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 Evolutionary Systems


An Offline Meta Black-box Optimization Framework for Adaptive Design of Urban Traffic Light Management Systems

arXiv.org Artificial Intelligence

Complex urban road networks with high vehicle occupancy frequently face severe traffic congestion. Designing an effective strategy for managing multiple traffic lights plays a crucial role in managing congestion. However, most current traffic light management systems rely on human-crafted decisions, which may not adapt well to diverse traffic patterns. In this paper, we delve into two pivotal design components of the traffic light management system that can be dynamically adjusted to various traffic conditions: phase combination and phase time allocation. While numerous studies have sought an efficient strategy for managing traffic lights, most of these approaches consider a fixed traffic pattern and are limited to relatively small road networks. To overcome these limitations, we introduce a novel and practical framework to formulate the optimization of such design components using an offline meta black-box optimization. We then present a simple yet effective method to efficiently find a solution for the aforementioned problem. In our framework, we first collect an offline meta dataset consisting of pairs of design choices and corresponding congestion measures from various traffic patterns. After collecting the dataset, we employ the Attentive Neural Process (ANP) to predict the impact of the proposed design on congestion across various traffic patterns with well-calibrated uncertainty. Finally, Bayesian optimization, with ANP as a surrogate model, is utilized to find an optimal design for unseen traffic patterns through limited online simulations. Our experiment results show that our method outperforms state-of-the-art baselines on complex road networks in terms of the number of waiting vehicles. Surprisingly, the deployment of our method into a real-world traffic system was able to improve traffic throughput by 4.80\% compared to the original strategy.


NeuroEvolution algorithms applied in the designing process of biohybrid actuators

arXiv.org Artificial Intelligence

Soft robots diverge from traditional rigid robotics, offering unique advantages in adaptability, safety, and human-robot interaction. In some cases, soft robots can be powered by biohybrid actuators and the design process of these systems is far from straightforward. We analyse here two algorithms that may assist the design of these systems, namely, NEAT (NeuroEvolution of Augmented Topologies) and HyperNEAT (Hypercube-based NeuroEvolution of Augmented Topologies). These algorithms exploit the evolution of the structure of actuators encoded through neural networks. To evaluate these algorithms, we compare them with a similar approach using the Age Fitness Pareto Optimization (AFPO) algorithm, with a focus on assessing the maximum displacement achieved by the discovered biohybrid morphologies. Additionally, we investigate the effects of optimization against both the volume of these morphologies and the distance they can cover. To further accelerate the computational process, the proposed methodology is implemented in a client-server setting; so, the most demanding calculations can be executed on specialized and efficient hardware. The results indicate that the HyperNEAT-based approach excels in identifying morphologies with minimal volumes that still achieve satisfactory displacement targets.


Enhanced Optimization Strategies to Design an Underactuated Hand Exoskeleton

arXiv.org Artificial Intelligence

Exoskeletons can boost human strength and provide assistance to individuals with physical disabilities. However, ensuring safety and optimal performance in their design poses substantial challenges. This study presents the design process for an underactuated hand exoskeleton (U-HEx), first including a single objective (maximizing force transmission), then expanding into multi objective (also minimizing torque variance and actuator displacement). The optimization relies on a Genetic Algorithm, the Big Bang-Big Crunch Algorithm, and their versions for multi-objective optimization. Analyses revealed that using Big Bang-Big Crunch provides high and more consistent results in terms of optimality with lower convergence time. In addition, adding more objectives offers a variety of trade-off solutions to the designers, who might later set priorities for the objectives without repeating the process - at the cost of complicating the optimization algorithm and computational burden. These findings underline the importance of performing proper optimization while designing exoskeletons, as well as providing a significant improvement to this specific robotic design.


Adaptive USVs Swarm Optimization for Target Tracking in Dynamic Environments

arXiv.org Artificial Intelligence

This research investigates the performance and efficiency of Unmanned Surface Vehicles (USVs) in multi-target tracking scenarios using the Adaptive Particle Swarm Optimization with k-Nearest Neighbors (APSO-kNN) algorithm. The study explores various search patterns-Random Walk, Spiral, Lawnmower, and Cluster Search to assess their effectiveness in dynamic environments. Through extensive simulations, we evaluate the impact of different search strategies, varying the number of targets and USVs' sensing capabilities, and integrating a Pursuit-Evasion model to test adaptability. Our findings demonstrate that systematic search patterns like Spiral and Lawnmower provide superior coverage and tracking accuracy, making them ideal for thorough area exploration. In contrast, the Random Walk pattern, while highly adaptable, shows lower accuracy due to its non-deterministic nature, and Cluster Search maintains group cohesion but is heavily dependent on target distribution. The mixed strategy, combining multiple patterns, offers robust performance across varied scenarios, while APSO-kNN effectively balances exploration and exploitation, making it a promising approach for real-world applications such as surveillance, search and rescue, and environmental monitoring. This study provides valuable insights into optimizing search strategies and sensing configurations for USV swarms, ultimately enhancing their operational efficiency and success in complex environments.


Dynamic Exclusion of Low-Fidelity Data in Bayesian Optimization for Autonomous Beamline Alignment

arXiv.org Artificial Intelligence

Aligning beamlines at synchrotron light sources is a high-dimensional, expensive-to-sample optimization problem, as beams are focused using a series of dynamic optical components. Bayesian Optimization is an efficient machine learning approach to finding global optima of beam quality, but the model can easily be impaired by faulty data points caused by the beam going off the edge of the sensor or by background noise. This study, conducted at the National Synchrotron Light Source II (NSLS-II) facility at Brookhaven National Laboratory (BNL), is an investigation of methods to identify untrustworthy readings of beam quality and discourage the optimization model from seeking out points likely to yield low-fidelity beams. The approaches explored include dynamic pruning using loss analysis of size and position models and a lengthscale-based genetic algorithm to determine which points to include in the model for optimal fit. Each method successfully classified high and low fidelity points. This research advances BNL's mission to tackle our nation's energy challenges by providing scientists at all beamlines with access to higher quality beams, and faster convergence to these optima for their experiments.


Markov Senior -- Learning Markov Junior Grammars to Generate User-specified Content

arXiv.org Artificial Intelligence

Markov Junior is a probabilistic programming language used for procedural content generation across various domains. However, its reliance on manually crafted and tuned probabilistic rule sets, also called grammars, presents a significant bottleneck, diverging from approaches that allow rule learning from examples. In this paper, we propose a novel solution to this challenge by introducing a genetic programming-based optimization framework for learning hierarchical rule sets automatically. Our proposed method ``Markov Senior'' focuses on extracting positional and distance relations from single input samples to construct probabilistic rules to be used by Markov Junior. Using a Kullback-Leibler divergence-based fitness measure, we search for grammars to generate content that is coherent with the given sample. To enhance scalability, we introduce a divide-and-conquer strategy that enables the efficient generation of large-scale content. We validate our approach through experiments in generating image-based content and Super Mario levels, demonstrating its flexibility and effectiveness. In this way, ``Markov Senior'' allows for the wider application of Markov Junior for tasks in which an example may be available, but the design of a generative rule set is infeasible.


Online Optimization of Curriculum Learning Schedules using Evolutionary Optimization

arXiv.org Artificial Intelligence

We propose RHEA CL, which combines Curriculum Learning (CL) with Rolling Horizon Evolutionary Algorithms (RHEA) to automatically produce effective curricula during the training of a reinforcement learning agent. RHEA CL optimizes a population of curricula, using an evolutionary algorithm, and selects the best-performing curriculum as the starting point for the next training epoch. Performance evaluations are conducted after every curriculum step in all environments. We evaluate the algorithm on the \textit{DoorKey} and \textit{DynamicObstacles} environments within the Minigrid framework. It demonstrates adaptability and consistent improvement, particularly in the early stages, while reaching a stable performance later that is capable of outperforming other curriculum learners. In comparison to other curriculum schedules, RHEA CL has been shown to yield performance improvements for the final Reinforcement learning (RL) agent at the cost of additional evaluation during training.


Distributed Stackelberg Strategies in State-based Potential Games for Autonomous Decentralized Learning Manufacturing Systems

arXiv.org Artificial Intelligence

This article describes a novel game structure for autonomously optimizing decentralized manufacturing systems with multi-objective optimization challenges, namely Distributed Stackelberg Strategies in State-Based Potential Games (DS2-SbPG). DS2-SbPG integrates potential games and Stackelberg games, which improves the cooperative trade-off capabilities of potential games and the multi-objective optimization handling by Stackelberg games. Notably, all training procedures remain conducted in a fully distributed manner. DS2-SbPG offers a promising solution to finding optimal trade-offs between objectives by eliminating the complexities of setting up combined objective optimization functions for individual players in self-learning domains, particularly in real-world industrial settings with diverse and numerous objectives between the sub-systems. We further prove that DS2-SbPG constitutes a dynamic potential game that results in corresponding converge guarantees. Experimental validation conducted on a laboratory-scale testbed highlights the efficacy of DS2-SbPG and its two variants, such as DS2-SbPG for single-leader-follower and Stack DS2-SbPG for multi-leader-follower. The results show significant reductions in power consumption and improvements in overall performance, which signals the potential of DS2-SbPG in real-world applications.


Design and Fabrication of Soft Locomotion Robots based on Spatial Compliant Mechanisms

arXiv.org Artificial Intelligence

Soft robotics has emerged as a promising technology that holds great potential for various application areas. This is due to soft materials unique properties, including flexibility, safety, and shock absorption, among others. Despite many advancement in the field, the development of effective design methodologies and production techniques for soft robots remains a challenge. Although numerous robot prototypes have been proposed in recent years, their designs are often complex and difficult to produce. As such, there is a need for more efficient and unified design approaches that can facilitate the production of soft robots with desirable properties. In this paper, we propose a method for designing soft robots using elastic beams and spatial compliant mechanisms. The method is based on an evolutionary approach that enables the creation of designs with both high motion and force transmission ratios. Specifically, we focus on the development of locomotion mechanisms using a central linear actuator. Our approach involves the use of commonly available plastic materials and a 3D printer to manufacture the designs. We demonstrate the feasibility of our approach by presenting experimental results that show successful production and real world operation. Overall, our findings suggest that the use of elastic beams and an evolutionary approach can facilitate the creation of soft robots with desirable locomotion properties, including fast locomotion up to 3.7 body lengths per second, locomotion with a payload, and underwater locomotion. This method has the potential to enable the development of more efficient and practical soft robots for various applications.


Generational Computation Reduction in Informal Counterexample-Driven Genetic Programming

arXiv.org Artificial Intelligence

Counterexample-driven genetic programming (CDGP) uses specifications provided as formal constraints to generate the training cases used to evaluate evolving programs. It has also been extended to combine formal constraints and user-provided training data to solve symbolic regression problems. Here we show how the ideas underlying CDGP can also be applied using only user-provided training data, without formal specifications. We demonstrate the application of this method, called ``informal CDGP,'' to software synthesis problems. Our results show that informal CDGP finds solutions faster (i.e. with fewer program executions) than standard GP. Additionally, we propose two new variants to informal CDGP, and find that one produces significantly more successful runs on about half of the tested problems. Finally, we study whether the addition of counterexample training cases to the training set is useful by comparing informal CDGP to using a static subsample of the training set, and find that the addition of counterexamples significantly improves performance.