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 Evolutionary Systems


IK-PSO, PSO Inverse Kinematics Solver with Application to Biped Gait Generation

arXiv.org Artificial Intelligence

This paper describes a new approach allowing the generation of a simplified Biped gait. This approach combines a classical dynamic modeling with an inverse kinematics' solver based on particle swarm optimization, PSO. First, an inverted pendulum, IP, is used to obtain a simplified dynamic model of the robot and to compute the target position of a key point in biped locomotion, the Centre Of Mass, COM. The proposed algorithm, called IK-PSO, Inverse Kinematics PSO, returns and inverse kinematics solution corresponding to that COM respecting the joints constraints. In This paper the inertia weight PSO variant is used to generate a possible solution according to the stability based fitness function and a set of joints motions constraints. The method is applied with success to a leg motion generation. Since based on a pre-calculated COM, that satisfied the biped stability, the proposal allowed also to plan a walk with application on a small size biped robot.


Cumulative Step-size Adaptation on Linear Functions

arXiv.org Machine Learning

The CSA-ES is an Evolution Strategy with Cumulative Step size Adaptation, where the step size is adapted measuring the length of a so-called cumulative path. The cumulative path is a combination of the previous steps realized by the algorithm, where the importance of each step decreases with time. This article studies the CSA-ES on composites of strictly increasing functions with affine linear functions through the investigation of its underlying Markov chains. Rigorous results on the change and the variation of the step size are derived with and without cumulation. The step-size diverges geometrically fast in most cases. Furthermore, the influence of the cumulation parameter is studied.


Visualization and clustering by 3D cellular automata: Application to unstructured data

arXiv.org Artificial Intelligence

Given the limited performance of 2D cellular automata in terms of space when the number of documents increases and in terms of visualization clusters, our motivation was to experiment these cellular automata by increasing the size to view the impact of size on quality of results. The representation of textual data was carried out by a vector model whose components are derived from the overall balancing of the used corpus Term Frequency - Inverse Document Frequency (TF - IDF).The WorldNet thesaurus has been used to address the problem of the lemmatization of the words because the representation used in this study is that of the bags of words. Another independent method of the language was used to represent textual records is that of the n-grams. Several measures of similarity have been tested. To validate the classification we have used two measures of assessment based on the recall and precision (f-measure and entropy). The results are promising and confirm the idea to increase the dimension to the problem of the spatiality of the classes. The results obtained in terms of purity class (ie the minimum value of entropy) shows that the number of documents over longer believes the results are better for 3D cellular automata, which was not obvious to 2D the dimension. In terms of spatial navigation, cellular automata provide very good 3D performance visualization than 2D cellular automata.


Obesity Heuristic, New Way On Artificial Immune Systems

arXiv.org Artificial Intelligence

There is a need for new metaphors from immunology to flourish the application areas of Artificial Immune Systems. A metaheuristic called Obesity Heuristic derived from advances in obesity treatment is proposed. The main forces of the algorithm are the generation omega-6 and omega-3 fatty acids. The algorithm works with Just-In-Time philosophy; by starting only when desired. A case study of data cleaning is provided. With experiments conducted on standard tables, results show that Obesity Heuristic outperforms other algorithms, with 100% recall. This is a great improvement over other algorithms.


Investigating Neglect Benevolence and Communication Latency During Human-Swarm Interaction

AAAI Conferences

In practical applications of robot swarms with bio-inspired behaviors, a human operator will need to exert control over the swarm to fulfill the mission objectives. In many operational settings, human operators are remotely located and the communication environment is harsh. Hence, there exists some latency in information (or control command) transfer between the human and the swarm. In this paper, we conduct experiments of human-swarm interaction to investigate the effects of communication latency on the performance of a human-swarm system in a swarm foraging task. We develop and investigate the concept of neglect benevolence, where a human operator allows the swarm to evolve on its own and stabilize before giving new commands. Our experimental results indicate that operators exploited neglect benevolence in different ways to develop successful strategies in the foraging task. Furthermore, we show experimentally that the use of a predictive display can help mitigate the adverse effects of communication latency.


AntBeePath: A Hybrid Bio-Inspired Algorithm for Path Determination

AAAI Conferences

AntBeePath is a hybrid bio-inspired algorithm based on the behavior of ants and honeybees aimed at the resolution of the problem of finding the shortest paths for a given network topology. The algorithm, in brief, combines the pheromone release mechanism of existing Ant Colony Optimization (ACO) algorithms with a new bio-inspired mechanism based on the recruitment strategy of bees. Three versions of the algorithm were developed incrementally. Proof-of-concept results indicate that the AntBeePath Decay Hybrid Chain version is more efficient than the other developed versions and, beyond that, presented an improved performance in relation to an equivalent ACO algorithm. The results suggest that a hybrid algorithm, combining the ant’s pheromone release with the new bio-inspired mechanism of bee recruitment along with a stagnation control mechanism can result in a new bio-inspired algorithm for path determination with improved characteristics.


POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem

arXiv.org Artificial Intelligence

Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].


A Biomimetic Approach Based on Immune Systems for Classification of Unstructured Data

arXiv.org Artificial Intelligence

In this paper we present the results of unstructured data clustering in this case a textual data from Reuters 21578 corpus with a new biomimetic approach using immune system. Before experimenting our immune system, we digitalized textual data by the n-grams approach. The novelty lies on hybridization of n-grams and immune systems for clustering. The experimental results show that the recommended ideas are promising and prove that this method can solve the text clustering problem.


Improved Local Search in Artificial Bee Colony using Golden Section Search

arXiv.org Artificial Intelligence

Artificial bee colony (ABC), an optimization algorithm is a recent addition to the family of population based search algorithm. ABC has taken its inspiration from the collective intelligent foraging behavior of honey bees. In this study we have incorporated golden section search mechanism in the structure of basic ABC to improve the global convergence and prevent to stick on a local solution. The proposed variant is termed as ILS-ABC. Comparative numerical results with the state-of-art algorithms show the performance of the proposal when applied to the set of unconstrained engineering design problems. The simulated results show that the proposed variant can be successfully applied to solve real life problems.


Parallel ACO with a Ring Neighborhood for Dynamic TSP

arXiv.org Artificial Intelligence

The current paper introduces a new parallel computing technique based on ant colony optimization for a dynamic routing problem. In the dynamic traveling salesman problem the distances between cities as travel times are no longer fixed. The new technique uses a parallel model for a problem variant that allows a slight movement of nodes within their Neighborhoods. The algorithm is tested with success on several large data sets.