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 Evolutionary Systems


One-Index Vector Quantization Based Adversarial Attack on Image Classification

arXiv.org Artificial Intelligence

To improve storage and transmission, images are generally compressed. Vector quantization (VQ) is a popular compression method as it has a high compression ratio that suppresses other compression techniques. Despite this, existing adversarial attack methods on image classification are mostly performed in the pixel domain with few exceptions in the compressed domain, making them less applicable in real-world scenarios. In this paper, we propose a novel one-index attack method in the VQ domain to generate adversarial images by a differential evolution algorithm, successfully resulting in image misclassification in victim models. The one-index attack method modifies a single index in the compressed data stream so that the decompressed image is misclassified. It only needs to modify a single VQ index to realize an attack, which limits the number of perturbed indexes. The proposed method belongs to a semi-black-box attack, which is more in line with the actual attack scenario. We apply our method to attack three popular image classification models, i.e., Resnet, NIN, and VGG16. On average, 55.9% and 77.4% of the images in CIFAR-10 and Fashion MNIST, respectively, are successfully attacked, with a high level of misclassification confidence and a low level of image perturbation.


AI Olympics challenge with Evolutionary Soft Actor Critic

arXiv.org Artificial Intelligence

In the following report, we describe the solution we propose for the AI Olympics competition held at IROS 2024. Our solution is based on a Model-free Deep Reinforcement Learning approach combined with an evolutionary strategy. We will briefly describe the algorithms that have been used and then provide details of the approach


Ancestral Reinforcement Learning: Unifying Zeroth-Order Optimization and Genetic Algorithms for Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) offers a fundamental framework for discovering optimal action strategies through interactions within unknown environments. Recent advancement have shown that the performance and applicability of RL can significantly be enhanced by exploiting a population of agents in various ways. Zeroth-Order Optimization (ZOO) leverages an agent population to estimate the gradient of the objective function, enabling robust policy refinement even in non-differentiable scenarios. As another application, Genetic Algorithms (GA) boosts the exploration of policy landscapes by mutational generation of policy diversity in an agent population and its refinement by selection. A natural question is whether we can have the best of two worlds that the agent population can have. In this work, we propose Ancestral Reinforcement Learning (ARL), which synergistically combines the robust gradient estimation of ZOO with the exploratory power of GA. The key idea in ARL is that each agent within a population infers gradient by exploiting the history of its ancestors, i.e., the ancestor population in the past, while maintaining the diversity of policies in the current population as in GA. We also theoretically reveal that the populational search in ARL implicitly induces the KL-regularization of the objective function, resulting in the enhanced exploration. Our results extend the applicability of populational algorithms for RL.


JaxLife: An Open-Ended Agentic Simulator

arXiv.org Artificial Intelligence

Human intelligence emerged through the process of natural selection and evolution on Earth. We investigate what it would take to re-create this process in silico. While past work has often focused on low-level processes (such as simulating physics or chemistry), we instead take a more targeted approach, aiming to evolve agents that can accumulate open-ended culture and technologies across generations. Towards this, we present JaxLife: an artificial life simulator in which embodied agents, parameterized by deep neural networks, must learn to survive in an expressive world containing programmable systems. First, we describe the environment and show that it can facilitate meaningful Turing-complete computation. We then analyze the evolved emergent agents' behavior, such as rudimentary communication protocols, agriculture, and tool use. Finally, we investigate how complexity scales with the amount of compute used. We believe JaxLife takes a step towards studying evolved behavior in more open-ended simulations. Our code is available at https://github.com/luchris429/JaxLife


Comprehensive Botnet Detection by Mitigating Adversarial Attacks, Navigating the Subtleties of Perturbation Distances and Fortifying Predictions with Conformal Layers

arXiv.org Artificial Intelligence

Botnets are computer networks controlled by malicious actors that present significant cybersecurity challenges. They autonomously infect, propagate, and coordinate to conduct cybercrimes, necessitating robust detection methods. This research addresses the sophisticated adversarial manipulations posed by attackers, aiming to undermine machine learning-based botnet detection systems. We introduce a flow-based detection approach, leveraging machine learning and deep learning algorithms trained on the ISCX and ISOT datasets. The detection algorithms are optimized using the Genetic Algorithm and Particle Swarm Optimization to obtain a baseline detection method. The Carlini & Wagner (C&W) attack and Generative Adversarial Network (GAN) generate deceptive data with subtle perturbations, targeting each feature used for classification while preserving their semantic and syntactic relationships, which ensures that the adversarial samples retain meaningfulness and realism. An in-depth analysis of the required L2 distance from the original sample for the malware sample to misclassify is performed across various iteration checkpoints, showing different levels of misclassification at different L2 distances of the Pertrub sample from the original sample. Our work delves into the vulnerability of various models, examining the transferability of adversarial examples from a Neural Network surrogate model to Tree-based algorithms. Subsequently, models that initially misclassified the perturbed samples are retrained, enhancing their resilience and detection capabilities. In the final phase, a conformal prediction layer is integrated, significantly rejecting incorrect predictions, of 58.20 % in the ISCX dataset and 98.94 % in the ISOT dataset.


SHS: Scorpion Hunting Strategy Swarm Algorithm

arXiv.org Artificial Intelligence

We introduced the Scorpion Hunting Strategy (SHS), a novel population-based, nature-inspired optimisation algorithm. This algorithm draws inspiration from the hunting strategy of scorpions, which identify, locate, and capture their prey using the alpha and beta vibration operators. These operators control the SHS algorithm's exploitation and exploration abilities. To formulate an optimisation method, we mathematically simulate these dynamic events and behaviors. We evaluate the effectiveness of the SHS algorithm by employing 20 benchmark functions (including 10 conventional and 10 CEC2020 functions), using both qualitative and quantitative analyses. Through a comparative analysis with 12 state-of-the-art meta-heuristic algorithms, we demonstrate that the proposed SHS algorithm yields exceptionally promising results. These findings are further supported by statistically significant results obtained through the Wilcoxon rank sum test. Additionally, the ranking of SHS, as determined by the average rank derived from the Friedman test, positions it at the forefront when compared to other algorithms. Going beyond theoretical validation, we showcase the practical utility of the SHS algorithm by applying it to six distinct real-world optimisation tasks. These applications illustrate the algorithm's potential in addressing complex optimisation challenges. In summary, this work not only introduces the innovative SHS algorithm but also substantiates its effectiveness and versatility through rigorous benchmarking and real-world problem-solving scenarios.


Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

arXiv.org Artificial Intelligence

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations in multiplayer online battle arena (MOBA) games or decks in card games-is essential for enhancing gameplay and achieving balance. We have developed two advanced measures that extend beyond the simplistic win rate to quantify balance in zero-sum competitive scenarios. These measures are derived from win value estimations, which employ strength rating approximations via the Bradley-Terry model and counter relationship approximations via vector quantization, significantly reducing the computational complexity associated with traditional win value estimations. Throughout the learning process of these models, we identify useful categories of compositions and pinpoint their counter relationships, aligning with the experiences of human players without requiring specific game knowledge. Our methodology hinges on a simple technique to enhance codebook utilization in discrete representation with a deterministic vector quantization process for an extremely small state space. Our framework has been validated in popular online games, including Age of Empires II, Hearthstone, Brawl Stars, and League of Legends. The accuracy of the observed strength relations in these games is comparable to traditional pairwise win value predictions, while also offering a more manageable complexity for analysis. Ultimately, our findings contribute to a deeper understanding of PvP game dynamics and present a methodology that significantly improves game balance evaluation and design.


Short-term Wind Speed Forecasting for Power Integration in Smart Grids based on Hybrid LSSVM-SVMD Method

arXiv.org Artificial Intelligence

Owing to its minimal pollution and efficient energy use, wind energy has become one of the most widely exploited renewable energy resources. The successful integration of wind power into the grid system is contingent upon accurate wind speed forecasting models. However, the task of wind speed forecasting is challenging due to the inherent intermittent characteristics of wind speed. In this paper, a hybrid machine learning approach is developed for predicting short-term wind speed. First, the wind data was decomposed into modal components using Successive Variational Mode Decomposition (SVMD). Then, each sub-signal was fitted into a Least Squares Support Vector Machines (LSSVM) model, with its hyperparameter optimized by a novel variant of Quantum-behaved Particle Swarm Optimization (QPSO), QPSO with elitist breeding (EBQPSO). Second, the residuals making up for the differences between the original wind series and the aggregate of the SVMD modes were modeled using long short-term model (LSTM). Then, the overall predicted values were computed using the aggregate of the LSSVM and the LSTM models. Finally, the performance of the proposed model was compared against state-of-the-art benchmark models for forecasting wind speed using two separate data sets collected from a local wind farm. Empirical results show significant improvement in performance by the proposed method, achieving a 1.21% to 32.76% reduction in root mean square error (RMSE) and a 2.05% to 40.75% reduction in mean average error (MAE) compared to the benchmark methods. The entire code implementation of this work is freely available in Github.


A Comparative Study of Hyperparameter Tuning Methods

arXiv.org Artificial Intelligence

The study emphasizes the challenge of finding the optimal trade-off between bias and variance, especially as hyperparameter optimization increases in complexity. Through empirical analysis, three hyperparameter tuning algorithms Tree-structured Parzen Estimator (TPE), Genetic Search, and Random Search are evaluated across regression and classification tasks. The results show that nonlinear models, with properly tuned hyperparameters, significantly outperform linear models. Interestingly, Random Search excelled in regression tasks, while TPE was more effective for classification tasks. This suggests that there is no one-size-fits-all solution, as different algorithms perform better depending on the task and model type. The findings underscore the importance of selecting the appropriate tuning method and highlight the computational challenges involved in optimizing machine learning models, particularly as search spaces expand.


Web Service QoS Prediction via Extended Canonical Polyadic-based Tensor Network

arXiv.org Artificial Intelligence

Today, numerous web services with similar functionalities are available on the Internet. Users often evaluate the Quality of Service (QoS) to choose the best option among them. Predicting the QoS values of these web services is a significant challenge in the field of web services. A Canonical Polyadic (CP)-based tensor network model has proven to be efficient for predicting dynamic QoS data. However, current CP-based tensor network models do not consider the correlation of users and services in the low-dimensional latent feature space, thereby limiting model's prediction capability. To tackle this issue, this paper proposes an Extended Canonical polyadic-based Tensor Network (ECTN) model. It models the correlation of users and services via building a relation dimension between user feature and service feature in low-dimensional space, and then designs an extended CP decomposition structure to improve prediction accuracy. Experiments are conducted on two public dynamic QoS data, and the results show that compared with state-of-the-art QoS prediction models, the ECTN obtains higher prediction accuracy.