Markov Models
Experiments with Infinite-Horizon, Policy-Gradient Estimation
Baxter, J., Bartlett, P. L., Weaver, L.
In this paper, we present algorithms that perform gradient ascent of the average reward in a partially observable Markov decision process (POMDP). These algorithms are based on GPOMDP, an algorithm introduced in a companion paper (Baxter & Bartlett, this volume), which computes biased estimates of the performance gradient in POMDPs. The algorithm's chief advantages are that it uses only one free parameter beta, which has a natural interpretation in terms of bias-variance trade-off, it requires no knowledge of the underlying state, and it can be applied to infinite state, control and observation spaces. We show how the gradient estimates produced by GPOMDP can be used to perform gradient ascent, both with a traditional stochastic-gradient algorithm, and with an algorithm based on conjugate-gradients that utilizes gradient information to bracket maxima in line searches. Experimental results are presented illustrating both the theoretical results of (Baxter & Bartlett, this volume) on a toy problem, and practical aspects of the algorithms on a number of more realistic problems.
Infinite-Horizon Policy-Gradient Estimation
Gradient-based approaches to direct policy search in reinforcement learning have received much recent attention as a means to solve problems of partial observability and to avoid some of the problems associated with policy degradation in value-function methods. In this paper we introduce GPOMDP, a simulation-based algorithm for generating a biased estimate of the gradient of the average reward in Partially Observable Markov Decision Processes POMDPs controlled by parameterized stochastic policies. A similar algorithm was proposed by (Kimura et al. 1995). The algorithm's chief advantages are that it requires storage of only twice the number of policy parameters, uses one free beta (which has a natural interpretation in terms of bias-variance trade-off), and requires no knowledge of the underlying state. We prove convergence of GPOMDP, and show how the correct choice of the parameter beta is related to the mixing time of the controlled POMDP. We briefly describe extensions of GPOMDP to controlled Markov chains, continuous state, observation and control spaces, multiple-agents, higher-order derivatives, and a version for training stochastic policies with internal states. In a companion paper (Baxter et al., this volume) we show how the gradient estimates generated by GPOMDP can be used in both a traditional stochastic gradient algorithm and a conjugate-gradient procedure to find local optima of the average reward.
Nonapproximability Results for Partially Observable Markov Decision Processes
Lusena, C., Goldsmith, J., Mundhenk, M.
We show that for several variations of partially observable Markov decision processes, polynomial-time algorithms for finding control policies are unlikely to or simply don't have guarantees of finding policies within a constant factor or a constant summand of optimal. Here ``unlikely'' means ``unless some complexity classes collapse,'' where the collapses considered are P=NP, P=PSPACE, or P=EXP. Until or unless these collapses are shown to hold, any control-policy designer must choose between such performance guarantees and efficient computation.
Speeding Up the Convergence of Value Iteration in Partially Observable Markov Decision Processes
Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems.
Learning Factored Representations for Partially Observable Markov Decision Processes
The problem of reinforcement learning in a non-Markov environment is explored using a dynamic Bayesian network, where conditional independence assumptions between random variables are compactly represented by network parameters. The parameters are learned online, and approximations are used to perform inference and to compute the optimal value function. The relative effects of inference and value function approximations on the quality of the final policy are investigated, by learning to solve a moderately difficult driving task. The two value function approximations, linear and quadratic, were found to perform similarly, but the quadratic model was more sensitive to initialization. Both performed below the level of human performance on the task. The dynamic Bayesian network performed comparably to a model using a localist hidden state representation, while requiring exponentially fewer parameters.
Actor-Critic Algorithms
Konda, Vijay R., Tsitsiklis, John N.
We propose and analyze a class of actor-critic algorithms for simulation-based optimization of a Markov decision process over a parameterized family of randomized stationary policies. These are two-time-scale algorithms in which the critic uses TD learning with a linear approximation architecture and the actor is updated in an approximate gradient direction based on information provided bythe critic. We show that the features for the critic should span a subspace prescribed by the choice of parameterization of the actor. We conclude by discussing convergence properties and some open problems.
Constrained Hidden Markov Models
By thinking of each state in a hidden Markov model as corresponding to some spatial region of a fictitious topology space it is possible to naturally define neighbouring statesas those which are connected in that space. The transition matrix can then be constrained to allow transitions only between neighbours; this means that all valid state sequences correspond to connected paths in the topology space. I show how such constrained HMMs can learn to discover underlying structure in complex sequences of high dimensional data, and apply them to the problem of recovering mouth movements from acoustics in continuous speech.
Policy Search via Density Estimation
Ng, Andrew Y., Parr, Ronald, Koller, Daphne
We propose a new approach to the problem of searching a space of stochastic controllers for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP). Following several other authors, our approach is based on searching in parameterized families of policies (for example, via gradient descent) to optimize solution quality. However, rather than trying to estimate the values and derivatives of a policy directly, we do so indirectly using estimates for the probability densities that the policy induces on states at the different points in time. This enables our algorithms to exploit the many techniques for efficient and robust approximate density propagation in stochastic systems. We show how our techniques can be applied both to deterministic propagation schemes (where the MDP's dynamics are given explicitly in compact form,) and to stochastic propagation schemes (where we have access only to a generative model, or simulator, of the MDP).
Building Predictive Models from Fractal Representations of Symbolic Sequences
We propose a novel approach for building finite memory predictive models similar in spirit to variable memory length Markov models (VLMMs). The models are constructed by first transforming the n-block structure of the training sequence into a spatial structure of points in a unit hypercube, such that the longer is the common suffix shared by any two n-blocks, the closer lie their point representations. Such a transformation embodies a Markov assumption - n-blocks with long common suffixes are likely to produce similar continuations. Finding a set of prediction contexts is formulated as a resource allocation problem solved by vector quantizing the spatial n-block representation. We compare our model with both the classical and variable memory length Markov models on three data sets with different memory and stochastic components. Our models have a superior performance, yet, their construction is fully automatic, which is shown to be problematic in the case of VLMMs.
Reconstruction of Sequential Data with Probabilistic Models and Continuity Constraints
We consider the problem of reconstructing a temporal discrete sequence of multidimensional real vectors when part of the data is missing, under the assumption that the sequence was generated by a continuous process. A particular case of this problem is multivariate regression, which is very difficult when the underlying mapping is one-to-many. We propose an algorithm based on a joint probability model of the variables of interest, implemented using a nonlinear latent variable model. Each point in the sequence is potentially reconstructed as any of the modes of the conditional distribution of the missing variables given the present variables (computed using an exhaustive mode search in a Gaussian mixture). Mode selection is determined by a dynamic programming search that minimises a geometric measure of the reconstructed sequence, derived from continuity constraints. We illustrate the algorithm with a toy example and apply it to a real-world inverse problem, the acoustic-toarticulatory mapping. The results show that the algorithm outperforms conditional mean imputation and multilayer perceptrons. 1 Definition of the problem