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Top 10 Machine Learning Algorithms › Kenovy

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A machine learning algorithm is the method by which the AI system conducts its task, generally predicting output values from given input data. The two main processes of machine learning algorithms are classification and regression. Machine learning is a branch of artificial intelligence (AI) and computer science which focuses on the use of data and algorithms to imitate the way that humans learn, gradually improving its accuracy. The term "machine learning" was coined by Arthur Samuel, a computer scientist at IBM and a pioneer in AI and computer gaming. Samuel designed a computer program for playing checkers.


Top 10 Machine Learning Algorithms

#artificialintelligence

A machine learning algorithm is the method by which the AI system conducts its task, generally predicting output values from given input data. The two main processes of machine learning algorithms are classification and regression. Machine learning is a branch of artificial intelligence (AI) and computer science which focuses on the use of data and algorithms to imitate the way that humans learn, gradually improving its accuracy. The term "machine learning" was coined by Arthur Samuel, a computer scientist at IBM and a pioneer in AI and computer gaming. Samuel designed a computer program for playing checkers.


Cat Playing Checkers - MAGASM by TheFoodMaster

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This work was created with DALL-E 2. The prompt used for the character creation is thoughtfully constructed. This gives uniqueness and unrepeatability to the work. Once came out from the algorithm, the image resolution is pretty small so is enhanced, then is painted in Adobe Photoshop using an oil brush. The resulted image has a very good print quality.


Types of Machine Learning Algorithms in Python

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A machine learning algorithm is the method by which the AI system conducts its task, generally predicting output values from given input data. The two main processes of machine learning algorithms are classification and regression. Machine learning is a branch of artificial intelligence (AI) and computer science which focuses on the use of data and algorithms to imitate the way that humans learn, gradually improving its accuracy. The term "machine learning" was coined by Arthur Samuel, a computer scientist at IBM and a pioneer in AI and computer gaming. Samuel designed a computer program for playing checkers.


Exploring the Applications of Machine Learning - JAXenter

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The term itself originated in the 1950s. Arthur Samuel from IBM coined the term based on his research on computer checkers. In a game between a computer and a Connecticut checkers master, the computer won. This outcome opened up a world of possibilities. Today, machine learning has expanded far beyond simple games of checkers.


Moravec's paradox: Why Artificial Intelligence makes the difficult easy (and vice versa) - Techidence

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One of the pioneers of artificial intelligence, economist Herbert Simon, said in the 50s of the last century that "in the visible future, the range of problems that machines can handle will match that of the human mind." At that time, it didn't seem like such a naive forecast: it had already been possible to make a computer play checkers and learn from its own mistakes. But Simon died in 2001 without having witnessed that technology that had seemed so close. Although we might think that if AI has already been able to overcome in very complex fields (such as playing Go) or show skills that we have never had (such as detecting the sex of a person through a photo of the interior from your eye), it should be easy to copy our most ordinary skills, the small day-to-day actions we usually carry out unconsciously. However, these skills (tying a shoe tie, moving with agility on two legs, being able not to collide while moving on the street and thinking about anything else, etc.) are not simple because they are an intrinsic part of who we are: as any physiotherapist could remind us, the ability to walk is not easy to teach even humans.


Peter Navarro slams Federal Reserve: 'playing checkers in a chess world'

FOX News

On Fox Nation's "Maria Bartiromo's Insiders", White House trade adviser Peter Navarro pointed the finger at the Federal Reserve amid concerns of a potential U.S. economic recession. "The problem here, the thing that worries me is that we've got a Federal Reserve playing checkers in a chess world," said Navarro. Despite signs of slowing U.S. job growth and global economic uncertainty, Navarro insists that the U.S. economy is "solid", and he blamed the U.S. central bank for failing to properly react to financial moves made by global actors. "In the world of central banking, the Federal Reserve has to pay very close attention to what the European Central Bank is doing and other central banks. If they lower, we have to lower otherwise we lose exports and we slow our growth," said Navarro, adding that the high cost of borrowing is damaging to the U.S. economy.


Machine Learning Quick Start – Don't Fear the Machines - Data Tech Blog

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Not long ago, Hadoop's technology was supposed to solve all the world's complex data problems. "From the time it went open source in 2007, Hadoop and its related technologies have been profound drivers of the growth of data science." While Hadoop continues to solve some thorny data problems, pundits are now asking "Is Hadoop dead?" It's a sad state of affairs when most organizations have yet to fully understand and take advantage of Hadoop but it is already seen as obsolete – things are moving awfully fast! In my eighteen years as a data professional, I've experienced many data transformations and technological advances.


Computer can't lose checkers - USATODAY.com

AITopics Original Links

"The program can achieve at least a draw against any opponent, playing either the black or white pieces," the researchers say in this week's online edition of the journal Science. "Clearly ... the world is not going to be revolutionized" by this, said Jonathan Schaeffer, chairman of the department of computing science at the University of Alberta. The important thing is the approach, he said. In the past, game-playing programs have used rules of thumb -- which are right most of the time, he said -- to make decisions. "What we've done is show that you can take non-trivial problems, very large problems, and you can do the same kind of reasoning with perfection.


Computers Solve Checkers—It's a Draw

AITopics Original Links

And now, after putting dozens of computers to work night and day for 18 years--jump, jump, jump--he says he has solved the game--king me!. "The starting position, assuming no side makes a mistake, is a draw," he says. Schaeffer's proof, described today in Science (and freely available here for others to verify), would make checkers the most complex game yet solved by machines, beating out the checker-stacking game Connect Four in difficulty by a factor of a million. "It's a milestone," says Murray Campbell, a computer scientist at IBM's T. J. Watson Research Center in Hawthorne, N.Y., and co-inventor of the chess program Deep Blue. "He's stretched the state of the art." Although technological limits prohibit analyzing each of the 500 billion billion possible arrangements that may appear on an eight-by-eight checkerboard, Schaeffer and his team identified moves that guaranteed the game would end in a draw no matter how tough the competition.