There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition's origins and evolution, current events, and winning techniques The competition has been held annually since 2006, open to all competitors, in conjunction with top-tier artificial intelligence conferences (AAAI and IJCAI). In 2006 the competition began with only 5 competitors. Since then, the total number of competitors has increased.
In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI.
This makes sense as the technology has been utilized for innovations such as Cortana and Hololens. Microsoft will continue to support the device (the Kinect will still work with whatever Xbox you've got it plugged in to) because Microsoft knows that it would be a fatal error to take away my ability to Just Dance. The current high score on that track is 11,270, which belongs to my daughter, who beat me by 50 points. In fact, she recently took back the Just Dance crown on almost all our competitive tracks. Also see: 'Super Turrican: Directors Cut' Now Exists, Exclusively On The Analogue Super Nt I'm not sure which version of Just Dance "Pound the Alarm" is from.
Dan Marshall insists there is no such thing as a football referee. "Umpires officiate over sport," he argues. There's a lot about football that annoys Marshall – he really doesn't get it. And yet this experienced game designer has just spent a year-and-a-half of his life creating a football simulation. Behold the Kickmen is in part a joke written in code, as well as a playful jibe at the predilection of football fans for taking the details of their adored sport too seriously.
Internet users outside China watched a computer defeat its national go champion, but few Chinese web surfers could see it. Censors blocked access to Tuesday's online broadcast by Google, which organized the game in a town west of Shanghai during a forum on artificial intelligence. The event got little coverage from Chinese newspapers and broadcasters, suggesting they might have received orders to avoid mentioning Google, which closed its China-based search engine in 2010 in a dispute over censorship and computer hacking. The official response to the game, a major event for go and artificial intelligence, reflects the conflict between the ruling Communist Party's technology ambitions and its insistence on controlling what its public can see, hear and read.
Working in the world of video games is a true dream job, and Bugi Kaigwa, a technical artist at Visual Concepts, is living the dream as a video game designer. Kaigwa, who works on developing the immensely popular NBA 2K basketball games, including this year's NBA 2K17 game, chatted with USA TODAY College about vanilla lattes, hard work and, well, of course video games. My dad is an amazing, amazing artist and I look up to him. My heart, though, was in the animation; I love video games, and I came to California and enrolled in Cogswell.