Markov Models
HWC-Loco: A Hierarchical Whole-Body Control Approach to Robust Humanoid Locomotion
Lin, Sixu, Qiao, Guanren, Tai, Yunxin, Li, Ang, Jia, Kui, Liu, Guiliang
Humanoid robots, capable of assuming human roles in various workplaces, have become essential to the advancement of embodied intelligence. However, as robots with complex physical structures, learning a control model that can operate robustly across diverse environments remains inherently challenging, particularly under the discrepancies between training and deployment environments. In this study, we propose HWC-Loco, a robust whole-body control algorithm tailored for humanoid locomotion tasks. By reformulating policy learning as a robust optimization problem, HWC-Loco explicitly learns to recover from safety-critical scenarios. While prioritizing safety guarantees, overly conservative behavior can compromise the robot's ability to complete the given tasks. To tackle this challenge, HWC-Loco leverages a hierarchical policy for robust control. This policy can dynamically resolve the trade-off between goal-tracking and safety recovery, guided by human behavior norms and dynamic constraints. To evaluate the performance of HWC-Loco, we conduct extensive comparisons against state-of-the-art humanoid control models, demonstrating HWC-Loco's superior performance across diverse terrains, robot structures, and locomotion tasks under both simulated and real-world environments.
Unlocking Generalization for Robotics via Modularity and Scale
How can we build generalist robot systems? Scale may not be enough due to the significant multimodality of robotics tasks, lack of easily accessible data and the challenges of deploying on physical hardware. Meanwhile, most deployed robotic systems today are inherently modular and can leverage the independent generalization capabilities of each module to perform well. Therefore, this thesis seeks to tackle the task of building generalist robot agents by integrating these components into one: combining modularity with large-scale learning for general purpose robot control. The first question we consider is: how can we build modularity and hierarchy into learning systems? Our key insight is that rather than having the agent learn hierarchy and low-level control end-to-end, we can enforce modularity via planning to enable more efficient and capable robot learners. Next, we come to the role of scale in building generalist robot systems. To scale, neural networks require vast amounts of diverse data, expressive architectures to fit the data and a source of supervision to generate the data. We leverage a powerful supervision source: classical planning, which can generalize, but is expensive to run and requires access to privileged information to perform well in practice. We use these planners to supervise large-scale policy learning in simulation to produce generalist agents. Finally, we consider how to unify modularity with large-scale policy learning to build real-world robot systems capable of performing zero-shot manipulation. We do so by tightly integrating key ingredients of modular high and mid-level planning, learned local control, procedural scene generation and large-scale policy learning for sim2real transfer. We demonstrate that this recipe can produce a single, generalist agent that can solve challenging long-horizon manipulation tasks in the real world.
Primal-Dual Sample Complexity Bounds for Constrained Markov Decision Processes with Multiple Constraints
Buckley, Max, Papathanasiou, Konstantinos, Spanopoulos, Andreas
This paper addresses the challenge of solving Constrained Markov Decision Processes (CMDPs) with $d > 1$ constraints when the transition dynamics are unknown, but samples can be drawn from a generative model. We propose a model-based algorithm for infinite horizon CMDPs with multiple constraints in the tabular setting, aiming to derive and prove sample complexity bounds for learning near-optimal policies. Our approach tackles both the relaxed and strict feasibility settings, where relaxed feasibility allows some constraint violations, and strict feasibility requires adherence to all constraints. The main contributions include the development of the algorithm and the derivation of sample complexity bounds for both settings. For the relaxed feasibility setting we show that our algorithm requires $\tilde{\mathcal{O}} \left( \frac{d |\mathcal{S}| |\mathcal{A}| \log(1/\delta)}{(1-\gamma)^3\epsilon^2} \right)$ samples to return $\epsilon$-optimal policy, while in the strict feasibility setting it requires $\tilde{\mathcal{O}} \left( \frac{d^3 |\mathcal{S}| |\mathcal{A}| \log(1/\delta)}{(1-\gamma)^5\epsilon^2{\zeta_{\mathbf{c}}^*}^2} \right)$ samples.
EPR-GAIL: An EPR-Enhanced Hierarchical Imitation Learning Framework to Simulate Complex User Consumption Behaviors
Feng, Tao, Zhang, Yunke, Wang, Huandong, Li, Yong
User consumption behavior data, which records individuals' online spending history at various types of stores, has been widely used in various applications, such as store recommendation, site selection, and sale forecasting. However, its high worth is limited due to deficiencies in data comprehensiveness and changes of application scenarios. Thus, generating high-quality sequential consumption data by simulating complex user consumption behaviors is of great importance to real-world applications. Two branches of existing sequence generation methods are both limited in quality. Model-based methods with simplified assumptions fail to model the complex decision process of user consumption, while data-driven methods that emulate real-world data are prone to noises, unobserved behaviors, and dynamic decision space. In this work, we propose to enhance the fidelity and trustworthiness of the data-driven Generative Adversarial Imitation Learning (GAIL) method by blending it with the Exploration and Preferential Return EPR model . The core idea of our EPR-GAIL framework is to model user consumption behaviors as a complex EPR decision process, which consists of purchase, exploration, and preference decisions. Specifically, we design the hierarchical policy function in the generator as a realization of the EPR decision process and employ the probability distributions of the EPR model to guide the reward function in the discriminator. Extensive experiments on two real-world datasets of user consumption behaviors on an online platform demonstrate that the EPR-GAIL framework outperforms the best state-of-the-art baseline by over 19\% in terms of data fidelity. Furthermore, the generated consumption behavior data can improve the performance of sale prediction and location recommendation by up to 35.29% and 11.19%, respectively, validating its advantage for practical applications.
InterFeedback: Unveiling Interactive Intelligence of Large Multimodal Models via Human Feedback
Zhao, Henry Hengyuan, Pei, Wenqi, Tao, Yifei, Mei, Haiyang, Shou, Mike Zheng
Existing benchmarks do not test Large Multimodal Models (LMMs) on their interactive intelligence with human users, which is vital for developing generalpurpose AI assistants. We design InterFeedback, an interactive framework, which can be applied to any LMM and dataset to assess this ability autonomously. On top of this, we introduce InterFeedback-Bench that evaluates interactive intelligence using two representative datasets, MMMU-Pro and MathVerse, to test 10 different open-source LMMs. Additionally, we present InterFeedback-Human, a newly collected dataset of 120 cases designed for manually testing interactive performance in leading models such as OpenAI-o1 and Claude-3.5-Sonnet. Our evaluation results indicate that even the state-of-the-art LMM, OpenAI-o1, struggles to refine its responses based on human feedback, achieving an average score of less than 50%. Our findings point to the need for methods that can enhance LMMs' capabilities to interpret and benefit from feedback. In this paper, we are curious about the question "Can Large Multimodal Models evolve through Interactive Human Feedback?" It is central to developing general-purpose AI assistants with Large Multimodal Models (LMMs). While these models show exceptional performance on tackling multimodal tasks directly, their ability to interact with humans remains largely unknown. We argue that an LMM functioning as the general assistant should possess two capabilities: 1) exceptional problem-solving ability and 2) the ability to improve itself through feedback (e.g., human feedback, execution results).
A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models
Da, Longchao, Turnau, Justin, Kutralingam, Thirulogasankar Pranav, Velasquez, Alvaro, Shakarian, Paulo, Wei, Hua
Deep Reinforcement Learning (RL) has been explored and verified to be effective in solving decision-making tasks in various domains, such as robotics, transportation, recommender systems, etc. It learns from the interaction with environments and updates the policy using the collected experience. However, due to the limited real-world data and unbearable consequences of taking detrimental actions, the learning of RL policy is mainly restricted within the simulators. This practice guarantees safety in learning but introduces an inevitable sim-to-real gap in terms of deployment, thus causing degraded performance and risks in execution. There are attempts to solve the sim-to-real problems from different domains with various techniques, especially in the era with emerging techniques such as large foundations or language models that have cast light on the sim-to-real. This survey paper, to the best of our knowledge, is the first taxonomy that formally frames the sim-to-real techniques from key elements of the Markov Decision Process (State, Action, Transition, and Reward). Based on the framework, we cover comprehensive literature from the classic to the most advanced methods including the sim-to-real techniques empowered by foundation models, and we also discuss the specialties that are worth attention in different domains of sim-to-real problems. Then we summarize the formal evaluation process of sim-to-real performance with accessible code or benchmarks. The challenges and opportunities are also presented to encourage future exploration of this direction. We are actively maintaining a repository to include the most up-to-date sim-to-real research work to help domain researchers.
DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments
Tang, Wenjie, Zhou, Yuan, Xu, Erqiang, Cheng, Keyan, Li, Minne, Xiao, Liquan
Large Language Model~(LLM) based agents have been increasingly popular in solving complex and dynamic tasks, which requires proper evaluation systems to assess their capabilities. Nevertheless, existing benchmarks usually either focus on single-objective tasks or use overly broad assessing metrics, failing to provide a comprehensive inspection of the actual capabilities of LLM-based agents in complicated decision-making tasks. To address these issues, we introduce DSGBench, a more rigorous evaluation platform for strategic decision-making. Firstly, it incorporates six complex strategic games which serve as ideal testbeds due to their long-term and multi-dimensional decision-making demands and flexibility in customizing tasks of various difficulty levels or multiple targets. Secondly, DSGBench employs a fine-grained evaluation scoring system which examines the decision-making capabilities by looking into the performance in five specific dimensions and offering a comprehensive assessment in a well-designed way. Furthermore, DSGBench also incorporates an automated decision-tracking mechanism which enables in-depth analysis of agent behaviour patterns and the changes in their strategies. We demonstrate the advances of DSGBench by applying it to multiple popular LLM-based agents and our results suggest that DSGBench provides valuable insights in choosing LLM-based agents as well as improving their future development. DSGBench is available at https://github.com/DeciBrain-Group/DSGBench.
Optimal sensor deception in stochastic environments with partial observability to mislead a robot to a decoy goal
Rahmani, Hazhar, Ghosh, Mukulika, Hasnayeen, Syed Md
Deception is a common strategy adapted by autonomous systems in adversarial settings. Existing deception methods primarily focus on increasing opacity or misdirecting agents away from their goal or itinerary. In this work, we propose a deception problem aiming to mislead the robot towards a decoy goal through altering sensor events under a constrained budget of alteration. The environment along with the robot's interaction with it is modeled as a Partially Observable Markov Decision Process (POMDP), and the robot's action selection is governed by a Finite State Controller (FSC). Given a constrained budget for sensor event modifications, the objective is to compute a sensor alteration that maximizes the probability of the robot reaching a decoy goal. We establish the computational hardness of the problem by a reduction from the $0/1$ Knapsack problem and propose a Mixed Integer Linear Programming (MILP) formulation to compute optimal deception strategies. We show the efficacy of our MILP formulation via a sequence of experiments.
Statistical Scenario Modelling and Lookalike Distributions for Multi-Variate AI Risk
Evaluating AI safety requires statistically rigorous methods and risk metrics for understanding how the use of AI affects aggregated risk. However, much AI safety literature focuses upon risks arising from AI models in isolation, lacking consideration of how modular use of AI affects risk distribution of workflow components or overall risk metrics. There is also a lack of statistical grounding enabling sensitisation of risk models in the presence of absence of AI to estimate causal contributions of AI. This is in part due to the dearth of AI impact data upon which to fit distributions. In this work, we address these gaps in two ways. First, we demonstrate how scenario modelling (grounded in established statistical techniques such as Markov chains, copulas and Monte Carlo simulation) can be used to model AI risk holistically. Second, we show how lookalike distributions from phenomena analogous to AI can be used to estimate AI impacts in the absence of directly observable data. We demonstrate the utility of our methods for benchmarking cumulative AI risk via risk analysis of a logistic scenario simulations.
PALo: Learning Posture-Aware Locomotion for Quadruped Robots
Miao, Xiangyu, Sun, Jun, Lai, Hang, Di, Xinpeng, Cao, Jiahang, Yu, Yong, Zhang, Weinan
With the rapid development of embodied intelligence, locomotion control of quadruped robots on complex terrains has become a research hotspot. Unlike traditional locomotion control approaches focusing solely on velocity tracking, we pursue to balance the agility and robustness of quadruped robots on diverse and complex terrains. To this end, we propose an end-to-end deep reinforcement learning framework for posture-aware locomotion named PALo, which manages to handle simultaneous linear and angular velocity tracking and real-time adjustments of body height, pitch, and roll angles. In PALo, the locomotion control problem is formulated as a partially observable Markov decision process, and an asymmetric actor-critic architecture is adopted to overcome the sim-to-real challenge. Further, by incorporating customized training curricula, PALo achieves agile posture-aware locomotion control in simulated environments and successfully transfers to real-world settings without fine-tuning, allowing real-time control of the quadruped robot's locomotion and body posture across challenging terrains. Through in-depth experimental analysis, we identify the key components of PALo that contribute to its performance, further validating the effectiveness of the proposed method. The results of this study provide new possibilities for the low-level locomotion control of quadruped robots in higher dimensional command spaces and lay the foundation for future research on upper-level modules for embodied intelligence.