Evolutionary Systems
Predicting Weather Using a Genetic Memory: A Combination of Kanerva's Sparse Distributed Memory with Holland's Genetic Algorithms
Kanerva's sparse distributed memory (SDM) is an associative-memo(cid:173) ry model based on the mathematical properties of high-dimensional binary address spaces. Holland's genetic algorithms are a search tech(cid:173) nique for high-dimensional spaces inspired by evolutionary processes of DNA. "Genetic Memory" is a hybrid of the above two systems, in which the memory uses a genetic algorithm to dynamically recon(cid:173) figure its physical storage locations to reflect correlations between the stored addresses and data. For example, when presented with raw weather station data, the Genetic Memory discovers specific fea(cid:173) tures in the weather data which correlate well with upcoming rain, and reconfigures the memory to utilize this information effectively. This architecture is designed to maximize the ability of the system to scale-up to handle real-world problems.
Using Genetic Algorithms to Improve Pattern Classification Performance
Genetic algorithms were used to select and create features and to select reference exemplar patterns for machine vision and speech pattern classi(cid:173) fication tasks. For a complex speech recognition task, genetic algorithms required no more computation time than traditional approaches to feature selection but reduced the number of input features required by a factor of five (from 153 to 33 features). On a difficult artificial machine-vision task, genetic algorithms were able to create new features (polynomial functions of the original features) which reduced classification error rates from 19% to almost 0%. Neural net and k nearest neighbor (KNN) classifiers were unable to provide such low error rates using only the original features. Ge(cid:173) netic algorithms were also used to reduce the number of reference exemplar patterns for a KNN classifier.
When will a Genetic Algorithm Outperform Hill Climbing
We analyze a simple hill-climbing algorithm (RMHC) that was pre(cid:173) viously shown to outperform a genetic algorithm (GA) on a simple "Royal Road" function. We then analyze an "idealized" genetic algorithm (IGA) that is significantly faster than RMHC and that gives a lower bound for GA speed. We identify the features of the IGA that give rise to this speedup, and discuss how these features can be incorporated into a real GA.
Stochastic Hillclimbing as a Baseline Method for Evaluating Genetic Algorithms
We investigate the effectiveness of stochastic hillclimbing as a baseline for evaluating the performance of genetic algorithms (GAs) as combinato(cid:173) rial function optimizers. In particular, we address two problems to which GAs have been applied in the literature: Koza's ll-multiplexer problem and the jobshop problem. We demonstrate that simple stochastic hill(cid:173) climbing methods are able to achieve results comparable or superior to those obtained by the GAs designed to address these two problems. We further illustrate, in the case of the jobshop problem, how insights ob(cid:173) tained in the formulation of a stochastic hillclimbing algorithm can lead to improvements in the encoding used by a GA.
Generating Accurate and Diverse Members of a Neural-Network Ensemble
Neural-network ensembles have been shown to be very accurate classification techniques. Previous work has shown that an effec(cid:173) tive ensemble should consist of networks that are not only highly correct, but ones that make their errors on different parts of the input space as well. Most existing techniques, however, only in(cid:173) directly address the problem of creating such a set of networks. In this paper we present a technique called ADDEMUP that uses genetic algorithms to directly search for an accurate and diverse set of trained networks. ADDEMUP works by first creating an ini(cid:173) tial population, then uses genetic operators to continually create new networks, keeping the set of networks that are as accurate as possible while disagreeing with each other as much as possible.
Genetic Algorithms and Explicit Search Statistics
The genetic algorithm (GA) is a heuristic search procedure based on mechanisms abstracted from population genetics. In a previous paper [Baluja & Caruana, 1995], we showed that much simpler algorithms, such as hillcIimbing and Population(cid:173) Based Incremental Learning (PBIL), perform comparably to GAs on an optimiza(cid:173) tion problem custom designed to benefit from the GA's operators. This paper extends these results in two directions. First, in a large-scale empirical comparison of problems that have been reported in GA literature, we show that on many prob(cid:173) lems, simpler algorithms can perform significantly better than GAs. Second, we describe when crossover is useful, and show how it can be incorporated into PBIL.
Time Distance: A Novel Collision Prediction and Path Planning Method
Analooee, Ali, Azadi, Shahram, Kazemi, Reza
In this paper, a new fast algorithm for path planning and a collision prediction framework for two dimensional dynamically changing environments are introduced. The method is called Time Distance (TD) and benefits from the space-time space idea. First, the TD concept is defined as the time interval that must be spent in order for an object to reach another object or a location. Next, TD functions are derived as a function of location, velocity and geometry of objects. To construct the configuration-time space, TD functions in conjunction with another function named "Z-Infinity" are exploited. Finally, an explicit formula for creating the length optimal collision free path is presented. Length optimization in this formula is achieved using a function named "Route Function" which minimizes a cost function. Performance of the path planning algorithm is evaluated in simulations. Comparisons indicate that the algorithm is fast enough and capable to generate length optimal paths as the most effective methods do. Finally, as another usage of the TD functions, a collision prediction framework is presented. This framework consists of an explicit function which is a function of TD functions and calculates the TD of the vehicle with respect to all objects of the environment.
HOTGP -- Higher-Order Typed Genetic Programming
Fernandes, Matheus Campos, de Franรงa, Fabrรญcio Olivetti, Francesquini, Emilio
Program synthesis is the process of generating a computer program following a set of specifications, which can be a high-level description of the problem and/or a set of input-output examples. The synthesis can be modeled as a search problem in which the search space is the set of all the programs valid under a grammar. As the search space is vast, brute force is usually not viable and search heuristics, such as genetic programming, also have difficulty navigating it without any guidance. In this paper we present HOTGP, a new genetic programming algorithm that synthesizes pure, typed, and functional programs. HOTGP leverages the knowledge provided by the rich data-types associated with the specification and the built-in grammar to constrain the search space and improve the performance of the synthesis. The grammar is based on Haskell's standard base library (the synthesized code can be directly compiled using any standard Haskell compiler) and includes support for higher-order functions, $\lambda$-functions, and parametric polymorphism. Experimental results show that, when compared to $6$ state-of-the-art algorithms using a standard set of benchmarks, HOTGP is competitive and capable of synthesizing the correct programs more frequently than any other of the evaluated algorithms.
Convex Optimization-based Policy Adaptation to Compensate for Distributional Shifts
Hashemi, Navid, Ruths, Justin, Deshmukh, Jyotirmoy V.
Many real-world systems often involve physical components or operating environments with highly nonlinear and uncertain dynamics. A number of different control algorithms can be used to design optimal controllers for such systems, assuming a reasonably high-fidelity model of the actual system. However, the assumptions made on the stochastic dynamics of the model when designing the optimal controller may no longer be valid when the system is deployed in the real-world. The problem addressed by this paper is the following: Suppose we obtain an optimal trajectory by solving a control problem in the training environment, how do we ensure that the real-world system trajectory tracks this optimal trajectory with minimal amount of error in a deployment environment. In other words, we want to learn how we can adapt an optimal trained policy to distribution shifts in the environment. Distribution shifts are problematic in safety-critical systems, where a trained policy may lead to unsafe outcomes during deployment. We show that this problem can be cast as a nonlinear optimization problem that could be solved using heuristic method such as particle swarm optimization (PSO). However, if we instead consider a convex relaxation of this problem, we can learn policies that track the optimal trajectory with much better error performance, and faster computation times. We demonstrate the efficacy of our approach on tracking an optimal path using a Dubin's car model, and collision avoidance using both a linear and nonlinear model for adaptive cruise control.
Towards Practical Multi-Robot Hybrid Tasks Allocation for Autonomous Cleaning
Wang, Yabin, Hong, Xiaopeng, Ma, Zhiheng, Ma, Tiedong, Qin, Baoxing, Su, Zhou
Task allocation plays a vital role in multi-robot autonomous cleaning systems, where multiple robots work together to clean a large area. However, most current studies mainly focus on deterministic, single-task allocation for cleaning robots, without considering hybrid tasks in uncertain working environments. Moreover, there is a lack of datasets and benchmarks for relevant research. In this paper, to address these problems, we formulate multi-robot hybrid-task allocation under the uncertain cleaning environment as a robust optimization problem. Firstly, we propose a novel robust mixed-integer linear programming model with practical constraints including the task order constraint for different tasks and the ability constraints of hybrid robots. Secondly, we establish a dataset of \emph{100} instances made from floor plans, each of which has 2D manually-labeled images and a 3D model. Thirdly, we provide comprehensive results on the collected dataset using three traditional optimization approaches and a deep reinforcement learning-based solver. The evaluation results show that our solution meets the needs of multi-robot cleaning task allocation and the robust solver can protect the system from worst-case scenarios with little additional cost. The benchmark will be available at {https://github.com/iamwangyabin/Multi-robot-Cleaning-Task-Allocation}.