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Equilibrium Refinement for the Age of Machines: The One-Sided Quasi-Perfect Equilibrium

Neural Information Processing Systems

In two-player zero-sum extensive-form games, Nash equilibrium prescribes optimal strategies against perfectly rational opponents. However, it does not guarantee rational play in parts of the game tree that can only be reached by the players making mistakes. This can be problematic when operationalizing equilibria in the real world among imperfect players. Trembling-hand refinements are a sound remedy to this issue, and are subsets of Nash equilibria that are designed to handle the possibility that any of the players may make mistakes. In this paper, we initiate the study of equilibrium refinements for settings where one of the players is perfectly rational (the "machine") and the other may make mistakes.


Equilibrium Refinement for the Age of Machines: The One-Sided Quasi-Perfect Equilibrium

Neural Information Processing Systems

In two-player zero-sum extensive-form games, Nash equilibrium prescribes optimal strategies against perfectly rational opponents. However, it does not guarantee rational play in parts of the game tree that can only be reached by the players making mistakes. This can be problematic when operationalizing equilibria in the real world among imperfect players. Trembling-hand refinements are a sound remedy to this issue, and are subsets of Nash equilibria that are designed to handle the possibility that any of the players may make mistakes. In this paper, we initiate the study of equilibrium refinements for settings where one of the players is perfectly rational (the "machine") and the other may make mistakes.








Beyond Game Theory Optimal: Profit-Maximizing Poker Agents for No-Limit Holdem

arXiv.org Artificial Intelligence

Game theory has grown into a major field over the past few decades, and poker has long served as one of its key case studies. Game-Theory-Optimal (GTO) provides strategies to avoid loss in poker, but pure GTO does not guarantee maximum profit. To this end, we aim to develop a model that outperforms GTO strategies to maximize profit in No Limit Holdem, in heads-up (two-player) and multi-way (more than two-player) situations. Our model finds the GTO foundation and goes further to exploit opponents. The model first navigates toward many simulated poker hands against itself and keeps adjusting its decisions until no action can reliably beat it, creating a strong baseline that is close to the theoretical best strategy. Then, it adapts by observing opponent behavior and adjusting its strategy to capture extra value accordingly. Our results indicate that Monte-Carlo Counterfactual Regret Minimization (CFR) performs best in heads-up situations and CFR remains the strongest method in most multi-way situations. By combining the defensive strength of GTO with real-time exploitation, our approach aims to show how poker agents can move from merely not losing to consistently winning against diverse opponents.