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The Role of Environment Access in Agnostic Reinforcement Learning

arXiv.org Machine Learning

We study Reinforcement Learning (RL) in environments with large state spaces, where function approximation is required for sample-efficient learning. Departing from a long history of prior work, we consider the weakest possible form of function approximation, called agnostic policy learning, where the learner seeks to find the best policy in a given class $\Pi$, with no guarantee that $\Pi$ contains an optimal policy for the underlying task. Although it is known that sample-efficient agnostic policy learning is not possible in the standard online RL setting without further assumptions, we investigate the extent to which this can be overcome with stronger forms of access to the environment. Specifically, we show that: 1. Agnostic policy learning remains statistically intractable when given access to a local simulator, from which one can reset to any previously seen state. This result holds even when the policy class is realizable, and stands in contrast to a positive result of [MFR24] showing that value-based learning under realizability is tractable with local simulator access. 2. Agnostic policy learning remains statistically intractable when given online access to a reset distribution with good coverage properties over the state space (the so-called $\mu$-reset setting). We also study stronger forms of function approximation for policy learning, showing that PSDP [BKSN03] and CPI [KL02] provably fail in the absence of policy completeness. 3. On a positive note, agnostic policy learning is statistically tractable for Block MDPs with access to both of the above reset models. We establish this via a new algorithm that carefully constructs a policy emulator: a tabular MDP with a small state space that approximates the value functions of all policies $\pi \in \Pi$. These values are approximated without any explicit value function class.


Sample, Don't Search: Rethinking Test-Time Alignment for Language Models

arXiv.org Machine Learning

Increasing test-time computation has emerged as a promising direction for improving language model performance, particularly in scenarios where model finetuning is impractical or impossible due to computational constraints or private model weights. However, existing test-time search methods using a reward model (RM) often degrade in quality as compute scales, due to the over-optimization of what are inherently imperfect reward proxies. We introduce QAlign, a new test-time alignment approach. As we scale test-time compute, QAlign converges to sampling from the optimal aligned distribution for each individual prompt. By adopting recent advances in Markov chain Monte Carlo for text generation, our method enables better-aligned outputs without modifying the underlying model or even requiring logit access. We demonstrate the effectiveness of QAlign on mathematical reasoning benchmarks (GSM8K and GSM-Symbolic) using a task-specific RM, showing consistent improvements over existing test-time compute methods like best-of-n and majority voting. Furthermore, when applied with more realistic RMs trained on the Tulu 3 preference dataset, QAlign outperforms direct preference optimization (DPO), best-of-n, majority voting, and weighted majority voting on a diverse range of datasets (GSM8K, MATH500, IFEval, MMLU-Redux, and TruthfulQA). A practical solution to aligning language models at test time using additional computation without degradation, our approach expands the limits of the capability that can be obtained from off-the-shelf language models without further training.


Off-Policy Evaluation for Sequential Persuasion Process with Unobserved Confounding

arXiv.org Artificial Intelligence

-- In this paper, we expand the Bayesian persuasion framework to account for unobserved confounding variables in sender-receiver interactions. While traditional models typically assume that belief updates follow Bayesian principles, real-world scenarios often involve hidden variables that impact the receiver's belief formation and decision-making. Crucially, the receiver's belief update is affected by an unobserved confounding variable. By reformulating this scenario as a Partially Observable Markov Decision Process (POMDP), we capture the sender's incomplete information regarding both the dynamics of the receiver's beliefs and the unobserved confounder . We prove that finding an optimal observation-based policy in this POMDP is equivalent to solving for an optimal signaling strategy in the original persuasion framework. Furthermore, we demonstrate how this reformulation facilitates the application of proximal learning for off-policy evaluation (OPE) in the persuasion process. This advancement enables the sender to evaluate alternative signaling strategies using only observational data from a behavioral policy, thus eliminating the necessity for costly new experiments. Strategic information sharing plays a critical role in economic interactions, policy design, and multi-agent systems [1]-[3]. Bayesian persuasion was first introduced by Ka-menica and Gentzkow [4] as a powerful framework for analyzing how a sender can strategically reveal information to influence a receiver's decisions. In the standard setting, a sender commits to an information disclosure policy before observing the state of the world, and the receiver, after observing the sender's message, forms posterior beliefs and takes an action that affects both the sender's and the receiver's utilities. Despite its theoretical elegance, Bayesian persuasion rests on assumptions that may not hold in practical settings. First, the framework presupposes that the sender possesses complete information about the receiver, including their observation process and all features that influence their decision-making (including utility functions).


Grounding Multimodal LLMs to Embodied Agents that Ask for Help with Reinforcement Learning

arXiv.org Artificial Intelligence

Embodied agents operating in real-world environments must interpret ambiguous and under-specified human instructions. A capable household robot should recognize ambiguity and ask relevant clarification questions to infer the user intent accurately, leading to more effective task execution. To study this problem, we introduce the Ask-to-Act task, where an embodied agent must fetch a specific object instance given an ambiguous instruction in a home environment. The agent must strategically ask minimal, yet relevant, clarification questions to resolve ambiguity while navigating under partial observability. To solve this problem, we propose a novel approach that fine-tunes multimodal large language models (MLLMs) as vision-language-action (VLA) policies using online reinforcement learning (RL) with LLM-generated rewards. Our method eliminates the need for large-scale human demonstrations or manually engineered rewards for training such agents. We benchmark against strong zero-shot baselines, including GPT-4o, and supervised fine-tuned MLLMs, on our task. Our results demonstrate that our RL-finetuned MLLM outperforms all baselines by a significant margin ($19.1$-$40.3\%$), generalizing well to novel scenes and tasks. To the best of our knowledge, this is the first demonstration of adapting MLLMs as VLA agents that can act and ask for help using LLM-generated rewards with online RL.


Value of Information-based Deceptive Path Planning Under Adversarial Interventions

arXiv.org Artificial Intelligence

V alue of Information-based Deceptive Path Planning Under Adversarial Interventions Wesley A. Suttle, Jesse Milzman, Mustafa O. Karabag, Brian M. Sadler, Ufuk Topcu Abstract -- Existing methods for deceptive path planning (DPP) address the problem of designing paths that conceal their true goal from a passive, external observer . Such methods do not apply to problems where the observer has the ability to perform adversarial interventions to impede the path planning agent. In this paper, we propose a novel Markov decision process (MDP)-based model for the DPP problem under adversarial interventions and develop new value of information (V oI) objectives to guide the design of DPP policies. Using the V oI objectives we propose, path planning agents deceive the adversarial observer into choosing suboptimal interventions by selecting trajectories that are of low informational value to the observer . Leveraging connections to the linear programming theory for MDPs, we derive computationally efficient solution methods for synthesizing policies for performing DPP under adversarial interventions. In our experiments, we illustrate the effectiveness of the proposed solution method in achieving deceptiveness under adversarial interventions and demonstrate the superior performance of our approach to both existing DPP methods and conservative path planning approaches on illustrative gridworld problems. I NTRODUCTION Deceptive path planning (DPP) is the problem of designing a path that conceals its true objective from an outside observer. Several approaches to this problem have recently been developed, using model-based planning [1], [2], [3], [4] and model-free reinforcement learning [5], [6], [7], [8]. These methods make the strong assumption that the observer is passive and unable to affect the path planning agent's environment, however, significantly limiting their applicability.


EQ-Negotiator: An Emotion-Reasoning LLM Agent in Credit Dialogues

arXiv.org Artificial Intelligence

While large language model (LLM)-based chatbots have been applied for effective engagement in credit dialogues, their capacity for dynamic emotional expression remains limited. Current agents primarily rely on passive empathy rather than affective reasoning. For instance, when faced with persistent client negativity, the agent should employ strategic emotional adaptation by expressing measured anger to discourage counterproductive behavior and guide the conversation toward resolution. This context-aware emotional modulation is essential for imitating the nuanced decision-making of human negotiators. This paper introduces an EQ-negotiator that combines emotion sensing from pre-trained language models (PLMs) with emotional reasoning based on Game Theory and Hidden Markov Models. It takes into account both the current and historical emotions of the client to better manage and address negative emotions during interactions. By fine-tuning pre-trained language models (PLMs) on public emotion datasets and validating them on the credit dialogue datasets, our approach enables LLM-based agents to effectively capture shifts in client emotions and dynamically adjust their response tone based on our emotion decision policies in real-world financial negotiations. This EQ-negotiator can also help credit agencies foster positive client relationships, enhancing satisfaction in credit services.


Efficient Learning for Entropy-Regularized Markov Decision Processes via Multilevel Monte Carlo

arXiv.org Machine Learning

Designing efficient learning algorithms with complexity guarantees for Markov decision processes (MDPs) with large or continuous state and action spaces remains a fundamental challenge. We address this challenge for entropy-regularized MDPs with Polish state and action spaces, assuming access to a generative model of the environment. We propose a novel family of multilevel Monte Carlo (MLMC) algorithms that integrate fixed-point iteration with MLMC techniques and a generic stochastic approximation of the Bellman operator. We quantify the precise impact of the chosen approximate Bellman operator on the accuracy of the resulting MLMC estimator. Leveraging this error analysis, we show that using a biased plain MC estimate for the Bellman operator results in quasi-polynomial sample complexity, whereas an unbiased randomized multilevel approximation of the Bellman operator achieves polynomial sample complexity in expectation. Notably, these complexity bounds are independent of the dimensions or cardinalities of the state and action spaces, distinguishing our approach from existing algorithms whose complexities scale with the sizes of these spaces. We validate these theoretical performance guarantees through numerical experiments.


A Constrained Multi-Agent Reinforcement Learning Approach to Autonomous Traffic Signal Control

arXiv.org Artificial Intelligence

Traffic congestion in modern cities is exacerbated by the limitations of traditional fixed-time traffic signal systems, which fail to adapt to dynamic traffic patterns. Adaptive Traffic Signal Control (ATSC) algorithms have emerged as a solution by dynamically adjusting signal timing based on real-time traffic conditions. However, the main limitation of such methods is that they are not transferable to environments under real-world constraints, such as balancing efficiency, minimizing collisions, and ensuring fairness across intersections. In this paper, we view the ATSC problem as a constrained multi-agent reinforcement learning (MARL) problem and propose a novel algorithm named Multi-Agent Proximal Policy Optimization with Lagrange Cost Estimator (MAPPO-LCE) to produce effective traffic signal control policies. Our approach integrates the Lagrange multipliers method to balance rewards and constraints, with a cost estimator for stable adjustment. We also introduce three constraints on the traffic network: GreenTime, GreenSkip, and PhaseSkip, which penalize traffic policies that do not conform to real-world scenarios. Our experimental results on three real-world datasets demonstrate that MAPPO-LCE outperforms three baseline MARL algorithms by across all environments and traffic constraints (improving on MAPPO by 12.60%, IPPO by 10.29%, and QTRAN by 13.10%). Our results show that constrained MARL is a valuable tool for traffic planners to deploy scalable and efficient ATSC methods in real-world traffic networks. We provide code at https://github.com/Asatheesh6561/MAPPO-LCE.


Learning Multi-Robot Coordination through Locality-Based Factorized Multi-Agent Actor-Critic Algorithm

arXiv.org Artificial Intelligence

In this work, we present a novel cooperative multi-agent reinforcement learning method called \textbf{Loc}ality based \textbf{Fac}torized \textbf{M}ulti-Agent \textbf{A}ctor-\textbf{C}ritic (Loc-FACMAC). Existing state-of-the-art algorithms, such as FACMAC, rely on global reward information, which may not accurately reflect the quality of individual robots' actions in decentralized systems. We integrate the concept of locality into critic learning, where strongly related robots form partitions during training. Robots within the same partition have a greater impact on each other, leading to more precise policy evaluation. Additionally, we construct a dependency graph to capture the relationships between robots, facilitating the partitioning process. This approach mitigates the curse of dimensionality and prevents robots from using irrelevant information. Our method improves existing algorithms by focusing on local rewards and leveraging partition-based learning to enhance training efficiency and performance. We evaluate the performance of Loc-FACMAC in three environments: Hallway, Multi-cartpole, and Bounded-Cooperative-Navigation. We explore the impact of partition sizes on the performance and compare the result with baseline MARL algorithms such as LOMAQ, FACMAC, and QMIX. The experiments reveal that, if the locality structure is defined properly, Loc-FACMAC outperforms these baseline algorithms up to 108\%, indicating that exploiting the locality structure in the actor-critic framework improves the MARL performance.


Policy Optimization and Multi-agent Reinforcement Learning for Mean-variance Team Stochastic Games

arXiv.org Artificial Intelligence

We study a long-run mean-variance team stochastic game (MV-TSG), where each agent shares a common mean-variance objective for the system and takes actions independently to maximize it. MV-TSG has two main challenges. First, the variance metric is neither additive nor Markovian in a dynamic setting. Second, simultaneous policy updates of all agents lead to a non-stationary environment for each individual agent. Both challenges make dynamic programming inapplicable. In this paper, we study MV-TSGs from the perspective of sensitivity-based optimization. The performance difference and performance derivative formulas for joint policies are derived, which provide optimization information for MV-TSGs. We prove the existence of a deterministic Nash policy for this problem. Subsequently, we propose a Mean-Variance Multi-Agent Policy Iteration (MV-MAPI) algorithm with a sequential update scheme, where individual agent policies are updated one by one in a given order. We prove that the MV-MAPI algorithm converges to a first-order stationary point of the objective function. By analyzing the local geometry of stationary points, we derive specific conditions for stationary points to be (local) Nash equilibria, and further, strict local optima. To solve large-scale MV-TSGs in scenarios with unknown environmental parameters, we extend the idea of trust region methods to MV-MAPI and develop a multi-agent reinforcement learning algorithm named Mean-Variance Multi-Agent Trust Region Policy Optimization (MV-MATRPO). We derive a performance lower bound for each update of joint policies. Finally, numerical experiments on energy management in multiple microgrid systems are conducted.