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 Markov Models


Stochastic Approximation with Delayed Updates: Finite-Time Rates under Markovian Sampling

arXiv.org Artificial Intelligence

Motivated by applications in large-scale and multi-agent reinforcement learning, we study the non-asymptotic performance of stochastic approximation (SA) schemes with delayed updates under Markovian sampling. While the effect of delays has been extensively studied for optimization, the manner in which they interact with the underlying Markov process to shape the finite-time performance of SA remains poorly understood. In this context, our first main contribution is to show that under time-varying bounded delays, the delayed SA update rule guarantees exponentially fast convergence of the \emph{last iterate} to a ball around the SA operator's fixed point. Notably, our bound is \emph{tight} in its dependence on both the maximum delay $\tau_{max}$, and the mixing time $\tau_{mix}$. To achieve this tight bound, we develop a novel inductive proof technique that, unlike various existing delayed-optimization analyses, relies on establishing uniform boundedness of the iterates. As such, our proof may be of independent interest. Next, to mitigate the impact of the maximum delay on the convergence rate, we provide the first finite-time analysis of a delay-adaptive SA scheme under Markovian sampling. In particular, we show that the exponent of convergence of this scheme gets scaled down by $\tau_{avg}$, as opposed to $\tau_{max}$ for the vanilla delayed SA rule; here, $\tau_{avg}$ denotes the average delay across all iterations. Moreover, the adaptive scheme requires no prior knowledge of the delay sequence for step-size tuning. Our theoretical findings shed light on the finite-time effects of delays for a broad class of algorithms, including TD learning, Q-learning, and stochastic gradient descent under Markovian sampling.


Channel Estimation via Successive Denoising in MIMO OFDM Systems: A Reinforcement Learning Approach

arXiv.org Artificial Intelligence

In general, reliable communication via multiple-input multiple-output (MIMO) orthogonal frequency division multiplexing (OFDM) requires accurate channel estimation at the receiver. The existing literature largely focuses on denoising methods for channel estimation that depend on either (i) channel analysis in the time-domain with prior channel knowledge or (ii) supervised learning techniques which require large pre-labeled datasets for training. To address these limitations, we present a frequency-domain denoising method based on a reinforcement learning framework that does not need a priori channel knowledge and pre-labeled data. Our methodology includes a new successive channel denoising process based on channel curvature computation, for which we obtain a channel curvature magnitude threshold to identify unreliable channel estimates. Based on this process, we formulate the denoising mechanism as a Markov decision process, where we define the actions through a geometry-based channel estimation update, and the reward function based on a policy that reduces mean squared error (MSE). We then resort to Q-learning to update the channel estimates. Numerical results verify that our denoising algorithm can successfully mitigate noise in channel estimates. In particular, our algorithm provides a significant improvement over the practical least squares (LS) estimation method and provides performance that approaches that of the ideal linear minimum mean square error (LMMSE) estimation with perfect knowledge of channel statistics.


LORD: Large Models based Opposite Reward Design for Autonomous Driving

arXiv.org Artificial Intelligence

Reinforcement learning (RL) based autonomous driving has emerged as a promising alternative to data-driven imitation learning approaches. However, crafting effective reward functions for RL poses challenges due to the complexity of defining and quantifying good driving behaviors across diverse scenarios. Recently, large pretrained models have gained significant attention as zero-shot reward models for tasks specified with desired linguistic goals. However, the desired linguistic goals for autonomous driving such as "drive safely" are ambiguous and incomprehensible by pretrained models. On the other hand, undesired linguistic goals like "collision" are more concrete and tractable. In this work, we introduce LORD, a novel large models based opposite reward design through undesired linguistic goals to enable the efficient use of large pretrained models as zero-shot reward models. Through extensive experiments, our proposed framework shows its efficiency in leveraging the power of large pretrained models for achieving safe and enhanced autonomous driving. Moreover, the proposed approach shows improved generalization capabilities as it outperforms counterpart methods across diverse and challenging driving scenarios.


MA4DIV: Multi-Agent Reinforcement Learning for Search Result Diversification

arXiv.org Artificial Intelligence

The objective of search result diversification (SRD) is to ensure that selected documents cover as many different subtopics as possible. Existing methods primarily utilize a paradigm of "greedy selection", i.e., selecting one document with the highest diversity score at a time. These approaches tend to be inefficient and are easily trapped in a suboptimal state. In addition, some other methods aim to approximately optimize the diversity metric, such as $\alpha$-NDCG, but the results still remain suboptimal. To address these challenges, we introduce Multi-Agent reinforcement learning (MARL) for search result DIVersity, which called MA4DIV. In this approach, each document is an agent and the search result diversification is modeled as a cooperative task among multiple agents. This approach allows for directly optimizing the diversity metrics, such as $\alpha$-NDCG, while achieving high training efficiency. We conducted preliminary experiments on public TREC datasets to demonstrate the effectiveness and potential of MA4DIV. Considering the limited number of queries in public TREC datasets, we construct a large-scale dataset from industry sources and show that MA4DIV achieves substantial improvements in both effectiveness and efficiency than existing baselines on a industrial scale dataset.


Colour and Brush Stroke Pattern Recognition in Abstract Art using Modified Deep Convolutional Generative Adversarial Networks

arXiv.org Artificial Intelligence

Abstract Art is an immensely popular, discussed form of art that often has the ability to depict the emotions of an artist. Many researchers have made attempts to study abstract art in the form of edge detection, brush stroke and emotion recognition algorithms using machine and deep learning. This papers describes the study of a wide distribution of abstract paintings using Generative Adversarial Neural Networks(GAN). GANs have the ability to learn and reproduce a distribution enabling researchers and scientists to effectively explore and study the generated image space. However, the challenge lies in developing an efficient GAN architecture that overcomes common training pitfalls. This paper addresses this challenge by introducing a modified-DCGAN (mDCGAN) specifically designed for high-quality artwork generation. The approach involves a thorough exploration of the modifications made, delving into the intricate workings of DCGANs, optimisation techniques, and regularisation methods aimed at improving stability and realism in art generation enabling effective study of generated patterns. The proposed mDCGAN incorporates meticulous adjustments in layer configurations and architectural choices, offering tailored solutions to the unique demands of art generation while effectively combating issues like mode collapse and gradient vanishing. Further this paper explores the generated latent space by performing random walks to understand vector relationships between brush strokes and colours in the abstract art space and a statistical analysis of unstable outputs after a certain period of GAN training and compare its significant difference. These findings validate the effectiveness of the proposed approach, emphasising its potential to revolutionise the field of digital art generation and digital art ecosystem.


Probabilistic Model Checking of Stochastic Reinforcement Learning Policies

arXiv.org Artificial Intelligence

We introduce a method to verify stochastic reinforcement learning (RL) policies. This approach is compatible with any RL algorithm as long as the algorithm and its corresponding environment collectively adhere to the Markov property. In this setting, the future state of the environment should depend solely on its current state and the action executed, independent of any previous states or actions. Our method integrates a verification technique, referred to as model checking, with RL, leveraging a Markov decision process, a trained RL policy, and a probabilistic computation tree logic (PCTL) formula to build a formal model that can be subsequently verified via the model checker Storm. We demonstrate our method's applicability across multiple benchmarks, comparing it to baseline methods called deterministic safety estimates and naive monolithic model checking. Our results show that our method is suited to verify stochastic RL policies.


Preference-Based Planning in Stochastic Environments: From Partially-Ordered Temporal Goals to Most Preferred Policies

arXiv.org Artificial Intelligence

Human preferences are not always represented via complete linear orders: It is natural to employ partially-ordered preferences for expressing incomparable outcomes. In this work, we consider decision-making and probabilistic planning in stochastic systems modeled as Markov decision processes (MDPs), given a partially ordered preference over a set of temporally extended goals. Specifically, each temporally extended goal is expressed using a formula in Linear Temporal Logic on Finite Traces (LTL$_f$). To plan with the partially ordered preference, we introduce order theory to map a preference over temporal goals to a preference over policies for the MDP. Accordingly, a most preferred policy under a stochastic ordering induces a stochastic nondominated probability distribution over the finite paths in the MDP. To synthesize a most preferred policy, our technical approach includes two key steps. In the first step, we develop a procedure to transform a partially ordered preference over temporal goals into a computational model, called preference automaton, which is a semi-automaton with a partial order over acceptance conditions. In the second step, we prove that finding a most preferred policy is equivalent to computing a Pareto-optimal policy in a multi-objective MDP that is constructed from the original MDP, the preference automaton, and the chosen stochastic ordering relation. Throughout the paper, we employ running examples to illustrate the proposed preference specification and solution approaches. We demonstrate the efficacy of our algorithm using these examples, providing detailed analysis, and then discuss several potential future directions.


Efficient Multi-Band Temporal Video Filter for Reducing Human-Robot Interaction

arXiv.org Artificial Intelligence

Although mobile robots have on-board sensors to perform navigation, their efficiency in completing paths can be enhanced by planning to avoid human interaction. Infrastructure cameras can capture human activity continuously for the purpose of compiling activity analytics to choose efficient times and routes. We describe a cascade temporal filtering method to efficiently extract short- and long-term activity in two time dimensions, isochronal and chronological, for use in global path planning and local navigation respectively. The temporal filter has application either independently, or, if object recognition is also required, it can be used as a pre-filter to perform activity-gating of the more computationally expensive neural network processing. For a testbed 32-camera network, we show how this hybrid approach can achieve over 8 times improvement in frames per second throughput and 6.5 times reduction of system power use. We also show how the cost map of static objects in the ROS robot software development framework is augmented with dynamic regions determined from the temporal filter.


Scenario-Based Curriculum Generation for Multi-Agent Autonomous Driving

arXiv.org Artificial Intelligence

The automated generation of diverse and complex training scenarios has been an important ingredient in many complex learning tasks. Especially in real-world application domains, such as autonomous driving, auto-curriculum generation is considered vital for obtaining robust and general policies. However, crafting traffic scenarios with multiple, heterogeneous agents is typically considered as a tedious and time-consuming task, especially in more complex simulation environments. In our work, we introduce MATS-Gym, a Multi-Agent Traffic Scenario framework to train agents in CARLA, a high-fidelity driving simulator. MATS-Gym is a multi-agent training framework for autonomous driving that uses partial scenario specifications to generate traffic scenarios with variable numbers of agents. This paper unifies various existing approaches to traffic scenario description into a single training framework and demonstrates how it can be integrated with techniques from unsupervised environment design to automate the generation of adaptive auto-curricula. The code is available at https://github.com/AutonomousDrivingExaminer/mats-gym.


Using Domain Knowledge to Guide Dialog Structure Induction via Neural Probabilistic Soft Logic

arXiv.org Artificial Intelligence

Dialog Structure Induction (DSI) is the task of inferring the latent dialog structure (i.e., a set of dialog states and their temporal transitions) of a given goal-oriented dialog. It is a critical component for modern dialog system design and discourse analysis. Existing DSI approaches are often purely data-driven, deploy models that infer latent states without access to domain knowledge, underperform when the training corpus is limited/noisy, or have difficulty when test dialogs exhibit distributional shifts from the training domain. This work explores a neural-symbolic approach as a potential solution to these problems. We introduce Neural Probabilistic Soft Logic Dialogue Structure Induction (NEUPSL DSI), a principled approach that injects symbolic knowledge into the latent space of a generative neural model. We conduct a thorough empirical investigation on the effect of NEUPSL DSI learning on hidden representation quality, few-shot learning, and out-of-domain generalization performance. Over three dialog structure induction datasets and across unsupervised and semi-supervised settings for standard and cross-domain generalization, the injection of symbolic knowledge using NEUPSL DSI provides a consistent boost in performance over the canonical baselines.