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 Markov Models


Variational Walkback: Learning a Transition Operator as a Stochastic Recurrent Net

arXiv.org Machine Learning

We propose a novel method to directly learn a stochastic transition operator whose repeated application provides generated samples. Traditional undirected graphical models approach this problem indirectly by learning a Markov chain model whose stationary distribution obeys detailed balance with respect to a parameterized energy function. The energy function is then modified so the model and data distributions match, with no guarantee on the number of steps required for the Markov chain to converge. Moreover, the detailed balance condition is highly restrictive: energy based models corresponding to neural networks must have symmetric weights, unlike biological neural circuits. In contrast, we develop a method for directly learning arbitrarily parameterized transition operators capable of expressing non-equilibrium stationary distributions that violate detailed balance, thereby enabling us to learn more biologically plausible asymmetric neural networks and more general non-energy based dynamical systems. The proposed training objective, which we derive via principled variational methods, encourages the transition operator to "walk back" in multi-step trajectories that start at data-points, as quickly as possible back to the original data points. We present a series of experimental results illustrating the soundness of the proposed approach, Variational Walkback (VW), on the MNIST, CIFAR-10, SVHN and CelebA datasets, demonstrating superior samples compared to earlier attempts to learn a transition operator. We also show that although each rapid training trajectory is limited to a finite but variable number of steps, our transition operator continues to generate good samples well past the length of such trajectories, thereby demonstrating the match of its non-equilibrium stationary distribution to the data distribution. Source Code: http://github.com/anirudh9119/walkback_nips17


Beyond Log-concavity: Provable Guarantees for Sampling Multi-modal Distributions using Simulated Tempering Langevin Monte Carlo

arXiv.org Machine Learning

A key task in Bayesian statistics is sampling from distributions that are only specified up to a partition function (i.e., constant of proportionality). However, without any assumptions, sampling (even approximately) can be #P-hard, and few works have provided "beyond worst-case" guarantees for such settings. For log-concave distributions, classical results going back to Bakry and \'Emery (1985) show that natural continuous-time Markov chains called Langevin diffusions mix in polynomial time. The most salient feature of log-concavity violated in practice is uni-modality: commonly, the distributions we wish to sample from are multi-modal. In the presence of multiple deep and well-separated modes, Langevin diffusion suffers from torpid mixing. We address this problem by combining Langevin diffusion with simulated tempering. The result is a Markov chain that mixes more rapidly by transitioning between different temperatures of the distribution. We analyze this Markov chain for the canonical multi-modal distribution: a mixture of gaussians (of equal variance). The algorithm based on our Markov chain provably samples from distributions that are close to mixtures of gaussians, given access to the gradient of the log-pdf. For the analysis, we use a spectral decomposition theorem for graphs (Gharan and Trevisan, 2014) and a Markov chain decomposition technique (Madras and Randall, 2002).


A Deep Reinforcement Learning Chatbot

arXiv.org Machine Learning

We present MILABOT: a deep reinforcement learning chatbot developed by the Montreal Institute for Learning Algorithms (MILA) for the Amazon Alexa Prize competition. MILABOT is capable of conversing with humans on popular small talk topics through both speech and text. The system consists of an ensemble of natural language generation and retrieval models, including template-based models, bag-of-words models, sequence-to-sequence neural network and latent variable neural network models. By applying reinforcement learning to crowdsourced data and real-world user interactions, the system has been trained to select an appropriate response from the models in its ensemble. The system has been evaluated through A/B testing with real-world users, where it performed significantly better than many competing systems. Due to its machine learning architecture, the system is likely to improve with additional data.


Language as a matrix product state

arXiv.org Machine Learning

We propose a statistical model for natural language that begins by considering language as a monoid, then representing it in complex matrices with a compatible translation invariant probability measure. We interpret the probability measure as arising via the Born rule from a translation invariant matrix product state.


AIDE: An algorithm for measuring the accuracy of probabilistic inference algorithms

arXiv.org Artificial Intelligence

Approximate probabilistic inference algorithms are central to many fields. Examples include sequential Monte Carlo inference in robotics, variational inference in machine learning, and Markov chain Monte Carlo inference in statistics. A key problem faced by practitioners is measuring the accuracy of an approximate inference algorithm on a specific data set. This paper introduces the auxiliary inference divergence estimator (AIDE), an algorithm for measuring the accuracy of approximate inference algorithms. AIDE is based on the observation that inference algorithms can be treated as probabilistic models and the random variables used within the inference algorithm can be viewed as auxiliary variables. This view leads to a new estimator for the symmetric KL divergence between the approximating distributions of two inference algorithms. The paper illustrates application of AIDE to algorithms for inference in regression, hidden Markov, and Dirichlet process mixture models. The experiments show that AIDE captures the qualitative behavior of a broad class of inference algorithms and can detect failure modes of inference algorithms that are missed by standard heuristics.


Analysis of Agent Expertise in Ms. Pac-Man using Value-of-Information-based Policies

arXiv.org Artificial Intelligence

Conventional reinforcement learning methods for Markov decision processes rely on weakly-guided, stochastic searches to drive the learning process. It can therefore be difficult to predict what agent behaviors might emerge. In this paper, we consider an information-theoretic cost function for performing constrained stochastic searches that promote the formation of risk-averse to risk-favoring behaviors. This cost function is the value of information, which provides the optimal trade-off between the expected return of a policy and the policy's complexity; policy complexity is measured by number of bits and controlled by a single hyperparameter on the cost function. As the policy complexity is reduced, the agents will increasingly eschew risky actions. This reduces the potential for high accrued rewards. As the policy complexity increases, the agents will take actions, regardless of the risk, that can raise the long-term rewards. The obtainable reward depends on a single, tunable hyperparameter that regulates the degree of policy complexity. We evaluate the performance of value-of-information-based policies on a stochastic version of Ms. Pac-Man. A major component of this paper is the demonstration that ranges of policy complexity values yield different game-play styles and explaining why this occurs. We also show that our reinforcement-learning search mechanism is more efficient than the others we utilize. This result implies that the value of information theory is appropriate for framing the exploitation-exploration trade-off in reinforcement learning.


Factoring Exogenous State for Model-Free Monte Carlo

arXiv.org Machine Learning

Policy analysts wish to visualize a range of policies for large simulator-defined Markov Decision Processes (MDPs). One visualization approach is to invoke the simulator to generate on-policy trajectories and then visualize those trajectories. When the simulator is expensive, this is not practical, and some method is required for generating trajectories for new policies without invoking the simulator. The method of Model-Free Monte Carlo (MFMC) can do this by stitching together state transitions for a new policy based on previously-sampled trajectories from other policies. This "off-policy Monte Carlo simulation" method works well when the state space has low dimension but fails as the dimension grows. This paper describes a method for factoring out some of the state and action variables so that MFMC can work in high-dimensional MDPs. The new method, MFMCi, is evaluated on a very challenging wildfire management MDP.


QMDP-Net: Deep Learning for Planning under Partial Observability

arXiv.org Artificial Intelligence

This paper introduces the QMDP-net, a neural network architecture for planning under partial observability. The QMDP-net combines the strengths of model-free learning and model-based planning. It is a recurrent policy network, but it represents a policy for a parameterized set of tasks by connecting a model with a planning algorithm that solves the model, thus embedding the solution structure of planning in a network learning architecture. The QMDP-net is fully differentiable and allows for end-to-end training. We train a QMDP-net on different tasks so that it can generalize to new ones in the parameterized task set and "transfer" to other similar tasks beyond the set. In preliminary experiments, QMDP-net showed strong performance on several robotic tasks in simulation. Interestingly, while QMDP-net encodes the QMDP algorithm, it sometimes outperforms the QMDP algorithm in the experiments, as a result of end-to-end learning.


Binary Bouncy Particle Sampler

arXiv.org Machine Learning

The Bouncy Particle Sampler is a novel rejection-free non-reversible sampler for differentiable probability distributions over continuous variables. We generalize the algorithm to piecewise differentiable distributions and apply it to generic binary distributions using a piecewise differentiable augmentation. We illustrate the new algorithm in a binary Markov Random Field example, and compare it to binary Hamiltonian Monte Carlo. Our results suggest that binary BPS samplers are better for easy to mix distributions.


Fast mixing for Latent Dirichlet allocation

arXiv.org Machine Learning

Markov chain Monte Carlo (MCMC) algorithms are ubiquitous in probability theory in general and in machine learning in particular. A Markov chain is devised so that its stationary distribution is some probability distribution of interest. Then one samples from the given distribution by running the Markov chain for a "long time" until it appears to be stationary and then collects the sample. However these chains are often very complex and there are no theoretical guarantees that stationarity is actually reached. In this paper we study the Gibbs sampler of the posterior distribution of a very simple case of Latent Dirichlet Allocation, the arguably most well known Bayesian unsupervised learning model for text generation and text classification. It is shown that when the corpus consists of two long documents of equal length $m$ and the vocabulary consists of only two different words, the mixing time is at most of order $m^2\log m$ (which corresponds to $m\log m$ rounds over the corpus). It will be apparent from our analysis that it seems very likely that the mixing time is not much worse in the more relevant case when the number of documents and the size of the vocabulary are also large as long as each word is represented a large number in each document, even though the computations involved may be intractable.