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 Markov Models


ORVIT: Near-Optimal Online Distributionally Robust Reinforcement Learning

arXiv.org Artificial Intelligence

We investigate reinforcement learning (RL) in the presence of distributional mismatch between training and deployment, where policies trained in simulators often underperform in practice due to mismatches between training and deployment conditions, and thereby reliable guarantees on real-world performance are essential. Distributionally robust RL addresses this issue by optimizing worst-case performance over an uncertainty set of environments and providing an optimized lower bound on deployment performance. However, existing studies typically assume access to either a generative model or offline datasets with broad coverage of the deployment environment-assumptions that limit their practicality in unknown environments without prior knowledge. In this work, we study a more practical and challenging setting: online distributionally robust RL, where the agent interacts only with a single unknown training environment while seeking policies that are robust with respect to an uncertainty set around this nominal model. We consider general $f$-divergence-based ambiguity sets, including $ฯ‡^2$ and KL divergence balls, and design a computationally efficient algorithm that achieves sublinear regret for the robust control objective under minimal assumptions, without requiring generative or offline data access. Moreover, we establish a corresponding minimax lower bound on the regret of any online algorithm, demonstrating the near-optimality of our method. Experiments across diverse environments with model misspecification show that our approach consistently improves worst-case performance and aligns with the theoretical guarantees.


RL in Name Only? Analyzing the Structural Assumptions in RL post-training for LLMs

arXiv.org Artificial Intelligence

Reinforcement learning-based post-training of large language models (LLMs) has recently gained attention, particularly following the release of DeepSeek R1, which applied GRPO for fine-tuning. Amid the growing hype around improved reasoning abilities attributed to RL post-training, we critically examine the formulation and assumptions underlying these methods. We start by highlighting the popular structural assumptions made in modeling LLM training as a Markov Decision Process (MDP), and show how they lead to a degenerate MDP that doesn't quite need the RL/GRPO apparatus. The two critical structural assumptions include (1) making the MDP states be just a concatenation of the actions-with states becoming the context window and the actions becoming the tokens in LLMs and (2) splitting the reward of a state-action trajectory uniformly across the trajectory. Through a comprehensive analysis, we demonstrate that these simplifying assumptions make the approach effectively equivalent to an outcome-driven supervised learning. Our experiments on benchmarks including GSM8K and Countdown using Qwen-2.5 base models show that iterative supervised fine-tuning, incorporating both positive and negative samples, achieves performance comparable to GRPO-based training. We will also argue that the structural assumptions indirectly incentivize the RL to generate longer sequences of intermediate tokens-which in turn feeds into the narrative of "RL generating longer thinking traces." While RL may well be a very useful technique for improving the reasoning abilities of LLMs, our analysis shows that the simplistic structural assumptions made in modeling the underlying MDP render the popular LLM RL frameworks and their interpretations questionable.


Learning to Focus: Prioritizing Informative Histories with Structured Attention Mechanisms in Partially Observable Reinforcement Learning

arXiv.org Artificial Intelligence

Transformers have shown strong ability to model long-term dependencies and are increasingly adopted as world models in model-based reinforcement learning (RL) under partial observability. However, unlike natural language corpora, RL trajectories are sparse and reward-driven, making standard self-attention inefficient because it distributes weight uniformly across all past tokens rather than emphasizing the few transitions critical for control. To address this, we introduce structured inductive priors into the self-attention mechanism of the dynamics head: (i) per-head memory-length priors that constrain attention to task-specific windows, and (ii) distributional priors that learn smooth Gaussian weightings over past state-action pairs. We integrate these mechanisms into UniZero, a model-based RL agent with a Transformer-based world model that supports planning under partial observability. Experiments on the Atari 100k benchmark show that most efficiency gains arise from the Gaussian prior, which smoothly allocates attention to informative transitions, while memory-length priors often truncate useful signals with overly restrictive cut-offs. In particular, Gaussian Attention achieves a 77% relative improvement in mean human-normalized scores over UniZero. These findings suggest that in partially observable RL domains with non-stationary temporal dependencies, discrete memory windows are difficult to learn reliably, whereas smooth distributional priors flexibly adapt across horizons and yield more robust data efficiency. Overall, our results demonstrate that encoding structured temporal priors directly into self-attention improves the prioritization of informative histories for dynamics modeling under partial observability.


Primal-Only Actor Critic Algorithm for Robust Constrained Average Cost MDPs

arXiv.org Artificial Intelligence

In this work, we study the problem of finding robust and safe policies in Robust Constrained Average-Cost Markov Decision Processes (RCMDPs). A key challenge in this setting is the lack of strong duality, which prevents the direct use of standard primal-dual methods for constrained RL. Additional difficulties arise from the average-cost setting, where the Robust Bellman operator is not a contraction under any norm. To address these challenges, we propose an actor-critic algorithm for Average-Cost RCMDPs. We show that our method achieves both \(ฮต\)-feasibility and \(ฮต\)-optimality, and we establish a sample complexities of \(\tilde{O}\left(ฮต^{-4}\right)\) and \(\tilde{O}\left(ฮต^{-6}\right)\) with and without slackness assumption, which is comparable to the discounted setting.


Multi-Agent Reinforcement Learning for Deadlock Handling among Autonomous Mobile Robots

arXiv.org Artificial Intelligence

This dissertation explores the application of multi-agent reinforcement learning (MARL) for handling deadlocks in intralogistics systems that rely on autonomous mobile robots (AMRs). AMRs enhance operational flexibility but also increase the risk of deadlocks, which degrade system throughput and reliability. Existing approaches often neglect deadlock handling in the planning phase and rely on rigid control rules that cannot adapt to dynamic operational conditions. To address these shortcomings, this work develops a structured methodology for integrating MARL into logistics planning and operational control. It introduces reference models that explicitly consider deadlock-capable multi-agent pathfinding (MAPF) problems, enabling systematic evaluation of MARL strategies. Using grid-based environments and an external simulation software, the study compares traditional deadlock handling strategies with MARL-based solutions, focusing on PPO and IMPALA algorithms under different training and execution modes. Findings reveal that MARL-based strategies, particularly when combined with centralized training and decentralized execution (CTDE), outperform rule-based methods in complex, congested environments. In simpler environments or those with ample spatial freedom, rule-based methods remain competitive due to their lower computational demands. These results highlight that MARL provides a flexible and scalable solution for deadlock handling in dynamic intralogistics scenarios, but requires careful tailoring to the operational context.


MrCoM: A Meta-Regularized World-Model Generalizing Across Multi-Scenarios

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) is a crucial approach to enhance the generalization capabilities and improve the sample efficiency of RL algorithms. However, current MBRL methods focus primarily on building world models for single tasks and rarely address generalization across different scenarios. Building on the insight that dynamics within the same simulation engine share inherent properties, we attempt to construct a unified world model capable of generalizing across different scenarios, named Meta-Regularized Contextual World-Model (MrCoM). This method first decomposes the latent state space into various components based on the dynamic characteristics, thereby enhancing the accuracy of world-model prediction. Further, MrCoM adopts meta-state regularization to extract unified representation of scenario-relevant information, and meta-value regularization to align world-model optimization with policy learning across diverse scenario objectives. We theoretically analyze the generalization error upper bound of MrCoM in multi-scenario settings. We systematically evaluate our algorithm's generalization ability across diverse scenarios, demonstrating significantly better performance than previous state-of-the-art methods.


Deep Reinforcement Learning for Dynamic Origin-Destination Matrix Estimation in Microscopic Traffic Simulations Considering Credit Assignment

arXiv.org Artificial Intelligence

Abstract--This paper focuses on dynamic origin-destination matrix estimation (DODE), a crucial calibration process necessary for the effective application of microscopic traffic simulations. The fundamental challenge of the DODE problem in microscopic simulations stems from the complex temporal dynamics and inherent uncertainty of individual vehicle dynamics. This makes it highly challenging to precisely determine which vehicle traverses which link at any given moment, resulting in intricate and often ambiguous relationships between origin-destination (OD) matrices and their contributions to resultant link flows. This phenomenon constitutes the credit assignment problem, a central challenge addressed in this study . We formulate the DODE problem as a Markov Decision Process (MDP) and propose a novel framework that applies model-free deep reinforcement learning (DRL). Within our proposed framework, the agent learns an optimal policy to sequentially generate OD matrices, refining its strategy through direct interaction with the simulation environment. The proposed method is validated on the Nguyen-Dupuis network using SUMO, where its performance is evaluated against ground-truth link flows aggregated at 5-minute intervals over a 30-minute horizon. Experimental results demonstrate that our approach achieves a 43.2% reduction in mean squared error (MSE) compared to the best-performing conventional baseline. By reframing DODE as a sequential decision-making problem, our approach addresses the credit assignment challenge through its learned policy, thereby overcoming the limitations of conventional methods and proposing a novel framework for calibration of microscopic traffic simulations. Modern strategies, such as speed harmonization, lane-changing control, and adaptive traffic signal control, are now predominantly designed and evaluated at the microscopic level, marking a significant shift in traffic management paradigms [2], [3], [4].


MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multi-agent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and $ฮผ$-smooth loss functions -- in order to place more importance on better joint actions and mitigate potential representational limitations -- and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an $(1-\tfrac1e)$-approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.


Disciplined Biconvex Programming

arXiv.org Artificial Intelligence

We introduce disciplined biconvex programming (DBCP), a modeling framework for specifying and solving biconvex optimization problems. Biconvex optimization problems arise in various applications, including machine learning, signal processing, computational science, and control. Solving a biconvex optimization problem in practice usually resolves to heuristic methods based on alternate convex search (ACS), which iteratively optimizes over one block of variables while keeping the other fixed, so that the resulting subproblems are convex and can be efficiently solved. However, designing and implementing an ACS solver for a specific biconvex optimization problem usually requires significant effort from the user, which can be tedious and error-prone. DBCP extends the principles of disciplined convex programming to biconvex problems, allowing users to specify biconvex optimization problems in a natural way based on a small number of syntax rules. The resulting problem can then be automatically split and transformed into convex subproblems, for which a customized ACS solver is then generated and applied. DBCP allows users to quickly experiment with different biconvex problem formulations, without expertise in convex optimization. We implement DBCP into the open source Python package dbcp, as an extension to the famous domain specific language CVXPY for convex optimization.


Policy Gradient-Based EMT-in-the-Loop Learning to Mitigate Sub-Synchronous Control Interactions

arXiv.org Artificial Intelligence

This paper explores the development of learning-based tunable control gains using EMT-in-the-loop simulation framework (e.g., PSCAD interfaced with Python-based learning modules) to address critical sub-synchronous oscillations. Since sub-synchronous control interactions (SSCI) arise from the mis-tuning of control gains under specific grid configurations, effective mitigation strategies require adaptive re-tuning of these gains. Such adaptiveness can be achieved by employing a closed-loop, learning-based framework that considers the grid conditions responsible for such sub-synchronous oscillations. This paper addresses this need by adopting methodologies inspired by Markov decision process (MDP) based reinforcement learning (RL), with a particular emphasis on simpler deep policy gradient methods with additional SSCI-specific signal processing modules such as down-sampling, bandpass filtering, and oscillation energy dependent reward computations. Our experimentation in a real-world event setting demonstrates that the deep policy gradient based trained policy can adaptively compute gain settings in response to varying grid conditions and optimally suppress control interaction-induced oscillations.