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 Markov Models


Tensor Attention Training: Provably Efficient Learning of Higher-order Transformers

arXiv.org Artificial Intelligence

Tensor Attention, a multi-view attention that is able to capture high-order correlations among multiple modalities, can overcome the representational limitations of classical matrix attention. However, the $\Omega(n^3)$ time complexity of tensor attention poses a significant obstacle to its practical implementation in transformers, where $n$ is the input sequence length. In this work, we prove that the backward gradient of tensor attention training can be computed in almost linear $n^{1+o(1)}$ time, the same complexity as its forward computation under a bounded entries assumption. We provide a closed-form solution for the gradient and propose a fast computation method utilizing polynomial approximation methods and tensor algebraic tricks. Furthermore, we prove the necessity and tightness of our assumption through hardness analysis, showing that slightly weakening it renders the gradient problem unsolvable in truly subcubic time. Our theoretical results establish the feasibility of efficient higher-order transformer training and may facilitate practical applications of tensor attention architectures.


Belief-State Query Policies for Planning With Preferences Under Partial Observability

arXiv.org Artificial Intelligence

Planning in real-world settings often entails addressing partial observability while aligning with users' preferences. We present a novel framework for expressing users' preferences about agent behavior in a partially observable setting using parameterized belief-state query (BSQ) preferences in the setting of goal-oriented partially observable Markov decision processes (gPOMDPs). We present the first formal analysis of such preferences and prove that while the expected value of a BSQ preference is not a convex function w.r.t its parameters, it is piecewise constant and yields an implicit discrete parameter search space that is finite for finite horizons. This theoretical result leads to novel algorithms that optimize gPOMDP agent behavior while guaranteeing user preference compliance. Theoretical analysis proves that our algorithms converge to the optimal preference-compliant behavior in the limit. Empirical results show that BSQ preferences provide a computationally feasible approach for planning with preferences in partially observable settings.


eQMARL: Entangled Quantum Multi-Agent Reinforcement Learning for Distributed Cooperation over Quantum Channels

arXiv.org Artificial Intelligence

Collaboration is a key challenge in distributed multi-agent reinforcement learning (MARL) environments. Learning frameworks for these decentralized systems must weigh the benefits of explicit player coordination against the communication overhead and computational cost of sharing local observations and environmental data. Quantum computing has sparked a potential synergy between quantum entanglement and cooperation in multi-agent environments, which could enable more efficient distributed collaboration with minimal information sharing. This relationship is largely unexplored, however, as current state-of-the-art quantum MARL (QMARL) implementations rely on classical information sharing rather than entanglement over a quantum channel as a coordination medium. In contrast, in this paper, a novel framework dubbed entangled QMARL (eQMARL) is proposed. The proposed eQMARL is a distributed actor-critic framework that facilitates cooperation over a quantum channel and eliminates local observation sharing via a quantum entangled split critic. Introducing a quantum critic uniquely spread across the agents allows coupling of local observation encoders through entangled input qubits over a quantum channel, which requires no explicit sharing of local observations and reduces classical communication overhead. Further, agent policies are tuned through joint observation-value function estimation via joint quantum measurements, thereby reducing the centralized computational burden. Experimental results show that eQMARL with ${\Psi}^{+}$ entanglement converges to a cooperative strategy up to $17.8\%$ faster and with a higher overall score compared to split classical and fully centralized classical and quantum baselines. The results also show that eQMARL achieves this performance with a constant factor of $25$-times fewer centralized parameters compared to the split classical baseline.


Model-free reinforcement learning with noisy actions for automated experimental control in optics

arXiv.org Artificial Intelligence

Experimental control involves a lot of manual effort with non-trivial decisions for precise adjustments. Here, we study the automatic experimental alignment for coupling laser light into an optical fiber using reinforcement learning (RL). We face several real-world challenges, such as time-consuming training, partial observability, and noisy actions due to imprecision in the mirror steering motors. We show that we can overcome these challenges: To save time, we use a virtual testbed to tune our environment for dealing with partial observability and use relatively sample-efficient model-free RL algorithms like Soft Actor-Critic (SAC) or Truncated Quantile Critics (TQC). Furthermore, by fully training on the experiment, the agent learns directly to handle the noise present. In our extensive experimentation, we show that we are able to achieve 90% coupling, showcasing the effectiveness of our proposed approaches. We reach this efficiency, which is comparable to that of a human expert, without additional feedback loops despite the motors' inaccuracies. Our result is an example of the readiness of RL for real-world tasks. We consider RL a promising tool for reducing the workload in labs.


Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification

arXiv.org Artificial Intelligence

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.


Transformers represent belief state geometry in their residual stream

arXiv.org Artificial Intelligence

What computational structure are we building into large language models when we train them on next-token prediction? Here, we present evidence that this structure is given by the meta-dynamics of belief updating over hidden states of the data-generating process. Leveraging the theory of optimal prediction, we anticipate and then find that belief states are linearly represented in the residual stream of transformers, even in cases where the predicted belief state geometry has highly nontrivial fractal structure. We investigate cases where the belief state geometry is represented in the final residual stream or distributed across the residual streams of multiple layers, providing a framework to explain these observations. Furthermore we demonstrate that the inferred belief states contain information about the entire future, beyond the local next-token prediction that the transformers are explicitly trained on. Our work provides a framework connecting the structure of training data to the computational structure and representations that transformers use to carry out their behavior.


Knowledge-Informed Auto-Penetration Testing Based on Reinforcement Learning with Reward Machine

arXiv.org Artificial Intelligence

Automated penetration testing (AutoPT) based on reinforcement learning (RL) has proven its ability to improve the efficiency of vulnerability identification in information systems. However, RL-based PT encounters several challenges, including poor sampling efficiency, intricate reward specification, and limited interpretability. To address these issues, we propose a knowledge-informed AutoPT framework called DRLRM-PT, which leverages reward machines (RMs) to encode domain knowledge as guidelines for training a PT policy. In our study, we specifically focus on lateral movement as a PT case study and formulate it as a partially observable Markov decision process (POMDP) guided by RMs. We design two RMs based on the MITRE ATT\&CK knowledge base for lateral movement. To solve the POMDP and optimize the PT policy, we employ the deep Q-learning algorithm with RM (DQRM). The experimental results demonstrate that the DQRM agent exhibits higher training efficiency in PT compared to agents without knowledge embedding. Moreover, RMs encoding more detailed domain knowledge demonstrated better PT performance compared to RMs with simpler knowledge.


An Adaptive Framework for Manipulator Skill Reproduction in Dynamic Environments

arXiv.org Artificial Intelligence

Robot skill learning and execution in uncertain and dynamic environments is a challenging task. This paper proposes an adaptive framework that combines Learning from Demonstration (LfD), environment state prediction, and high-level decision making. Proactive adaptation prevents the need for reactive adaptation, which lags behind changes in the environment rather than anticipating them. We propose a novel LfD representation, Elastic-Laplacian Trajectory Editing (ELTE), which continuously adapts the trajectory shape to predictions of future states. Then, a high-level reactive system using an Unscented Kalman Filter (UKF) and Hidden Markov Model (HMM) prevents unsafe execution in the current state of the dynamic environment based on a discrete set of decisions. We first validate our LfD representation in simulation, then experimentally assess the entire framework using a legged mobile manipulator in 36 real-world scenarios. We show the effectiveness of the proposed framework under different dynamic changes in the environment. Our results show that the proposed framework produces robust and stable adaptive behaviors.


Carnatic Raga Identification System using Rigorous Time-Delay Neural Network

arXiv.org Artificial Intelligence

Large scale machine learning-based Raga identification continues to be a nontrivial issue in the computational aspects behind Carnatic music. Each raga consists of many unique and intrinsic melodic patterns that can be used to easily identify them from others. These ragas can also then be used to cluster songs within the same raga, as well as identify songs in other closely related ragas. In this case, the input sound is analyzed using a combination of steps including using a Discrete Fourier transformation and using Triangular Filtering to create custom bins of possible notes, extracting features from the presence of particular notes or lack thereof. Using a combination of Neural Networks including 1D Convolutional Neural Networks conventionally known as Time-Delay Neural Networks) and Long Short-Term Memory (LSTM), which are a form of Recurrent Neural Networks, the backbone of the classification strategy to build the model can be created. In addition, to help with variations in shruti, a long-time attention-based mechanism will be implemented to determine the relative changes in frequency rather than the absolute differences. This will provide a much more meaningful data point when training audio clips in different shrutis. To evaluate the accuracy of the classifier, a dataset of 676 recordings is used. The songs are distributed across the list of ragas. The goal of this program is to be able to effectively and efficiently label a much wider range of audio clips in more shrutis, ragas, and with more background noise.


$\textit{UniSaT}$: Unified-Objective Belief Model and Planner to Search for and Track Multiple Objects

arXiv.org Artificial Intelligence

The problem of path planning for autonomously searching and tracking multiple objects is important to reconnaissance, surveillance, and many other data-gathering applications. Due to the inherent competing objectives of searching for new objects while maintaining tracks for found objects, most current approaches rely on multi-objective planning methods, leaving it up to the user to tune parameters to balance between the two objectives, usually based on heuristics or trial and error. In this paper, we introduce $\textit{UniSaT}$ ($\textit{Unified Search and Track}$), a unified-objective formulation for the search and track problem based on Random Finite Sets (RFS). This is done by modeling both the unknown and known objects through a combined generalized labeled multi-Bernoulli (GLMB) filter. For the unseen objects, we can leverage both cardinality and spatial prior distributions, which means $\textit{UniSaT}$ does not rely on knowing the exact count of the expected number of objects in the space. The planner maximizes the mutual information of this unified belief model, creating balanced search and tracking behaviors. We demonstrate our work in a simulated environment and show both qualitative results as well as quantitative improvements over a multi-objective method.