Evolutionary Systems
Transfer Learning Applied to Computer Vision Problems: Survey on Current Progress, Limitations, and Opportunities
Panda, Aaryan, Panigrahi, Damodar, Mitra, Shaswata, Mittal, Sudip, Rahimi, Shahram
The field of Computer Vision (CV) has faced challenges. Initially, it relied on handcrafted features and rule-based algorithms, resulting in limited accuracy. The introduction of machine learning (ML) has brought progress, particularly Transfer Learning (TL), which addresses various CV problems by reusing pre-trained models. TL requires less data and computing while delivering nearly equal accuracy, making it a prominent technique in the CV landscape. Our research focuses on TL development and how CV applications use it to solve real-world problems. We discuss recent developments, limitations, and opportunities.
LibMOON: A Gradient-based MultiObjective OptimizatioN Library in PyTorch
Zhang, Xiaoyuan, Zhao, Liang, Yu, Yingying, Lin, Xi, Wang, Zhenkun, Zhao, Han, Zhang, Qingfu
Multiobjective optimization problems (MOPs) are prevalent in machine learning, with applications in multi-task learning, learning under fairness or robustness constraints, etc. Instead of reducing multiple objective functions into a scalar objective, MOPs aim to optimize for the so-called Pareto optimality or Pareto set learning, which involves optimizing more than one objective function simultaneously, over models with millions of parameters. Existing benchmark libraries for MOPs mainly focus on evolutionary algorithms, most of which are zeroth-order methods that do not effectively utilize higher-order information from objectives and cannot scale to large-scale models with millions of parameters. In light of the above gap, this paper introduces LibMOON, the first multiobjective optimization library that supports state-of-the-art gradient-based methods, provides a fair benchmark, and is open-sourced for the community.
Painful intelligence: What AI can tell us about human suffering
This book uses the modern theory of artificial intelligence (AI) to understand human suffering or mental pain. Both humans and sophisticated AI agents process information about the world in order to achieve goals and obtain rewards, which is why AI can be used as a model of the human brain and mind. This book intends to make the theory accessible to a relatively general audience, requiring only some relevant scientific background. The book starts with the assumption that suffering is mainly caused by frustration. Frustration means the failure of an agent (whether AI or human) to achieve a goal or a reward it wanted or expected. Frustration is inevitable because of the overwhelming complexity of the world, limited computational resources, and scarcity of good data. In particular, such limitations imply that an agent acting in the real world must cope with uncontrollability, unpredictability, and uncertainty, which all lead to frustration. Fundamental in such modelling is the idea of learning, or adaptation to the environment. While AI uses machine learning, humans and animals adapt by a combination of evolutionary mechanisms and ordinary learning. Even frustration is fundamentally an error signal that the system uses for learning. This book explores various aspects and limitations of learning algorithms and their implications regarding suffering. At the end of the book, the computational theory is used to derive various interventions or training methods that will reduce suffering in humans. The amount of frustration is expressed by a simple equation which indicates how it can be reduced. The ensuing interventions are very similar to those proposed by Buddhist and Stoic philosophy, and include mindfulness meditation. Therefore, this book can be interpreted as an exposition of a computational theory justifying why such philosophies and meditation reduce human suffering.
Optimizing Feature Selection with Genetic Algorithms: A Review of Methods and Applications
Taha, Zhila Yaseen, Abdullah, Abdulhady Abas, Rashid, Tarik A.
Analyzing large datasets to select optimal features is one of the most important research areas in machine learning and data mining. This feature selection procedure involves dimensionality reduction which is crucial in enhancing the performance of the model, making it less complex. Recently, several types of attribute selection methods have been proposed that use different approaches to obtain representative subsets of the attributes. However, population-based evolutionary algorithms like Genetic Algorithms (GAs) have been proposed to provide remedies for these drawbacks by avoiding local optima and improving the selection process itself. This manuscript presents a sweeping review on GA-based feature selection techniques in applications and their effectiveness across different domains. This review was conducted using the PRISMA methodology; hence, the systematic identification, screening, and analysis of relevant literature were performed. Thus, our results hint that the field's hybrid GA methodologies including, but not limited to, GA-Wrapper feature selector and HGA-neural networks, have substantially improved their potential through the resolution of problems such as exploration of unnecessary search space, accuracy performance problems, and complexity. The conclusions of this paper would result in discussing the potential that GAs bear in feature selection and future research directions for their enhancement in applicability and performance.
TS-EoH: An Edge Server Task Scheduling Algorithm Based on Evolution of Heuristic
Yatong, Wang, Yuchen, Pei, Yuqi, Zhao
With the widespread adoption of 5G and Internet of Things (IoT) technologies, the low latency provided by edge computing has great importance for real-time processing. However, managing numerous simultaneous service requests poses a significant challenge to maintaining low latency. Current edge server task scheduling methods often fail to balance multiple optimization goals effectively. This paper introduces a novel task-scheduling approach based on Evolutionary Computing (EC) theory and heuristic algorithms. We model service requests as task sequences and evaluate various scheduling schemes during each evolutionary process using Large Language Models (LLMs) services. Experimental results show that our task-scheduling algorithm outperforms existing heuristic and traditional reinforcement learning methods. Additionally, we investigate the effects of different heuristic strategies and compare the evolutionary outcomes across various LLM services.
Kolmogorov Arnold Networks in Fraud Detection: Bridging the Gap Between Theory and Practice
This study evaluates the applicability of Kolmogorov-Arnold Networks (KAN) in fraud detection, finding that their effectiveness is context-dependent. We propose a quick decision rule using Principal Component Analysis (PCA) to assess the suitability of KAN: if data can be effectively separated in two dimensions using splines, KAN may outperform traditional models; otherwise, other methods could be more appropriate. We also introduce a heuristic approach to hyperparameter tuning, significantly reducing computational costs. These findings suggest that while KAN has potential, its use should be guided by data-specific assessments.
One-Index Vector Quantization Based Adversarial Attack on Image Classification
Fan, Haiju, Qin, Xiaona, Chen, Shuang, Shum, Hubert P. H., Li, Ming
To improve storage and transmission, images are generally compressed. Vector quantization (VQ) is a popular compression method as it has a high compression ratio that suppresses other compression techniques. Despite this, existing adversarial attack methods on image classification are mostly performed in the pixel domain with few exceptions in the compressed domain, making them less applicable in real-world scenarios. In this paper, we propose a novel one-index attack method in the VQ domain to generate adversarial images by a differential evolution algorithm, successfully resulting in image misclassification in victim models. The one-index attack method modifies a single index in the compressed data stream so that the decompressed image is misclassified. It only needs to modify a single VQ index to realize an attack, which limits the number of perturbed indexes. The proposed method belongs to a semi-black-box attack, which is more in line with the actual attack scenario. We apply our method to attack three popular image classification models, i.e., Resnet, NIN, and VGG16. On average, 55.9% and 77.4% of the images in CIFAR-10 and Fashion MNIST, respectively, are successfully attacked, with a high level of misclassification confidence and a low level of image perturbation.
AI Olympics challenge with Evolutionary Soft Actor Critic
Calì, Marco, Sinigaglia, Alberto, Turcato, Niccolò, Carli, Ruggero, Susto, Gian Antonio
In the following report, we describe the solution we propose for the AI Olympics competition held at IROS 2024. Our solution is based on a Model-free Deep Reinforcement Learning approach combined with an evolutionary strategy. We will briefly describe the algorithms that have been used and then provide details of the approach
Ancestral Reinforcement Learning: Unifying Zeroth-Order Optimization and Genetic Algorithms for Reinforcement Learning
Nakashima, So, Kobayashi, Tetsuya J.
Reinforcement Learning (RL) offers a fundamental framework for discovering optimal action strategies through interactions within unknown environments. Recent advancement have shown that the performance and applicability of RL can significantly be enhanced by exploiting a population of agents in various ways. Zeroth-Order Optimization (ZOO) leverages an agent population to estimate the gradient of the objective function, enabling robust policy refinement even in non-differentiable scenarios. As another application, Genetic Algorithms (GA) boosts the exploration of policy landscapes by mutational generation of policy diversity in an agent population and its refinement by selection. A natural question is whether we can have the best of two worlds that the agent population can have. In this work, we propose Ancestral Reinforcement Learning (ARL), which synergistically combines the robust gradient estimation of ZOO with the exploratory power of GA. The key idea in ARL is that each agent within a population infers gradient by exploiting the history of its ancestors, i.e., the ancestor population in the past, while maintaining the diversity of policies in the current population as in GA. We also theoretically reveal that the populational search in ARL implicitly induces the KL-regularization of the objective function, resulting in the enhanced exploration. Our results extend the applicability of populational algorithms for RL.
JaxLife: An Open-Ended Agentic Simulator
Lu, Chris, Beukman, Michael, Matthews, Michael, Foerster, Jakob
Human intelligence emerged through the process of natural selection and evolution on Earth. We investigate what it would take to re-create this process in silico. While past work has often focused on low-level processes (such as simulating physics or chemistry), we instead take a more targeted approach, aiming to evolve agents that can accumulate open-ended culture and technologies across generations. Towards this, we present JaxLife: an artificial life simulator in which embodied agents, parameterized by deep neural networks, must learn to survive in an expressive world containing programmable systems. First, we describe the environment and show that it can facilitate meaningful Turing-complete computation. We then analyze the evolved emergent agents' behavior, such as rudimentary communication protocols, agriculture, and tool use. Finally, we investigate how complexity scales with the amount of compute used. We believe JaxLife takes a step towards studying evolved behavior in more open-ended simulations. Our code is available at https://github.com/luchris429/JaxLife