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 Markov Models






Core Safety Values for Provably Corrigible Agents

arXiv.org Artificial Intelligence

We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads -- deference, switch-access preservation, truthfulness, low-impact behavior via a belief-based extension of Attainable Utility Preservation, and bounded task reward -- combined lexicographically by strict weight gaps. Theorem 1 proves exact single-round corrigibility in the partially observable off-switch game; Theorem 3 extends the guarantee to multi-step, self-spawning agents, showing that even if each head is *learned* to mean-squared error $\varepsilon$ and the planner is $\varepsilon$-sub-optimal, the probability of violating *any* safety property is bounded while still ensuring net human benefit. In contrast to Constitutional AI or RLHF/RLAIF, which merge all norms into one learned scalar, our separation makes obedience and impact-limits provably dominate even when incentives conflict. For settings where adversaries can modify the agent, we prove that deciding whether an arbitrary post-hack agent will ever violate corrigibility is undecidable by reduction to the halting problem, then carve out a finite-horizon "decidable island" where safety can be certified in randomized polynomial time and verified with privacy-preserving, constant-round zero-knowledge proofs.


DEPO: Dual-Efficiency Preference Optimization for LLM Agents

arXiv.org Artificial Intelligence

Recent advances in large language models (LLMs) have greatly improved their reasoning and decision-making abilities when deployed as agents. Richer reasoning, however, often comes at the cost of longer chain of thought (CoT), hampering interaction efficiency in real-world scenarios. Nevertheless, there still lacks systematic definition of LLM agent efficiency, hindering targeted improvements. To this end, we introduce dual-efficiency, comprising (i) step-level efficiency, which minimizes tokens per step, and (ii) trajectory-level efficiency, which minimizes the number of steps to complete a task. Building on this definition, we propose DEPO, a dual-efficiency preference optimization method that jointly rewards succinct responses and fewer action steps. Experiments on WebShop and BabyAI show that DEPO cuts token usage by up to 60.9% and steps by up to 26.9%, while achieving up to a 29.3% improvement in performance. DEPO also generalizes to three out-of-domain math benchmarks and retains its efficiency gains when trained on only 25% of the data. Our project page is at https://opencausalab.github.io/DEPO.


Platform-Agnostic Reinforcement Learning Framework for Safe Exploration of Cluttered Environments with Graph Attention

arXiv.org Artificial Intelligence

Autonomous exploration of obstacle-rich spaces requires strategies that ensure efficiency while guaranteeing safety against collisions with obstacles. This paper investigates a novel platform-agnostic reinforcement learning framework that integrates a graph neural network-based policy for next-waypoint selection, with a safety filter ensuring safe mobility. Specifically, the neural network is trained using reinforcement learning through the Proximal Policy Optimization (PPO) algorithm to maximize exploration efficiency while minimizing safety filter interventions. Henceforth, when the policy proposes an infeasible action, the safety filter overrides it with the closest feasible alternative, ensuring consistent system behavior. In addition, this paper introduces a reward function shaped by a potential field that accounts for both the agent's proximity to unexplored regions and the expected information gain from reaching them. The proposed framework combines the adaptability of reinforcement learning-based exploration policies with the reliability provided by explicit safety mechanisms. This feature plays a key role in enabling the deployment of learning-based policies on robotic platforms operating in real-world environments. Extensive evaluations in both simulations and experiments performed in a lab environment demonstrate that the approach achieves efficient and safe exploration in cluttered spaces.


Opinion Dynamics Models for Sentiment Evolution in Weibo Blogs

arXiv.org Artificial Intelligence

Online social media platforms enable influencers to distribute content and quickly capture audience reactions, significantly shaping their promotional strategies and advertising agreements. Understanding how sentiment dynamics and emotional contagion unfold among followers is vital for influencers and marketers, as these processes shape engagement, brand perception, and purchasing behavior. While sentiment analysis tools effectively track sentiment fluctuations, dynamical models explaining their evolution remain limited, often neglecting network structures and interactions both among blogs and between their topic-focused follower groups. In this study, we tracked influential tech-focused Weibo bloggers over six months, quantifying follower sentiment from text-mined feedback. By treating each blogger's audience as a single "macro-agent", we find that sentiment trajectories follow the principle of iterative averaging -- a foundational mechanism in many dynamical models of opinion formation, a theoretical framework at the intersection of social network analysis and dynamical systems theory. The sentiment evolution aligns closely with opinion-dynamics models, particularly modified versions of the classical French-DeGroot model that incorporate delayed perception and distinguish between expressed and private opinions. The inferred influence structures reveal interdependencies among blogs that may arise from homophily, whereby emotionally similar users subscribe to the same blogs and collectively shape the shared sentiment expressed within these communities.


Simulated Human Learning in a Dynamic, Partially-Observed, Time-Series Environment

arXiv.org Artificial Intelligence

While intelligent tutoring systems (ITSs) can use information from past students to personalize instruction, each new student is unique. Moreover, the education problem is inherently difficult because the learning process is only partially observable. We therefore develop a dynamic, time-series environment to simulate a classroom setting, with student-teacher interventions - including tutoring sessions, lectures, and exams. In particular, we design the simulated environment to allow for varying levels of probing interventions that can gather more information. Then, we develop reinforcement learning ITSs that combine learning the individual state of students while pulling from population information through the use of probing interventions. These interventions can reduce the difficulty of student estimation, but also introduce a cost-benefit decision to find a balance between probing enough to get accurate estimates and probing so often that it becomes disruptive to the student. We compare the efficacy of standard RL algorithms with several greedy rules-based heuristic approaches to find that they provide different solutions, but with similar results. We also highlight the difficulty of the problem with increasing levels of hidden information, and the boost that we get if we allow for probing interventions. We show the flexibility of both heuristic and RL policies with regards to changing student population distributions, finding that both are flexible, but RL policies struggle to help harder classes. Finally, we test different course structures with non-probing policies and we find that our policies are able to boost the performance of quiz and midterm structures more than we can in a finals-only structure, highlighting the benefit of having additional information.


An Alignment-Based Approach to Learning Motions from Demonstrations

arXiv.org Artificial Intelligence

Personal use of this material is permitted. Abstract--Learning from Demonstration (LfD) has shown to provide robots with fundamental motion skills for a variety of domains. V arious branches of LfD research (e.g., learned dynamical systems and movement primitives) can generally be classified into "time-dependent" or "time-independent" systems. Each provides fundamental benefits and drawbacks - time-independent methods cannot learn overlapping trajectories, while time-dependence can result in undesirable behavior under perturbation. This paper introduces Cluster Alignment for Learned Motions (CALM), an LfD framework dependent upon an alignment with a representative "mean" trajectory of demonstrated motions rather than pure time-or state-dependence. We discuss the convergence properties of CALM, introduce an alignment technique able to handle the shifts in alignment possible under perturbation, and utilize demonstration clustering to generate multi-modal behavior . We show how CALM mitigates the drawbacks of time-dependent and time-independent techniques on 2D datasets and implement our system on a 7-DoF robot learning tasks in three domains. S robots are introduced in industry and domestic settings, there is increasing need for robots to learn fundamental motions for given tasks.