There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition's origins and evolution, current events, and winning techniques The competition has been held annually since 2006, open to all competitors, in conjunction with top-tier artificial intelligence conferences (AAAI and IJCAI). In 2006 the competition began with only 5 competitors. Since then, the total number of competitors has increased.
In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI.
WASHINGTON – Immigration desk computers at various airports went down for about two hours on Monday, causing long lines for travelers entering the United States after year-end holidays, according to Customs and Border Protection and posts on social media. The processing system outage began at about 7:30 p.m. EST and was resolved about 9:30, the customs agency said in a statement. All airports were back on line after wait times for travelers that were longer than usual, it said. "At this time, there is no indication the service disruption was malicious in nature," the agency said. It gave no explanation for the disruption and said travelers were processed using alternative procedures.
The Pittsburgh Supercomputing Center received five @HPCwire awards, including one for poker AI'Libratus' The Pittsburgh Supercomputing Center (PSC) received not one, but five HPCwire awards at the 2017 International Conference for High-Performance Computing (HPC), Networking, Storage and Analysis (SC17) on Sunday, Nov. 12. One of the three Readers' Choice Awards that PSC received was for Best Use of AI: CMU School of Computer Science "Libratus" AI on PSC's "Bridges" wins Brains vs. AI competition. HPCwire represents the leading trade publication in the supercomputing community and their annual Readers' and Editors' Choice Awards, given out at the start of the annual supercomputing conference, are well respected in that community. The awards are determined based on a nomination and voting process among the HPCwire community as well as selections from the publication's editors. In addition to Best Use of AI, PSC received two more Readers' Choice Awards -- Outstanding Leadership in HPC (Nick Nystrom, Interim Director, PSC) and Best Use of HPC in Energy (PSC with Texas A&M uses OpenFOAM on PSC Bridges & Texas Advanced Computing Center's Stampede to better understand coolant & heat transfer in high-temperature-jet reactors).
Microsoft has finally decided that the Kinect is no longer a viable standalone device to keep in production. This makes sense as the technology has been utilized for innovations such as Cortana and Hololens. Microsoft will continue to support the device (the Kinect will still work with whatever Xbox you've got it plugged in to) because Microsoft knows that it would be a fatal error to take away my ability to Just Dance. My Kinect, which is my second Kinect, is plugged into a Xbox One and its sole purpose in this world is to track my movements as I less-than-rhythmically jostle my body around while trying to follow some disco viking tripping out to the beat of "Pound the Alarm" by Nicki Minaj (extreme version). The current high score on that track is 11,270, which belongs to my daughter, who beat me by 50 points.
In an early development video, Marshall even recommends setting match duration to short times because, he reminds us, football is'just kicking and goals'. So for a game jam-type thing, I thought I'd make a silly football game. After 15 months, Behold the Kickmen turned from a joke, into a commercially released game for PC and Mac. It's not interesting if a football game designer is making a football game.
Internet users outside China watched a computer defeat its national go champion, but few Chinese web surfers could see it. Censors blocked access to Tuesday's online broadcast by Google, which organized the game in a town west of Shanghai during a forum on artificial intelligence. The event got little coverage from Chinese newspapers and broadcasters, suggesting they might have received orders to avoid mentioning Google, which closed its China-based search engine in 2010 in a dispute over censorship and computer hacking. The official response to the game, a major event for go and artificial intelligence, reflects the conflict between the ruling Communist Party's technology ambitions and its insistence on controlling what its public can see, hear and read.
Working in the world of video games is a true dream job, and Bugi Kaigwa, a technical artist at Visual Concepts, is living the dream as a video game designer. Kaigwa, who works on developing the immensely popular NBA 2K basketball games, including this year's NBA 2K17 game, chatted with USA TODAY College about vanilla lattes, hard work and, well, of course video games. My dad is an amazing, amazing artist and I look up to him. My heart, though, was in the animation; I love video games, and I came to California and enrolled in Cogswell.