Bayesian Learning
Multi-Task Deep Learning for User Intention Understanding in Speech Interaction Systems
Ning, Yishuang (Tsinghua University) | Jia, Jia (Tsinghua University) | Wu, Zhiyong (Tsinghua University) | Li, Runnan (Tsinghua University) | An, Yongsheng (Tsinghua University) | Wang, Yanfeng (Beijing Sougou Science and Technology Development Co., Ltd.) | Meng, Helen (The Chinese University of Hong Kong)
Speech interaction systems have been gaining popularity in recent years. The main purpose of these systems is to generate more satisfactory responses according to users' speech utterances, in which the most critical problem is to analyze user intention. Researches show that user intention conveyed through speech is not only expressed by content, but also closely related with users' speaking manners (e.g. with or without acoustic emphasis). How to incorporate these heterogeneous attributes to infer user intention remains an open problem. In this paper, we define Intention Prominence (IP) as the semantic combination of focus by text and emphasis by speech, and propose a multi-task deep learning framework to predict IP. Specifically, we first use long short-term memory (LSTM) which is capable of modeling long short-term contextual dependencies to detect focus and emphasis, and incorporate the tasks for focus and emphasis detection with multi-task learning (MTL) to reinforce the performance of each other. We then employ Bayesian network (BN) to incorporate multimodal features (focus, emphasis, and location reflecting users' dialect conventions) to predict IP based on feature correlations. Experiments on a data set of 135,566 utterances collected from real-world Sogou Voice Assistant illustrate that our method can outperform the comparison methods over 6.9-24.5% in terms of F1-measure. Moreover, a real practice in the Sogou Voice Assistant indicates that our method can improve the performance on user intention understanding by 7%.
Cross-Domain Ranking via Latent Space Learning
Tang, Jie (Tsinghua University) | Hall, Wendy (University of Southampton)
We study the problem of cross-domain ranking, which addresses learning to rank objects from multiple interrelated domains. In many applications, we may have multiple interrelated domains, some of them with a large amount of training data and others with very little. We often wish to utilize the training data from all these related domains to help improve ranking performance. In this paper, we present a unified model: BayCDR for cross-domain ranking. BayCDR uses a latent space to measure the correlation between different domains, and learns the ranking functions from the interrelated domains via the latent space by a Bayesian model, where each ranking function is based on a weighted average model. An efficient learning algorithm based on variational inference and a generalization bound has been developed. To scale up to handle real large data, we also present a learning algorithm under the Map-Reduce programming model. Finally, we demonstrate the effectiveness and efficiency of BayCDR on large datasets.
PAC-Bayesian Theory Meets Bayesian Inference
Germain, Pascal, Bach, Francis, Lacoste, Alexandre, Lacoste-Julien, Simon
We exhibit a strong link between frequentist PAC-Bayesian risk bounds and the Bayesian marginal likelihood. That is, for the negative log-likelihood loss function, we show that the minimization of PAC-Bayesian generalization risk bounds maximizes the Bayesian marginal likelihood. This provides an alternative explanation to the Bayesian Occam's razor criteria, under the assumption that the data is generated by an i.i.d distribution. Moreover, as the negative log-likelihood is an unbounded loss function, we motivate and propose a PAC-Bayesian theorem tailored for the sub-gamma loss family, and we show that our approach is sound on classical Bayesian linear regression tasks.
Is a Data-Driven Approach still Better than Random Choice with Naive Bayes classifiers?
Szymaลski, Piotr, Kajdanowicz, Tomasz
We study the performance of data-driven, a priori and random approaches to label space partitioning for multi-label classification with a Gaussian Naive Bayes classifier. Experiments were performed on 12 benchmark data sets and evaluated on 5 established measures of classification quality: micro and macro averaged F1 score, Subset Accuracy and Hamming loss. Data-driven methods are significantly better than an average run of the random baseline. In case of F1 scores and Subset Accuracy - data driven approaches were more likely to perform better than random approaches than otherwise in the worst case. There always exists a method that performs better than a priori methods in the worst case. The advantage of data-driven methods against a priori methods with a weak classifier is lesser than when tree classifiers are used.
Bayesian Opponent Exploitation in Imperfect-Information Games
Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.
Introduction to Machine Learning
The goal of machine learning is to program computers to use example data or past experience to solve a given problem. Many successful applications of machine learning exist already, including systems that analyze past sales data to predict customer behavior, optimize robot behavior so that a task can be completed using minimum resources, and extract knowledge from bioinformatics data. Introduction to Machine Learning is a comprehensive textbook on the subject, covering a broad array of topics not usually included in introductory machine learning texts. Subjects include supervised learning; Bayesian decision theory; parametric, semi-parametric, and nonparametric methods; multivariate analysis; hidden Markov models; reinforcement learning; kernel machines; graphical models; Bayesian estimation; and statistical testing. Machine learning is rapidly becoming a skill that computer science students must master before graduation.
Generative Mixture of Networks
Banijamali, Ershad, Ghodsi, Ali, Poupart, Pascal
A generative model based on training deep architectures is proposed. The model consists of K networks that are trained together to learn the underlying distribution of a given data set. The process starts with dividing the input data into K clusters and feeding each of them into a separate network. After few iterations of training networks separately, we use an EM-like algorithm to train the networks together and update the clusters of the data. We call this model Mixture of Networks. The provided model is a platform that can be used for any deep structure and be trained by any conventional objective function for distribution modeling. As the components of the model are neural networks, it has high capability in characterizing complicated data distributions as well as clustering data. We apply the algorithm on MNIST hand-written digits and Yale face datasets. We also demonstrate the clustering ability of the model using some real-world and toy examples.
Multigrid with rough coefficients and Multiresolution operator decomposition from Hierarchical Information Games
We introduce a near-linear complexity (geometric and meshless/algebraic) multigrid/multiresolution method for PDEs with rough ($L^\infty$) coefficients with rigorous a-priori accuracy and performance estimates. The method is discovered through a decision/game theory formulation of the problems of (1) identifying restriction and interpolation operators (2) recovering a signal from incomplete measurements based on norm constraints on its image under a linear operator (3) gambling on the value of the solution of the PDE based on a hierarchy of nested measurements of its solution or source term. The resulting elementary gambles form a hierarchy of (deterministic) basis functions of $H^1_0(\Omega)$ (gamblets) that (1) are orthogonal across subscales/subbands with respect to the scalar product induced by the energy norm of the PDE (2) enable sparse compression of the solution space in $H^1_0(\Omega)$ (3) induce an orthogonal multiresolution operator decomposition. The operating diagram of the multigrid method is that of an inverted pyramid in which gamblets are computed locally (by virtue of their exponential decay), hierarchically (from fine to coarse scales) and the PDE is decomposed into a hierarchy of independent linear systems with uniformly bounded condition numbers. The resulting algorithm is parallelizable both in space (via localization) and in bandwith/subscale (subscales can be computed independently from each other). Although the method is deterministic it has a natural Bayesian interpretation under the measure of probability emerging (as a mixed strategy) from the information game formulation and multiresolution approximations form a martingale with respect to the filtration induced by the hierarchy of nested measurements.
Cooperative Training of Descriptor and Generator Networks
Xie, Jianwen, Lu, Yang, Gao, Ruiqi, Zhu, Song-Chun, Wu, Ying Nian
This paper studies the cooperative training of two probabilistic models of signals such as images. Both models are parametrized by convolutional neural networks (ConvNets). The first network is a descriptor network, which is an exponential family model or an energy-based model, whose feature statistics or energy function are defined by a bottom-up ConvNet, which maps the observed signal to the feature statistics. The second network is a generator network, which is a non-linear version of factor analysis. It is defined by a top-down ConvNet, which maps the latent factors to the observed signal. The maximum likelihood training algorithms of both the descriptor net and the generator net are in the form of alternating back-propagation, and both algorithms involve Langevin sampling. We observe that the two training algorithms can cooperate with each other by jumpstarting each other's Langevin sampling, and they can be naturally and seamlessly interwoven into a CoopNets algorithm that can train both nets simultaneously.