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 Markov Models


Capability-aware Task Allocation and Team Formation Analysis for Cooperative Exploration of Complex Environments

arXiv.org Artificial Intelligence

To achieve autonomy in complex real-world exploration missions, we consider deployment strategies for a team of robots with heterogeneous autonomy capabilities. In this work, we formulate a multi-robot exploration mission and compute an operation policy to maintain robot team productivity and maximize mission rewards. The environment description, robot capability, and mission outcome are modeled as a Markov decision process (MDP). We also include constraints in real-world operation, such as sensor failures, limited communication coverage, and mobility-stressing elements. Then, we study the proposed operation model on a real-world scenario in the context of the DARPA Subterranean (SubT) Challenge. The computed deployment policy is also compared against the human-based operation strategy in the final competition of the SubT Challenge. Finally, using the proposed model, we discuss the design trade-off on building a multi-robot team with heterogeneous capabilities.


MIRFLEX: Music Information Retrieval Feature Library for Extraction

arXiv.org Artificial Intelligence

This paper introduces an extendable modular system that compiles a range of music feature extraction models to aid music information retrieval research. The features include musical elements like key, downbeats, and genre, as well as audio characteristics like instrument recognition, vocals/instrumental classification, and vocals gender detection. The integrated models are state-of-the-art or latest open-source. The features can be extracted as latent or post-processed labels, enabling integration into music applications such as generative music, recommendation, and playlist generation. The modular design allows easy integration of newly developed systems, making it a good benchmarking and comparison tool. This versatile toolkit supports the research community in developing innovative solutions by providing concrete musical features.


ADAPT: A Game-Theoretic and Neuro-Symbolic Framework for Automated Distributed Adaptive Penetration Testing

arXiv.org Artificial Intelligence

The integration of AI into modern critical infrastructure systems, such as healthcare, has introduced new vulnerabilities that can significantly impact workflow, efficiency, and safety. Additionally, the increased connectivity has made traditional human-driven penetration testing insufficient for assessing risks and developing remediation strategies. Consequently, there is a pressing need for a distributed, adaptive, and efficient automated penetration testing framework that not only identifies vulnerabilities but also provides countermeasures to enhance security posture. This work presents ADAPT, a game-theoretic and neuro-symbolic framework for automated distributed adaptive penetration testing, specifically designed to address the unique cybersecurity challenges of AI-enabled healthcare infrastructure networks. We use a healthcare system case study to illustrate the methodologies within ADAPT. The proposed solution enables a learning-based risk assessment. Numerical experiments are used to demonstrate effective countermeasures against various tactical techniques employed by adversarial AI.


Prospective Learning: Learning for a Dynamic Future

arXiv.org Machine Learning

In real-world applications, the distribution of the data, and our goals, evolve over time. The prevailing theoretical framework for studying machine learning, namely probably approximately correct (PAC) learning, largely ignores time. As a consequence, existing strategies to address the dynamic nature of data and goals exhibit poor real-world performance. This paper develops a theoretical framework called "Prospective Learning" that is tailored for situations when the optimal hypothesis changes over time. In PAC learning, empirical risk minimization (ERM) is known to be consistent. We develop a learner called Prospective ERM, which returns a sequence of predictors that make predictions on future data. We prove that the risk of prospective ERM converges to the Bayes risk under certain assumptions on the stochastic process generating the data. Prospective ERM, roughly speaking, incorporates time as an input in addition to the data. We show that standard ERM as done in PAC learning, without incorporating time, can result in failure to learn when distributions are dynamic. Numerical experiments illustrate that prospective ERM can learn synthetic and visual recognition problems constructed from MNIST and CIFAR-10.


EARL-BO: Reinforcement Learning for Multi-Step Lookahead, High-Dimensional Bayesian Optimization

arXiv.org Artificial Intelligence

Conventional methods for Bayesian optimization (BO) primarily involve one-step optimal decisions (e.g., maximizing expected improvement of the next step). To avoid myopic behavior, multi-step lookahead BO algorithms such as rollout strategies consider the sequential decision-making nature of BO, i.e., as a stochastic dynamic programming (SDP) problem, demonstrating promising results in recent years. However, owing to the curse of dimensionality, most of these methods make significant approximations or suffer scalability issues, e.g., being limited to two-step lookahead. This paper presents a novel reinforcement learning (RL)-based framework for multi-step lookahead BO in high-dimensional black-box optimization problems. The proposed method enhances the scalability and decision-making quality of multi-step lookahead BO by efficiently solving the SDP of the BO process in a near-optimal manner using RL. We first introduce an Attention-DeepSets encoder to represent the state of knowledge to the RL agent and employ off-policy learning to accelerate its initial training. We then propose a multi-task, fine-tuning procedure based on end-to-end (encoder-RL) on-policy learning. We evaluate the proposed method, EARL-BO (Encoder Augmented RL for Bayesian Optimization), on both synthetic benchmark functions and real-world hyperparameter optimization problems, demonstrating significantly improved performance compared to existing multi-step lookahead and high-dimensional BO methods.


EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning

arXiv.org Artificial Intelligence

Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such LLM-based planners as they are compact and semantically rich. However, as the robot's environment scales (e.g., number of entities tracked) and the complexity of scene graph information increases (e.g., maintaining more attributes), providing the 3DSG as-is to an LLM-based planner quickly becomes infeasible due to input token count limits and attentional biases present in LLMs. Inspired by the successes of Retrieval-Augmented Generation (RAG) methods that retrieve query-relevant document chunks for LLM question and answering, we adapt the paradigm for our embodied domain. Specifically, we propose a 3D scene subgraph retrieval framework, called EmbodiedRAG, that we augment an LLM-based planner with for executing natural language robotic tasks. Notably, our retrieved subgraphs adapt to changes in the environment as well as changes in task-relevancy as the robot executes its plan. We demonstrate EmbodiedRAG's ability to significantly reduce input token counts (by an order of magnitude) and planning time (up to 70% reduction in average time per planning step) while improving success rates on AI2Thor simulated household tasks with a single-arm, mobile manipulator. Additionally, we implement EmbodiedRAG on a quadruped with a manipulator to highlight the performance benefits for robot deployment at the edge in real environments.


DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

arXiv.org Artificial Intelligence

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Videos and more are at https://dexmimicgen.github.io/


Language-Driven Policy Distillation for Cooperative Driving in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The cooperative driving technology of Connected and Autonomous Vehicles (CAVs) is crucial for improving the efficiency and safety of transportation systems. Learning-based methods, such as Multi-Agent Reinforcement Learning (MARL), have demonstrated strong capabilities in cooperative decision-making tasks. However, existing MARL approaches still face challenges in terms of learning efficiency and performance. In recent years, Large Language Models (LLMs) have rapidly advanced and shown remarkable abilities in various sequential decision-making tasks. To enhance the learning capabilities of cooperative agents while ensuring decision-making efficiency and cost-effectiveness, we propose LDPD, a language-driven policy distillation method for guiding MARL exploration. In this framework, a teacher agent based on LLM trains smaller student agents to achieve cooperative decision-making through its own decision-making demonstrations. The teacher agent enhances the observation information of CAVs and utilizes LLMs to perform complex cooperative decision-making reasoning, which also leverages carefully designed decision-making tools to achieve expert-level decisions, providing high-quality teaching experiences. The student agent then refines the teacher's prior knowledge into its own model through gradient policy updates. The experiments demonstrate that the students can rapidly improve their capabilities with minimal guidance from the teacher and eventually surpass the teacher's performance. Extensive experiments show that our approach demonstrates better performance and learning efficiency compared to baseline methods.


Progressive Safeguards for Safe and Model-Agnostic Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper we propose a formal, model-agnostic meta-learning framework for safe reinforcement learning. Our framework is inspired by how parents safeguard their children across a progression of increasingly riskier tasks, imparting a sense of safety that is carried over from task to task. We model this as a meta-learning process where each task is synchronized with a safeguard that monitors safety and provides a reward signal to the agent. The safeguard is implemented as a finite-state machine based on a safety specification; the reward signal is formally shaped around this specification. The safety specification and its corresponding safeguard can be arbitrarily complex and non-Markovian, which adds flexibility to the training process and explainability to the learned policy. The design of the safeguard is manual but it is high-level and model-agnostic, which gives rise to an end-to-end safe learning approach with wide applicability, from pixel-level game control to language model fine-tuning. Starting from a given set of safety specifications (tasks), we train a model such that it can adapt to new specifications using only a small number of training samples. This is made possible by our method for efficiently transferring safety bias between tasks, which effectively minimizes the number of safety violations. We evaluate our framework in a Minecraft-inspired Gridworld, a VizDoom game environment, and an LLM fine-tuning application. Agents trained with our approach achieve near-minimal safety violations, while baselines are shown to underperform.


Natural gradient and parameter estimation for quantum Boltzmann machines

arXiv.org Artificial Intelligence

Thermal states play a fundamental role in various areas of physics, and they are becoming increasingly important in quantum information science, with applications related to semi-definite programming, quantum Boltzmann machine learning, Hamiltonian learning, and the related task of estimating the parameters of a Hamiltonian. Here we establish formulas underlying the basic geometry of parameterized thermal states, and we delineate quantum algorithms for estimating the values of these formulas. More specifically, we prove formulas for the Fisher--Bures and Kubo--Mori information matrices of parameterized thermal states, and our quantum algorithms for estimating their matrix elements involve a combination of classical sampling, Hamiltonian simulation, and the Hadamard test. These results have applications in developing a natural gradient descent algorithm for quantum Boltzmann machine learning, which takes into account the geometry of thermal states, and in establishing fundamental limitations on the ability to estimate the parameters of a Hamiltonian, when given access to thermal-state samples. For the latter task, and for the special case of estimating a single parameter, we sketch an algorithm that realizes a measurement that is asymptotically optimal for the estimation task. We finally stress that the natural gradient descent algorithm developed here can be used for any machine learning problem that employs the quantum Boltzmann machine ansatz.