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 Markov Models


Active Gesture Recognition using Learned Visual Attention

Neural Information Processing Systems

We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using vision routines previously implemented for an interactive environment, we determine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.


Handwritten Word Recognition using Contextual Hybrid Radial Basis Function Network/Hidden Markov Models

Neural Information Processing Systems

A hybrid and contextual radial basis function networklhidden Markov model off-line handwritten word recognition system is presented. The task assigned to the radial basis function networks is the estimation of emission probabilities associated to Markov states. The model is contextual because the estimation of emission probabilities takes into account the left context of the current image segment as represented by its predecessor in the sequence. The new system does not outperform the previous system without context but acts differently.



Onset-based Sound Segmentation

Neural Information Processing Systems

A technique for segmenting sounds using processing based on mammalian early auditory processing is presented. The technique is based on features in sound which neuron spike recording suggests are detected in the cochlear nucleus. The sound signal is bandpassed and each signal processed to enhance onsets and offsets. The onset and offset signals are compressed, then clustered both in time and across frequency channels using a network of integrateand-fire neurons. Onsets and offsets are signalled by spikes, and the timing of these spikes used to segment the sound. 1 Background Traditional speech interpretation techniques based on Fourier transforms, spectrum recoding, and a hidden Markov model or neural network interpretation stage have limitations both in continuous speech and in interpreting speech in the presence of noise, and this has led to interest in front ends modelling biological auditory systems for speech interpretation systems (Ainsworth and Meyer 92; Cosi 93; Cole et al 95).



Exploiting Tractable Substructures in Intractable Networks

Neural Information Processing Systems

We develop a refined mean field approximation for inference and learning in probabilistic neural networks. Our mean field theory, unlike most, does not assume that the units behave as independent degrees of freedom; instead, it exploits in a principled way the existence of large substructures that are computationally tractable. To illustrate the advantages of this framework, we show how to incorporate weak higher order interactions into a first-order hidden Markov model, treating the corrections (but not the first order structure) within mean field theory. 1 INTRODUCTION Learning the parameters in a probabilistic neural network may be viewed as a problem in statistical estimation.


Factorial Hidden Markov Models

Neural Information Processing Systems

Due to the simplicity and efficiency of its parameter estimation algorithm, the hidden Markov model (HMM) has emerged as one of the basic statistical tools for modeling discrete time series, finding widespread application in the areas of speech recognition (Rabiner and Juang, 1986) and computational molecular biology (Baldi et al., 1994). An HMM is essentially a mixture model, encoding information about the history of a time series in the value of a single multinomial variable (the hidden state). This multinomial assumption allows an efficient parameter estimation algorithm to be derived (the Baum-Welch algorithm). However, it also severely limits the representational capacity of HMMs.


Family Discovery

Neural Information Processing Systems

"Family discovery" is the task of learning the dimension and structure of a parameterized family of stochastic models. It is especially appropriate when the training examples are partitioned into "episodes" of samples drawn from a single parameter value. We present three family discovery algorithms based on surface learning and show that they significantly improve performance over two alternatives on a parameterized classification task.


REMAP: Recursive Estimation and Maximization of A Posteriori Probabilities - Application to Transition-Based Connectionist Speech Recognition

Neural Information Processing Systems

In this paper, we introduce REMAP, an approach for the training and estimation of posterior probabilities using a recursive algorithm that is reminiscent of the EMbased Forward-Backward (Liporace 1982) algorithm for the estimation of sequence likelihoods. Although very general, the method is developed in the context of a statistical model for transition-based speech recognition using Artificial Neural Networks (ANN) to generate probabilities for Hidden Markov Models (HMMs). In the new approach, we use local conditional posterior probabilities of transitions to estimate global posterior probabilities of word sequences. Although we still use ANNs to estimate posterior probabilities, the network is trained with targets that are themselves estimates of local posterior probabilities. An initial experimental result shows a significant decrease in error-rate in comparison to a baseline system. 1 INTRODUCTION The ultimate goal in speech recognition is to determine the sequence of words that has been uttered.


Active Gesture Recognition using Learned Visual Attention

Neural Information Processing Systems

We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using visionroutines previously implemented for an interactive environment, wedetermine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.