Evolutionary Systems
Towards Physically Talented Aerial Robots with Tactically Smart Swarm Behavior thereof: An Efficient Co-design Approach
KrisshnaKumar, Prajit, Paul, Steve, Manjunatha, Hemanth, Corra, Mary, Esfahani, Ehsan, Chowdhury, Souma
The collective performance or capacity of collaborative autonomous systems such as a swarm of robots is jointly influenced by the morphology and the behavior of individual systems in that collective. In that context, this paper explores how morphology impacts the learned tactical behavior of unmanned aerial/ground robots performing reconnaissance and search & rescue. This is achieved by presenting a computationally efficient framework to solve this otherwise challenging problem of jointly optimizing the morphology and tactical behavior of swarm robots. Key novel developments to this end include the use of physical talent metrics and modification of graph reinforcement learning architectures to allow joint learning of the swarm tactical policy and the talent metrics (search speed, flight range, and cruising speed) that constrain mobility and object/victim search capabilities of the aerial robots executing these tactics. Implementation of this co-design approach is supported by advancements to an open-source Pybullet-based swarm simulator that allows the use of variable aerial asset capabilities. The results of the co-design are observed to outperform those of tactics learning with a fixed Pareto design, when compared in terms of mission performance metrics. Significant differences in morphology and learned behavior are also observed by comparing the baseline design and the co-design outcomes.
Tolerance of Reinforcement Learning Controllers against Deviations in Cyber Physical Systems
Zhang, Changjian, Kapoor, Parv, Kang, Eunsuk, Meira-Goes, Romulo, Garlan, David, Ganlath, Akila, Mishra, Shatadal, Ammar, Nejib
Cyber-physical systems (CPS) with reinforcement learning (RL)-based controllers are increasingly being deployed in complex physical environments such as autonomous vehicles, the Internet-of-Things(IoT), and smart cities. An important property of a CPS is tolerance; i.e., its ability to function safely under possible disturbances and uncertainties in the actual operation. In this paper, we introduce a new, expressive notion of tolerance that describes how well a controller is capable of satisfying a desired system requirement, specified using Signal Temporal Logic (STL), under possible deviations in the system. Based on this definition, we propose a novel analysis problem, called the tolerance falsification problem, which involves finding small deviations that result in a violation of the given requirement. We present a novel, two-layer simulation-based analysis framework and a novel search heuristic for finding small tolerance violations. To evaluate our approach, we construct a set of benchmark problems where system parameters can be configured to represent different types of uncertainties and disturbancesin the system. Our evaluation shows that our falsification approach and heuristic can effectively find small tolerance violations.
Multi-AUV Kinematic Task Assignment based on Self-organizing Map Neural Network and Dubins Path Generator
Li, Xin, Gan, Wenyang, Wen, Pang, Zhu, Daqi
To deal with the task assignment problem of multi-AUV systems under kinematic constraints, which means steering capability constraints for underactuated AUVs or other vehicles likely, an improved task assignment algorithm is proposed combining the Dubins Path algorithm with improved SOM neural network algorithm. At first, the aimed tasks are assigned to the AUVs by improved SOM neural network method based on workload balance and neighborhood function. When there exists kinematic constraints or obstacles which may cause failure of trajectory planning, task re-assignment will be implemented by change the weights of SOM neurals, until the AUVs can have paths to reach all the targets. Then, the Dubins paths are generated in several limited cases. AUV's yaw angle is limited, which result in new assignments to the targets. Computation flow is designed so that the algorithm in MATLAB and Python can realizes the path planning to multiple targets. Finally, simulation results prove that the proposed algorithm can effectively accomplish the task assignment task for multi-AUV system.
Identifying Easy Instances to Improve Efficiency of ML Pipelines for Algorithm-Selection
Algorithm-selection (AS) methods are essential in order to obtain the best performance from a portfolio of solvers over large sets of instances. However, many AS methods rely on an analysis phase, e.g. where features are computed by sampling solutions and used as input in a machine-learning model. For AS to be efficient, it is therefore important that this analysis phase is not computationally expensive. We propose a method for identifying easy instances which can be solved quickly using a generalist solver without any need for algorithm-selection. This saves computational budget associated with feature-computation which can then be used elsewhere in an AS pipeline, e.g., enabling additional function evaluations on hard problems. Experiments on the BBOB dataset in two settings (batch and streaming) show that identifying easy instances results in substantial savings in function evaluations. Re-allocating the saved budget to hard problems provides gains in performance compared to both the virtual best solver (VBS) computed with the original budget, the single best solver (SBS) and a trained algorithm-selector.
SWAP-NAS: Sample-Wise Activation Patterns for Ultra-fast NAS
Peng, Yameng, Song, Andy, Fayek, Haytham M., Ciesielski, Vic, Chang, Xiaojun
Recent studies show that existing training-free metrics have several limitations, such as limited correlation and poor generalisation across different search spaces and tasks. Hence, we propose Sample-Wise Activation Patterns and its derivative, SWAP-Score, a novel high-performance training-free metric. It measures the expressivity of networks over a batch of input samples. The SWAP-Score is strongly correlated with ground-truth performance across various search spaces and tasks, outperforming 15 existing training-free metrics on NAS-Bench-101/201/301 and TransNAS-Bench-101. The SWAP-Score can be further enhanced by regularisation, which leads to even higher correlations in cell-based search space and enables model size control during the search. For example, Spearman's rank correlation coefficient between regularised SWAP-Score and CIFAR-100 validation accuracies on NAS-Bench-201 networks is 0.90, significantly higher than 0.80 from the second-best metric, NWOT. When integrated with an evolutionary algorithm for NAS, our SWAP-NAS achieves competitive performance on CIFAR-10 and ImageNet in approximately 6 minutes and 9 minutes of GPU time respectively. Performance evaluation of neural networks is critical, especially in Neural Architecture Search (NAS) which aims to automatically construct high-performing neural networks for a given task. The conventional approach evaluates candidate networks by feed-forward and back-propagation training. This process typically requires every candidate to be trained on the target dataset until convergence (Liu et al., 2019; Zoph & Le, 2017), and often leads to prohibitively high computational cost (Ren et al., 2022; White et al., 2023). To mitigate this cost, several alternatives have been introduced, such as performance predictors, architecture comparators and weight-sharing strategies. A divergent approach is the use of training-free metrics, also known as zero-cost proxies (Chen et al., 2021a; Lin et al., 2021; Lopes et al., 2021; Mellor et al., 2021; Mok et al., 2022; Tanaka et al., 2020b; Li et al., 2023). The aim is to eliminate the need for network training entirely. These metrics are either positively or negatively correlated with the networks' ground-truth performance.
On Creativity and Open-Endedness
Soros, L. B., Adams, Alyssa, Kalonaris, Stefano, Witkowski, Olaf, Guckelsberger, Christian
Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted efforts to invite cross-disciplinary dialogue. The goal of this paper is to revitalize discussions of potential connections between the fields of Computational Creativity (CC) and ALife, focusing specifically on the concept of Open-Endedness (OE); the primary goal of CC is to endow artificial systems with creativity, and ALife has dedicated much research effort into studying and synthesizing OE and artificial innovation. However, despite the close proximity of these concepts, their use so far remains confined to their respective communities, and their relationship is largely unclear. We provide historical context for research in both domains, and review the limited work connecting research on creativity and OE explicitly. We then highlight specific questions to be considered, with the eventual goals of (i) decreasing conceptual ambiguity by highlighting similarities and differences between the concepts of OE and creativity, (ii) identifying synergy effects of a research agenda that encompasses both concepts, and (iii) establishing a dialogue between ALife and CC research.
Discovering Dynamic Symbolic Policies with Genetic Programming
de Vries, Sigur, Keemink, Sander, van Gerven, Marcel
Artificial intelligence (AI) techniques are increasingly being applied to solve control problems. However, control systems developed in AI are often black-box methods, in that it is not clear how and why they generate their outputs. A lack of transparency can be problematic for control tasks in particular, because it complicates the identification of biases or errors, which in turn negatively influences the user's confidence in the system. To improve the interpretability and transparency in control systems, the black-box structure can be replaced with white-box symbolic policies described by mathematical expressions. Genetic programming offers a gradient-free method to optimise the structure of non-differentiable mathematical expressions. In this paper, we show that genetic programming can be used to discover symbolic control systems. This is achieved by learning a symbolic representation of a function that transforms observations into control signals. We consider both systems that implement static control policies without memory and systems that implement dynamic memory-based control policies. In case of the latter, the discovered function becomes the state equation of a differential equation, which allows for evidence integration. Our results show that symbolic policies are discovered that perform comparably with black-box policies on a variety of control tasks. Furthermore, the additional value of the memory capacity in the dynamic policies is demonstrated on experiments where static policies fall short. Overall, we demonstrate that white-box symbolic policies can be optimised with genetic programming, while offering interpretability and transparency that lacks in black-box models.
Behaviour Distillation
Lupu, Andrei, Lu, Chris, Liesen, Jarek, Lange, Robert Tjarko, Foerster, Jakob
Dataset distillation aims to condense large datasets into a small number of synthetic examples that can be used as drop-in replacements when training new models. It has applications to interpretability, neural architecture search, privacy, and continual learning. Despite strong successes in supervised domains, such methods have not yet been extended to reinforcement learning, where the lack of a fixed dataset renders most distillation methods unusable. Filling the gap, we formalize behaviour distillation, a setting that aims to discover and then condense the information required for training an expert policy into a synthetic dataset of state-action pairs, without access to expert data. We then introduce Hallucinating Datasets with Evolution Strategies (HaDES), a method for behaviour distillation that can discover datasets of just four state-action pairs which, under supervised learning, train agents to competitive performance levels in continuous control tasks. We show that these datasets generalize out of distribution to training policies with a wide range of architectures and hyperparameters. We also demonstrate application to a downstream task, namely training multi-task agents in a zero-shot fashion. Beyond behaviour distillation, HaDES provides significant improvements in neuroevolution for RL over previous approaches and achieves SoTA results on one standard supervised dataset distillation task. Finally, we show that visualizing the synthetic datasets can provide human-interpretable task insights.
RouteFinder: Towards Foundation Models for Vehicle Routing Problems
Berto, Federico, Hua, Chuanbo, Zepeda, Nayeli Gast, Hottung, André, Wouda, Niels, Lan, Leon, Tierney, Kevin, Park, Jinkyoo
Vehicle Routing Problems (VRPs) are optimization problems with significant real-world implications in logistics, transportation, and supply chain management. Despite the recent progress made in learning to solve individual VRP variants, there is a lack of a unified approach that can effectively tackle a wide range of tasks, which is crucial for real-world impact. This paper introduces RouteFinder, a framework for developing foundation models for VRPs. Our key idea is that a foundation model for VRPs should be able to model variants by treating each variant as a subset of a larger VRP problem, equipped with different attributes. We introduce a parallelized environment that can handle any combination of attributes at the same time in a batched manner, and an efficient sampling procedure to train on a mix of problems at each optimization step that can greatly improve convergence robustness. We also introduce novel Global Feature Embeddings that project instance-wise attributes efficiently onto the latent space and help the model understand different VRP variants. Finally, we introduce Efficient Adapter Layers, a simple yet effective technique to finetune pre-trained RouteFinder models to solve novel variants with previously unseen attributes outside of the original feature space.
Evolution of Rewards for Food and Motor Action by Simulating Birth and Death
The reward system is one of the fundamental drivers of animal behaviors and is critical for survival and reproduction. Despite its importance, the problem of how the reward system has evolved is underexplored. In this paper, we try to replicate the evolution of biologically plausible reward functions and investigate how environmental conditions affect evolved rewards' shape. For this purpose, we developed a population-based decentralized evolutionary simulation framework, where agents maintain their energy level to live longer and produce more children. Each agent inherits its reward function from its parent subject to mutation and learns to get rewards via reinforcement learning throughout its lifetime. Our results show that biologically reasonable positive rewards for food acquisition and negative rewards for motor action can evolve from randomly initialized ones. However, we also find that the rewards for motor action diverge into two modes: largely positive and slightly negative. The emergence of positive motor action rewards is surprising because it can make agents too active and inefficient in foraging. In environments with poor and poisonous foods, the evolution of rewards for less important foods tends to be unstable, while rewards for normal foods are still stable. These results demonstrate the usefulness of our simulation environment and energy-dependent birth and death model for further studies of the origin of reward systems.