There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
The Pittsburgh Supercomputing Center received five @HPCwire awards, including one for poker AI'Libratus' The Pittsburgh Supercomputing Center (PSC) received not one, but five HPCwire awards at the 2017 International Conference for High-Performance Computing (HPC), Networking, Storage and Analysis (SC17) on Sunday, Nov. 12. One of the three Readers' Choice Awards that PSC received was for Best Use of AI: CMU School of Computer Science "Libratus" AI on PSC's "Bridges" wins Brains vs. AI competition. HPCwire represents the leading trade publication in the supercomputing community and their annual Readers' and Editors' Choice Awards, given out at the start of the annual supercomputing conference, are well respected in that community. The awards are determined based on a nomination and voting process among the HPCwire community as well as selections from the publication's editors. In addition to Best Use of AI, PSC received two more Readers' Choice Awards -- Outstanding Leadership in HPC (Nick Nystrom, Interim Director, PSC) and Best Use of HPC in Energy (PSC with Texas A&M uses OpenFOAM on PSC Bridges & Texas Advanced Computing Center's Stampede to better understand coolant & heat transfer in high-temperature-jet reactors).
Microsoft has finally decided that the Kinect is no longer a viable standalone device to keep in production. This makes sense as the technology has been utilized for innovations such as Cortana and Hololens. Microsoft will continue to support the device (the Kinect will still work with whatever Xbox you've got it plugged in to) because Microsoft knows that it would be a fatal error to take away my ability to Just Dance. My Kinect, which is my second Kinect, is plugged into a Xbox One and its sole purpose in this world is to track my movements as I less-than-rhythmically jostle my body around while trying to follow some disco viking tripping out to the beat of "Pound the Alarm" by Nicki Minaj (extreme version). The current high score on that track is 11,270, which belongs to my daughter, who beat me by 50 points.
In an early development video, Marshall even recommends setting match duration to short times because, he reminds us, football is'just kicking and goals'. So for a game jam-type thing, I thought I'd make a silly football game. After 15 months, Behold the Kickmen turned from a joke, into a commercially released game for PC and Mac. It's not interesting if a football game designer is making a football game.
Internet users outside China watched a computer defeat its national go champion, but few Chinese web surfers could see it. Censors blocked access to Tuesday's online broadcast by Google, which organized the game in a town west of Shanghai during a forum on artificial intelligence. The event got little coverage from Chinese newspapers and broadcasters, suggesting they might have received orders to avoid mentioning Google, which closed its China-based search engine in 2010 in a dispute over censorship and computer hacking. The official response to the game, a major event for go and artificial intelligence, reflects the conflict between the ruling Communist Party's technology ambitions and its insistence on controlling what its public can see, hear and read.
Working in the world of video games is a true dream job, and Bugi Kaigwa, a technical artist at Visual Concepts, is living the dream as a video game designer. Kaigwa, who works on developing the immensely popular NBA 2K basketball games, including this year's NBA 2K17 game, chatted with USA TODAY College about vanilla lattes, hard work and, well, of course video games. My dad is an amazing, amazing artist and I look up to him. My heart, though, was in the animation; I love video games, and I came to California and enrolled in Cogswell.
Doug Polk, one of the world's best poker players, shoveled egg whites into his mouth with a plastic fork and slurped unsweetened oatmeal from a paper cup, 13 days into the oddest tournament he has ever entered. His opponent, Claudico, did not struggle with fatigue, mental breakdown or hunger, despite... Doug Polk, one of the world's best poker players, shoveled egg whites into his mouth with a plastic fork and slurped unsweetened oatmeal from a paper cup, 13 days into the oddest tournament he has ever entered. The European Space Agency's Rosetta orbiter will commit operational suicide early Friday morning, but first it has just a little bit more science to do. The European Space Agency's Rosetta orbiter will commit operational suicide early Friday morning, but first it has just a little bit more science to do.
The immediate reaction to Apple's long-overdue MacBook Pro overhaul seems mixed, to say the least. For every excited reaction to the laptop's adaptive Touch Bar keys, we see people lamenting the lack of ports that professional users actually need, the lack of a 32GB memory option, the lack of an SD card slot, and the lack of, well, pretty much any "pro" features in the entry-level MacBook Pro model (which still costs $1,500 and up). Fear not: If "Pro" is more than a mere buzzword to you, there's a veritable cornucopia of attractive, yet powerful PC laptops just waiting to scratch your itch. For even more options, be sure to check out PCWorld's list of the best PC laptops around.
Tata Communications is hoping that a Formula 1 racing fan and Singapore-based game designer will pave the way for an immersive augmented reality experience that could be deployed in the future. The effort is designed to attract developers to potentially enhance the Formula 1 racing experience. The innovation challenge highlights how companies are increasingly holding contests to garner ideas and potentially future talent. YogaBrata's idea was to use a 360-degree trackside experience that is enabled by a group of commentators who roam wearing wearable cameras.
We have survived the advent of the new Millennium, and we have found once again that, after the divine afflatus, human intellect reigns supreme in the cosmos. Yet even with the burgeoning networks and the increasingly powerful integration of humanity and its machines, the surprises offered by the observations of the young and young-in-spirit still outdo those of scientific teams. Yet Thoreau offered my students access not to data, but to genius, and that, not data, intrigued them. My maths colleagues, intrigued with what I was doing with language, proceeded to AI, and my psychology colleagues drifted off to work some of the same ideas in formulating new network designs at Bell Labs.
The lead writer of "Mafia III," Bill Harms, and its creative director, Haden Blackman, thought hard about how to let players roam free through the streets of their New Orleans-inspired city New Bordeaux -- without losing the plot. Haden Blackman, creative director: When we first started working on "Mafia III," we tried to look at what was the franchise known for. Bill Harms, lead writer: Fictionally the thing about the mob that helps us is that it's a very rigid hierarchy. Harms: It's about freedom and not being confined to a specific game space.