Goto

Collaborating Authors

 Markov Models


Guided Policy Optimization under Partial Observability

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) in partially observable environments poses significant challenges due to the complexity of learning under uncertainty. While additional information, such as that available in simulations, can enhance training, effectively leveraging it remains an open problem. To address this, we introduce Guided Policy Optimization (GPO), a framework that co-trains a guider and a learner. The guider takes advantage of privileged information while ensuring alignment with the learner's policy that is primarily trained via imitation learning. We theoretically demonstrate that this learning scheme achieves optimality comparable to direct RL, thereby overcoming key limitations inherent in existing approaches. Empirical evaluations show strong performance of GPO across various tasks, including continuous control with partial observability and noise, and memory-based challenges, significantly outperforming existing methods.


RLBenchNet: The Right Network for the Right Reinforcement Learning Task

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has seen significant advancements through the application of various neural network architectures. In this study, we systematically investigate the performance of several neural networks in RL tasks, including Long Short-Term Memory (LSTM), Multi-Layer Perceptron (MLP), Mamba/Mamba-2, Transformer-XL, Gated Transformer-XL, and Gated Recurrent Unit (GRU). Through comprehensive evaluation across continuous control, discrete decision-making, and memory-based environments, we identify architecture-specific strengths and limitations. Our results reveal that: (1) MLPs excel in fully observable continuous control tasks, providing an optimal balance of performance and efficiency; (2) recurrent architectures like LSTM and GRU offer robust performance in partially observable environments with moderate memory requirements; (3) Mamba models achieve a 4.5x higher throughput compared to LSTM and a 3.9x increase over GRU, all while maintaining comparable performance; and (4) only Transformer-XL, Gated Transformer-XL, and Mamba-2 successfully solve the most challenging memory-intensive tasks, with Mamba-2 requiring 8x less memory than Transformer-XL. These findings provide insights for researchers and practitioners, enabling more informed architecture selection based on specific task characteristics and computational constraints. Code is available at: https://github.com/SafeRL-Lab/RLBenchNet


Integrating Field of View in Human-Aware Collaborative Planning

arXiv.org Artificial Intelligence

In human-robot collaboration (HRC), it is crucial for robot agents to consider humans' knowledge of their surroundings. In reality, humans possess a narrow field of view (FOV), limiting their perception. However, research on HRC often overlooks this aspect and presumes an omniscient human collaborator. Our study addresses the challenge of adapting to the evolving subtask intent of humans while accounting for their limited FOV. We integrate FOV within the human-aware probabilistic planning framework. To account for large state spaces due to considering FOV, we propose a hierarchical online planner that efficiently finds approximate solutions while enabling the robot to explore low-level action trajectories that enter the human FOV, influencing their intended subtask. Through user study with our adapted cooking domain, we demonstrate our FOV-aware planner reduces human's interruptions and redundant actions during collaboration by adapting to human perception limitations. We extend these findings to a virtual reality kitchen environment, where we observe similar collaborative behaviors.


Embedded Mean Field Reinforcement Learning for Perimeter-defense Game

arXiv.org Artificial Intelligence

With the rapid advancement of unmanned aerial vehicles (UAVs) and missile technologies, perimeter-defense game between attackers and defenders for the protection of critical regions have become increasingly complex and strategically significant across a wide range of domains. However, existing studies predominantly focus on small-scale, simplified two-dimensional scenarios, often overlooking realistic environmental perturbations, motion dynamics, and inherent heterogeneity--factors that pose substantial challenges to real-world applicability. To bridge this gap, we investigate large-scale heterogeneous perimeter-defense game in a three-dimensional setting, incorporating realistic elements such as motion dynamics and wind fields. We derive the Nash equilibrium strategies for both attackers and defenders, characterize the victory regions, and validate our theoretical findings through extensive simulations. To tackle large-scale heterogeneous control challenges in defense strategies, we propose an Embedded Mean-Field Actor-Critic (EMFAC) framework. EMFAC leverages representation learning to enable high-level action aggregation in a mean-field manner, supporting scalable coordination among defenders. Furthermore, we introduce a lightweight agent-level attention mechanism based on reward representation, which selectively filters observations and mean-field information to enhance decision-making efficiency and accelerate convergence in large-scale tasks. Extensive simulations across varying scales demonstrate the effectiveness and adaptability of EMFAC, which outperforms established baselines in both convergence speed and overall performance. To further validate practicality, we test EMFAC in small-scale real-world experiments and conduct detailed analyses, offering deeper insights into the framework's effectiveness in complex scenarios.


Guided Search Strategies in Non-Serializable Environments with Applications to Software Engineering Agents

arXiv.org Artificial Intelligence

Large language models (LLMs) have recently achieved remarkable results in complex multi-step tasks, such as mathematical reasoning and agentic software engineering. However, they often struggle to maintain consistent performance across multiple solution attempts. One effective approach to narrow the gap between average-case and best-case performance is guided test-time search, which explores multiple solution paths to identify the most promising one. Unfortunately, effective search techniques (e.g. MCTS) are often unsuitable for non-serializable RL environments, such as Docker containers, where intermediate environment states cannot be easily saved and restored. We investigate two complementary search strategies applicable to such environments: 1-step lookahead and trajectory selection, both guided by a learned action-value function estimator. On the SWE-bench Verified benchmark, a key testbed for agentic software engineering, we find these methods to double the average success rate of a fine-tuned Qwen-72B model, achieving 40.8%, the new state-of-the-art for open-weights models. Additionally, we show that these techniques are transferable to more advanced closed models, yielding similar improvements with GPT-4o.


JIR-Arena: The First Benchmark Dataset for Just-in-time Information Recommendation

arXiv.org Artificial Intelligence

Just-in-time Information Recommendation (JIR) is a service designed to deliver the most relevant information precisely when users need it, , addressing their knowledge gaps with minimal effort and boosting decision-making and efficiency in daily life. Advances in device-efficient deployment of foundation models and the growing use of intelligent wearable devices have made always-on JIR assistants feasible. However, there has been no systematic effort to formally define JIR tasks or establish evaluation frameworks. To bridge this gap, we present the first mathematical definition of JIR tasks and associated evaluation metrics. Additionally, we introduce JIR-Arena, a multimodal benchmark dataset featuring diverse, information-request-intensive scenarios to evaluate JIR systems across critical dimensions: i) accurately inferring user information needs, ii) delivering timely and relevant recommendations, and iii) avoiding irrelevant content that may distract users. Developing a JIR benchmark dataset poses challenges due to subjectivity in estimating user information needs and uncontrollable system variables affecting reproducibility. To address these, JIR-Arena: i) combines input from multiple humans and large AI models to approximate information need distributions; ii) assesses JIR quality through information retrieval outcomes using static knowledge base snapshots; and iii) employs a multi-turn, multi-entity validation framework to improve objectivity and generality. Furthermore, we implement a baseline JIR system capable of processing real-time information streams aligned with user inputs. Our evaluation of this baseline system on JIR-Arena indicates that while foundation model-based JIR systems simulate user needs with reasonable precision, they face challenges in recall and effective content retrieval. To support future research in this new area, we fully release our code and data.


Zero-Shot Iterative Formalization and Planning in Partially Observable Environments

arXiv.org Artificial Intelligence

Using LLMs not to predict plans but to formalize an environment into the Planning Domain Definition Language (PDDL) has been shown to improve performance and control. Existing work focuses on fully observable environments; we tackle the more realistic and challenging partially observable environments that lack of complete, reliable information. We propose PDDLego+, a framework to iteratively formalize, plan, grow, and refine PDDL representations in a zero-shot manner, without needing access to any existing trajectories. On two textual simulated environments, we show that PDDLego+ improves goal reaching success and exhibits robustness against problem complexity. We also show that the domain knowledge captured after a successful trial can benefit future tasks.


Learning Probabilistic Temporal Logic Specifications for Stochastic Systems

arXiv.org Artificial Intelligence

There has been substantial progress in the inference of formal behavioural specifications from sample trajectories, for example using Linear Temporal Logic (L TL). However, these techniques cannot handle specifications that correctly characterise systems with stochastic behaviour, which occur commonly in reinforcement learning and formal verification. We consider the passive learning problem of inferring a Boolean combination of probabilistic L TL (PL TL) formulas from a set of Markov chains, classified as either positive or negative. We propose a novel learning algorithm that infers concise PL TL specifications, leveraging grammar-based enumeration, search heuristics, probabilistic model checking and Boolean set-cover procedures. We demonstrate the effectiveness of our algorithm in two use cases: learning from policies induced by RL algorithms and learning from variants of a probabilistic model. In both cases, our method automatically and efficiently extracts PL TL specifications that succinctly characterize the temporal differences between the policies or model variants.


Adaptive Resolving Methods for Reinforcement Learning with Function Approximations

arXiv.org Artificial Intelligence

Reinforcement learning (RL) problems are fundamental in online decision-making and have been instrumental in finding an optimal policy for Markov decision processes (MDPs). Function approximations are usually deployed to handle large or infinite state-action space. In our work, we consider the RL problems with function approximation and we develop a new algorithm to solve it efficiently. Our algorithm is based on the linear programming (LP) reformulation and it resolves the LP at each iteration improved with new data arrival. Such a resolving scheme enables our algorithm to achieve an instance-dependent sample complexity guarantee, more precisely, when we have $N$ data, the output of our algorithm enjoys an instance-dependent $\tilde{O}(1/N)$ suboptimality gap. In comparison to the $O(1/\sqrt{N})$ worst-case guarantee established in the previous literature, our instance-dependent guarantee is tighter when the underlying instance is favorable, and the numerical experiments also reveal the efficient empirical performances of our algorithms.


Beyond Scalar Rewards: An Axiomatic Framework for Lexicographic MDPs

arXiv.org Artificial Intelligence

Recent work has formalized the reward hypothesis through the lens of expected utility theory, by interpreting reward as utility. Hausner's foundational work showed that dropping the continuity axiom leads to a generalization of expected utility theory where utilities are lexicographically ordered vectors of arbitrary dimension. In this paper, we extend this result by identifying a simple and practical condition under which preferences cannot be represented by scalar rewards, necessitating a 2-dimensional reward function. We provide a full characterization of such reward functions, as well as the general d-dimensional case, in Markov Decision Processes (MDPs) under a memorylessness assumption on preferences. Furthermore, we show that optimal policies in this setting retain many desirable properties of their scalar-reward counterparts, while in the Constrained MDP (CMDP) setting -- another common multiobjective setting -- they do not.