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 Evolutionary Systems


Fin-QD: A Computational Design Framework for Soft Grippers: Integrating MAP-Elites and High-fidelity FEM

arXiv.org Artificial Intelligence

Computational design can excite the full potential of soft robotics that has the drawbacks of being highly nonlinear from material, structure, and contact. Up to date, enthusiastic research interests have been demonstrated for individual soft fingers, but the frame design space (how each soft finger is assembled) remains largely unexplored. Computationally design remains challenging for the finger-based soft gripper to grip across multiple geometrical-distinct object types successfully. Including the design space for the gripper frame can bring huge difficulties for conventional optimisation algorithms and fitness calculation methods due to the exponential growth of high-dimensional design space. This work proposes an automated computational design optimisation framework that generates gripper diversity to individually grasp geometrically distinct object types based on a quality-diversity approach. This work first discusses a significantly large design space (28 design parameters) for a finger-based soft gripper, including the rarely-explored design space of finger arrangement that is converted to various configurations to arrange individual soft fingers. Then, a contact-based Finite Element Modelling (FEM) is proposed in SOFA to output high-fidelity grasping data for fitness evaluation and feature measurements. Finally, diverse gripper designs are obtained from the framework while considering features such as the volume and workspace of grippers. This work bridges the gap of computationally exploring the vast design space of finger-based soft grippers while grasping large geometrically distinct object types with a simple control scheme.


Evolutionary Machine Learning and Games

arXiv.org Artificial Intelligence

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling players, and many other applications. Many of these applications pose interesting problems for EML. We will structure this chapter on EML for games based on whether evolution is used to augment machine learning (ML) or ML is used to augment evolution. For completeness, we also briefly discuss the usage of ML and evolution separately in games.


Beyond Boundaries: A Comprehensive Survey of Transferable Attacks on AI Systems

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) systems such as autonomous vehicles, facial recognition, and speech recognition systems are increasingly integrated into our daily lives. However, despite their utility, these AI systems are vulnerable to a wide range of attacks such as adversarial, backdoor, data poisoning, membership inference, model inversion, and model stealing attacks. In particular, numerous attacks are designed to target a particular model or system, yet their effects can spread to additional targets, referred to as transferable attacks. Although considerable efforts have been directed toward developing transferable attacks, a holistic understanding of the advancements in transferable attacks remains elusive. In this paper, we comprehensively explore learning-based attacks from the perspective of transferability, particularly within the context of cyber-physical security. We delve into different domains -- the image, text, graph, audio, and video domains -- to highlight the ubiquitous and pervasive nature of transferable attacks. This paper categorizes and reviews the architecture of existing attacks from various viewpoints: data, process, model, and system. We further examine the implications of transferable attacks in practical scenarios such as autonomous driving, speech recognition, and large language models (LLMs). Additionally, we outline the potential research directions to encourage efforts in exploring the landscape of transferable attacks. This survey offers a holistic understanding of the prevailing transferable attacks and their impacts across different domains.


A Deep-Genetic Algorithm (Deep-GA) Approach for High-Dimensional Nonlinear Parabolic Partial Differential Equations

arXiv.org Artificial Intelligence

We propose a new method, called a deep-genetic algorithm (deep-GA), to accelerate the performance of the so-called deep-BSDE method, which is a deep learning algorithm to solve high dimensional partial differential equations through their corresponding backward stochastic differential equations (BSDEs). Recognizing the sensitivity of the solver to the initial guess selection, we embed a genetic algorithm (GA) into the solver to optimize the selection. We aim to achieve faster convergence for the nonlinear PDEs on a broader interval than deep-BSDE. Our proposed method is applied to two nonlinear parabolic PDEs, i.e., the Black-Scholes (BS) equation with default risk and the Hamilton-Jacobi-Bellman (HJB) equation. We compare the results of our method with those of the deep-BSDE and show that our method provides comparable accuracy with significantly improved computational efficiency.


Several fitness functions and entanglement gates in quantum kernel generation

arXiv.org Artificial Intelligence

Quantum machine learning (QML) represents a promising frontier in the quantum technologies. In this pursuit of quantum advantage, the quantum kernel method for support vector machine has emerged as a powerful approach. Entanglement, a fundamental concept in quantum mechanics, assumes a central role in quantum computing. In this paper, we investigate the optimal number of entanglement gates in the quantum kernel feature maps by a multi-objective genetic algorithm. We distinct the fitness functions of genetic algorithm for non-local gates for entanglement and local gates to gain insights into the benefits of employing entanglement gates. Our experiments reveal that the optimal configuration of quantum circuits for the quantum kernel method incorporates a proportional number of non-local gates for entanglement. The result complements the prior literature on quantum kernel generation where non-local gates were largely suppressed. Furthermore, we demonstrate that the separability indexes of data can be leveraged to estimate the number of non-local gates required for the quantum support vector machine's feature maps. This insight can be helpful in selecting appropriate parameters, such as the entanglement parameter, in various quantum programming packages like https://qiskit.org/ based on data analysis. Our findings offer valuable guidance for enhancing the efficiency and accuracy of quantum machine learning algorithms.


Bridging Data-Driven and Knowledge-Driven Approaches for Safety-Critical Scenario Generation in Automated Vehicle Validation

arXiv.org Artificial Intelligence

Automated driving vehicles~(ADV) promise to enhance driving efficiency and safety, yet they face intricate challenges in safety-critical scenarios. As a result, validating ADV within generated safety-critical scenarios is essential for both development and performance evaluations. This paper investigates the complexities of employing two major scenario-generation solutions: data-driven and knowledge-driven methods. Data-driven methods derive scenarios from recorded datasets, efficiently generating scenarios by altering the existing behavior or trajectories of traffic participants but often falling short in considering ADV perception; knowledge-driven methods provide effective coverage through expert-designed rules, but they may lead to inefficiency in generating safety-critical scenarios within that coverage. To overcome these challenges, we introduce BridgeGen, a safety-critical scenario generation framework, designed to bridge the benefits of both methodologies. Specifically, by utilizing ontology-based techniques, BridgeGen models the five scenario layers in the operational design domain (ODD) from knowledge-driven methods, ensuring broad coverage, and incorporating data-driven strategies to efficiently generate safety-critical scenarios. An optimized scenario generation toolkit is developed within BridgeGen. This expedites the crafting of safety-critical scenarios through a combination of traditional optimization and reinforcement learning schemes. Extensive experiments conducted using Carla simulator demonstrate the effectiveness of BridgeGen in generating diverse safety-critical scenarios.


Optimal Path Planning for Aerial Load Transportation in Complex Environments using PSO-Improved Artificial Potential Fields

arXiv.org Artificial Intelligence

In this article, we investigate the optimal path planning for aerial load transportation in complex, dynamic, and static environments using Particle Swarm Optimization (PSO). A hierarchical optimal control system is designed for a quadrotor equipped with a cable-suspended payload, employing Euler-Lagrange equations of motion. To navigate through obstacles, an improved artificial potential field combined with the PSO algorithm is used to determine the shortest path for a virtual point, acting as a leader. This leader guides the system toward the target point while avoiding collisions with both fixed and moving obstacles. The gravitational and repulsion coefficient forces using various PSO methods are fine-tuned to achieve the best trajectory and minimize time duration. The identified point serves as the desired location for quadrotor position control, based on a sliding mode strategy. Finally, we present numerical results to demonstrate the successful transportation of the payload by the system.


Quantum-Assisted Simulation: A Framework for Designing Machine Learning Models in the Quantum Computing Domain

arXiv.org Artificial Intelligence

Machine learning (ML) models are trained using historical data to classify new, unseen data. However, traditional computing resources often struggle to handle the immense amount of data, commonly known as Big Data, within a reasonable timeframe. Quantum computing (QC) provides a novel approach to information processing. Quantum algorithms have the potential to process classical data exponentially faster than classical computing. By mapping quantum machine learning (QML) algorithms into the quantum mechanical domain, we can potentially achieve exponential improvements in data processing speed, reduced resource requirements, and enhanced accuracy and efficiency. In this article, we delve into both the QC and ML fields, exploring the interplay of ideas between them, as well as the current capabilities and limitations of hardware. We investigate the history of quantum computing, examine existing QML algorithms, and aim to present a simplified procedure for setting up simulations of QML algorithms, making it accessible and understandable for readers. Furthermore, we conducted simulations on a dataset using both machine learning and quantum machine learning approaches. We then proceeded to compare their respective performances by utilizing a quantum simulator.


A Review of Intelligent Music Generation Systems

arXiv.org Artificial Intelligence

With the introduction of ChatGPT, the public's perception of AI-generated content (AIGC) has begun to reshape. Artificial intelligence has significantly reduced the barrier to entry for non-professionals in creative endeavors, enhancing the efficiency of content creation. Recent advancements have seen significant improvements in the quality of symbolic music generation, which is enabled by the use of modern generative algorithms to extract patterns implicit in a piece of music based on rule constraints or a musical corpus. Nevertheless, existing literature reviews tend to present a conventional and conservative perspective on future development trajectories, with a notable absence of thorough benchmarking of generative models. This paper provides a survey and analysis of recent intelligent music generation techniques, outlining their respective characteristics and discussing existing methods for evaluation. Additionally, the paper compares the different characteristics of music generation techniques in the East and West as well as analysing the field's development prospects.


Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art

arXiv.org Artificial Intelligence

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generating specific assets, provides a narrow view of the available possibilities. Hence, it is difficult to have a clear picture of all approaches and possibilities, with no guide for interested parties to discover possible methods and approaches for their needs, and no facility to guide them through each technique or approach to map out the process of using them. Therefore, a systematic literature review has been conducted, yielding 200 accepted papers. This paper explores state-of-the-art approaches to graphical asset generation, examining research from a wide range of applications, inside and outside of games. Informed by the literature, a conceptual framework has been derived to address the aforementioned gaps.