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 Markov Models


Exponentiated Gradient Algorithms for Large-margin Structured Classification

Neural Information Processing Systems

We consider the problem of structured classification, where the task is to predict a label y from an input x, and y has meaningful internal structure. Our framework includes supervised training of Markov random fields and weighted context-free grammars as special cases. We describe an algorithm that solves the large-margin optimization problem defined in [12], using an exponential-family (Gibbs distribution) representation of structured objects. The algorithm is efficient--even in cases where the number of labels y is exponential in size--provided that certain expectations under Gibbs distributions can be calculated efficiently. The method for structured labels relies on a more general result, specifically the application of exponentiated gradient updates [7, 8] to quadratic programs.


Planning for Markov Decision Processes with Sparse Stochasticity

Neural Information Processing Systems

Planning algorithms designed for deterministic worlds, such as A* search, usually run much faster than algorithms designed for worlds with uncertain action outcomes, such as value iteration. Real-world planning problems often exhibit uncertainty, which forces us to use the slower algorithms to solve them. Many real-world planning problems exhibit sparse uncertainty: there are long sequences of deterministic actions which accomplish tasks like moving sensor platforms into place, interspersed with a small number of sensing actions which have uncertain outcomes. In this paper we describe a new planning algorithm, called MCP (short for MDP Compression Planning), which combines A* search with value iteration for solving Stochastic Shortest Path problem in MDPs with sparse stochasticity. We present experiments which show that MCP can run substantially faster than competing planners in domains with sparse uncertainty; these experiments are based on a simulation of a ground robot cooperating with a helicopter to fill in a partial map and move to a goal location.


Experts in a Markov Decision Process

Neural Information Processing Systems

We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard.


VDCBPI: an Approximate Scalable Algorithm for Large POMDPs

Neural Information Processing Systems

Existing algorithms for discrete partially observable Markov decision processes can at best solve problems of a few thousand states due to two important sources of intractability: the curse of dimensionality and the policy space complexity. This paper describes a new algorithm (VDCBPI) that mitigates both sources of intractability by combining the Value Directed Compression (VDC) technique [13] with Bounded Policy Iteration (BPI) [14]. The scalability of VDCBPI is demonstrated on synthetic network management problems with up to 33 million states.


A Hidden Markov Model for de Novo Peptide Sequencing

Neural Information Processing Systems

De novo Sequencing of peptides is a challenging task in proteome research. While there exist reliable DNAsequencing methods, the highthroughput de novo sequencing of proteins by mass spectrometry is still an open problem. Current approaches suffer from a lack in precision to detect mass peaks in the spectrograms. In this paper we present a novel method for de novo peptide sequencing based on a hidden Markov model. Experiments effectively demonstrate that this new method significantly outperforms standard approaches in matching quality.


Probabilistic Computation in Spiking Populations

Neural Information Processing Systems

As animals interact with their environments, they must constantly update estimates about their states. Bayesian models combine prior probabilities, a dynamical model and sensory evidence to update estimates optimally. These models are consistent with the results of many diverse psychophysical studies. However, little is known about the neural representation and manipulation of such Bayesian information, particularly in populations of spiking neurons. We consider this issue, suggesting a model based on standard neural architecture and activations. We illustrate the approach on a simple random walk example, and apply it to a sensorimotor integration task that provides a particularly compelling example of dynamic probabilistic computation. Bayesian models have been used to explain a gamut of experimental results in tasks which require estimates to be derived from multiple sensory cues.


Learning first-order Markov models for control

Neural Information Processing Systems

First-order Markov models have been successfully applied to many problems, for example in modeling sequential data using Markov chains, and modeling control problems using the Markov decision processes (MDP) formalism. If a first-order Markov model's parameters are estimated from data, the standard maximum likelihood estimator considers only the first-order (single-step) transitions. But for many problems, the firstorder conditional independence assumptions are not satisfied, and as a result the higher order transition probabilities may be poorly approximated. Motivated by the problem of learning an MDP's parameters for control, we propose an algorithm for learning a first-order Markov model that explicitly takes into account higher order interactions during training. Our algorithm uses an optimization criterion different from maximum likelihood, and allows us to learn models that capture longer range effects, but without giving up the benefits of using first-order Markov models. Our experimental results also show the new algorithm outperforming conventional maximum likelihood estimation in a number of control problems where the MDP's parameters are estimated from data.


Semi-Markov Conditional Random Fields for Information Extraction

Neural Information Processing Systems

We describe semi-Markov conditional random fields (semi-CRFs), a conditionally trained version of semi-Markov chains. Intuitively, a semi-CRF on an input sequence x outputs a "segmentation" of x, in which labels are assigned to segments (i.e., subsequences) of x rather than to individual elements x


Modelling Uncertainty in the Game of Go

Neural Information Processing Systems

Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.


Approximately Efficient Online Mechanism Design

Neural Information Processing Systems

Online mechanism design (OMD) addresses the problem of sequential decision making in a stochastic environment with multiple self-interested agents. The goal in OMD is to make value-maximizing decisions despite this self-interest. In previous work we presented a Markov decision process (MDP)-based approach to OMD in large-scale problem domains. In practice the underlying MDP needed to solve OMD is too large and hence the mechanism must consider approximations. This raises the possibility that agents may be able to exploit the approximation for selfish gain. We adopt sparse-sampling-based MDP algorithms to implement ɛ- efficient policies, and retain truth-revelation as an approximate Bayesian-Nash equilibrium. Our approach is empirically illustrated in the context of the dynamic allocation of WiFi connectivity to users in a coffeehouse.