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 Evolutionary Systems


Importance mixing: Improving sample reuse in evolutionary policy search methods

arXiv.org Machine Learning

Deep neuroevolution, that is evolutionary policy search methods based on deep neural networks, have recently emerged as a competitor to deep reinforcement learning algorithms due to their better parallelization capabilities. However, these methods still suffer from a far worse sample efficiency. In this paper we investigate whether a mechanism known as "importance mixing" can significantly improve their sample efficiency. We provide a didactic presentation of importance mixing and we explain how it can be extended to reuse more samples. Then, from an empirical comparison based on a simple benchmark, we show that, though it actually provides better sample efficiency, it is still far from the sample efficiency of deep reinforcement learning, though it is more stable.



Interpretable Time Series Classification using All-Subsequence Learning and Symbolic Representations in Time and Frequency Domains

arXiv.org Machine Learning

The time series classification literature has expanded rapidly over the last decade, with many new classification approaches published each year. The research focus has mostly been on improving the accuracy and efficiency of classifiers, while their interpretability has been somewhat neglected. Classifier interpretability has become a critical constraint for many application domains and the introduction of the 'right to explanation' GDPR EU legislation in May 2018 is likely to further emphasize the importance of explainable learning algorithms. In this work we analyse the state-of-the-art for time series classification, and propose new algorithms that aim to maintain the classifier accuracy and efficiency, but keep interpretability as a key design constraint. We present new time series classification algorithms that advance the state-of-the-art by implementing the following three key ideas: (1) Multiple resolutions of symbolic approximations: we combine symbolic representations obtained using different parameters; (2) Multiple domain representations: we combine symbolic approximations in time (e.g., SAX) and frequency (e.g., SFA) domains; (3) Efficient navigation of a huge symbolic-words space: we adapt a symbolic sequence classifier named SEQL, to make it work with multiple domain representations (e.g., SAX-SEQL, SFA-SEQL), and use its greedy feature selection strategy to effectively filter the best features for each representation. We show that a multi-resolution multi-domain linear classifier, SAX-SFA-SEQL, achieves a similar accuracy to the state-of-the-art COTE ensemble, and to a recent deep learning method (FCN), but uses a fraction of the time required by either COTE or FCN. We discuss the accuracy, efficiency and interpretability of our proposed algorithms. To further analyse the interpretability aspect of our classifiers, we present a case study on an ecology benchmark.


Artificial Intelligence And The Rise Of The Humans - Disruption Hub

#artificialintelligence

With advances in artificial intelligence impacting every industry from healthcare to retail, it's no wonder people are scared. After all, these pesky machines can already perform a great many tasks better than us humans and it's only going to get worse. I'm not just talking about replacing mindless busywork like sorting mail and processing tax returns – I'm talking about AI systems taking on complex jobs like forecasting financial markets, diagnosing medical patients, even making optimized hiring decisions, and doing it all better than highly trained humans. Consider the field of radiology. To become a practicing radiologist in the US, an aspiring doctor must devote 4 years to undergraduate education, another 4 years to medical school and a final 4 years to a radiology residency program.


Fuzzy Clustering to Identify Clusters at Different Levels of Fuzziness: An Evolutionary Multi-Objective Optimization Approach

arXiv.org Artificial Intelligence

Fuzzy clustering methods identify naturally occurring clusters in a dataset, where the extent to which different clusters are overlapped can differ. Most methods have a parameter to fix the level of fuzziness. However, the appropriate level of fuzziness depends on the application at hand. This paper presents Entropy $c$-Means (ECM), a method of fuzzy clustering that simultaneously optimizes two contradictory objective functions, resulting in the creation of fuzzy clusters with different levels of fuzziness. This allows ECM to identify clusters with different degrees of overlap. ECM optimizes the two objective functions using two multi-objective optimization methods, Non-dominated Sorting Genetic Algorithm II (NSGA-II), and Multiobjective Evolutionary Algorithm based on Decomposition (MOEA/D). We also propose a method to select a suitable trade-off clustering from the Pareto front. Experiments on challenging synthetic datasets as well as real-world datasets show that ECM leads to better cluster detection compared to the conventional fuzzy clustering methods as well as previously used multi-objective methods for fuzzy clustering.


Evolving Floorplans

#artificialintelligence

Evolving Floor Plans is an experimental research project exploring speculative, optimized floor plan layouts. The rooms and expected flow of people are given to a genetic algorithm which attempts to optimize the layout to minimize walking time, the use of hallways, etc. The creative goal is to approach floor plan design solely from the perspective of optimization and without regard for convention, constructability, etc. The research goal is to see how a combination of explicit, implicit and emergent methods allow floor plans of high complexity to evolve. The floorplan is'grown' from its genetic encoding using indirect methods such as graph contraction and emergent ones such as growing hallways using an ant-colony inspired algorithm.


A Robust Genetic Algorithm for Learning Temporal Specifications from Data

arXiv.org Artificial Intelligence

We consider the problem of mining signal temporal logical requirements from a dataset of regular (good) and anomalous (bad) trajectories of a dynamical system. We assume the training set to be labeled by human experts and that we have access only to a limited amount of data, typically noisy. We provide a systematic approach to synthesize both the syntactical structure and the parameters of the temporal logic formula using a two-steps procedure: first, we leverage a novel evolutionary algorithm for learning the structure of the formula; second, we perform the parameter synthesis operating on the statistical emulation of the average robustness for a candidate formula w.r.t. its parameters. We compare our results with our previous work [{BufoBSBLB14] and with a recently proposed decision-tree [bombara_decision_2016] based method. We present experimental results on two case studies: an anomalous trajectory detection problem of a naval surveillance system and the characterization of an Ineffective Respiratory effort, showing the usefulness of our work.


A Fuzzy-Rough based Binary Shuffled Frog Leaping Algorithm for Feature Selection

arXiv.org Artificial Intelligence

Feature selection and attribute reduction are crucial problems, and widely used techniques in the field of machine learning, data mining and pattern recognition to overcome the well-known phenomenon of the Curse of Dimensionality, by either selecting a subset of features or removing unrelated ones. This paper presents a new feature selection method that efficiently carries out attribute reduction, thereby selecting the most informative features of a dataset. It consists of two components: 1) a measure for feature subset evaluation, and 2) a search strategy. For the evaluation measure, we have employed the fuzzy-rough dependency degree (FRFDD) in the lower approximation-based fuzzy-rough feature selection (L-FRFS) due to its effectiveness in feature selection. As for the search strategy, a new version of a binary shuffled frog leaping algorithm is proposed (B-SFLA). The new feature selection method is obtained by hybridizing the B-SFLA with the FRDD. Non-parametric statistical tests are conducted to compare the proposed approach with several existing methods over twenty two datasets, including nine high dimensional and large ones, from the UCI repository. The experimental results demonstrate that the B-SFLA approach significantly outperforms other metaheuristic methods in terms of the number of selected features and the classification accuracy.


General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

arXiv.org Artificial Intelligence

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the purpose of providing researchers a common open-source and easy to use platform for testing their AI methods with potentially infinity of games created using Video Game Description Language (VGDL). The framework has been expanded into several tracks during the last few years to meet the demand of different research directions. The agents are required to either play multiples unknown games with or without access to game simulations, or to design new game levels or rules. This survey paper presents the VGDL, the GVGAI framework, existing tracks, and reviews the wide use of GVGAI framework in research, education and competitions five years after its birth. A future plan of framework improvements is also described.


A Heuristic Search Algorithm Using the Stability of Learning Algorithms in Certain Scenarios as the Fitness Function: An Artificial General Intelligence Engineering Approach

arXiv.org Artificial Intelligence

This paper presents a non-manual design engineering method based on heuristic search algorithm to search for candidate agents in the solution space which formed by artificial intelligence agents modeled on the base of bionics.Compared with the artificial design method represented by meta-learning and the bionics method represented by the neural architecture chip,this method is more feasible for realizing artificial general intelligence,and it has a much better interaction with cognitive neuroscience;at the same time,the engineering method is based on the theoretical hypothesis that the final learning algorithm is stable in certain scenarios,and has generalization ability in various scenarios.The paper discusses the theory preliminarily and proposes the possible correlation between the theory and the fixed-point theorem in the field of mathematics.Limited by the author's knowledge level,this correlation is proposed only as a kind of conjecture.