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 Decision Tree Learning


Joints in Random Forests

Neural Information Processing Systems

Decision Trees (DTs) and Random Forests (RFs) are powerful discriminative learners and tools of central importance to the everyday machine learning practitioner and data scientist. Due to their discriminative nature, however, they lack principled methods to process inputs with missing features or to detect outliers, which requires pairing them with imputation techniques or a separate generative model. In this paper, we demonstrate that DTs and RFs can naturally be interpreted as generative models, by drawing a connection to Probabilistic Circuits, a prominent class of tractable probabilistic models. This reinterpretation equips them with a full joint distribution over the feature space and leads to Generative Decision Trees (GeDTs) and Generative Forests (GeFs), a family of novel hybrid generative-discriminative models. This family of models retains the overall characteristics of DTs and RFs while additionally being able to handle missing features by means of marginalisation.


Generative Forests

Neural Information Processing Systems

We focus on generative AI for a type of data that still represent one of the most prevalent form of data: tabular data. We introduce a new powerful class of forest-based models fit for such tasks and a simple training algorithm with strong convergence guarantees in a boosting model that parallels that of the original weak / strong supervised learning setting. This algorithm can be implemented by a few tweaks to the most popular induction scheme for decision tree induction (i.e. Experiments on the quality of generated data display substantial improvements compared to the state of the art. The losses our algorithm minimize and the structure of our models make them practical for related tasks that require fast estimation of a density given a generative model and an observation (even partially specified): such tasks include missing data imputation and density estimation.


No-Regret Bandit Exploration based on Soft Tree Ensemble Model

Neural Information Processing Systems

We propose a novel stochastic bandit algorithm that employs reward estimates using a tree ensemble model. Specifically, our focus is on a soft tree model, a variant of the conventional decision tree that has undergone both practical and theoretical scrutiny in recent years. By deriving several non-trivial properties of soft trees, we extend the existing analytical techniques used for neural bandit algorithms to our soft tree-based algorithm. We demonstrate that our algorithm achieves a smaller cumulative regret compared to the existing ReLU-based neural bandit algorithms. We also show that this advantage comes with a trade-off: the hypothesis space of the soft tree ensemble model is more constrained than that of a ReLU-based neural network.


RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space

Neural Information Processing Systems

Deep Reinforcement Learning (DRL) algorithms have achieved great success in solving many challenging tasks while their black-box nature hinders interpretability and real-world applicability, making it difficult for human experts to interpret and understand DRL policies. Existing works on interpretable reinforcement learning have shown promise in extracting decision tree (DT) based policies from DRL policies with most focus on the single-agent settings while prior attempts to introduce DT policies in multi-agent scenarios mainly focus on heuristic designs which do not provide any quantitative guarantees on the expected return.In this paper, we establish an upper bound on the return gap between the oracle expert policy and an optimal decision tree policy. This enables us to recast the DT extraction problem into a novel non-euclidean clustering problem over the local observation and action values space of each agent, with action values as cluster labels and the upper bound on the return gap as clustering loss.Both the algorithm and the upper bound are extended to multi-agent decentralized DT extractions by an iteratively-grow-DT procedure guided by an action-value function conditioned on the current DTs of other agents. Further, we propose the Return-Gap-Minimization Decision Tree (RGMDT) algorithm, which is a surprisingly simple design and is integrated with reinforcement learning through the utilization of a novel Regularized Information Maximization loss. Evaluations on tasks like D4RL show that RGMDT significantly outperforms heuristic DT-based baselines and can achieve nearly optimal returns under given DT complexity constraints (e.g., maximum number of DT nodes).


MABSplit: Faster Forest Training Using Multi-Armed Bandits

Neural Information Processing Systems

Random forests are some of the most widely used machine learning models today, especially in domains that necessitate interpretability. We present an algorithm that accelerates the training of random forests and other popular tree-based learning methods. At the core of our algorithm is a novel node-splitting subroutine, dubbed MABSplit, used to efficiently find split points when constructing decision trees. Our algorithm borrows techniques from the multi-armed bandit literature to judiciously determine how to allocate samples and computational power across candidate split points. We provide theoretical guarantees that MABSplit improves the sample complexity of each node split from linear to logarithmic in the number of data points.


Data-driven Verification of Procedural Programs with Integer Arrays

arXiv.org Artificial Intelligence

We address the problem of verifying automatically procedural programs manipulating parametric-size arrays of integers, encoded as a constrained Horn clauses solving problem. We propose a new algorithmic method for synthesizing loop invariants and procedure pre/post-conditions represented as universally quantified first-order formulas constraining the array elements and program variables. We adopt a data-driven approach that extends the decision tree Horn-ICE framework to handle arrays. We provide a powerful learning technique based on reducing a complex classification problem of vectors of integer arrays to a simpler classification problem of vectors of integers . The obtained classifier is generalized to get universally quantified invariants and procedure pre/post-conditions. We have implemented our method and shown its efficiency and competitiveness w.r.t.


Learning Small Decision Trees with Few Outliers: A Parameterized Perspective

arXiv.org Artificial Intelligence

Decision trees are a fundamental tool in machine learning for representing, classifying, and generalizing data. It is desirable to construct ``small'' decision trees, by minimizing either the \textit{size} ($s$) or the \textit{depth} $(d)$ of the \textit{decision tree} (\textsc{DT}). Recently, the parameterized complexity of \textsc{Decision Tree Learning} has attracted a lot of attention. We consider a generalization of \textsc{Decision Tree Learning} where given a \textit{classification instance} $E$ and an integer $t$, the task is to find a ``small'' \textsc{DT} that disagrees with $E$ in at most $t$ examples. We consider two problems: \textsc{DTSO} and \textsc{DTDO}, where the goal is to construct a \textsc{DT} minimizing $s$ and $d$, respectively. We first establish that both \textsc{DTSO} and \textsc{DTDO} are W[1]-hard when parameterized by $s+δ_{max}$ and $d+δ_{max}$, respectively, where $δ_{max}$ is the maximum number of features in which two differently labeled examples can differ. We complement this result by showing that these problems become \textsc{FPT} if we include the parameter $t$. We also consider the kernelization complexity of these problems and establish several positive and negative results for both \textsc{DTSO} and \textsc{DTDO}.


A Simple Approximation Algorithm for Optimal Decision Tree

arXiv.org Artificial Intelligence

Optimal decision tree (\odt) is a fundamental problem arising in applications such as active learning, entity identification, and medical diagnosis. An instance of \odt is given by $m$ hypotheses, out of which an unknown ``true'' hypothesis is drawn according to some probability distribution. An algorithm needs to identify the true hypothesis by making queries: each query incurs a cost and has a known response for each hypothesis. The goal is to minimize the expected query cost to identify the true hypothesis. We consider the most general setting with arbitrary costs, probabilities and responses. \odt is NP-hard to approximate better than $\ln m$ and there are $O(\ln m)$ approximation algorithms known for it. However, these algorithms and/or their analyses are quite complex. Moreover, the leading constant factors are large. We provide a simple algorithm and analysis for \odt, proving an approximation ratio of $8 \ln m$.


InTreeger: An End-to-End Framework for Integer-Only Decision Tree Inference

arXiv.org Artificial Intelligence

Integer quantization has emerged as a critical technique to facilitate deployment on resource-constrained devices. Although they do reduce the complexity of the learning models, their inference performance is often prone to quantization-induced errors. To this end, we introduce InTreeger: an end-to-end framework that takes a training dataset as input, and outputs an architecture-agnostic integer-only C implementation of tree-based machine learning model, without loss of precision. This framework enables anyone, even those without prior experience in machine learning, to generate a highly optimized integer-only classification model that can run on any hardware simply by providing an input dataset and target variable. We evaluated our generated implementations across three different architectures (ARM, x86, and RISC-V), resulting in significant improvements in inference latency. In addition, we show the energy efficiency compared to typical decision tree implementations that rely on floating-point arithmetic. The results underscore the advantages of integer-only inference, making it particularly suitable for energy- and area-constrained devices such as embedded systems and edge computing platforms, while also enabling the execution of decision trees on existing ultra-low power devices.


Model Discovery with Grammatical Evolution. An Experiment with Prime Numbers

arXiv.org Artificial Intelligence

Machine Learning produces efficient decision and prediction models based on input-output data only. Such models have the form of decision trees or neural nets and are far from transparent analytical models, based on mathematical formulas. Analytical model discovery requires additional knowledge and may be performed with Grammatical Evolution. Such models are transparent, concise, and have readable components and structure. This paper reports on a non-trivial experiment with generating such models.