Markov Models
PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement Learning
Zhang, Ke, Zhu, DanDan, Xu, Qiuhan, Zhou, Hao, Zheng, Ce
Training for multi-agent reinforcement learning(MARL) is a time-consuming process caused by distribution shift of each agent. One drawback is that strategy of each agent in MARL is independent but actually in cooperation. Thus, a vertical issue in multi-agent reinforcement learning is how to efficiently accelerate training process. To address this problem, current research has leveraged a centralized function(CF) across multiple agents to learn contribution of the team reward for each agent. However, CF based methods introduce joint error from other agents in estimation of value network. In so doing, inspired by federated learning, we propose three simple novel approaches called Average Periodically Parameter Sharing(A-PPS), Reward-Scalability Periodically Parameter Sharing(RS-PPS) and Partial Personalized Periodically Parameter Sharing(PP-PPS) mechanism to accelerate training of MARL. Agents share Q-value network periodically during the training process. Agents which has same identity adapt collected reward as scalability and update partial neural network during period to share different parameters. We apply our approaches in classical MARL method QMIX and evaluate our approaches on various tasks in StarCraft Multi-Agent Challenge(SMAC) environment. Performance of numerical experiments yield enormous enhancement, with an average improvement of 10\%-30\%, and enable to win tasks that QMIX cannot. Our code can be downloaded from https://github.com/ColaZhang22/PPS-QMIX
A Scoping Review of Energy-Efficient Driving Behaviors and Applied State-of-the-Art AI Methods
Ma, Zhipeng, Jรธrgensen, Bo Nรธrregaard, Ma, Zheng
The transportation sector remains a major contributor to greenhouse gas emissions. The understanding of energy-efficient driving behaviors and utilization of energy-efficient driving strategies are essential to reduce vehicles' fuel consumption. However, there is no comprehensive investigation into energy-efficient driving behaviors and strategies. Furthermore, many state-of-the-art AI models have been applied for the analysis of eco-friendly driving styles, but no overview is available. To fill the gap, this paper conducts a thorough literature review on ecological driving behaviors and styles and analyzes the driving factors influencing energy consumption and state-of-the-art methodologies. With a thorough scoping review process, the methodological and related data are compared. The results show that the factors that impact driving behaviors can be summarized into eleven features including speed, acceleration, deceleration, pedal, and so on. This paper finds that supervised/unsupervised learning algorithms and reinforcement learning frameworks have been popularly used to model the vehicle's energy consumption with multi-dimensional data. Furthermore, the literature shows that the driving data are collected from either simulators or real-world experiments, and the real-world data are mainly stored and transmitted by meters, controller area networks, onboard data services, smartphones, and additional sensors installed in the vehicle. Based on driving behavior factors, driver characteristics, and safety rules, this paper recommends nine energy-efficient driving styles including four guidelines for the drivers' selection and adjustment of the vehicle parameters, three recommendations for the energy-efficient driving styles in different driving scenarios, and two subjective suggestions for different types of drivers and employers.
Inf2Guard: An Information-Theoretic Framework for Learning Privacy-Preserving Representations against Inference Attacks
Noorbakhsh, Sayedeh Leila, Zhang, Binghui, Hong, Yuan, Wang, Binghui
Machine learning (ML) is vulnerable to inference (e.g., membership inference, property inference, and data reconstruction) attacks that aim to infer the private information of training data or dataset. Existing defenses are only designed for one specific type of attack and sacrifice significant utility or are soon broken by adaptive attacks. We address these limitations by proposing an information-theoretic defense framework, called Inf2Guard, against the three major types of inference attacks. Our framework, inspired by the success of representation learning, posits that learning shared representations not only saves time/costs but also benefits numerous downstream tasks. Generally, Inf2Guard involves two mutual information objectives, for privacy protection and utility preservation, respectively. Inf2Guard exhibits many merits: it facilitates the design of customized objectives against the specific inference attack; it provides a general defense framework which can treat certain existing defenses as special cases; and importantly, it aids in deriving theoretical results, e.g., inherent utility-privacy tradeoff and guaranteed privacy leakage. Extensive evaluations validate the effectiveness of Inf2Guard for learning privacy-preserving representations against inference attacks and demonstrate the superiority over the baselines.
Learning One Representation to Optimize All Rewards
We introduce the forward-backward (FB) representation of the dynamics of a reward-free Markov decision process. It provides explicit near-optimal policies for any reward specified a posteriori. During an unsupervised phase, we use rewardfree interactions with the environment to learn two representations via off-the-shelf deep learning methods and temporal difference (TD) learning. In the test phase, a reward representation is estimated either from reward observations or an explicit reward description (e.g., a target state). The optimal policy for that reward is directly obtained from these representations, with no planning.
Beyond Value-Function Gaps: Improved Instance-Dependent Regret Bounds for Episodic Reinforcement Learning
We provide improved gap-dependent regret bounds for reinforcement learning in finite episodic Markov decision processes. Compared to prior work, our bounds depend on alternative definitions of gaps. These definitions are based on the insight that, in order to achieve a favorable regret, an algorithm does not need to learn how to behave optimally in states that are not reached by an optimal policy. We prove tighter upper regret bounds for optimistic algorithms and accompany them with new information-theoretic lower bounds for a large class of MDPs. Our results show that optimistic algorithms can not achieve the information-theoretic lower bounds even in deterministic MDPs unless there is a unique optimal policy.
Learning One Representation to Optimize All Rewards
We introduce the forward-backward (FB) representation of the dynamics of a reward-free Markov decision process. It provides explicit near-optimal policies for any reward specified a posteriori. During an unsupervised phase, we use rewardfree interactions with the environment to learn two representations via off-the-shelf deep learning methods and temporal difference (TD) learning. In the test phase, a reward representation is estimated either from reward observations or an explicit reward description (e.g., a target state). The optimal policy for that reward is directly obtained from these representations, with no planning.
Beyond Value-Function Gaps: Improved Instance-Dependent Regret Bounds for Episodic Reinforcement Learning
We provide improved gap-dependent regret bounds for reinforcement learning in finite episodic Markov decision processes. Compared to prior work, our bounds depend on alternative definitions of gaps. These definitions are based on the insight that, in order to achieve a favorable regret, an algorithm does not need to learn how to behave optimally in states that are not reached by an optimal policy. We prove tighter upper regret bounds for optimistic algorithms and accompany them with new information-theoretic lower bounds for a large class of MDPs. Our results show that optimistic algorithms can not achieve the information-theoretic lower bounds even in deterministic MDPs unless there is a unique optimal policy.
On the stochastics of human and artificial creativity
What constitutes human creativity, and is it possible for computers to exhibit genuine creativity? We argue that achieving human-level intelligence in computers, or so-called Artificial General Intelligence, necessitates attaining also human-level creativity. We contribute to this discussion by developing a statistical representation of human creativity, incorporating prior insights from stochastic theory, psychology, philosophy, neuroscience, and chaos theory. This highlights the stochastic nature of the human creative process, which includes both a bias guided, random proposal step, and an evaluation step depending on a flexible or transformable bias structure. The acquired representation of human creativity is subsequently used to assess the creativity levels of various contemporary AI systems. Our analysis includes modern AI algorithms such as reinforcement learning, diffusion models, and large language models, addressing to what extent they measure up to human level creativity. We conclude that these technologies currently lack the capability for autonomous creative action at a human level.
Towards Provable Log Density Policy Gradient
Katdare, Pulkit, Joshi, Anant, Driggs-Campbell, Katherine
Policy gradient methods are a vital ingredient behind the success of modern reinforcement learning. Modern policy gradient methods, although successful, introduce a residual error in gradient estimation. In this work, we argue that this residual term is significant and correcting for it could potentially improve sample-complexity of reinforcement learning methods. To that end, we propose log density gradient to estimate the policy gradient, which corrects for this residual error term. Log density gradient method computes policy gradient by utilising the state-action discounted distributional formulation. We first present the equations needed to exactly find the log density gradient for a tabular Markov Decision Processes (MDPs). For more complex environments, we propose a temporal difference (TD) method that approximates log density gradient by utilizing backward on-policy samples. Since backward sampling from a Markov chain is highly restrictive we also propose a min-max optimization that can approximate log density gradient using just on-policy samples. We also prove uniqueness, and convergence under linear function approximation, for this min-max optimization. Finally, we show that the sample complexity of our min-max optimization to be of the order of $m^{-1/2}$, where $m$ is the number of on-policy samples. We also demonstrate a proof-of-concept for our log density gradient method on gridworld environment, and observe that our method is able to improve upon the classical policy gradient method by a clear margin, thus indicating a promising novel direction to develop reinforcement learning algorithms that require fewer samples.
When Your AIs Deceive You: Challenges with Partial Observability of Human Evaluators in Reward Learning
Lang, Leon, Foote, Davis, Russell, Stuart, Dragan, Anca, Jenner, Erik, Emmons, Scott
Past analyses of reinforcement learning from human feedback (RLHF) assume that the human fully observes the environment. What happens when human feedback is based only on partial observations? We formally define two failure cases: deception and overjustification. Modeling the human as Boltzmann-rational w.r.t. a belief over trajectories, we prove conditions under which RLHF is guaranteed to result in policies that deceptively inflate their performance, overjustify their behavior to make an impression, or both. To help address these issues, we mathematically characterize how partial observability of the environment translates into (lack of) ambiguity in the learned return function. In some cases, accounting for partial observability makes it theoretically possible to recover the return function and thus the optimal policy, while in other cases, there is irreducible ambiguity. We caution against blindly applying RLHF in partially observable settings and propose research directions to help tackle these challenges.