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 Evolutionary Systems


A Minimalistic 3D Self-Organized UAV Flocking Approach for Desert Exploration

arXiv.org Artificial Intelligence

In this work, we propose a minimalistic swarm flocking approach for multirotor unmanned aerial vehicles (UAVs). Our approach allows the swarm to achieve cohesively and aligned flocking (collective motion), in a random direction, without externally provided directional information exchange (alignment control). The method relies on minimalistic sensory requirements as it uses only the relative range and bearing of swarm agents in local proximity obtained through onboard sensors on the UAV. Thus, our method is able to stabilize and control the flock of a general shape above a steep terrain without any explicit communication between swarm members. To implement proximal control in a three-dimensional manner, the Lennard-Jones potential function is used to maintain cohesiveness and avoid collisions between robots. The performance of the proposed approach was tested in real-world conditions by experiments with a team of nine UAVs. Experiments also present the usage of our approach on UAVs that are independent of external positioning systems such as the Global Navigation Satellite System (GNSS). Relying only on a relative visual localization through the ultraviolet direction and ranging (UVDAR) system, previously proposed by our group, the experiments verify that our system can be applied in GNSS-denied environments. The degree achieved of alignment and cohesiveness was evaluated using the metrics of order and steady-state value.


Defending Against Diverse Attacks in Federated Learning Through Consensus-Based Bi-Level Optimization

arXiv.org Artificial Intelligence

Adversarial attacks pose significant challenges in many machine learning applications, particularly in the setting of distributed training and federated learning, where malicious agents seek to corrupt the training process with the goal of jeopardizing and compromising the performance and reliability of the final models. In this paper, we address the problem of robust federated learning in the presence of such attacks by formulating the training task as a bi-level optimization problem. We conduct a theoretical analysis of the resilience of consensus-based bi-level optimization (CB$^2$O), an interacting multi-particle metaheuristic optimization method, in adversarial settings. Specifically, we provide a global convergence analysis of CB$^2$O in mean-field law in the presence of malicious agents, demonstrating the robustness of CB$^2$O against a diverse range of attacks. Thereby, we offer insights into how specific hyperparameter choices enable to mitigate adversarial effects. On the practical side, we extend CB$^2$O to the clustered federated learning setting by proposing FedCB$^2$O, a novel interacting multi-particle system, and design a practical algorithm that addresses the demands of real-world applications. Extensive experiments demonstrate the robustness of the FedCB$^2$O algorithm against label-flipping attacks in decentralized clustered federated learning scenarios, showcasing its effectiveness in practical contexts.


Efficient and Diverse Generative Robot Designs using Evolution and Intrinsic Motivation

arXiv.org Artificial Intelligence

Methods for generative design of robot physical configurations can automatically find optimal and innovative solutions for challenging tasks in complex environments. The vast search-space includes the physical design-space and the controller parameter-space, making it a challenging problem in machine learning and optimisation in general. Evolutionary algorithms (EAs) have shown promising results in generating robot designs via gradient-free optimisation. Morpho-evolution with learning (MEL) uses EAs to concurrently generate robot designs and learn the optimal parameters of the controllers. Two main issues prevent MEL from scaling to higher complexity tasks: computational cost and premature convergence to sub-optimal designs. To address these issues, we propose combining morpho-evolution with intrinsic motivations. Intrinsically motivated behaviour arises from embodiment and simple learning rules without external guidance. We use a homeokinetic controller that generates exploratory behaviour in a few seconds with reduced knowledge of the robot's design. Homeokinesis replaces costly learning phases, reducing computational time and favouring diversity, preventing premature convergence. We compare our approach with current MEL methods in several downstream tasks. The generated designs score higher in all the tasks, are more diverse, and are quickly generated compared to morpho-evolution with static parameters.


Vector Optimization with Gaussian Process Bandits

arXiv.org Machine Learning

Learning problems in which multiple conflicting objectives must be considered simultaneously often arise in various fields, including engineering, drug design, and environmental management. Traditional methods for dealing with multiple black-box objective functions, such as scalarization and identification of the Pareto set under the componentwise order, have limitations in incorporating objective preferences and exploring the solution space accordingly. While vector optimization offers improved flexibility and adaptability via specifying partial orders based on ordering cones, current techniques designed for sequential experiments either suffer from high sample complexity or lack theoretical guarantees. To address these issues, we propose Vector Optimization with Gaussian Process (VOGP), a probably approximately correct adaptive elimination algorithm that performs black-box vector optimization using Gaussian process bandits. VOGP allows users to convey objective preferences through ordering cones while performing efficient sampling by exploiting the smoothness of the objective function, resulting in a more effective optimization process that requires fewer evaluations. We establish theoretical guarantees for VOGP and derive information gain-based and kernel-specific sample complexity bounds. We also conduct experiments on both real-world and synthetic datasets to compare VOGP with the state-of-the-art methods.


An Evolutionary Large Language Model for Hallucination Mitigation

arXiv.org Artificial Intelligence

The emergence of LLMs, like ChatGPT and Gemini, has marked the modern era of artificial intelligence applications characterized by high-impact applications generating text, images, and videos. However, these models usually ensue with one critical challenge called hallucination: confident presentation of inaccurate or fabricated information. This problem attracts serious concern when these models are applied to specialized domains, including healthcare and law, where the accuracy and preciseness of information are absolute conditions. In this paper, we propose EvoLLMs, an innovative framework inspired by Evolutionary Computation, which automates the generation of high-quality Question-answering (QA) datasets while minimizing hallucinations. EvoLLMs employs genetic algorithms, mimicking evolutionary processes like selection, variation, and mutation, to guide LLMs in generating accurate, contextually relevant question-answer pairs. Comparative analysis shows that EvoLLMs consistently outperforms human-generated datasets in key metrics such as Depth, Relevance, and Coverage, while nearly matching human performance in mitigating hallucinations. These results highlight EvoLLMs as a robust and efficient solution for QA dataset generation, significantly reducing the time and resources required for manual curation.


Evolution of Collective AI Beyond Individual Optimization

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) has witnessed significant advances with the emergence of powerful neural network (NN) models. Examples include large language models [1] and image generation models such as DALL-E [2], Imagen [3], and Parti [4]. Each has achieved previously unseen capabilities as powerful individuals through recent technical breakthroughs. On the other hand, the biological evolutionary strategy focuses more on the direction of collective intelligence compared to individual ability, especially for species living in populations [5]. Unlike individual intelligence, which deals with challenges independently, collective intelligence necessitates the ability to process information, operate in a decentralized manner, and adaptively integrate information based on context. This distinction is evident in social insects, such as ants and bees, where collective behavior with role differentiation emerges not from highly complex individuals but through simple interactions among members.


Approximately Optimal Search on a Higher-dimensional Sliding Puzzle

arXiv.org Artificial Intelligence

Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The goal of the puzzle is to move each of the $2^d-l$ rings to pre-defined target vertices on the cube. In this setting, the $k$-rule constraint represents a generalisation of edge collision for the movement of colours between vertices, allowing movement only when a hypercube face of dimension $k$ containing a ring is completely free of other rings. Starting from an initial configuration, what is the minimum number of moves needed to make ring colours match the vertex colours? An algorithm that provides us with such a number is called God's algorithm. When such an algorithm exists, it does not have a polynomial time complexity, at least in the case of the 15-puzzle corresponding to $k=1$ in the cubical puzzle. This paper presents a comprehensive computational study of different scenarios of the higher-dimensional puzzle. A benchmark of three computational techniques, an exact algorithm (the A* search) and two approximately optimal search techniques (an evolutionary algorithm (EA) and reinforcement learning (RL)) is presented in this work. The experiments show that all three methods can successfully solve the puzzle of dimension three for different face dimensions and across various difficulty levels. When the dimension increases, the A* search fails, and RL and EA methods can still provide a generally acceptable solution, i.e. a distribution of a number of moves with a median value of less than $30$. Overall, the EA method consistently requires less computational time, while failing in most cases to minimise the number of moves for the puzzle dimensions $d=4$ and $d=5$.


Benchmarking symbolic regression constant optimization schemes

arXiv.org Artificial Intelligence

Symbolic regression is a machine learning technique, and it has seen many advancements in recent years, especially in genetic programming approaches (GPSR). Furthermore, it has been known for many years that constant optimization of parameters, during the evolutionary search, greatly increases GPSR performance However, different authors approach such tasks differently and no consensus exists regarding which methods perform best. In this work, we evaluate eight different parameter optimization methods, applied during evolutionary search, over ten known benchmark problems, in two different scenarios. We also propose using an under-explored metric called Tree Edit Distance (TED), aiming to identify symbolic accuracy. In conjunction with classical error measures, we develop a combined analysis of model performance in symbolic regression. We then show that different constant optimization methods perform better in certain scenarios and that there is no overall best choice for every problem. Finally, we discuss how common metric decisions may be biased and appear to generate better models in comparison.


A Hierarchical Heuristic for Clustered Steiner Trees in the Plane with Obstacles

arXiv.org Artificial Intelligence

Euclidean Steiner trees are relevant to model minimal networks in real-world applications ubiquitously. In this paper, we study the feasibility of a hierarchical approach embedded with bundling operations to compute multiple and mutually disjoint Euclidean Steiner trees that avoid clutter and overlapping with obstacles in the plane, which is significant to model the decentralized and the multipoint coordination of agents in constrained 2D domains. Our computational experiments using arbitrary obstacle configuration with convex and non-convex geometries show the feasibility and the attractive performance when computing multiple obstacle-avoiding Steiner trees in the plane. Our results offer the mechanisms to elucidate new operators for obstacle-avoiding Steiner trees.


Adaptive Traffic Element-Based Streetlight Control Using Neighbor Discovery Algorithm Based on IoT Events

arXiv.org Artificial Intelligence

Intelligent streetlight systems divide the streetlight network into multiple sectors, activating only the streetlights in the corresponding sectors when traffic elements pass by, rather than all streetlights, effectively reducing energy waste. This strategy requires streetlights to understand their neighbor relationships to illuminate only the streetlights in their respective sectors. However, manually configuring the neighbor relationships for a large number of streetlights in complex large-scale road streetlight networks is cumbersome and prone to errors. Due to the crisscrossing nature of roads, it is also difficult to determine the neighbor relationships using GPS or communication positioning. In response to these issues, this article proposes a systematic approach to model the streetlight network as a social network and construct a neighbor relationship probabilistic graph using IoT event records of streetlights detecting traffic elements. Based on this, a multi-objective genetic algorithm based probabilistic graph clustering method is designed to discover the neighbor relationships of streetlights. Considering the characteristic that pedestrians and vehicles usually move at a constant speed on a section of a road, speed consistency is introduced as an optimization objective, which, together with traditional similarity measures, forms a multi-objective function, enhancing the accuracy of neighbor relationship discovery. Extensive experiments on simulation datasets were conducted, comparing the proposed algorithm with other probabilistic graph clustering algorithms. The results demonstrate that the proposed algorithm can more accurately identify the neighbor relationships of streetlights compared to other algorithms, effectively achieving adaptive streetlight control for traffic elements.