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 Evolutionary Systems


Artificial Immune Systems Tutorial

arXiv.org Artificial Intelligence

The biological immune system is a robust, complex, adaptive system that defends the body from foreign pathogens. It is able to categorize all cells (or molecules) within the body as self-cells or non-self cells. It does this with the help of a distributed task force that has the intelligence to take action from a local and also a global perspective using its network of chemical messengers for communication. There are two major branches of the immune system. The innate immune system is an unchanging mechanism that detects and destroys certain invading organisms, whilst the adaptive immune system responds to previously unknown foreign cells and builds a response to them that can remain in the body over a long period of time. This remarkable information processing biological system has caught the attention of computer science in recent years. A novel computational intelligence technique, inspired by immunology, has emerged, called Artificial Immune Systems. Several concepts from the immune have been extracted and applied for solution to real world science and engineering problems. In this tutorial, we briefly describe the immune system metaphors that are relevant to existing Artificial Immune Systems methods. We will then show illustrative real-world problems suitable for Artificial Immune Systems and give a step-by-step algorithm walkthrough for one such problem. A comparison of the Artificial Immune Systems to other well-known algorithms, areas for future work, tips & tricks and a list of resources will round this tutorial off. It should be noted that as Artificial Immune Systems is still a young and evolving field, there is not yet a fixed algorithm template and hence actual implementations might differ somewhat from time to time and from those examples given here.


Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem

arXiv.org Artificial Intelligence

In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.


On the Application of Hierarchical Coevolutionary Genetic Algorithms: Recombination and Evaluation Partners

arXiv.org Artificial Intelligence

This paper examines the use of a hierarchical coevolutionary genetic algorithm under different partnering strategies. Cascading clusters of subpopulations are built from the bottom up, with higher-level subpopulations optimising larger parts of the problem. Hence higher-level subpopulations potentially search a larger search space with a lower resolution whilst lower-level subpopulations search a smaller search space with a higher resolution. The effects of different partner selection schemes amongst the subpopulations on solution quality are examined for two constrained optimisation problems. We examine a number of recombination partnering strategies in the construction of higher-level individuals and a number of related schemes for evaluating sub-solutions. It is shown that partnering strategies that exploit problemspecific knowledge are superior and can counter inappropriate (sub-) fitness measurements.


An Indirect Genetic Algorithm for Set Covering Problems

arXiv.org Artificial Intelligence

This paper presents a new type of genetic algorithm for the set covering problem. It differs from previous evolutionary approaches first because it is an indirect algorithm, i.e. the actual solutions are found by an external decoder function. The genetic algorithm itself provides this decoder with permutations of the solution variables and other parameters. Second, it will be shown that results can be further improved by adding another indirect optimisation layer. The decoder will not directly seek out low cost solutions but instead aims for good exploitable solutions. These are then post optimised by another hill-climbing algorithm. Although seemingly more complicated, we will show that this three-stage approach has advantages in terms of solution quality, speed and adaptability to new types of problems over more direct approaches. Extensive computational results are presented and compared to the latest evolutionary and other heuristic approaches to the same data instances. Introduction In recent years, genetic algorithms have become increasingly popular for solving complex optimisation problems such as those found in the areas of scheduling or timetabling. The general approach in the past was to directly optimise problems with a genetic algorithm often coupled with a post optimisation phase, i.e. both optimisation phases are directed towards lowering the cost of solutions. The new approach presented here is different in two respects. First, a separate decoding routine, with parameters provided by the genetic algorithm, solves the actual problem. Second, the aim of this decoder optimisation is not to achieve the lowest cost solutions in the first instance.


Idiotypic Immune Networks in Mobile Robot Control

arXiv.org Artificial Intelligence

Jerne's idiotypic network theory postulates that the immune response involves inter-antibody stimulation and suppression as well as matching to antigens. The theory has proved the most popular Artificial Immune System (ais) model for incorporation into behavior-based robotics but guidelines for implementing idiotypic selection are scarce. Furthermore, the direct effects of employing the technique have not been demonstrated in the form of a comparison with non-idiotypic systems. This paper aims to address these issues. A method for integrating an idiotypic ais network with a Reinforcement Learning based control system (rl) is described and the mechanisms underlying antibody stimulation and suppression are explained in detail. Some hypotheses that account for the network advantage are put forward and tested using three systems with increasing idiotypic complexity. The basic rl, a simplified hybrid ais-rl that implements idiotypic selection independently of derived concentration levels and a full hybrid ais-rl scheme are examined. The test bed takes the form of a simulated Pioneer robot that is required to navigate through maze worlds detecting and tracking door markers.


Improved evolutionary generation of XSLT stylesheets

arXiv.org Artificial Intelligence

This paper introduces a procedure based on genetic programming to evolve XSLT programs (usually called stylesheets or logicsheets). XSLT is a general purpose, document-oriented functional language, generally used to transform XML documents (or, in general, solve any problem that can be coded as an XML document). The proposed solution uses a tree representation for the stylesheets as well as diverse specific operators in order to obtain, in the studied cases and a reasonable time, a XSLT stylesheet that performs the transformation. Several types of representation have been compared, resulting in different performance and degree of success.


Partnering Strategies for Fitness Evaluation in a Pyramidal Evolutionary Algorithm

arXiv.org Artificial Intelligence

This paper combines the idea of a hierarchical distributed genetic algorithm with different interagent partnering strategies. Cascading clusters of subpopulations are built from bottom up, with higher-level subpopulations optimising larger parts of the problem. Hence higher-level subpopulations search a larger search space with a lower resolution whilst lower-level subpopulations search a smaller search space with a higher resolution. The effects of different partner selection schemes for (sub-)fitness evaluation purposes are examined for two multiple-choice optimisation problems. It is shown that random partnering strategies perform best by providing better sampling and more diversity.


Anisotropic selection in cellular genetic algorithms

arXiv.org Artificial Intelligence

In this paper we introduce a new selection scheme in cellular genetic algorithms (cGAs). Anisotropic Selection (AS) promotes diversity and allows accurate control of the selective pressure. First we compare this new scheme with the classical rectangular grid shapes solution according to the selective pressure: we can obtain the same takeover time with the two techniques although the spreading of the best individual is different. We then give experimental results that show to what extent AS promotes the emergence of niches that support low coupling and high cohesion. Finally, using a cGA with anisotropic selection on a Quadratic Assignment Problem we show the existence of an anisotropic optimal value for which the best average performance is observed. Further work will focus on the selective pressure self-adjustment ability provided by this new selection scheme.


TRUST-TECH based Methods for Optimization and Learning

arXiv.org Artificial Intelligence

Many problems that arise in machine learning domain deal with nonlinearity and quite often demand users to obtain global optimal solutions rather than local optimal ones. Optimization problems are inherent in machine learning algorithms and hence many methods in machine learning were inherited from the optimization literature. Popularly known as the initialization problem, the ideal set of parameters required will significantly depend on the given initialization values. The recently developed TRUST-TECH (TRansformation Under STability-reTaining Equilibria CHaracterization) methodology systematically explores the subspace of the parameters to obtain a complete set of local optimal solutions. In this thesis work, we propose TRUST-TECH based methods for solving several optimization and machine learning problems. Two stages namely, the local stage and the neighborhood-search stage, are repeated alternatively in the solution space to achieve improvements in the quality of the solutions. Our methods were tested on both synthetic and real datasets and the advantages of using this novel framework are clearly manifested. This framework not only reduces the sensitivity to initialization, but also allows the flexibility for the practitioners to use various global and local methods that work well for a particular problem of interest. Other hierarchical stochastic algorithms like evolutionary algorithms and smoothing algorithms are also studied and frameworks for combining these methods with TRUST-TECH have been proposed and evaluated on several test systems.


Evolving localizations in reaction-diffusion cellular automata

arXiv.org Artificial Intelligence

We consider hexagonal cellular automata with immediate cell neighbourhood and three cell-states. Every cell calculates its next state depending on the integral representation of states in its neighbourhood, i.e. how many neighbours are in each one state. We employ evolutionary algorithms to breed local transition functions that support mobile localizations (gliders), and characterize sets of the functions selected in terms of quasi-chemical systems. Analysis of the set of functions evolved allows to speculate that mobile localizations are likely to emerge in the quasi-chemical systems with limited diffusion of one reagent, a small number of molecules is required for amplification of travelling localizations, and reactions leading to stationary localizations involve relatively equal amount of quasi-chemical species. Techniques developed can be applied in cascading signals in nature-inspired spatially extended computing devices, and phenomenological studies and classification of non-linear discrete systems.