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 Markov Models


Bayesian Map Learning in Dynamic Environments

Neural Information Processing Systems

We consider the problem of learning a grid-based map using a robot with noisy sensors and actuators. We compare two approaches: online EM, where the map is treated as a fixed parameter, and Bayesian inference, where the map is a (matrix-valued) random variable. We show that even on a very simple example, online EM can get stuck in local minima, which causes the robot to get "lost" and the resulting map to be useless. By contrast, the Bayesian approach, by maintaining multiple hypotheses, is much more robust. We then introduce a method for approximating the Bayesian solution, called Rao-Blackwellised particle filtering. We show that this approximation, when coupled with an active learning strategy, is fast but accurate.


Policy Gradient Methods for Reinforcement Learning with Function Approximation

Neural Information Processing Systems

Function approximation is essential to reinforcement learning, but the standard approach of approximating a value function and determining a policy from it has so far proven theoretically intractable. In this paper we explore an alternative approach in which the policy is explicitly represented by its own function approximator, independent of the value function, and is updated according to the gradient of expected reward with respect to the policy parameters. Williams's REINFORCE method and actor-critic methods are examples of this approach. Our main new result is to show that the gradient can be written in a form suitable for estimation from experience aided by an approximate action-value or advantage function. Using this result, we prove for the first time that a version of policy iteration with arbitrary differentiable function approximation is convergent to a locally optimal policy.


Building Predictive Models from Fractal Representations of Symbolic Sequences

Neural Information Processing Systems

We propose a novel approach for building finite memory predictive models similar in spirit to variable memory length Markov models (VLMMs). The models are constructed by first transforming the n-block structure of the training sequence into a spatial structure of points in a unit hypercube, such that the longer is the common suffix shared by any two n-blocks, the closer lie their point representations. Such a transformation embodies a Markov assumption - n-blocks with long common suffixes are likely to produce similar continuations. Finding a set of prediction contexts is formulated as a resource allocation problem solved by vector quantizing the spatial n-block representation. We compare our model with both the classical and variable memory length Markov models on three data sets with different memory and stochastic components. Our models have a superior performance, yet, their construction is fully automatic, which is shown to be problematic in the case of VLMMs.


Reconstruction of Sequential Data with Probabilistic Models and Continuity Constraints

Neural Information Processing Systems

We consider the problem of reconstructing a temporal discrete sequence of multidimensional real vectors when part of the data is missing, under the assumption that the sequence was generated by a continuous process. A particular case of this problem is multivariate regression, which is very difficult when the underlying mapping is one-to-many. We propose an algorithm based on a joint probability model of the variables of interest, implemented using a nonlinear latent variable model. Each point in the sequence is potentially reconstructed as any of the modes of the conditional distribution of the missing variables given the present variables (computed using an exhaustive mode search in a Gaussian mixture). Mode selection is determined by a dynamic programming search that minimises a geometric measure of the reconstructed sequence, derived from continuity constraints. We illustrate the algorithm with a toy example and apply it to a real-world inverse problem, the acoustic-toarticulatory mapping. The results show that the algorithm outperforms conditional mean imputation and multilayer perceptrons. 1 Definition of the problem


On Input Selection with Reversible Jump Markov Chain Monte Carlo Sampling

Neural Information Processing Systems

In this paper we will treat input selection for a radial basis function (RBF) like classifier within a Bayesian framework. We approximate the a-posteriori distribution over both model coefficients and input subsets by samples drawn with Gibbs updates and reversible jump moves. Using some public datasets, we compare the classification accuracy of the method with a conventional ARD scheme. These datasets are also used to infer the a-posteriori probabilities of different input subsets. 1 Introduction Methods that aim to determine relevance of inputs have always interested researchers in various communities. Classical feature subset selection techniques, as reviewed in [1], use search algorithms and evaluation criteria to determine one optimal subset.


Approximate Planning in Large POMDPs via Reusable Trajectories

Neural Information Processing Systems

We consider the problem of reliably choosing a near-best strategy from a restricted class of strategies TI in a partially observable Markov decision process (POMDP). We assume we are given the ability to simulate the POMDP, and study what might be called the sample complexity - that is, the amount of data one must generate in the POMDP in order to choose a good strategy. We prove upper bounds on the sample complexity showing that, even for infinitely large and arbitrarily complex POMDPs, the amount of data needed can be finite, and depends only linearly on the complexity of the restricted strategy class TI, and exponentially on the horizon time. This latter dependence can be eased in a variety of ways, including the application of gradient and local search algorithms.


Spiking Boltzmann Machines

Neural Information Processing Systems

We first show how to represent sharp posterior probability distributions using real valued coefficients on broadly-tuned basis functions. Then we show how the precise times of spikes can be used to convey the real-valued coefficients on the basis functions quickly and accurately. Finally we describe a simple simulation in which spiking neurons learn to model an image sequence by fitting a dynamic generative model. 1 Population codes and energy landscapes A perceived object is represented in the brain by the activities of many neurons, but there is no general consensus on how the activities of individual neurons combine to represent the multiple properties of an object. We start by focussing on the case of a single object that has multiple instantiation parameters such as position, velocity, size and orientation. We assume that each neuron has an ideal stimulus in the space of instantiation parameters and that its activation rate or probability of activation falls off monotonically in all directions as the actual stimulus departs from this ideal.


Kirchoff Law Markov Fields for Analog Circuit Design

Neural Information Processing Systems

Three contributions to developing an algorithm for assisting engineers in designing analog circuits are provided in this paper. First, a method for representing highly nonlinear and noncontinuous analog circuits using Kirchoff current law potential functions within the context of a Markov field is described. Second, a relatively efficient algorithm for optimizing the Markov field objective function is briefly described and the convergence proof is briefly sketched. And third, empirical results illustrating the strengths and limitations of the approach are provided within the context of a JFET transistor design problem. The proposed algorithm generated a set of circuit components for the JFET circuit model that accurately generated the desired characteristic curves. 1 Analog circuit design using Markov random fields


Reinforcement Learning for Spoken Dialogue Systems

Neural Information Processing Systems

Recently,a number of authorshave proposedtreating dialogue systems as Markov decision processes(MDPs). However,the practicalapplicationofMDP algorithms to dialogue systems faces a numberof severe technicalchallenges.We have built a general software tool (RLDS, for ReinforcementLearning for Dialogue Systems) on the MDP framework, and have applied it to dialogue corpora gatheredbased from two dialoguesystemsbuilt at AT&T Labs. Our experimentsdemonstratethat RLDS holds promise as a tool for "browsing" and understandingcorrelationsin complex, temporallydependentdialogue corpora.


The Nonnegative Boltzmann Machine

Neural Information Processing Systems

The nonnegative Boltzmann machine (NNBM) is a recurrent neural network modelthat can describe multimodal nonnegative data. Application ofmaximum likelihood estimation to this model gives a learning rule that is analogous to the binary Boltzmann machine. We examine the utility of the mean field approximation for the NNBM, and describe how Monte Carlo sampling techniques can be used to learn its parameters. Reflective slicesampling is particularly well-suited for this distribution, and can efficiently be implemented to sample the distribution. We illustrate learning of the NNBM on a transiationally invariant distribution, as well as on a generative model for images of human faces. Introduction The multivariate Gaussian is the most elementary distribution used to model generic data.