Markov Models
Deliberate Planning of 3D Bin Packing on Packing Configuration Trees
Zhao, Hang, Xu, Juzhan, Yu, Kexiong, Hu, Ruizhen, Zhu, Chenyang, Du, Bo, Xu, Kai
Online 3D Bin Packing Problem (3D-BPP) has widespread applications in industrial automation. Existing methods usually solve the problem with limited resolution of spatial discretization, and/or cannot deal with complex practical constraints well. We propose to enhance the practical applicability of online 3D-BPP via learning on a novel hierarchical representation, packing configuration tree (PCT). PCT is a full-fledged description of the state and action space of bin packing which can support packing policy learning based on deep reinforcement learning (DRL). The size of the packing action space is proportional to the number of leaf nodes, making the DRL model easy to train and well-performing even with continuous solution space. We further discover the potential of PCT as tree-based planners in deliberately solving packing problems of industrial significance, including large-scale packing and different variations of BPP setting. A recursive packing method is proposed to decompose large-scale packing into smaller sub-trees while a spatial ensemble mechanism integrates local solutions into global. For different BPP variations with additional decision variables, such as lookahead, buffering, and offline packing, we propose a unified planning framework enabling out-of-the-box problem solving. Extensive evaluations demonstrate that our method outperforms existing online BPP baselines and is versatile in incorporating various practical constraints. The planning process excels across large-scale problems and diverse problem variations. We develop a real-world packing robot for industrial warehousing, with careful designs accounting for constrained placement and transportation stability. Our packing robot operates reliably and efficiently on unprotected pallets at 10 seconds per box. It achieves averagely 19 boxes per pallet with 57.4% space utilization for relatively large-size boxes.
Domain size asymptotics for Markov logic networks
A Markov logic network (MLN) determines a probability distribution on the set of structures, or ``possible worlds'', with an arbitrary finite domain. We study the properties of such distributions as the domain size tends to infinity. Three types of concrete examples of MLNs will be considered, and the properties of random structures with domain sizes tending to infinity will be studied: (1) Arbitrary quantifier-free MLNs over a language with only one relation symbol which has arity 1. In this case we give a pretty complete characterization of the possible limit behaviours of random structures. (2) An MLN that favours graphs with fewer triangles (or more generally, fewer k-cliques). As a corollary of the analysis a ``$ฮด$-approximate 0-1 law'' for first-order logic is obtained. (3) An MLN that favours graphs with fewer vertices with degree higher than a fixed (but arbitrary) number. The analysis shows that depending on which ``soft constraints'' an MLN uses the limit behaviour of random structures can be quite different, and the weights of the soft constraints may, or may not, have influence on the limit behaviour. It will also be demonstrated, using (1), that quantifier-free MLNs and lifted Bayesian networks (in a broad sense) are asymptotically incomparable, roughly meaning that there is a sequence of distributions on possible worlds with increasing domain sizes that can be defined by one of the formalisms but not even approximated by the other. In a rather general context it is also shown that on large domains the distribution determined by an MLN concentrates almost all its probability mass on a totally different part of the space of possible worlds than the uniform distribution does.
Identifiability and minimality bounds of quantum and post-quantum models of classical stochastic processes
Riechers, Paul M., Elliott, Thomas J.
To make sense of the world around us, we develop models, constructed to enable us to replicate, describe, and explain the behaviours we see. Focusing on the broad case of sequences of correlated random variables, i.e., classical stochastic processes, we tackle the question of determining whether or not two different models produce the same observable behavior. This is the problem of identifiability. Curiously, the physics of the model need not correspond to the physics of the observations; recent work has shown that it is even advantageous -- in terms of memory and thermal efficiency -- to employ quantum models to generate classical stochastic processes. We resolve the identifiability problem in this regime, providing a means to compare any two models of a classical process, be the models classical, quantum, or `post-quantum', by mapping them to a canonical `generalized' hidden Markov model. Further, this enables us to place (sometimes tight) bounds on the minimal dimension required of a quantum model to generate a given classical stochastic process.
Convergence of regularized agent-state-based Q-learning in POMDPs
Sinha, Amit, Geist, Matthieu, Mahajan, Aditya
In this paper, we present a framework to understand the convergence of commonly used Q-learning reinforcement learning algorithms in practice. Two salient features of such algorithms are: (i)~the Q-table is recursively updated using an agent state (such as the state of a recurrent neural network) which is not a belief state or an information state and (ii)~policy regularization is often used to encourage exploration and stabilize the learning algorithm. We investigate the simplest form of such Q-learning algorithms which we call regularized agent-state-based Q-learning (RASQL) and show that it converges under mild technical conditions to the fixed point of an appropriately defined regularized MDP, which depends on the stationary distribution induced by the behavioral policy. We also show that a similar analysis continues to work for a variant of RASQL that learns periodic policies. We present numerical examples to illustrate that the empirical convergence behavior matches with the proposed theoretical limit.
Bouncy particle sampler with infinite exchanging parallel tempering
Saito, Yohei, Kimura, Shun, Takeda, Koujin
Bayesian inference is useful to obtain a predictive distribution with a small generalization error. However, since posterior distributions are rarely evaluated analytically, we employ the variational Bayesian inference or sampling method to approximate posterior distributions. When we obtain samples from a posterior distribution, Hamiltonian Monte Carlo (HMC) has been widely used for the continuous variable part and Markov chain Monte Carlo (MCMC) for the discrete variable part. Another sampling method, the bouncy particle sampler (BPS), has been proposed, which combines uniform linear motion and stochastic reflection to perform sampling. BPS was reported to have the advantage of being easier to set simulation parameters than HMC. To accelerate the convergence to a posterior distribution, we introduced parallel tempering (PT) to BPS, and then proposed an algorithm when the inverse temperature exchange rate is set to infinity. We performed numerical simulations and demonstrated its effectiveness for multimodal distribution.
Regime-Switching Langevin Monte Carlo Algorithms
Wang, Xiaoyu, Wang, Yingli, Zhu, Lingjiong
Langevin Monte Carlo (LMC) algorithms are popular Markov Chain Monte Carlo (MCMC) methods to sample a target probability distribution, which arises in many applications in machine learning. Inspired by regime-switching stochastic differential equations in the probability literature, we propose and study regime-switching Langevin dynamics (RS-LD) and regime-switching kinetic Langevin dynamics (RS-KLD). Based on their discretizations, we introduce regime-switching Langevin Monte Carlo (RS-LMC) and regime-switching kinetic Langevin Monte Carlo (RS-KLMC) algorithms, which can also be viewed as LMC and KLMC algorithms with random stepsizes. We also propose frictional-regime-switching kinetic Langevin dynamics (FRS-KLD) and its associated algorithm frictional-regime-switching kinetic Langevin Monte Carlo (FRS-KLMC), which can also be viewed as the KLMC algorithm with random frictional coefficients. We provide their 2-Wasserstein non-asymptotic convergence guarantees to the target distribution, and analyze the iteration complexities. Numerical experiments using both synthetic and real data are provided to illustrate the efficiency of our proposed algorithms.
RALLY: Role-Adaptive LLM-Driven Yoked Navigation for Agentic UAV Swarms
Wang, Ziyao, Li, Rongpeng, Li, Sizhao, Xiang, Yuming, Wang, Haiping, Zhao, Zhifeng, Zhang, Honggang
Intelligent control of Unmanned Aerial Vehicles (UAVs) swarms has emerged as a critical research focus, and it typically requires the swarm to navigate effectively while avoiding obstacles and achieving continuous coverage over multiple mission targets. Although traditional Multi-Agent Reinforcement Learning (MARL) approaches offer dynamic adaptability, they are hindered by the semantic gap in numerical communication and the rigidity of homogeneous role structures, resulting in poor generalization and limited task scalability. Recent advances in Large Language Model (LLM)-based control frameworks demonstrate strong semantic reasoning capabilities by leveraging extensive prior knowledge. However, due to the lack of online learning and over-reliance on static priors, these works often struggle with effective exploration, leading to reduced individual potential and overall system performance. To address these limitations, we propose a Role-Adaptive LLM-Driven Yoked navigation algorithm RALLY. Specifically, we first develop an LLM-driven semantic decision framework that uses structured natural language for efficient semantic communication and collaborative reasoning. Afterward, we introduce a dynamic role-heterogeneity mechanism for adaptive role switching and personalized decision-making. Furthermore, we propose a Role-value Mixing Network (RMIX)-based assignment strategy that integrates LLM offline priors with MARL online policies to enable semi-offline training of role selection strategies. Experiments in the Multi-Agent Particle Environment (MPE) environment and a Software-In-The-Loop (SITL) platform demonstrate that RALLY outperforms conventional approaches in terms of task coverage, convergence speed, and generalization, highlighting its strong potential for collaborative navigation in agentic multi-UAV systems.
SAVOR: Skill Affordance Learning from Visuo-Haptic Perception for Robot-Assisted Bite Acquisition
Wu, Zhanxin, Ai, Bo, Silver, Tom, Bhattacharjee, Tapomayukh
Robot-assisted feeding requires reliable bite acquisition, a challenging task due to the complex interactions between utensils and food with diverse physical properties. These interactions are further complicated by the temporal variability of food properties-for example, steak becomes firm as it cools even during a meal. To address this, we propose SAVOR, a novel approach for learning skill affordances for bite acquisition-how suitable a manipulation skill (e.g., skewering, scooping) is for a given utensil-food interaction. In our formulation, skill affordances arise from the combination of tool affordances (what a utensil can do) and food affordances (what the food allows). Tool affordances are learned offline through calibration, where different utensils interact with a variety of foods to model their functional capabilities. Food affordances are characterized by physical properties such as softness, moisture, and viscosity, initially inferred through commonsense reasoning using a visually-conditioned language model and then dynamically refined through online multi-modal visuo-haptic perception using SAVOR-Net during interaction. Our method integrates these offline and online estimates to predict skill affordances in real time, enabling the robot to select the most appropriate skill for each food item. Evaluated on 20 single-item foods and 10 in-the-wild meals, our approach improves bite acquisition success rate by 13% over state-of-the-art (SOTA) category-based methods (e.g. use skewer for fruits). These results highlight the importance of modeling interaction-driven skill affordances for generalizable and effective robot-assisted bite acquisition. Website: https://emprise.cs.cornell.edu/savor/
Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams
Su, Zhi, Gao, Yuman, Lukas, Emily, Li, Yunfei, Cai, Jiaze, Tulbah, Faris, Gao, Fei, Yu, Chao, Li, Zhongyu, Wu, Yi, Sreenath, Koushil
Achieving coordinated teamwork among legged robots requires both fine-grained locomotion control and long-horizon strategic decision-making. Robot soccer offers a compelling testbed for this challenge, combining dynamic, competitive, and multi-agent interactions. In this work, we present a hierarchical multi-agent reinforcement learning (MARL) framework that enables fully autonomous and decentralized quadruped robot soccer. First, a set of highly dynamic low-level skills is trained for legged locomotion and ball manipulation, such as walking, dribbling, and kicking. On top of these, a high-level strategic planning policy is trained with Multi-Agent Proximal Policy Optimization (MAPPO) via Fictitious Self-Play (FSP). This learning framework allows agents to adapt to diverse opponent strategies and gives rise to sophisticated team behaviors, including coordinated passing, interception, and dynamic role allocation. With an extensive ablation study, the proposed learning method shows significant advantages in the cooperative and competitive multi-agent soccer game. We deploy the learned policies to real quadruped robots relying solely on onboard proprioception and decentralized localization, with the resulting system supporting autonomous robot-robot and robot-human soccer matches on indoor and outdoor soccer courts.
OpenGuide: Assistive Object Retrieval in Indoor Spaces for Individuals with Visual Impairments
Xu, Yifan, Wang, Qianwei, Kamat, Vineet, Menassa, Carol
Indoor built environments like homes and offices often present complex and cluttered layouts that pose significant challenges for individuals who are blind or visually impaired, especially when performing tasks that involve locating and gathering multiple objects. While many existing assistive technologies focus on basic navigation or obstacle avoidance, few systems provide scalable and efficient multi-object search capabilities in real-world, partially observable settings. To address this gap, we introduce OpenGuide, an assistive mobile robot system that combines natural language understanding with vision-language foundation models (VLM), frontier-based exploration, and a Partially Observable Markov Decision Process (POMDP) planner. OpenGuide interprets open-vocabulary requests, reasons about object-scene relationships, and adaptively navigates and localizes multiple target items in novel environments. Our approach enables robust recovery from missed detections through value decay and belief-space reasoning, resulting in more effective exploration and object localization. We validate OpenGuide in simulated and real-world experiments, demonstrating substantial improvements in task success rate and search efficiency over prior methods. This work establishes a foundation for scalable, human-centered robotic assistance in assisted living environments.