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 Evolutionary Systems


The Vizier Gaussian Process Bandit Algorithm

arXiv.org Artificial Intelligence

Google Vizier has performed millions of optimizations and accelerated numerous research and production systems at Google, demonstrating the success of Bayesian optimization as a large-scale service. Over multiple years, its algorithm has been improved considerably, through the collective experiences of numerous research efforts and user feedback. In this technical report, we discuss the implementation details and design choices of the current default algorithm provided by Open Source Vizier. Our experiments on standardized benchmarks reveal its robustness and versatility against well-established industry baselines on multiple practical modes.


Extracting Signal out of Chaos: Advancements on MAGI for Bayesian Analysis of Dynamical Systems

arXiv.org Machine Learning

This work builds off the manifold-constrained Gaussian process inference (MAGI) method for Bayesian parameter inference and trajectory reconstruction of ODE-based dynamical systems, focusing primarily on sparse and noisy data conditions. First, we introduce Pilot MAGI (pMAGI), a novel methodological upgrade on the base MAGI method that confers significantly-improved numerical stability, parameter inference, and trajectory reconstruction. Second, we demonstrate, for the first time to our knowledge, how one can combine MAGI-based methods with dynamical systems theory to provide probabilistic classifications of whether a system is stable or chaotic. Third, we demonstrate how pMAGI performs favorably in many settings against much more computationally-expensive and overparameterized methods. Fourth, we introduce Pilot MAGI Sequential Prediction (PMSP), a novel method building upon pMAGI that allows one to predict the trajectory of ODE-based dynamical systems multiple time steps into the future, given only sparse and noisy observations. We show that PMSP can output accurate future predictions even on chaotic dynamical systems and significantly outperform PINN-based methods. Overall, we contribute to the literature two novel methods, pMAGI and PMSP, that serve as Bayesian, uncertainty-quantified competitors to the Physics-Informed Neural Network.


DVRP-MHSI: Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction

arXiv.org Artificial Intelligence

In recent years, there has been a significant amount of research on algorithms and control methods for distributed collaborative robots. However, the emergence of collective behavior in a swarm is still difficult to predict and control. Nevertheless, human interaction with the swarm helps render the swarm more predictable and controllable, as human operators can utilize intuition or knowledge that is not always available to the swarm. Therefore, this paper designs the Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction (DVRP-MHSI), which is an innovative open system that can perform real-time dynamic visualization and is specifically designed to accommodate a multitude of interaction modalities (such as brain-computer, eye-tracking, electromyographic, and touch-based interfaces), thereby expediting progress in human-swarm interaction research. Specifically, the platform consists of custom-made low-cost omnidirectional wheeled mobile robots, multitouch screens and two workstations. In particular, the mutitouch screens can recognize human gestures and the shapes of objects placed on them, and they can also dynamically render diverse scenes. One of the workstations processes communication information within robots and the other one implements human-robot interaction methods. The development of DVRP-MHSI frees researchers from hardware or software details and allows them to focus on versatile swarm algorithms and human-swarm interaction methods without being limited to fixed scenarios, tasks, and interfaces. The effectiveness and potential of the platform for human-swarm interaction studies are validated by several demonstrative experiments.


Neural Exploratory Landscape Analysis

arXiv.org Artificial Intelligence

Recent research in Meta-Black-Box Optimization (MetaBBO) have shown that meta-trained neural networks can effectively guide the design of black-box optimizers, significantly reducing the need for expert tuning and delivering robust performance across complex problem distributions. Despite their success, a paradox remains: MetaBBO still rely on human-crafted Exploratory Landscape Analysis features to inform the meta-level agent about the low-level optimization progress. To address the gap, this paper proposes Neural Exploratory Landscape Analysis (NeurELA), a novel framework that dynamically profiles landscape features through a two-stage, attention-based neural network, executed in an entirely end-to-end fashion. NeurELA is pre-trained over a variety of MetaBBO algorithms using a multi-task neuroevolution strategy. Extensive experiments show that NeurELA achieves consistently superior performance when integrated into different and even unseen MetaBBO tasks and can be efficiently fine-tuned for further performance boost. This advancement marks a pivotal step in making MetaBBO algorithms more autonomous and broadly applicable.


Quantum Artificial Intelligence: A Brief Survey

arXiv.org Artificial Intelligence

Quantum Artificial Intelligence (QAI) is the intersection of quantum computing and AI, a technological synergy with expected significant benefits for both. In this paper, we provide a brief overview of what has been achieved in QAI so far and point to some open questions for future research. In particular, we summarize some major key findings on the feasability and the potential of using quantum computing for solving computationally hard problems in various subfields of AI, and vice versa, the leveraging of AI methods for building and operating quantum computing devices.


The Fairness-Quality Trade-off in Clustering

arXiv.org Artificial Intelligence

Fairness in clustering has been considered extensively in the past; however, the trade-off between the two objectives -- e.g., can we sacrifice just a little in the quality of the clustering to significantly increase fairness, or vice-versa? -- has rarely been addressed. We introduce novel algorithms for tracing the complete trade-off curve, or Pareto front, between quality and fairness in clustering problems; that is, computing all clusterings that are not dominated in both objectives by other clusterings. Unlike previous work that deals with specific objectives for quality and fairness, we deal with all objectives for fairness and quality in two general classes encompassing most of the special cases addressed in previous work. Our algorithm must take exponential time in the worst case as the Pareto front itself can be exponential. Even when the Pareto front is polynomial, our algorithm may take exponential time, and we prove that this is inevitable unless P = NP. However, we also present a new polynomial-time algorithm for computing the entire Pareto front when the cluster centers are fixed, and for perhaps the most natural fairness objective: minimizing the sum, over all clusters, of the imbalance between the two groups in each cluster.


Evaluation Framework for AI-driven Molecular Design of Multi-target Drugs: Brain Diseases as a Case Study

arXiv.org Artificial Intelligence

The widespread application of Artificial Intelligence (AI) techniques has significantly influenced the development of new therapeutic agents. These computational methods can be used to design and predict the properties of generated molecules. Multi-target Drug Discovery (MTDD) is an emerging paradigm for discovering drugs against complex disorders that do not respond well to more traditional target-specific treatments, such as central nervous system, immune system, and cardiovascular diseases. Still, there is yet to be an established benchmark suite for assessing the effectiveness of AI tools for designing multi-target compounds. Standardized benchmarks allow for comparing existing techniques and promote rapid research progress. Hence, this work proposes an evaluation framework for molecule generation techniques in MTDD scenarios, considering brain diseases as a case study. Our methodology involves using large language models to select the appropriate molecular targets, gathering and preprocessing the bioassay datasets, training quantitative structure-activity relationship models to predict target modulation, and assessing other essential drug-likeness properties for implementing the benchmarks. Additionally, this work will assess the performance of four deep generative models and evolutionary algorithms over our benchmark suite. In our findings, both evolutionary algorithms and generative models can achieve competitive results across the proposed benchmarks.


A Crowding Distance That Provably Solves the Difficulties of the NSGA-II in Many-Objective Optimization

arXiv.org Artificial Intelligence

Recent theoretical works have shown that the NSGA-II can have enormous difficulties to solve problems with more than two objectives. In contrast, algorithms like the NSGA-III or SMS-EMOA, differing from the NSGA-II only in the secondary selection criterion, provably perform well in these situations. To remedy this shortcoming of the NSGA-II, but at the same time keep the advantages of the widely accepted crowding distance, we use the insights of these previous work to define a variant of the crowding distance, called truthful crowding distance. Different from the classic crowding distance, it has for any number of objectives the desirable property that a small crowding distance value indicates that some other solution has a similar objective vector. Building on this property, we conduct mathematical runtime analyses for the NSGA-II with truthful crowding distance. We show that this algorithm can solve the many-objective versions of the OneMinMax, COCZ, LOTZ, and OJZJ$_k$ problems in the same (polynomial) asymptotic runtimes as the NSGA-III and the SMS-EMOA. This contrasts the exponential lower bounds previously shown for the classic NSGA-II. For the bi-objective versions of these problems, our NSGA-II has a similar performance as the classic NSGA-II, gaining however from smaller admissible population sizes. For the bi-objective OneMinMax problem, we also observe a (minimally) better performance in approximating the Pareto front. These results suggest that our truthful version of the NSGA-II has the same good performance as the classic NSGA-II in two objectives, but can resolve the drastic problems in more than two objectives.


Enhancing Diversity in Multi-objective Feature Selection

arXiv.org Artificial Intelligence

Feature selection plays a pivotal role in the data preprocessing and model-building pipeline, significantly enhancing model performance, interpretability, and resource efficiency across diverse domains. In population-based optimization methods, the generation of diverse individuals holds utmost importance for adequately exploring the problem landscape, particularly in highly multi-modal multi-objective optimization problems. Our study reveals that, in line with findings from several prior research papers, commonly employed crossover and mutation operations lack the capability to generate high-quality diverse individuals and tend to become confined to limited areas around various local optima. This paper introduces an augmentation to the diversity of the population in the well-established multi-objective scheme of the genetic algorithm, NSGA-II. This enhancement is achieved through two key components: the genuine initialization method and the substitution of the worst individuals with new randomly generated individuals as a re-initialization approach in each generation. The proposed multi-objective feature selection method undergoes testing on twelve real-world classification problems, with the number of features ranging from 2,400 to nearly 50,000. The results demonstrate that replacing the last front of the population with an equivalent number of new random individuals generated using the genuine initialization method and featuring a limited number of features substantially improves the population's quality and, consequently, enhances the performance of the multi-objective algorithm.


$EvoAl^{2048}$

arXiv.org Artificial Intelligence

As AI solutions enter safety-critical products, the explainability and interpretability of solutions generated by AI products become increasingly important. In the long term, such explanations are the key to gaining users' acceptance of AI-based systems' decisions. We report on applying a model-driven-based optimisation to search for an interpretable and explainable policy that solves the game 2048. This paper describes a solution to the GECCO'24 Interpretable Control Competition using the open-source software EvoAl. We aimed to develop an approach for creating interpretable policies that are easy to adapt to new ideas.