There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
Karaoke complexes might be relatively common now, but back in 2004 singing into a PlayStation was the closest most of us could get. SingStar's discs of party classics formed the caterwauling soundtrack to millions of student gatherings, hen parties and five-pint Fridays all over Europe for more than a decade. Like Just Dance, it harnesses the infectious joy of pop music in a way that anyone can play. A gleeful absurdist masterpiece in which you start by rolling up pencils and apple peel and end up absorbing buildings, trees and, eventually, most of the planet in your big sticky ball, because why not? Journey is a short and moving shared experience whose music, evocative colour palette and simple play come together as they only can in games, for a powerful emotional effect. It's often picked as an ur-example of games as art – including by curators at the V&A, where it was front and centre at a recent exhibition. Resident Evil meets Alien seems like such an obvious game pitch that it is incredible it wasn't realised until 2008. In Dead Space, the player becomes lowly engineer Isaac Clarke, who finds himself investigating the "planet-cracking" ship Ishimura after radio contact with the vessel is lost.
CHIBA – At this year's Tokyo Game Show, the big draw was next-generation 5G networking -- setting pulses racing with the prospect of a radically more immersive gaming experience. Offering data transmission speeds around 100 times faster than 4G, 5G is expected to enable more seamless imagery -- particularly lower latency, more vivid images -- and sharper motion. Industry experts say it will dramatically improve the quality of augmented and virtual reality games. "It was very smooth, responsive and consistent," said Omar Alshiji, a 23-year-old game designer from Bahrain, after trying out the fighting game Tekken at the NTT Docomo Inc. booth. The major mobile carrier installed 5G base stations at its booth this year, making the high-speed network available at the show.
CHIBA – Next-generation 5G networking was the big draw at Tokyo Game Show 2019, setting pulses racing with the prospect of a radically more immersive gaming experience. Offering data transmission speeds around 100 times faster than 4G, 5G is expected to enable more seamless imagery with lower latency, more vivid images and sharper motion. Industry experts say it will dramatically improve the quality of augmented and virtual reality games. "It was very smooth, responsive and consistent," said Omar Alshiji, a 23-year-old game designer from Bahrain, after trying out the fighting game "Tekken" at the NTT Docomo Inc. booth at the four-day game show in Chiba. The major mobile carrier installed 5G base stations at its booth this year, making the high-speed network available at the show.
Facebook Research and MIT researchers are using the popular video game'Minecraft' to build a new AI assistant that can juggle multiple tasks at once. Facebook is using the popular video game Minecraft to help train a new artificially intelligent assistant that, in the future, could help humans perform a wide range of tasks with a broad range of spoken commands. Facebook Research and MIT researchers quietly published a paper in July outlining how they intend to use Minecraft to train an AI assistant that can multitask rather than perform one task at superhuman levels. "In this work, we have argued for building a virtual assistant situated in the game of Minecraft, in order to study learning from interaction, and especially learning from language interaction," the researchers explain in the published paper. According to the researcher team, Minecraft is the perfect environment to train artificial intelligence because it's what is known as a "sandbox" game, which allows players to roam freely, fight, craft, explore and build objects in an online world.
Minecraft is one of the most popular games of our time. Known for its block-based aesthetics and almost limitless exploration, the game allows people to do almost whatever they want. Because of the endless possibilities afforded by the game, Minecraft has been central to an artificial intelligence (AI) research group. Reported by the MIT Technology Review, researchers at Facebook have been using Minecraft as their training system for their new AI. While most contemporary successful AI systems are designed to excel at one task, these researchers are looking to create AI that can do multiple things well as it assists a player in their Minecraft adventure.
Facebook researchers have chosen Minecraft as the training ground for the development of the next stage of artificial intelligence, as the technology looks to conquer a major challenge. A.I. systems have been learning to carry out specific tasks, including playing soccer and filling in gaps in images, and have proven to be better at some of them than humans, such as in games such as in Texas Hold'em poker and Quake III's Capture the Flag mode. One of the biggest limitations of the current forms of A.I. is that, while they may excel at a specific activity, they are unable to deal with multiple tasks. Facebook Research's Arthur Szlam and his colleagues, who have started working on an A.I. assistant that can perform a variety of tasks, have decided to break through the limitation with the help of Minecraft. Minecraft, possibly the best-selling video game of all time, allows players to move around a 3D environment, exploring and building in a limitless world.
Facebook has teamed up with researchers at the Massachusetts Institute of Technology (MIT) to develop an artificial intelligence (AI) assistant for the world's most popular video game, Minecraft. This isn't an AI that will help you automatically build worlds, but rather one capable of multitasking and helping users with everyday tasks outside a gaming environment. Minecraft was chosen by the researchers because it's currently the most popular game in the world with more than 90-million people playing it every month and it has "infinite variety" yet simple predictable rules. Plus, there's a big opportunity for the AI assistant to learn inside'Minecraft' and help human players to acquire more knowledge outside the game. "The opportunities for an AI to learn are huge, Facebook is setting itself the task of designing the AI to self-improve, the researchers think the'Minecraft' environment is a perfect one to develop this kind of learning," said the report.
Artificial Intelligence is all the rage in today's'technologic' world where researchers are trying to find more applications for human benefit. Of course, AI is faster and has better problem solving capabilities compared to human beings but it lacks multitasking skills. SEE ALSO: Meet Astro, Boston Dynamics' Dog-Inspired Quadruped Robot Researchers at Facebook are using an interesting method to develop AI that will be good at multitasking and not just a single task. As reported by MIT Technology Review, people at Facebook Research are using Minecraft to train AI that can interact with humans and perform a plethora of tasks as requested. Minecraft is an open world sandbox video game where a seemingly infinite world with different biomes and mobs within which players can build, craft and survive with various online game modes designed by players and create beautiful'blocky' structures from statues to cities. SEE ALSO: Researchers Released DIY Instructions To Make A Wormhole!
Facebook is hoping it can train an AI assistant to understand a broad range of human commands with a little help from one of the biggest games in the world -- Minecraft. A group of Facebook researchers published a paper in July explaining why they think Minecraft is the perfect place for an AI to learn about human communication. The key lies in the fact that Minecraft is what's known as a "sandbox" game, where players can roam around with relatively free rein as to what they want to do or build, while also following a set of relatively simple rules. The researchers also hope that the natural curiosity of Minecraft players will give the AI plenty of humans to practise with. "Since we work in a game environment, players may enjoy interacting with the assistants as they are developed, yielding a rich resource for human-in-the-loop research," the paper says.