Markov Models
Open Problem: Active Representation Learning
Milosevic, Nikola, Müller, Gesine, Huisken, Jan, Scherf, Nico
In this work, we introduce the concept of Active Representation Learning, a novel class of problems that intertwines exploration and representation learning within partially observable environments. We extend ideas from Active Simultaneous Localization and Mapping (active SLAM), and translate them to scientific discovery problems, exemplified by adaptive microscopy. We explore the need for a framework that derives exploration skills from representations that are in some sense actionable, aiming to enhance the efficiency and effectiveness of data collection and model building in the natural sciences.
AgentGym: Evolving Large Language Model-based Agents across Diverse Environments
Xi, Zhiheng, Ding, Yiwen, Chen, Wenxiang, Hong, Boyang, Guo, Honglin, Wang, Junzhe, Yang, Dingwen, Liao, Chenyang, Guo, Xin, He, Wei, Gao, Songyang, Chen, Lu, Zheng, Rui, Zou, Yicheng, Gui, Tao, Zhang, Qi, Qiu, Xipeng, Huang, Xuanjing, Wu, Zuxuan, Jiang, Yu-Gang
Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents due to their generalized capabilities. Current approaches either have LLM-based agents imitate expert-provided trajectories step-by-step, requiring human supervision, which is hard to scale and limits environmental exploration; or they let agents explore and learn in isolated environments, resulting in specialist agents with limited generalization. In this paper, we take the first step towards building generally-capable LLM-based agents with self-evolution ability. We identify a trinity of ingredients: 1) diverse environments for agent exploration and learning, 2) a trajectory set to equip agents with basic capabilities and prior knowledge, and 3) an effective and scalable evolution method. We propose AgentGym, a new framework featuring a variety of environments and tasks for broad, real-time, uni-format, and concurrent agent exploration. AgentGym also includes a database with expanded instructions, a benchmark suite, and high-quality trajectories across environments. Next, we propose a novel method, AgentEvol, to investigate the potential of agent self-evolution beyond previously seen data across tasks and environments. Experimental results show that the evolved agents can achieve results comparable to SOTA models. We release the AgentGym suite, including the platform, dataset, benchmark, checkpoints, and algorithm implementations. The AgentGym suite is available on https://github.com/WooooDyy/AgentGym.
Leveraging automatic strategy discovery to teach people how to select better projects
Heindrich, Lovis, Lieder, Falk
The decisions of individuals and organizations are often suboptimal because normative decision strategies are too demanding in the real world. Recent work suggests that some errors can be prevented by leveraging artificial intelligence to discover and teach prescriptive decision strategies that take people's constraints into account. So far, this line of research has been limited to simplified decision problems. This article is the first to extend this approach to a real-world decision problem, namely project selection. We develop a computational method (MGPS) that automatically discovers project selection strategies that are optimized for real people and develop an intelligent tutor that teaches the discovered strategies. We evaluated MGPS on a computational benchmark and tested the intelligent tutor in a training experiment with two control conditions. MGPS outperformed a state-of-the-art method and was more computationally efficient. Moreover, the intelligent tutor significantly improved people's decision strategies. Our results indicate that our method can improve human decision-making in naturalistic settings similar to real-world project selection, a first step towards applying strategy discovery to the real world.
How to Scale Inverse RL to Large State Spaces? A Provably Efficient Approach
Lazzati, Filippo, Mutti, Mirco, Metelli, Alberto Maria
In online Inverse Reinforcement Learning (IRL), the learner can collect samples about the dynamics of the environment to improve its estimate of the reward function. Since IRL suffers from identifiability issues, many theoretical works on online IRL focus on estimating the entire set of rewards that explain the demonstrations, named the feasible reward set. However, none of the algorithms available in the literature can scale to problems with large state spaces. In this paper, we focus on the online IRL problem in Linear Markov Decision Processes (MDPs). We show that the structure offered by Linear MDPs is not sufficient for efficiently estimating the feasible set when the state space is large. As a consequence, we introduce the novel framework of rewards compatibility, which generalizes the notion of feasible set, and we develop CATY-IRL, a sample efficient algorithm whose complexity is independent of the cardinality of the state space in Linear MDPs. When restricted to the tabular setting, we demonstrate that CATY-IRL is minimax optimal up to logarithmic factors. As a by-product, we show that Reward-Free Exploration (RFE) enjoys the same worst-case rate, improving over the state-of-the-art lower bound. Finally, we devise a unifying framework for IRL and RFE that may be of independent interest.
GenSafe: A Generalizable Safety Enhancer for Safe Reinforcement Learning Algorithms Based on Reduced Order Markov Decision Process Model
Zhou, Zhehua, Xie, Xuan, Song, Jiayang, Shu, Zhan, Ma, Lei
Although deep reinforcement learning has demonstrated impressive achievements in controlling various autonomous systems, e.g., autonomous vehicles or humanoid robots, its inherent reliance on random exploration raises safety concerns in their real-world applications. To improve system safety during the learning process, a variety of Safe Reinforcement Learning (SRL) algorithms have been proposed, which usually incorporate safety constraints within the Constrained Markov Decision Process (CMDP) framework. However, the efficacy of these SRL algorithms often relies on accurate function approximations, a task that is notably challenging to accomplish in the early learning stages due to data insufficiency. To address this problem, we introduce a Genralizable Safety enhancer (GenSafe) in this work. Leveraging model order reduction techniques, we first construct a Reduced Order Markov Decision Process (ROMDP) as a low-dimensional proxy for the original cost function in CMDP. Then, by solving ROMDP-based constraints that are reformulated from the original cost constraints, the proposed GenSafe refines the actions taken by the agent to enhance the possibility of constraint satisfaction. Essentially, GenSafe acts as an additional safety layer for SRL algorithms, offering broad compatibility across diverse SRL approaches. The performance of GenSafe is examined on multiple SRL benchmark problems. The results show that, it is not only able to improve the safety performance, especially in the early learning phases, but also to maintain the task performance at a satisfactory level.
Transformable Gaussian Reward Function for Socially-Aware Navigation with Deep Reinforcement Learning
Kim, Jinyeob, Kang, Sumin, Yang, Sungwoo, Kim, Beomjoon, Yura, Jargalbaatar, Kim, Donghan
Robot navigation has transitioned from prioritizing obstacle avoidance to adopting socially aware navigation strategies that accommodate human presence. As a result, the recognition of socially aware navigation within dynamic human-centric environments has gained prominence in the field of robotics. Although reinforcement learning technique has fostered the advancement of socially aware navigation, defining appropriate reward functions, especially in congested environments, has posed a significant challenge. These rewards, crucial in guiding robot actions, demand intricate human-crafted design due to their complex nature and inability to be automatically set. The multitude of manually designed rewards poses issues with hyperparameter redundancy, imbalance, and inadequate representation of unique object characteristics. To address these challenges, we introduce a transformable gaussian reward function (TGRF). The TGRF significantly reduces the burden of hyperparameter tuning, displays adaptability across various reward functions, and demonstrates accelerated learning rates, particularly excelling in crowded environments utilizing deep reinforcement learning (DRL). We introduce and validate TGRF through sections highlighting its conceptual background, characteristics, experiments, and real-world application, paving the way for a more effective and adaptable approach in robotics.The complete source code is available on https://github.com/JinnnK/TGRF
Towards Dynamic Trend Filtering through Trend Point Detection with Reinforcement Learning
Seong, Jihyeon, Oh, Sekwang, Choi, Jaesik
Trend filtering simplifies complex time series data by applying smoothness to filter out noise while emphasizing proximity to the original data. However, existing trend filtering methods fail to reflect abrupt changes in the trend due to `approximateness,' resulting in constant smoothness. This approximateness uniformly filters out the tail distribution of time series data, characterized by extreme values, including both abrupt changes and noise. In this paper, we propose Trend Point Detection formulated as a Markov Decision Process (MDP), a novel approach to identifying essential points that should be reflected in the trend, departing from approximations. We term these essential points as Dynamic Trend Points (DTPs) and extract trends by interpolating them. To identify DTPs, we utilize Reinforcement Learning (RL) within a discrete action space and a forecasting sum-of-squares loss function as a reward, referred to as the Dynamic Trend Filtering network (DTF-net). DTF-net integrates flexible noise filtering, preserving critical original subsequences while removing noise as required for other subsequences. We demonstrate that DTF-net excels at capturing abrupt changes compared to other trend filtering algorithms and enhances forecasting performance, as abrupt changes are predicted rather than smoothed out.
Variational Pseudo Marginal Methods for Jet Reconstruction in Particle Physics
Yang, Hanming, Moretti, Antonio Khalil, Macaluso, Sebastian, Chlenski, Philippe, Naesseth, Christian A., Pe'er, Itsik
Reconstructing jets, which provide vital insights into the properties and histories of subatomic particles produced in high-energy collisions, is a main problem in data analyses in collider physics. This intricate task deals with estimating the latent structure of a jet (binary tree) and involves parameters such as particle energy, momentum, and types. While Bayesian methods offer a natural approach for handling uncertainty and leveraging prior knowledge, they face significant challenges due to the super-exponential growth of potential jet topologies as the number of observed particles increases. To address this, we introduce a Combinatorial Sequential Monte Carlo approach for inferring jet latent structures. As a second contribution, we leverage the resulting estimator to develop a variational inference algorithm for parameter learning. Building on this, we introduce a variational family using a pseudo-marginal framework for a fully Bayesian treatment of all variables, unifying the generative model with the inference process. We illustrate our method's effectiveness through experiments using data generated with a collider physics generative model, highlighting superior speed and accuracy across a range of tasks.
Towards Detecting LLMs Hallucination via Markov Chain-based Multi-agent Debate Framework
Sun, Xiaoxi, Li, Jinpeng, Zhong, Yan, Zhao, Dongyan, Yan, Rui
The advent of large language models (LLMs) has facilitated the development of natural language text generation. It also poses unprecedented challenges, with content hallucination emerging as a significant concern. Existing solutions often involve expensive and complex interventions during the training process. Moreover, some approaches emphasize problem disassembly while neglecting the crucial validation process, leading to performance degradation or limited applications. To overcome these limitations, we propose a Markov Chain-based multi-agent debate verification framework to enhance hallucination detection accuracy in concise claims. Our method integrates the fact-checking process, including claim detection, evidence retrieval, and multi-agent verification. In the verification stage, we deploy multiple agents through flexible Markov Chain-based debates to validate individual claims, ensuring meticulous verification outcomes. Experimental results across three generative tasks demonstrate that our approach achieves significant improvements over baselines.
Intrusion Tolerance for Networked Systems through Two-Level Feedback Control
We formulate intrusion tolerance for a system with service replicas as a two-level optimal control problem. On the local level node controllers perform intrusion recovery, and on the global level a system controller manages the replication factor. The local and global control problems can be formulated as classical problems in operations research, namely, the machine replacement problem and the inventory replenishment problem. Based on this formulation, we design TOLERANCE, a novel control architecture for intrusion-tolerant systems. We prove that the optimal control strategies on both levels have threshold structure and design efficient algorithms for computing them. We implement and evaluate TOLERANCE in an emulation environment where we run 10 types of network intrusions. The results show that TOLERANCE can improve service availability and reduce operational cost compared with state-of-the-art intrusion-tolerant systems.