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 Evolutionary Systems


Multi-Tasking Evolutionary Algorithm (MTEA) for Single-Objective Continuous Optimization

arXiv.org Machine Learning

ULTI-task learning[3], [23] is a subfield of machine learning, particularly transfer learning [17], [22], [24], [25], which uses auxiliary data or knowledge from related/similar tasks to facilitate the learning in a new task. As a result, a learning model for the new task can be built with much less task-specific training data. Or, in other words, with the same amount of task-specific data, a much better model could be trained. In multi-task learning, multiple related learning tasks are performed simultaneously using a (partially) shared model representation. As a result, the common information contained in these related tasks can be exploited to improve the learning efficiency and generalization performance of each task-specific model. Multi-task optimization (MTO) [6], [12], [16], [19] applies multi-task learning to optimization to study how to effectively and efficiently tackle multiple optimization problems simultaneously. Evolutionarymulti-tasking [16], or multifactorial optimization (MFO)[12], is an emerging subfield of MTO, which integrates evolutionary computation and multi-task learning.


Enhancing Selection Hyper-heuristics via Feature Transformations

arXiv.org Artificial Intelligence

Hyper-heuristics are a novel tool. They deal with complex optimization problems where standalone solvers exhibit varied performance. Among such a tool reside selection hyper-heuristics. By combining the strengths of each solver, this kind of hyper-heuristic offers a more robust tool. However, their effectiveness is highly dependent on the 'features' used to link them with the problem that is being solved. Aiming at enhancing selection hyper-heuristics, in this paper we propose two types of transformation: explicit and implicit. The first one directly changes the distribution of critical points within the feature domain while using a Euclidean distance to measure proximity. The second one operates indirectly by preserving the distribution of critical points but changing the distance metric through a kernel function. We focus on analyzing the effect of each kind of transformation, and of their combinations. We test our ideas in the domain of constraint satisfaction problems because of their popularity and many practical applications. In this work, we compare the performance of our proposals against those of previously published data. Furthermore, we expand on previous research by increasing the number of analyzed features. We found that, by incorporating transformations into the model of selection hyper-heuristics, overall performance can be improved, yielding more stable results. However, combining implicit and explicit transformations was not as fruitful. Additionally, we ran some confirmatory tests on the domain of knapsack problems. Again, we observed improved stability, leading to the generation of hyper-heuristics whose profit had a standard deviation between 20% and 30% smaller.


On the potential for open-endedness in neural networks

arXiv.org Artificial Intelligence

Natural evolution gives the impression of leading to an open-ended process of increasing diversity and complexity. If our goal is to produce such open-endedness artificially, this suggests an approach driven by evolutionary metaphor. On the other hand, techniques from machine learning and artificial intelligence are often considered too narrow to provide the sort of exploratory dynamics associated with evolution. In this paper, we hope to bridge that gap by reviewing common barriers to open-endedness in the evolution-inspired approach and how they are dealt with in the evolutionary case - collapse of diversity, saturation of complexity, and failure to form new kinds of individuality. We then show how these problems map onto similar issues in the machine learning approach, and discuss how the same insights and solutions which alleviated those barriers in evolutionary approaches can be ported over. At the same time, the form these issues take in the machine learning formulation suggests new ways to analyze and resolve barriers to open-endedness. Ultimately, we hope to inspire researchers to be able to interchangeably use evolutionary and gradient-descent-based machine learning methods to approach the design and creation of open-ended systems.


Solving Pictorial Jigsaw Puzzle by Stigmergy-inspired Internet-based Human Collective Intelligence

arXiv.org Artificial Intelligence

The pictorial jigsaw (PJ) puzzle is a well-known leisure game for humans. Usually, a PJ puzzle game is played by one or several human players face-to-face in the physical space. In this paper, we focus on how to solve PJ puzzles in the cyberspace by a group of physically distributed human players. We propose an approach to solving PJ puzzle by stigmergy-inspired Internet-based human collective intelligence. The core of the approach is a continuously executing loop, named the EIF loop, which consists of three activities: exploration, integration, and feedback. In exploration, each player tries to solve the PJ puzzle alone, without direct interactions with other players. At any time, the result of a player's exploration is a partial solution to the PJ puzzle, and a set of rejected neighboring relation between pieces. The results of all players' exploration are integrated in real time through integration, with the output of a continuously updated collective opinion graph (COG). And through feedback, each player is provided with personalized feedback information based on the current COG and the player's exploration result, in order to accelerate his/her puzzle-solving process. Exploratory experiments show that: (1) supported by this approach, the time to solve PJ puzzle is nearly linear to the reciprocal of the number of players, and shows better scalability to puzzle size than that of face-to-face collaboration for 10-player groups; (2) for groups with 2 to 10 players, the puzzle-solving time decreases 31.36%-64.57% on average, compared with the best single players in the experiments.


Investigating performance of neural networks and gradient boosting models approximating microscopic traffic simulations in traffic optimization tasks

arXiv.org Machine Learning

We analyze the accuracy of traffic simulations metamodels based on neural networks and gradient boosting models (LightGBM), applied to traffic optimization as fitness functions of genetic algorithms. Our metamodels approximate outcomes of traffic simulations (the total time of waiting on a red signal) taking as an input different traffic signal settings, in order to efficiently find (sub)optimal settings. Their accuracy was proven to be very good on randomly selected test sets, but it turned out that the accuracy may drop in case of settings expected (according to genetic algorithms) to be close to local optima, which makes the traffic optimization process more difficult. In this work, we investigate 16 different metamodels and 20 settings of genetic algorithms, in order to understand what are the reasons of this phenomenon, what is its scale, how it can be mitigated and what can be potentially done to design better real-time traffic optimization methods.


New Approaches to Inverse Structural Modification Theory using Random Projections

arXiv.org Machine Learning

For example during flight, an aircraft's modal properties are known to change with both altitude and velocity. It is thus important to quantify these changes given only a truncated set of modal data, which is usually the case experimentally. This procedure is formally known as the generalised inverse eigenvalue problem. In this paper we experimentally show that first-order gradient-based methods that optimise objective functions defined over a modal are prohibitive due to the required small step sizes. This in turn leads to the justification of using a non-gradient, black box optimiser in the form of particle swarm optimisation. We further show how it is possible to solve such inverse eigenvalue problems in a lower dimensional space by the use of random projections, which in many cases reduces the total dimensionality of the optimisation problem by 80% to 99%. Two example problems are explored involving a ten-dimensional mass-stiffness toy problem, and a one-dimensional finite element mass-stiffness approximation for a Boeing 737-300 aircraft.


Scope of Research on Particle Swarm Optimization Based Data Clustering

arXiv.org Artificial Intelligence

Optimization is nothing but a mathematical technique which finds maxima or minima of any function of concern in some realistic region. Different optimization techniques are proposed which are competing for the best solution. Particle Swarm Optimization (PSO) is a new, advanced, and most powerful optimization methodology that performs empirically well on several optimization problems. It is the extensively used Swarm Intelligence (SI) inspired optimization algorithm used for finding the global optimal solution in a multifaceted search region. Data clustering is one of the challenging real world applications that invite the eminent research works in variety of fields. Applicability of different PSO variants to data clustering is studied in the literature, and the analyzed research work shows that, PSO variants give poor results for multidimensional data. This paper describes the different challenges associated with multidimensional data clustering and scope of research on optimizing the clustering problems using PSO. We also propose a strategy to use hybrid PSO variant for clustering multidimensional numerical, text and image data.


An Evolutionary Hierarchical Interval Type-2 Fuzzy Knowledge Representation System (EHIT2FKRS) for Travel Route Assignment

arXiv.org Artificial Intelligence

Urban Traffic Networks are characterized by high dynamics of traffic flow and increased travel time, including waiting times. This leads to more complex road traffic management. The present research paper suggests an innovative advanced traffic management system based on Hierarchical Interval Type-2 Fuzzy Logic model optimized by the Particle Swarm Optimization (PSO) method. The aim of designing this system is to perform dynamic route assignment to relieve traffic congestion and limit the unexpected fluctuation effects on traffic flow. The suggested system is executed and simulated using SUMO, a well-known microscopic traffic simulator. For the present study, we have tested four large and heterogeneous metropolitan areas located in the cities of Sfax, Luxembourg, Bologna and Cologne. The experimental results proved the effectiveness of learning the Hierarchical Interval type-2 Fuzzy logic using real time particle swarm optimization technique PSO to accomplish multiobjective optimality regarding two criteria: number of vehicles that reach their destination and average travel time. The obtained results are encouraging, confirming the efficiency of the proposed system.


On Uncensored Mean First-Passage-Time Performance Experiments with Multiwalk in $\mathbb{R}^p$: a New Stochastic Optimization Algorithm

arXiv.org Artificial Intelligence

A rigorous empirical comparison of two stochastic solvers is important when one of the solvers is a prototype of a new algorithm such as multiwalk (MWA). When searching for global minima in $\mathbb{R}^p$, the key data structures of MWA include: $p$ rulers with each ruler assigned $m$ marks and a set of $p$ neighborhood matrices of size up to $m(m-2)$, where each entry represents absolute values of pairwise differences between $m$ marks. Before taking the next step, a controller links the tableau of neighborhood matrices and computes new and improved positions for each of the $m$ marks. The number of columns in each neighborhood matrix is denoted as the neighborhood radius $r_n \le m-2$. Any variant of the DEA (differential evolution algorithm) has an effective population neighborhood of radius not larger than 1. Uncensored first-passage-time performance experiments that vary the neighborhood radius of a MW-solver can thus be readily compared to existing variants of DE-solvers. The paper considers seven test cases of increasing complexity and demonstrates, under uncensored first-passage-time performance experiments: (1) significant variability in convergence rate for seven DE-based solver configurations, and (2) consistent, monotonic, and significantly faster rate of convergence for the MW-solver prototype as we increase the neighborhood radius from 4 to its maximum value.


Designing quantum experiments with a genetic algorithm

arXiv.org Artificial Intelligence

We introduce a genetic algorithm that designs quantum optics experiments for engineering quantum states with specific properties. Our algorithm is powerful and flexible, and can easily be modified to find methods of engineering states for a range of applications. Here we focus on quantum metrology. First, we consider the noise-free case, and use the algorithm to find quantum states with a large quantum Fisher information (QFI). We find methods, which only involve experimental elements that are available with current technology, for engineering quantum states with up to a 100-fold improvement over the best classical state, and a 20-fold improvement over the optimal Gaussian state. Such states are a superposition of the vacuum with a large number of photons (around 80), and can hence be seen as Schr\"odinger-cat-like states. We then apply the two most dominant noise sources in our setting -- photon loss and imperfect heralding -- and use the algorithm to find quantum states that still improve over the optimal Gaussian state with realistic levels of noise. This will open up experimental and technological work in using exotic non-Gaussian states for quantum-enhanced phase measurements. Finally, we use the Bayesian mean square error to look beyond the regime of validity of the QFI, finding quantum states with precision enhancements over the alternatives even when the experiment operates in the regime of limited data.