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 Evolutionary Systems


Discrete Dynamical Genetic Programming in XCS

arXiv.org Artificial Intelligence

A number of representation schemes have been presented for use within Learning Classifier Systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using a discrete dynamical system representation within the XCS Learning Classifier System. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such discrete dynamical systems within XCS to solve a number of well-known test problems.


A Genetically Generated Drone A/V Composition Using Video Analysis as a โ€˜Disturbance Factorโ€™ to the Fitness Function

AAAI Conferences

This paper discusses the development of an audio-visual composition based on genetic algorithms strategies. The genetic algorithmโ€™s fitness function dynamically adjusts the optimisation targets linked to the mechanisms responsible for the generating of drone soundscapes. The fitness function continuously changes based on the results of an analysis of the visual elements of the artwork thus acting as disturbance factor. In doing so, the audio material never achieves full optimisation and constantly shapes itself. The paper offers both a technical and aesthetic analysis of the development of the composition.


Genomic: Combining Genetic Algorithms and Corpora to Evolve Sound Treatments

AAAI Conferences

Genomic is Python software that evolves sound treatments and produce novel sounds. It offers features that have the potential to serve sound designers and composers, aiding them in their search for new and interesting sounds. This paper lays out the rationale and some design decisions made for Genomic, and proposes several intuitive ways of both using the software and thinking about the techniques that it enables for the modification and design of sound.


Simulating Non Stationary Operators in Search Algorithms

arXiv.org Artificial Intelligence

In this paper, we propose a model for simulating search operators whose behaviour often changes continuously during the search. In these scenarios, the performance of the operators decreases when they are applied. This is motivated by the fact that operators for optimization problems are often roughly classified into exploitation operators and exploration operators. Our simulation model is used to compare the different performances of operator selection policies and clearly identify their ability to adapt to such specific operators behaviours. The experimental study provides interesting results on the respective behaviours of operator selection policies when faced to such non stationary search scenarios.


An evolutionary solver for linear integer programming

arXiv.org Artificial Intelligence

In this paper we introduce an evolutionary algorithm for the solution of linear integer programs. The strategy is based on the separation of the variables into the integer subset and the continuous subset; the integer variables are fixed by the evolutionary system, and the continuous ones are determined in function of them, by a linear program solver. We report results obtained for some standard benchmark problems, and compare them with those obtained by branch-and-bound. The performance of the evolutionary algorithm is promising. Good feasible solutions were generally obtained, and in some of the difficult benchmark tests it outperformed branch-and-bound.


One-Step or Two-Step Optimization and the Overfitting Phenomenon: A Case Study on Time Series Classification

arXiv.org Artificial Intelligence

For the last few decades, optimization has been developing at a fast rate. Bio-inspired optimization algorithms are metaheuristics inspired by nature. These algorithms have been applied to solve different problems in engineering, economics, and other domains. Bio-inspired algorithms have also been applied in different branches of information technology such as networking and software engineering. Time series data mining is a field of information technology that has its share of these applications too. In previous works we showed how bio-inspired algorithms such as the genetic algorithms and differential evolution can be used to find the locations of the breakpoints used in the symbolic aggregate approximation of time series representation, and in another work we showed how we can utilize the particle swarm optimization, one of the famous bio-inspired algorithms, to set weights to the different segments in the symbolic aggregate approximation representation. In this paper we present, in two different approaches, a new meta optimization process that produces optimal locations of the breakpoints in addition to optimal weights of the segments. The experiments of time series classification task that we conducted show an interesting example of how the overfitting phenomenon, a frequently encountered problem in data mining which happens when the model overfits the training set, can interfere in the optimization process and hide the superior performance of an optimization algorithm.


Pattern Discovery in Protein Networks Reveals High-Confidence Predictions of Novel Interactions

AAAI Conferences

Pattern discovery in protein interaction networks can reveal crucial biological knowledge on the inner workings of cellular machinery. Although far from complete, extracting meaningful patterns from proteomic networks is a non-trivial task due to their size-complexity. This paper proposes a computational framework to efficiently discover topologically-similar patterns from large proteomic networks using Particle Swarm Optimization (PSO). PSO is a robust and low-cost optimization technique that demonstrated to work effectively on the complex, mostly sparse proteomic networks. The resulting topologically-similar patterns of close proximity are utilized to systematically predict new high-confidence protein-protein interactions (PPIs). The proposed PSO-based PPI prediction method (3PI) managed to predict high-confidence PPIs, validated by more than one computational/experimental source, through a proposed PPI knowledge transfer process between topologically-similar interaction patterns of close proximity. In three case studies, over 50% of the predicted interactions for EFGR, ERBB2, ERBB3, GRB2 and UBC are overlapped with publically available interaction databases, ~80% of the predictions are found among the Top 1% results of another PPI prediction method and their genes are significantly co-expressed across different tissues. Moreover, the only single prediction example that did not overlap with any of our validation sources was recently experimentally supported by two PubMed publications.


Genotypic versus Behavioural Diversity for Teams of Programs under the 4-v-3 Keepaway Soccer Task

AAAI Conferences

Keepaway soccer is a challenging robot control task that has been widely used as a benchmark for evaluating multi-agent learning systems. The majority of research in this domain has been from the perspective of reinforcement learning (function approximation) and neuroevolution. One of the challenges under multi-agent tasks such as keepaway is to formulate effective mechanisms for diversity maintenance. Indeed the best results to date on this task utilize some form of neuroevolution with genotypic diversity. In this work, a symbiotic framework for evolving teams of programs is utilized with both genotypic and behavioural forms of diversity maintenance considered. Specific contributions of this work include a simple scheme for characterizing genotypic diversity under teams of programs and its comparison to behavioural formulations for diversity under the keepaway soccer task. Unlike previous research concerning diversity maintenance in genetic programming (GP), we are explicitly interested in solutions taking the form of teams of programs.


A Generalized Genetic Algorithm-Based Solver for Very Large Jigsaw Puzzles of Complex Types

AAAI Conferences

In this paper we introduce new types of square-piece jigsaw puzzles, where in addition to the unknown location and orientation of each piece, a piece might also need to be flipped. These puzzles, which are associated with a number of real world problems, are considerably harder, from a computational standpoint. Specifically, we present a novel generalized genetic algorithm (GA)-based solver that can handle puzzle pieces of unknown location and orientation (Type 2 puzzles) and (two-sided) puzzle pieces of unknown location, orientation, and face (Type 4 puzzles). To the best of our knowledge, our solver provides a new state-of-the-art, solving previously attempted puzzles faster and far more accurately, handling puzzle sizes that have never been attempted before, and assembling the newly introduced two-sided puzzles automatically and effectively. This paper also presents, among other results, the most extensive set of experimental results, compiled as of yet, on Type 2 puzzles.


Association Rule Hiding Based on Evolutionary Multi-Objective Optimization by Removing Items

AAAI Conferences

Today, people benefit from utilizing data mining technologies, such as association rule mining methods, to find valuable knowledge residing in a large amount of data. However, they also face the risk of exposing sensitive or confidential information, when data is shared among different organizations. Thus, a question arise: how can we prevent that sensitive knowledge is discovered, while ensuring that ordinary non-sensitive knowledge can be mined to the maximum extent possible. In this paper, we address the problem of privacy preserving in association rule mining from the perspective of multi-objective optimization. A new hiding method based evolutionary multi-objective optimization (EMO) is proposed and the side effects generated by the hiding process are formulated as optimization goals. EMO is used to find candidate transactions to modify so that side effects are minimized. Comparative experiments with exact methods on real datasets demonstrated that the proposed method can hide sensitive rules with fewer side effects.