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 Evolutionary Systems


Particle swarm optimization in constrained maximum likelihood estimation a case study

arXiv.org Artificial Intelligence

Parametric statistical models are commonly used in many sub-fields of bioinformatics [1], [2]. For simplicity and computational concerns, bioinformatic scientists prefer to use differentiable and unconstrained statistical models than non-differentiable and constrained ones. For example, in pseudotime analysis (see section 3), in [3], the authors propose to regress gene expression on pseudotime using cubic B-spline so that an analytical solution is available. Other authors suggest to replace B-spline with a generalized linear model and a gradient-based method is applied to find maximum likelihood estimation [4]. In zero imputation problem, the authors construct a Gamma-Normal mixture model so that parameters can be estimated analytically [5]. In [6], the authors propose an unconstrained LASSO-type objective function and optimize it with a convex optimization algorithm. However, in real applications, it is common to impose constraints on parameters for interpretability. Besides, analytically solutions are not always available and the likelihood function is not differentiable or convex if discrete parameters are contained. Thus, constrained models without desirable mathematical properties can be more realistic and interpretable in many cases.


Morpho-evolution with learning using a controller archive as an inheritance mechanism

arXiv.org Artificial Intelligence

In evolutionary robotics, several approaches have been shown to be capable of the joint optimisation of body-plans and controllers by either using only evolution or combining evolution and learning. When working in rich morphological spaces, it is common for offspring to have body-plans that are very different from either of their parents, which can cause difficulties with respect to inheriting a suitable controller. To address this, we propose a framework that combines an evolutionary algorithm to generate body-plans and a learning algorithm to optimise the parameters of a neural controller where the topology of this controller is created once the body-plan of each offspring body-plan is generated. The key novelty of the approach is to add an external archive for storing learned controllers that map to explicit `types' of robots (where this is defined with respect the features of the body-plan). By inheriting an appropriate controller from the archive rather than learning from a randomly initialised one, we show that both the speed and magnitude of learning increases over time when compared to an approach that starts from scratch, using three different test-beds. The framework also provides new insights into the complex interactions between evolution and learning, and the role of morphological intelligence in robot design.


Fast Design Space Exploration of Nonlinear Systems: Part II

arXiv.org Artificial Intelligence

Abstract--Nonlinear system design is often a multi-objective optimization problem involving search for a design that satisfies a number of predefined constraints. The design space is typically very large since it includes all possible system architectures with different combinations of components composing each architecture. In this article, we address nonlinear system design space exploration through a two-step approach encapsulated in a framework called Fast Design Space Exploration of Nonlinear Systems (ASSENT). In the first step, we use a genetic algorithm to search for system architectures that allow discrete choices for component values or else only component values for a fixed architecture. This step yields a coarse design since the system may or may not meet the target specifications. In the second step, we use an inverse design to search over a continuous space and fine-tune the component values with the goal of improving the value of the objective function. We use a neural network to model the system response. The neural network is converted into a mixed-integer linear program for active learning to sample component values efficiently. We illustrate the efficacy of ASSENT on problems ranging from nonlinear system design to design of electrical circuits. Experimental results show that ASSENT achieves the same or better value of the objective function compared to various other optimization techniques for nonlinear system design by up to 53 % . We improve sample efficiency by 6-12 compared to reinforcement learning based synthesis of electrical circuits. Nonlinear system design forms the core of various applications BO is generally very slow as the complexity of generating that include healthcare, smart grid, transportation, candidate solutions increases with an increase in the number and smart home [1], [2].


BR-NS: an Archive-less Approach to Novelty Search

arXiv.org Artificial Intelligence

As open-ended learning based on divergent search algorithms such as Novelty Search (NS) draws more and more attention from the research community, it is natural to expect that its application to increasingly complex real-world problems will require the exploration to operate in higher dimensional Behavior Spaces which will not necessarily be Euclidean. Novelty Search traditionally relies on k-nearest neighbours search and an archive of previously visited behavior descriptors which are assumed to live in a Euclidean space. This is problematic because of a number of issues. On one hand, Euclidean distance and Nearest-neighbour search are known to behave differently and become less meaningful in high dimensional spaces. On the other hand, the archive has to be bounded since, memory considerations aside, the computational complexity of finding nearest neighbours in that archive grows linearithmically with its size. A sub-optimal bound can result in "cycling" in the behavior space, which inhibits the progress of the exploration. Furthermore, the performance of NS depends on a number of algorithmic choices and hyperparameters, such as the strategies to add or remove elements to the archive and the number of neighbours to use in k-nn search. In this paper, we discuss an alternative approach to novelty estimation, dubbed Behavior Recognition based Novelty Search (BR-NS), which does not require an archive, makes no assumption on the metrics that can be defined in the behavior space and does not rely on nearest neighbours search. We conduct experiments to gain insight into its feasibility and dynamics as well as potential advantages over archive-based NS in terms of time complexity.


Intelligent Building Control Systems for Thermal Comfort and Energy-Efficiency: A Systematic Review of Artificial Intelligence-Assisted Techniques

arXiv.org Artificial Intelligence

Building operations represent a significant percentage of the total primary energy consumed in most countries due to the proliferation of Heating, Ventilation and Air-Conditioning (HVAC) installations in response to the growing demand for improved thermal comfort. Reducing the associated energy consumption while maintaining comfortable conditions in buildings are conflicting objectives and represent a typical optimization problem that requires intelligent system design. Over the last decade, different methodologies based on the Artificial Intelligence (AI) techniques have been deployed to find the sweet spot between energy use in HVAC systems and suitable indoor comfort levels to the occupants. This paper performs a comprehensive and an in-depth systematic review of AI-based techniques used for building control systems by assessing the outputs of these techniques, and their implementations in the reviewed works, as well as investigating their abilities to improve the energy-efficiency, while maintaining thermal comfort conditions. This enables a holistic view of (1) the complexities of delivering thermal comfort to users inside buildings in an energy-efficient way, and (2) the associated bibliographic material to assist researchers and experts in the field in tackling such a challenge. Among the 20 AI tools developed for both energy consumption and comfort control, functions such as identification and recognition patterns, optimization, predictive control. Based on the findings of this work, the application of AI technology in building control is a promising area of research and still an ongoing, i.e., the performance of AI-based control is not yet completely satisfactory. This is mainly due in part to the fact that these algorithms usually need a large amount of high-quality real-world data, which is lacking in the building or, more precisely, the energy sector.


Toward Building Science Discovery Machines

arXiv.org Artificial Intelligence

The dream of building machines that can do science has inspired scientists for decades. Remarkable advances have been made recently; however, we are still far from achieving this goal. In this paper, we focus on the scientific discovery process where a high level of reasoning and remarkable problem-solving ability are required. We review different machine learning techniques used in scientific discovery with their limitations. We survey and discuss the main principles driving the scientific discovery process. These principles are used in different fields and by different scientists to solve problems and discover new knowledge. We provide many examples of the use of these principles in different fields such as physics, mathematics, and biology. We also review AI systems that attempt to implement some of these principles. We argue that building science discovery machines should be guided by these principles as an alternative to the dominant approach of current AI systems that focuses on narrow objectives. Building machines that fully incorporate these principles in an automated way might open the doors for many advancements.



Golden Tortoise Beetle Optimizer: A Novel Nature-Inspired Meta-heuristic Algorithm for Engineering Problems

arXiv.org Artificial Intelligence

This paper proposes a novel nature-inspired meta-heuristic algorithm called the Golden Tortoise Beetle Optimizer (GTBO) to solve optimization problems. It mimics golden tortoise beetle's behavior of changing colors to attract opposite sex for mating and its protective strategy that uses a kind of anal fork to deter predators. The algorithm is modeled based on the beetle's dual attractiveness and survival strategy to generate new solutions for optimization problems. To measure its performance, the proposed GTBO is compared with five other nature-inspired evolutionary algorithms on 24 well-known benchmark functions investigating the trade-off between exploration and exploitation, local optima avoidance, and convergence towards the global optima is statistically significant. We particularly applied GTBO to two well-known engineering problems including the welded beam design problem and the gear train design problem. The results demonstrate that the new algorithm is more efficient than the five baseline algorithms for both problems. A sensitivity analysis is also performed to reveal different impacts of the algorithm's key control parameters and operators on GTBO's performance.


There's a New Artificial Life Form on Our Planet

#artificialintelligence

Last year, scientists created the first living machines by joining cells from African clawed frogs with tiny robots. One of them used sculpted cardiac cells to propel themselves along, push payloads, and even work collectively within a swarm of other "Xenobots." And today, the same research team announced the creation of life forms capable of self-assembly into a body from a single cell, according to a new study published in the journal Science Robotics. The Xenobots can also move more quickly, navigate varying environments, and live longer than the first models -- all while working in groups and healing if and when they're damaged. Compared to the earlier model of Xenobots (or, number 1.0) -- where the millimeter-sized automatons were made in a "top-down" style via the manual placement of tissue, shaping frog skin surgically and including cardiac cells to create motion.


Deep Reinforcement Learning for Constrained Field Development Optimization in Subsurface Two-phase Flow

arXiv.org Artificial Intelligence

We present a deep reinforcement learning-based artificial intelligence agent that could provide optimized development plans given a basic description of the reservoir and rock/fluid properties with minimal computational cost. This artificial intelligence agent, comprising of a convolutional neural network, provides a mapping from a given state of the reservoir model, constraints, and economic condition to the optimal decision (drill/do not drill and well location) to be taken in the next stage of the defined sequential field development planning process. The state of the reservoir model is defined using parameters that appear in the governing equations of the two-phase flow. A feedback loop training process referred to as deep reinforcement learning is used to train an artificial intelligence agent with such a capability. The training entails millions of flow simulations with varying reservoir model descriptions (structural, rock and fluid properties), operational constraints, and economic conditions. The parameters that define the reservoir model, operational constraints, and economic conditions are randomly sampled from a defined range of applicability. Several algorithmic treatments are introduced to enhance the training of the artificial intelligence agent. After appropriate training, the artificial intelligence agent provides an optimized field development plan instantly for new scenarios within the defined range of applicability. This approach has advantages over traditional optimization algorithms (e.g., particle swarm optimization, genetic algorithm) that are generally used to find a solution for a specific field development scenario and typically not generalizable to different scenarios.