithms as applied to multirotors with the aim to register the type of learning techniques that are either hard or almost hard real-time implementable, as well as to understand what information is learned, why, and how, and how fast. The outcome of the survey offers a clear understanding of the recent state-of-the-art and of the type and kind of learning-based algorithms that may be implemented, tested, and executed in real-time.
Learning from Time Series under Temporal Label Noise
Nagaraj, Sujay, Gerych, Walter, Tonekaboni, Sana, Goldenberg, Anna, Ustun, Berk, Hartvigsen, Thomas
Many sequential classification tasks are affected by label noise that varies over time. Such noise can cause label quality to improve, worsen, or periodically change over time. We first propose and formalize temporal label noise, an unstudied problem for sequential classification of time series. In this setting, multiple labels are recorded in sequence while being corrupted by a time-dependent noise function. We first demonstrate the importance of modelling the temporal nature of the label noise function and how existing methods will consistently underperform. We then propose methods that can train noise-tolerant classifiers by estimating the temporal label noise function directly from data. We show that our methods lead to state-of-the-art performance in the presence of diverse temporal label noise functions using real and synthetic data.
Pedestrian crossing decisions can be explained by bounded optimal decision-making under noisy visual perception
Wang, Yueyang, Srinivasan, Aravinda Ramakrishnan, Jokinen, Jussi P. P., Oulasvirta, Antti, Markkula, Gustav
This paper presents a model of pedestrian crossing decisions, based on the theory of computational rationality. It is assumed that crossing decisions are boundedly optimal, with bounds on optimality arising from human cognitive limitations. While previous models of pedestrian behaviour have been either 'black-box' machine learning models or mechanistic models with explicit assumptions about cognitive factors, we combine both approaches. Specifically, we model mechanistically noisy human visual perception and assumed rewards in crossing, but we use reinforcement learning to learn bounded optimal behaviour policy. The model reproduces a larger number of known empirical phenomena than previous models, in particular: (1) the effect of the time to arrival of an approaching vehicle on whether the pedestrian accepts the gap, the effect of the vehicle's speed on both (2) gap acceptance and (3) pedestrian timing of crossing in front of yielding vehicles, and (4) the effect on this crossing timing of the stopping distance of the yielding vehicle. Notably, our findings suggest that behaviours previously framed as 'biases' in decision-making, such as speed-dependent gap acceptance, might instead be a product of rational adaptation to the constraints of visual perception. Our approach also permits fitting the parameters of cognitive constraints and rewards per individual, to better account for individual differences. To conclude, by leveraging both RL and mechanistic modelling, our model offers novel insights about pedestrian behaviour, and may provide a useful foundation for more accurate and scalable pedestrian models.
Informed Reinforcement Learning for Situation-Aware Traffic Rule Exceptions
Bogdoll, Daniel, Qin, Jing, Nekolla, Moritz, Abouelazm, Ahmed, Joseph, Tim, Zöllner, J. Marius
Reinforcement Learning is a highly active research field with promising advancements. In the field of autonomous driving, however, often very simple scenarios are being examined. Common approaches use non-interpretable control commands as the action space and unstructured reward designs which lack structure. In this work, we introduce Informed Reinforcement Learning, where a structured rulebook is integrated as a knowledge source. We learn trajectories and asses them with a situation-aware reward design, leading to a dynamic reward which allows the agent to learn situations which require controlled traffic rule exceptions. Our method is applicable to arbitrary RL models. We successfully demonstrate high completion rates of complex scenarios with recent model-based agents.
Attention with Markov: A Framework for Principled Analysis of Transformers via Markov Chains
Makkuva, Ashok Vardhan, Bondaschi, Marco, Girish, Adway, Nagle, Alliot, Jaggi, Martin, Kim, Hyeji, Gastpar, Michael
In recent years, attention-based transformers have achieved tremendous success across a variety of disciplines including natural languages. A key ingredient behind their success is the generative pretraining procedure, during which these models are trained on a large text corpus in an auto-regressive manner. To shed light on this phenomenon, we propose a new framework that allows both theory and systematic experiments to study the sequential modeling capabilities of transformers through the lens of Markov chains. Inspired by the Markovianity of natural languages, we model the data as a Markovian source and utilize this framework to systematically study the interplay between the data-distributional properties, the transformer architecture, the learnt distribution, and the final model performance. In particular, we theoretically characterize the loss landscape of single-layer transformers and show the existence of global minima and bad local minima contingent upon the specific data characteristics and the transformer architecture. Backed by experiments, we demonstrate that our theoretical findings are in congruence with the empirical results. We further investigate these findings in the broader context of higher order Markov chains and deeper architectures, and outline open problems in this arena. Code is available at \url{https://github.com/Bond1995/Markov}.
Joint Intrinsic Motivation for Coordinated Exploration in Multi-Agent Deep Reinforcement Learning
Toquebiau, Maxime, Bredeche, Nicolas, Benamar, Faïz, Jun, Jae-Yun
Multi-agent deep reinforcement learning (MADRL) problems often encounter the challenge of sparse rewards. This challenge becomes even more pronounced when coordination among agents is necessary. As performance depends not only on one agent's behavior but rather on the joint behavior of multiple agents, finding an adequate solution becomes significantly harder. In this context, a group of agents can benefit from actively exploring different joint strategies in order to determine the most efficient one. In this paper, we propose an approach for rewarding strategies where agents collectively exhibit novel behaviors. We present JIM (Joint Intrinsic Motivation), a multi-agent intrinsic motivation method that follows the centralized learning with decentralized execution paradigm. JIM rewards joint trajectories based on a centralized measure of novelty designed to function in continuous environments. We demonstrate the strengths of this approach both in a synthetic environment designed to reveal shortcomings of state-of-the-art MADRL methods, and in simulated robotic tasks. Results show that joint exploration is crucial for solving tasks where the optimal strategy requires a high level of coordination.
Reinforcement Learning from Bagged Reward: A Transformer-based Approach for Instance-Level Reward Redistribution
Tang, Yuting, Cai, Xin-Qiang, Ding, Yao-Xiang, Wu, Qiyu, Liu, Guoqing, Sugiyama, Masashi
In reinforcement Learning (RL), an instant reward signal is generated for each action of the agent, such that the agent learns to maximize the cumulative reward to obtain the optimal policy. However, in many real-world applications, the instant reward signals are not obtainable by the agent. Instead, the learner only obtains rewards at the ends of bags, where a bag is defined as a partial sequence of a complete trajectory. In this situation, the learner has to face the significant difficulty of exploring the unknown instant rewards in the bags, which could not be addressed by existing approaches, including those trajectory-based approaches that consider only complete trajectories and ignore the inner reward distributions. To formally study this situation, we introduce a novel RL setting termed Reinforcement Learning from Bagged Rewards (RLBR), where only the bagged rewards of sequences can be obtained. We provide the theoretical study to establish the connection between RLBR and standard RL in Markov Decision Processes (MDPs). To effectively explore the reward distributions within the bagged rewards, we propose a Transformer-based reward model, the Reward Bag Transformer (RBT), which uses the self-attention mechanism for interpreting the contextual nuances and temporal dependencies within each bag. Extensive experimental analyses demonstrate the superiority of our method, particularly in its ability to mimic the original MDP's reward distribution, highlighting its proficiency in contextual understanding and adaptability to environmental dynamics.
Clustered Switchback Experiments: Near-Optimal Rates Under Spatiotemporal Interference
Jia, Su, Kallus, Nathan, Yu, Christina Lee
We consider experimentation in the presence of non-stationarity, inter-unit (spatial) interference, and carry-over effects (temporal interference), where we wish to estimate the global average treatment effect (GATE), the difference between average outcomes having exposed all units at all times to treatment or to control. We suppose spatial interference is described by a graph, where a unit's outcome depends on its neighborhood's treatment assignments, and that temporal interference is described by a hidden Markov decision process, where the transition kernel under either treatment (action) satisfies a rapid mixing condition. We propose a clustered switchback design, where units are grouped into clusters and time steps are grouped into blocks and each whole cluster-block combination is assigned a single random treatment. Under this design, we show that for graphs that admit good clustering, a truncated exposure-mapping Horvitz-Thompson estimator achieves $\tilde O(1/NT)$ mean-squared error (MSE), matching an $\Omega(1/NT)$ lower bound up to logarithmic terms. Our results simultaneously generalize the $N=1$ setting of Hu, Wager 2022 (and improves on the MSE bound shown therein for difference-in-means estimators) as well as the $T=1$ settings of Ugander et al 2013 and Leung 2022. Simulation studies validate the favorable performance of our approach.
HarmonyDream: Task Harmonization Inside World Models
Ma, Haoyu, Wu, Jialong, Feng, Ningya, Xiao, Chenjun, Li, Dong, Hao, Jianye, Wang, Jianmin, Long, Mingsheng
Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment's complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark.