Markov Models
Acceleration method for generating perception failure scenarios based on editing Markov process
With the rapid advancement of autonomous driving technology, self-driving cars have become a central focus in the development of future transportation systems. Scenario generation technology has emerged as a crucial tool for testing and verifying the safety performance of autonomous driving systems. Current research in scenario generation primarily focuses on open roads such as highways, with relatively limited studies on underground parking garages. The unique structural constraints, insufficient lighting, and high-density obstacles in underground parking garages impose greater demands on the perception systems, which are critical to autonomous driving technology. This study proposes an accelerated generation method for perception failure scenarios tailored to the underground parking garage environment, aimed at testing and improving the safety performance of autonomous vehicle (AV) perception algorithms in such settings. The method presented in this paper generates an intelligent testing environment with a high density of perception failure scenarios by learning the interactions between background vehicles (BVs) and autonomous vehicles (AVs) within perception failure scenarios. Furthermore, this method edits the Markov process within the perception failure scenario data to increase the density of critical information in the training data, thereby optimizing the learning and generation of perception failure scenarios. A simulation environment for an underground parking garage was developed using the Carla and Vissim platforms, with Bevfusion employed as the perception algorithm for testing. The study demonstrates that this method can generate an intelligent testing environment with a high density of perception failure scenarios and enhance the safety performance of perception algorithms within this experimental setup.
Model Predictive Control and Reinforcement Learning: A Unified Framework Based on Dynamic Programming
In this paper we describe a new conceptual framework that connects approximate Dynamic Programming (DP), Model Predictive Control (MPC), and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call them the off-line training and the on-line play algorithms. The names are borrowed from some of the major successes of RL involving games; primary examples are the recent (2017) AlphaZero program (which plays chess, [SHS17], [SSS17]), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon, [Tes94], [Tes95], [TeG96]). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Significantly, the synergy between off-line training and on-line play also underlies MPC (as well as other major classes of sequential decision problems), and indeed the MPC design architecture is very similar to the one of AlphaZero and TD-Gammon. This conceptual insight provides a vehicle for bridging the cultural gap between RL and MPC, and sheds new light on some fundamental issues in MPC. These include the enhancement of stability properties through rollout, the treatment of uncertainty through the use of certainty equivalence, the resilience of MPC in adaptive control settings that involve changing system parameters, and the insights provided by the superlinear performance bounds implied by Newton's method.
Model-Free Active Exploration in Reinforcement Learning
Russo, Alessio, Proutiere, Alexandre
We study the problem of exploration in Reinforcement Learning and present a novel model-free solution. We adopt an information-theoretical viewpoint and start from the instance-specific lower bound of the number of samples that have to be collected to identify a nearly-optimal policy. Deriving this lower bound along with the optimal exploration strategy entails solving an intricate optimization problem and requires a model of the system. In turn, most existing sample optimal exploration algorithms rely on estimating the model. We derive an approximation of the instance-specific lower bound that only involves quantities that can be inferred using model-free approaches. Leveraging this approximation, we devise an ensemble-based model-free exploration strategy applicable to both tabular and continuous Markov decision processes. Numerical results demonstrate that our strategy is able to identify efficient policies faster than state-of-the-art exploration approaches.
Towards Faster Matrix Diagonalization with Graph Isomorphism Networks and the AlphaZero Framework
Zollicoffer, Geigh, Bhatta, Kshitij, Bhattarai, Manish, Romero, Phil, Negre, Christian F. A., Niklasson, Anders M. N., Adedoyin, Adetokunbo
In this paper, we introduce innovative approaches for accelerating the Jacobi method for matrix diagonalization, specifically through the formulation of large matrix diagonalization as a Semi-Markov Decision Process and small matrix diagonalization as a Markov Decision Process. Furthermore, we examine the potential of utilizing scalable architecture between different-sized matrices. During a short training period, our method discovered a significant reduction in the number of steps required for diagonalization and exhibited efficient inference capabilities. Importantly, this approach demonstrated possible scalability to large-sized matrices, indicating its potential for wide-ranging applicability. Upon training completion, we obtain action-state probabilities and transition graphs, which depict transitions between different states. These outputs not only provide insights into the diagonalization process but also pave the way for cost savings pertinent to large-scale matrices. The advancements made in this research enhance the efficacy and scalability of matrix diagonalization, pushing for new possibilities for deployment in practical applications in scientific and engineering domains.
A Deep Generative Framework for Joint Households and Individuals Population Synthesis
Qian, Xiao, Gangwal, Utkarsh, Dong, Shangjia, Davidson, Rachel
Household and individual-level sociodemographic data are essential for understanding human-infrastructure interaction and policymaking. However, the Public Use Microdata Sample (PUMS) offers only a sample at the state level, while census tract data only provides the marginal distributions of variables without correlations. Therefore, we need an accurate synthetic population dataset that maintains consistent variable correlations observed in microdata, preserves household-individual and individual-individual relationships, adheres to state-level statistics, and accurately represents the geographic distribution of the population. We propose a deep generative framework leveraging the variational autoencoder (VAE) to generate a synthetic population with the aforementioned features. The methodological contributions include (1) a new data structure for capturing household-individual and individual-individual relationships, (2) a transfer learning process with pre-training and fine-tuning steps to generate households and individuals whose aggregated distributions align with the census tract marginal distribution, and (3) decoupled binary cross-entropy (D-BCE) loss function enabling distribution shift and out-of-sample records generation. Model results for an application in Delaware, USA demonstrate the ability to ensure the realism of generated household-individual records and accurately describe population statistics at the census tract level compared to existing methods. Furthermore, testing in North Carolina, USA yielded promising results, supporting the transferability of our method.
Exploring a Physics-Informed Decision Transformer for Distribution System Restoration: Methodology and Performance Analysis
Zhao, Hong, Wei-Kocsis, Jin, Akhijahani, Adel Heidari, Butler-Purry, Karen L
Driven by advancements in sensing and computing, deep reinforcement learning (DRL)-based methods have demonstrated significant potential in effectively tackling distribution system restoration (DSR) challenges under uncertain operational scenarios. However, the data-intensive nature of DRL poses obstacles in achieving satisfactory DSR solutions for large-scale, complex distribution systems. Inspired by the transformative impact of emerging foundation models, including large language models (LLMs), across various domains, this paper explores an innovative approach harnessing LLMs' powerful computing capabilities to address scalability challenges inherent in conventional DRL methods for solving DSR. To our knowledge, this study represents the first exploration of foundation models, including LLMs, in revolutionizing conventional DRL applications in power system operations. Our contributions are twofold: 1) introducing a novel LLM-powered Physics-Informed Decision Transformer (PIDT) framework that leverages LLMs to transform conventional DRL methods for DSR operations, and 2) conducting comparative studies to assess the performance of the proposed LLM-powered PIDT framework at its initial development stage for solving DSR problems. While our primary focus in this paper is on DSR operations, the proposed PIDT framework can be generalized to optimize sequential decision-making across various power system operations.
Towards shutdownable agents via stochastic choice
Thornley, Elliott, Roman, Alexander, Ziakas, Christos, Ho, Leyton, Thomson, Louis
Some worry that advanced artificial agents may resist being shut down. The Incomplete Preferences Proposal (IPP) is an idea for ensuring that doesn't happen. A key part of the IPP is using a novel 'Discounted REward for Same-Length Trajectories (DREST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be 'USEFUL'), and (2) choose stochastically between different trajectory-lengths (be 'NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DREST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus suggest that DREST reward functions could also train advanced agents to be USEFUL and NEUTRAL, and thereby make these advanced agents useful and shutdownable.
NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation
Zhang, Jiazhao, Wang, Kunyu, Xu, Rongtao, Zhou, Gengze, Hong, Yicong, Fang, Xiaomeng, Wu, Qi, Zhang, Zhizheng, Wang, He
Vision-and-language navigation (VLN) stands as a key research problem of Embodied AI, aiming at enabling agents to navigate in unseen environments following linguistic instructions. In this field, generalization is a long-standing challenge, either to out-of-distribution scenes or from Sim to Real. In this paper, we propose NaVid, a video-based large vision language model (VLM), to mitigate such a generalization gap. NaVid makes the first endeavor to showcase the capability of VLMs to achieve state-of-the-art level navigation performance without any maps, odometers, or depth inputs. Following human instruction, NaVid only requires an on-the-fly video stream from a monocular RGB camera equipped on the robot to output the next-step action. Our formulation mimics how humans navigate and naturally gets rid of the problems introduced by odometer noises, and the Sim2Real gaps from map or depth inputs. Moreover, our video-based approach can effectively encode the historical observations of robots as spatio-temporal contexts for decision making and instruction following. We train NaVid with 510k navigation samples collected from continuous environments, including action-planning and instruction-reasoning samples, along with 763k large-scale web data. Extensive experiments show that NaVid achieves state-of-the-art performance in simulation environments and the real world, demonstrating superior cross-dataset and Sim2Real transfer. We thus believe our proposed VLM approach plans the next step for not only the navigation agents but also this research field.
Cooperative Advisory Residual Policies for Congestion Mitigation
Hasan, Aamir, Chakraborty, Neeloy, Chen, Haonan, Cho, Jung-Hoon, Wu, Cathy, Driggs-Campbell, Katherine
Fleets of autonomous vehicles can mitigate traffic congestion through simple actions, thus improving many socioeconomic factors such as commute time and gas costs. However, these approaches are limited in practice as they assume precise control over autonomous vehicle fleets, incur extensive installation costs for a centralized sensor ecosystem, and also fail to account for uncertainty in driver behavior. To this end, we develop a class of learned residual policies that can be used in cooperative advisory systems and only require the use of a single vehicle with a human driver. Our policies advise drivers to behave in ways that mitigate traffic congestion while accounting for diverse driver behaviors, particularly drivers' reactions to instructions, to provide an improved user experience. To realize such policies, we introduce an improved reward function that explicitly addresses congestion mitigation and driver attitudes to advice. We show that our residual policies can be personalized by conditioning them on an inferred driver trait that is learned in an unsupervised manner with a variational autoencoder. Our policies are trained in simulation with our novel instruction adherence driver model, and evaluated in simulation and through a user study (N=16) to capture the sentiments of human drivers. Our results show that our approaches successfully mitigate congestion while adapting to different driver behaviors, with up to 20% and 40% improvement as measured by a combination metric of speed and deviations in speed across time over baselines in our simulation tests and user study, respectively. Our user study further shows that our policies are human-compatible and personalize to drivers.
Weighted mesh algorithms for general Markov decision processes: Convergence and tractability
Belomestny, Denis, Schoenmakers, John
We introduce a mesh-type approach for tackling discrete-time, finite-horizon Markov Decision Processes (MDPs) characterized by state and action spaces that are general, encompassing both finite and infinite (yet suitably regular) subsets of Euclidean space. In particular, for bounded state and action spaces, our algorithm achieves a computational complexity that is tractable in the sense of Novak and Wozniakowski, and is polynomial in the time horizon. For unbounded state space the algorithm is "semi-tractable" in the sense that the complexity is proportional to $\epsilon^{-c}$ with some dimension independent $c\geq2$, for achieving an accuracy $\epsilon$, and polynomial in the time horizon with degree linear in the underlying dimension. As such the proposed approach has some flavor of the randomization method by Rust which deals with infinite horizon MDPs and uniform sampling in compact state space. However, the present approach is essentially different due to the finite horizon and a simulation procedure due to general transition distributions, and more general in the sense that it encompasses unbounded state space. To demonstrate the effectiveness of our algorithm, we provide illustrations based on Linear-Quadratic Gaussian (LQG) control problems.