There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
I wanted a box but couldn't find one like the box I wanted, so I made the box I wanted and then others wanted it too so I'm uploading it here. The DIY 3D printing community has passion and dedication for making solid objects from digital models. Recently, we have noticed electronics projects integrated with 3D printed enclosures, brackets, and sculptures, so each Thursday we celebrate and highlight these bold pioneers! Have you considered building a 3D project around an Arduino or other microcontroller? How about printing a bracket to mount your Raspberry Pi to the back of your HD monitor?
TL;DR: The Build Your Own First-Person Shooter Game Development Bundle is on sale for £31.39 as of Sept. 25, saving you 97% on list price. You don't need a massive bank account, a giant team, or a million-pound contract with a publishing giant to make a hit video game these days. All you need is an idea, a computer, and a little bit of training. Just look at Minecraft, which started its reign as an indie game over a decade ago and has become one of the best-selling video games of all time. Even if you have no coding experience, you can try your hand at video game creation.
Blizzard Entertainment made true to its promise to host an online version of BlizzCon after the company was forced to cancel its in-person convention due to the pandemic caused by COVID-19. BlizzCon 2020 was supposed to take place later this year, but with the events that caused a worldwide dilemma has urged organizers to think of ways to still push through the annual event while observing guidelines set by health agencies and the government to curb the spread of the virus. "We're talking about how we might be able to channel the BlizzCon spirit and connect with you in some way online, far less impacted by the state of health and safety protocols for mass in-person gatherings," said BlizzCon Executive Producer Saralyn Smith in a May 26, 2020 blog post. Blizzard Entertainment's eSports World Championship competitions for "Hearthstone," "Heroes of the Storm," "World of Warcraft" and "StarCraft 2" will be held over an entire week later this year. Windows 10 has come on board as an official BlizzCon 2015 sponsor, with the opening ceremony streaming on Xbox One for the first time.
The open-endedness of the challenge means that AIs need to master multiple objectives. To win, they must impress eight human judges from a range of backgrounds, including architects, archaeologists, and game designers. These judges score the AI city planners in four areas: how well they adapt their designs to specific locations; how well the layouts work, according to criteria such as whether there are bridges and roads between different areas; how appealing they are aesthetically; and how much the designs evoke a narrative--are there details that tell a story about how a town came to be, such as a ruin or a pit from which building materials might have been mined? "Making a Minecraft village for an unseen map is something a 10-year-old human could do," says Salge. "But it is really difficult for an AI." For example, one entrant started by identifying the type of environment--desert or forest, say--and then generated buildings that looked as if they had been built out of common local materials.
With Microsoft Corp.'s $7.5 billion (¥784 billion) purchase of ZeniMax Media Inc., gamers' long-awaited fantasy about a "Netflix for gaming" took a step closer to reality. Microsoft's acquisition of ZeniMax gives it Bethesda Softworks, the popular publishing label behind some of the world's best-selling titles, such as The Elder Scrolls series. Microsoft aims to use that draw, along with other popular Bethesda titles such as Doom and Fallout, to attract subscribers to Xbox Game Pass, its ¥850-a-month library of hundreds of video games for Xbox and personal computers. Microsoft said the service has 15 million subscribers now, up from 10 million in April. Netflix, which has revolutionized the entertainment business, finished the second quarter with almost 193 million subscribers.
Microsoft announced Monday that it will acquire ZeniMax Media, the parent company of popular video game publisher Bethesda, for $7.5 billion. Here, a Microsoft store is shown in March in New York City. Microsoft announced Monday that it will acquire ZeniMax Media, the parent company of popular video game publisher Bethesda, for $7.5 billion. Here, a Microsoft store is shown in March in New York City. In what is set to be one of the largest ever acquisitions in the video game industry, Microsoft announced Monday that it has reached a deal to acquire ZeniMax Media, the parent company of popular video game publisher Bethesda Softworks, for $7.5 billion.
Microsoft's $7.5 billion acquisition of ZeniMax Media is huge news in many ways. It brings renowned studios like Bethesda, id and Arkane into the Xbox family, along with popular franchises including Doom, The Elder Scrolls and Fallout. It makes the Xbox Series X and S more compelling, especially given they're launching with a relatively weak lineup. But most importantly, it's yet another win for Game Pass, as Microsoft has confirmed that Bethesda titles are headed to the subscription service over the coming months. When I argued that the Xbox Series S was an incredible next-gen deal, Game Pass Ultimate was a big part of that. For $15 a month, you get access to 100 recent titles on console and PC, first-party Microsoft games, Xbox Live, and EA Play.
Facebook has snagged two made-for-VR Ubisoft titles. Virtual reality versions of Assassin's Creed and Splinter Cell are coming to Oculus. Facebook made the announcement during its Connect event today. Ubisoft will develop the VR versions of both games. They'll be built from the ground up but will stay true to both franchises.
With much of the world stuck indoors in 2020, video games have been experiencing a boom – in fact we are spending more time, and more money, on gaming than ever before. And if you're imagining that it's lifelong gamers who are leading the surge, you're wrong. All kinds of people have discovered – or rediscovered – a passion for video games: from retirees with extra time on their hands to stressed parents looking for something to do with the kids. And now, with a socially distanced winter looming, the halting of big gatherings and the possible threat of more lockdowns, video games have quickly become one of the safest – and most popular – ways to socialise. There are whole worlds to be discovered in gaming: you can garden, ride dragons, go deep-sea diving, hunt ghosts, have a wild romance or even work as a barista in a town full of vampires.
We're mere days from the debut of Nvidia's next-gen GeForce RTX 30-series graphics cards, with the $700 GeForce RTX 3080 scheduled to hit the streets on Thursday. And Fortnite will be right alongside it, as the world's most popular game will add real-time ray tracing, Deep Learning Super Sampling (DLSS) 2.0, and Nvidia Reflex to Fortnite on September 17, Nvidia said Tuesday. Nvidia previously teased Fortnite flipping on RTX during the RTX 30-series reveal, but there wasn't a firm release date. While some games only dip their toes into real-time ray tracing with an effect or two, Fortnite is diving in, with ray traced reflections, shadows, global illumination, and ambient occlusion. That many goodies could land Fortnite alongside Minecraft and Control as the standard-bearers for ray tracing.