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 Evolutionary Systems


Landau Theory of Adaptive Integration in Computational Intelligence

arXiv.org Artificial Intelligence

Computational Intelligence (CI) is a sub-branch of Artificial Intelligence paradigm focusing on the study of adaptive mechanisms to enable or facilitate intelligent behavior in complex and changing environments. There are several paradigms of CI [like artificial neural networks, evolutionary computations, swarm intelligence, artificial immune systems, fuzzy systems and many others], each of these has its origins in biological systems [biological neural systems, natural Darwinian evolution, social behavior, immune system, interactions of organisms with their environment]. Most of those paradigms evolved into separate machine learning (ML) techniques, where probabilistic methods are used complementary with CI techniques in order to effectively combine elements of learning, adaptation, evolution and Fuzzy logic to create heuristic algorithms that are, in some sense, intelligent. The current trend is to develop consensus techniques, since no single machine learning algorithms is superior to others in all possible situations. In order to overcome this problem several meta-approaches were proposed in ML focusing on the integration of results from different methods into single prediction. We discuss here the Landau theory for the nonlinear equation that can describe the adaptive integration of information acquired from an ensemble of independent learning agents. The influence of each individual agent on other learners is described similarly to the social impact theory. The final decision outcome for the consensus system is calculated using majority rule in the stationary limit, yet the minority solutions can survive inside the majority population as the complex intermittent clusters of opposite opinion.


The DCA:SOMe Comparison A comparative study between two biologically-inspired algorithms

arXiv.org Artificial Intelligence

The Dendritic Cell Algorithm (DCA) is an immune-inspired algorithm, developed for the purpose of anomaly detection. The algorithm performs multi-sensor data fusion and correlation which results in a 'context aware' detection system. Previous applications of the DCA have included the detection of potentially malicious port scanning activity, where it has produced high rates of true positives and low rates of false positives. In this work we aim to compare the performance of the DCA and of a Self-Organizing Map (SOM) when applied to the detection of SYN port scans, through experimental analysis. A SOM is an ideal candidate for comparison as it shares similarities with the DCA in terms of the data fusion method employed. It is shown that the results of the two systems are comparable, and both produce false positives for the same processes. This shows that the DCA can produce anomaly detection results to the same standard as an established technique.


Towards a Conceptual Framework for Innate Immunity

arXiv.org Artificial Intelligence

Innate immunity now occupies a central role in immunology. However, artificial immune system models have largely been inspired by adaptive not innate immunity. This paper reviews the biological principles and properties of innate immunity and, adopting a conceptual framework, asks how these can be incorporated into artificial models. The aim is to outline a meta-framework for models of innate immunity.


The Deterministic Dendritic Cell Algorithm

arXiv.org Artificial Intelligence

The Dendritic Cell Algorithm is an immune-inspired algorithm orig- inally based on the function of natural dendritic cells. The original instantiation of the algorithm is a highly stochastic algorithm. While the performance of the algorithm is good when applied to large real-time datasets, it is difficult to anal- yse due to the number of random-based elements. In this paper a deterministic version of the algorithm is proposed, implemented and tested using a port scan dataset to provide a controllable system. This version consists of a controllable amount of parameters, which are experimented with in this paper. In addition the effects are examined of the use of time windows and variation on the number of cells, both which are shown to influence the algorithm. Finally a novel metric for the assessment of the algorithms output is introduced and proves to be a more sensitive metric than the metric used with the original Dendritic Cell Algorithm.


Towards the Design of Heuristics by Means of Self-Assembly

arXiv.org Artificial Intelligence

The current investigations on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for the problem at hand. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problem specific and effective strategy. Hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem at hand. Some approaches like genetic programming have been proposed for this. In this paper, we explore an elegant nature-inspired alternative based on self-assembly construction processes, in which structures emerge out of local interactions between autonomous components. This idea arises from previous works in which computational models of self-assembly were subject to evolutionary design in order to perform the automatic construction of user-defined structures. Then, the aim of this paper is to present a novel methodology for the automated design of heuristics by means of self-assembly.


Genetic algorithms and the art of Zen

arXiv.org Artificial Intelligence

The Zen Puzzle Garden (ZPG) [16] is a one-player puzzle game involving a Buddhist monk raking a sand garden. It is inspired by Japanese garden design (for example, the Komyozenji temple garden is shown in Figure 1). One common feature of such gardens is a flat region of sand or small pebbles, which is raked into a pattern. The ZPG is one example of a transport puzzle; these are problems that involve the player moving entities around a given domain (e.g., boxed around a warehouse), starting at some initial configuration, until they attain predefined goal conditions. Entities must move according to the constraints of the puzzle, and may only move between connected positions (that is, an entity may not be "lifted" off the board and replaced at a position perhaps far from its initial location). A graphical representation of the problem may use vertices to represent the set of positions an entity may occupy, with connecting edges determined either from any explicitly named connections, or from those implied by arrangement on the board or within a grid. The rest of the paper is organized as follows: We first describe related work in Section III and give an indepth description of the problem in Section III, before describing two solution methods (genetic algorithm and A*) for the ZPG in Section IV. Experimental results are presented in Section V, before we conclude with a brief discussion of the implications of our findings in terms of broader applicability.


Higher coordination with less control - A result of information maximization in the sensorimotor loop

arXiv.org Artificial Intelligence

This work presents a novel learning method in the context of embodied artificial intelligence and self-organization, which has as few assumptions and restrictions as possible about the world and the underlying model. The learning rule is derived from the principle of maximizing the predictive information in the sensorimotor loop. It is evaluated on robot chains of varying length with individually controlled, non-communicating segments. The comparison of the results shows that maximizing the predictive information per wheel leads to a higher coordinated behavior of the physically connected robots compared to a maximization per robot. Another focus of this paper is the analysis of the effect of the robot chain length on the overall behavior of the robots. It will be shown that longer chains with less capable controllers outperform those of shorter length and more complex controllers. The reason is found and discussed in the information-geometric interpretation of the learning process.


Evolving Genes to Balance a Pole

arXiv.org Artificial Intelligence

We discuss how to use a Genetic Regulatory Network as an evolutionary representation to solve a typical GP reinforcement problem, the pole balancing. The network is a modified version of an Artificial Regulatory Network proposed a few years ago, and the task could be solved only by finding a proper way of connecting inputs and outputs to the network. We show that the representation is able to generalize well over the problem domain, and discuss the performance of different models of this kind.


An Evolutionary Metaheuristic Based on State Decomposition for Domain-Independent Satisficing Planning

AAAI Conferences

DAEX is a metaheuristic designed to improve the plan quality and the scalability of an encapsulated planning system. DAEX is based on a state decomposition strategy, driven by an evolutionary algorithm, which benefits from the use of a classical planning heuristic to maintain an ordering of atoms within the individuals. The proof of concept is achieved by embedding the domain-independent satisficing YAHSP planner and using the critical path h1 heuristic. Experiments with the resulting algorithm are performed on a selection of IPC benchmarks from classical, cost-based and temporal domains. Under the experimental conditions of the IPC, and in particular with a universal parameter setting common to all domains, DAEYAHSP is compared to the best planner for each type of domain. Results show that DAEYAHSP performs very well both on coverage and quality metrics. It is particularly noticeable that DAEX improves a lot on plan quality when compared to YAHSP, which is known to provide largely suboptimal solutions; making it competitive with state-of-the-art planners. This article gives a full account of the algorithm, reports on the experiments and provides some insights on the algorithm behavior.


Price Trackers Inspired by Immune Memory

arXiv.org Artificial Intelligence

In this paper we outline initial concepts for an immune inspired algorithm to evaluate price time series data. The proposed solution evolves a short term pool of trackers dynamically through a process of proliferation and mutation, with each member attempting to map to trends in price movements. Successful trackers feed into a long term memory pool that can generalise across repeating trend patterns. Tests are performed to examine the algorithm's ability to successfully identify trends in a small data set. The influence of the long term memory pool is then examined. We find the algorithm is able to identify price trends presented successfully and efficiently.