Computer Games: Overviews


The Elder Scrolls: Skyrim could be getting a remastered release

The Independent - Tech

As ever in the run up to E3 the rumour mill is hard at work and one of the most exciting reports it's produced is that Bethesda could be working on a remastered Elder Scrolls V: Skyrim. The rumours are coming from German website Gamepro who took industry insider Shinobi602's hint on a recent H.A.M Radio Podcast that we should expect a remastered release from Bethesda and jumped to the fairly logical conclusion that this remaster would be Skyrim. Gamepro's assumption has, however, been corroborated by NeoGAF user and insider Enter the Dragon Punch who states the game will have improved visuals, all of the post-release DLC included, and will even feature mod support. Skyrim was one of the most highly praised games on the last generation of consoles and considering the current trend for remastering popular last generation titles, it's not surprising that Bethesda would want to bring such a beloved game over to Playstation 4 and Xbox One. Even more significantly, now that mods have been proven to work on current generation consoles with Fallout 4 on Xbox One, the possibilities for customisation in Skyrim are extremely exciting for console gamers who haven't had the chance to experience them on PC where they have hugely extended player interest.


Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content

AAAI Conferences

In this paper we present a procedural content generator using Non-negative Matrix Factorisation (NMF). We use representative levels from five dissimilar content generators to train NMF models that learn patterns about the various components of the game. The constructed models are then used to automatically generate content that resembles the training data as well as to generate novel content through exploring new combinations of patterns. We describe the methodology followed and we show that the generator proposed has a more powerful capability than each of generator taken individually. The generator's output is compared to the other generators using a number of expressivity metrics. The results show that the proposed generator is able to resemble each individual generator as well as demonstrating ability to cover a wider and more novel content space.


Computer Bridge: A Big Win for AI Planning

AI Magazine

A computer program that uses AI planning techniques is now the world champion computer program in the game of Contract Bridge. As reported in The New York Times and The Washington Post, this program -- a new version of Great Game Products' BRIDGE BARON program -- won the Baron Barclay World Bridge Computer Challenge, an international competition hosted in July 1997 by the American Contract Bridge League. It is well known that the game tree search techniques used in computer programs for games such as Chess and Checkers work differently from how humans think about such games. This article gives an overview of the planning techniques that we have incorporated into the BRIDGE BARON and discusses what the program's victory signifies for research on AI planning and game playing.