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 Markov Models


Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.


Whole-body Humanoid Robot Locomotion with Human Reference

arXiv.org Artificial Intelligence

Recently, humanoid robots have made significant advances in their ability to perform challenging tasks due to the deployment of Reinforcement Learning (RL), however, the inherent complexity of humanoid robots, including the difficulty of designing complicated reward functions and training entire sophisticated systems, still poses a notable challenge. To conquer these challenges, after many iterations and in-depth investigations, we have meticulously developed a full-size humanoid robot, "Adam", whose innovative structural design greatly improves the efficiency and effectiveness of the imitation learning process. In addition, we have developed a novel imitation learning framework based on an adversarial motion prior, which applies not only to Adam but also to humanoid robots in general. Using the framework, Adam can exhibit unprecedented human-like characteristics in locomotion tasks. Our experimental results demonstrate that the proposed framework enables Adam to achieve human-comparable performance in complex locomotion tasks, marking the first time that human locomotion data has been used for imitation learning in a full-size humanoid robot.


Semantic Text Transmission via Prediction with Small Language Models: Cost-Similarity Trade-off

arXiv.org Artificial Intelligence

We consider the communication of natural language text from a source to a destination over noiseless and character-erasure channels. We exploit language's inherent correlations and predictability to constrain transmission costs by allowing the destination to predict or complete words with potential dissimilarity with the source text. Concretely, our objective is to obtain achievable $(\bar{c}, \bar{s})$ pairs, where $\bar{c}$ is the average transmission cost at the source and $\bar{s}$ is the average semantic similarity measured via cosine similarity between vector embedding of words at the source and those predicted/completed at the destination. We obtain $(\bar{c}, \bar{s})$ pairs for neural language and first-order Markov chain-based small language models (SLM) for prediction, using both a threshold policy that transmits a word if its cosine similarity with that predicted/completed at the destination is below a threshold, and a periodic policy, which transmits words after a specific interval and predicts/completes the words in between, at the destination. We adopt an SLM for word completion. We demonstrate that, when communication occurs over a noiseless channel, the threshold policy achieves a higher $\bar{s}$ for a given $\bar{c}$ than the periodic policy and that the $\bar{s}$ achieved with the neural SLM is greater than or equal to that of the Markov chain-based algorithm for the same $\bar{c}$. The improved performance comes with a higher complexity in terms of time and computing requirements. However, when communication occurs over a character-erasure channel, all prediction algorithms and scheduling policies perform poorly. Furthermore, if character-level Huffman coding is used, the required $\bar{c}$ to achieve a given $\bar{s}$ is reduced, but the above observations still apply.


Robust Deep Reinforcement Learning Through Adversarial Attacks and Training : A Survey

arXiv.org Artificial Intelligence

The advent of Deep Reinforcement Learning (DRL) has marked a significant shift in various fields, including games [1-3], autonomous robotics [4], autonomous driving [5], and energy management [6]. By integrating Reinforcement Learning (RL) with Deep Neural Networks (DNN), DRL can leverages high dimensional continuous observations and rewards to train neural policies, without the need for supervised example trajectories. While DRL achieves remarkable performances in well known controlled environments, it also encounter challenges in ensuring robust performance amid diverse condition changes and real-world perturbations. It particularly struggle to bridge the reality gap [7, 8], often DRL agents are trained in simulation that remains an imitation of the real-world, resulting in a gap between the performance of a trained agent in the simulation and its performance once transferred to the real-world application. Even without trying to bridge the reality gap, agents can be trained in the first place in some conditions, and be deployed later and the conditions may have changed since.


On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games

arXiv.org Machine Learning

In a sequential decision-making problem, the information structure is the description of how events in the system occurring at different points in time affect each other. Classical models of reinforcement learning (e.g., MDPs, POMDPs, Dec-POMDPs, and POMGs) assume a very simple and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we argue for the perspective that explicit representation of information structures is an important component of analyzing and solving reinforcement learning problems. We propose novel reinforcement learning models with an explicit representation of information structure, capturing classical models as special cases. We show that this leads to a richer analysis of sequential decision-making problems and enables more tailored algorithm design. In particular, we characterize the "complexity" of the observable dynamics of any sequential decision-making problem through a graph-theoretic analysis of the DAG representation of its information structure. The central quantity in this analysis is the minimal set of variables that $d$-separates the past observations from future observations. Furthermore, through constructing a generalization of predictive state representations, we propose tailored reinforcement learning algorithms and prove that the sample complexity is in part determined by the information structure. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.


Principal Component Analysis as a Sanity Check for Bayesian Phylolinguistic Reconstruction

arXiv.org Artificial Intelligence

Bayesian approaches to reconstructing the evolutionary history of languages rely on the tree model, which assumes that these languages descended from a common ancestor and underwent modifications over time. However, this assumption can be violated to different extents due to contact and other factors. Understanding the degree to which this assumption is violated is crucial for validating the accuracy of phylolinguistic inference. In this paper, we propose a simple sanity check: projecting a reconstructed tree onto a space generated by principal component analysis. By using both synthetic and real data, we demonstrate that our method effectively visualizes anomalies, particularly in the form of jogging.


Influencing Bandits: Arm Selection for Preference Shaping

arXiv.org Artificial Intelligence

We consider a non stationary multi-armed bandit in which the population preferences are positively and negatively reinforced by the observed rewards. The objective of the algorithm is to shape the population preferences to maximize the fraction of the population favouring a predetermined arm. For the case of binary opinions, two types of opinion dynamics are considered -- decreasing elasticity (modeled as a Polya urn with increasing number of balls) and constant elasticity (using the voter model). For the first case, we describe an Explore-then-commit policy and a Thompson sampling policy and analyse the regret for each of these policies. We then show that these algorithms and their analyses carry over to the constant elasticity case. We also describe a Thompson sampling based algorithm for the case when more than two types of opinions are present. Finally, we discuss the case where presence of multiple recommendation systems gives rise to a trade-off between their popularity and opinion shaping objectives.


A Deep-Learning Technique to Locate Cryptographic Operations in Side-Channel Traces

arXiv.org Artificial Intelligence

Side-channel attacks allow extracting secret information from the execution of cryptographic primitives by correlating the partially known computed data and the measured side-channel signal. However, to set up a successful side-channel attack, the attacker has to perform i) the challenging task of locating the time instant in which the target cryptographic primitive is executed inside a side-channel trace and then ii)the time-alignment of the measured data on that time instant. This paper presents a novel deep-learning technique to locate the time instant in which the target computed cryptographic operations are executed in the side-channel trace. In contrast to state-of-the-art solutions, the proposed methodology works even in the presence of trace deformations obtained through random delay insertion techniques. We validated our proposal through a successful attack against a variety of unprotected and protected cryptographic primitives that have been executed on an FPGA-implemented system-on-chip featuring a RISC-V CPU.


Edge Caching Based on Deep Reinforcement Learning and Transfer Learning

arXiv.org Artificial Intelligence

This paper addresses the escalating challenge of redundant data transmission in networks. The surge in traffic has strained backhaul links and backbone networks, prompting the exploration of caching solutions at the edge router. Existing work primarily relies on Markov Decision Processes (MDP) for caching issues, assuming fixed-time interval decisions; however, real-world scenarios involve random request arrivals, and despite the critical role of various file characteristics in determining an optimal caching policy, none of the related existing work considers all these file characteristics in forming a caching policy. In this paper, first, we formulate the caching problem using a semi-Markov Decision Process (SMDP) to accommodate the continuous-time nature of real-world scenarios allowing for caching decisions at random times upon file requests. Then, we propose a double deep Q-learning-based caching approach that comprehensively accounts for file features such as lifetime, size, and importance. Simulation results demonstrate the superior performance of our approach compared to a recent Deep Reinforcement Learning-based method. Furthermore, we extend our work to include a Transfer Learning (TL) approach to account for changes in file request rates in the SMDP framework. The proposed TL approach exhibits fast convergence, even in scenarios with increased differences in request rates between source and target domains, presenting a promising solution to the dynamic challenges of caching in real-world environments. HE rapid growth of mobile device applications has led to a significant increase in redundant data transmission, problems, this information is not available beforehand. as many users inquire about contents from a data center. This Here, model-free Reinforcement Learning (RL) schemes come surge in traffic has placed a heavy burden on backhaul links into the picture. An agent exploiting an RL-based scheme is and backbone networks [1].


Scaling up Dynamic Edge Partition Models via Stochastic Gradient MCMC

arXiv.org Artificial Intelligence

The edge partition model (EPM) is a generative model for extracting an overlapping community structure from static graph-structured data. In the EPM, the gamma process (GaP) prior is adopted to infer the appropriate number of latent communities, and each vertex is endowed with a gamma distributed positive memberships vector. Despite having many attractive properties, inference in the EPM is typically performed using Markov chain Monte Carlo (MCMC) methods that prevent it from being applied to massive network data. In this paper, we generalize the EPM to account for dynamic enviroment by representing each vertex with a positive memberships vector constructed using Dirichlet prior specification, and capturing the time-evolving behaviour of vertices via a Dirichlet Markov chain construction. A simple-to-implement Gibbs sampler is proposed to perform posterior computation using Negative- Binomial augmentation technique. For large network data, we propose a stochastic gradient Markov chain Monte Carlo (SG-MCMC) algorithm for scalable inference in the proposed model. The experimental results show that the novel methods achieve competitive performance in terms of link prediction, while being much faster.