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 Simulation of Human Behavior


Designing Optimal Behavioral Experiments Using Machine Learning

arXiv.org Artificial Intelligence

Computational models are powerful tools for understanding human cognition and behavior. They let us express our theories clearly and precisely, and offer predictions that can be subtle and often counter-intuitive. However, this same richness and ability to surprise means our scientific intuitions and traditional tools are ill-suited to designing experiments to test and compare these models. To avoid these pitfalls and realize the full potential of computational modeling, we require tools to design experiments that provide clear answers about what models explain human behavior and the auxiliary assumptions those models must make. Bayesian optimal experimental design (BOED) formalizes the search for optimal experimental designs by identifying experiments that are expected to yield informative data. In this work, we provide a tutorial on leveraging recent advances in BOED and machine learning to find optimal experiments for any kind of model that we can simulate data from, and show how by-products of this procedure allow for quick and straightforward evaluation of models and their parameters against real experimental data. As a case study, we consider theories of how people balance exploration and exploitation in multi-armed bandit decision-making tasks. We validate the presented approach using simulations and a real-world experiment. As compared to experimental designs commonly used in the literature, we show that our optimal designs more efficiently determine which of a set of models best account for individual human behavior, and more efficiently characterize behavior given a preferred model. At the same time, formalizing a scientific question such that it can be adequately addressed with BOED can be challenging and we discuss several potential caveats and pitfalls that practitioners should be aware of. We provide code and tutorial notebooks to replicate all analyses.


Evaluating Neural Language Models as Cognitive Models of Language Acquisition

arXiv.org Artificial Intelligence

The success of neural language models (LMs) on many technological tasks has brought about their potential relevance as scientific theories of language despite some clear differences between LM training and child language acquisition. In this paper we argue that some of the most prominent benchmarks for evaluating the syntactic capacities of LMs may not be sufficiently rigorous. In particular, we show that the template-based benchmarks lack the structural diversity commonly found in the theoretical and psychological studies of language. When trained on small-scale data modeling child language acquisition, the LMs can be readily matched by simple baseline models. We advocate for the use of the readily available, carefully curated datasets that have been evaluated for gradient acceptability by large pools of native speakers and are designed to probe the structural basis of grammar specifically. On one such dataset, the LI-Adger dataset, LMs evaluate sentences in a way inconsistent with human language users. We conclude with suggestions for better connecting LMs with the empirical study of child language acquisition.


Model of models -- Part 1

arXiv.org Artificial Intelligence

This paper proposes a new cognitive model, acting as the main component of an AGI agent. The model is introduced in its mature intelligence state, and as an extension of previous models, DENN, and especially AKREM, by including operational models (frames/classes) and will. This model's core assumption is that cognition is about operating on accumulated knowledge, with the guidance of an appropriate will. Also, we assume that the actions, part of knowledge, are learning to be aligned with will, during the evolution phase that precedes the mature intelligence state. In addition, this model is mainly based on the duality principle in every known intelligent aspect, such as exhibiting both top-down and bottom-up model learning, generalization verse specialization, and more. Furthermore, a holistic approach is advocated for AGI designing, and cognition under constraints or efficiency is proposed, in the form of reusability and simplicity. Finally, reaching this mature state is described via a cognitive evolution from infancy to adulthood, utilizing a consolidation principle. The final product of this cognitive model is a dynamic operational memory of models and instances. Lastly, some examples and preliminary ideas for the evolution phase to reach the mature state are presented.


RealBehavior: A Framework for Faithfully Characterizing Foundation Models' Human-like Behavior Mechanisms

arXiv.org Artificial Intelligence

Reports of human-like behaviors in foundation models are growing, with psychological theories providing enduring tools to investigate these behaviors. However, current research tends to directly apply these human-oriented tools without verifying the faithfulness of their outcomes. In this paper, we introduce a framework, RealBehavior, which is designed to characterize the humanoid behaviors of models faithfully. Beyond simply measuring behaviors, our framework assesses the faithfulness of results based on reproducibility, internal and external consistency, and generalizability. Our findings suggest that a simple application of psychological tools cannot faithfully characterize all human-like behaviors. Moreover, we discuss the impacts of aligning models with human and social values, arguing for the necessity of diversifying alignment objectives to prevent the creation of models with restricted characteristics.


Adversarial Driving Behavior Generation Incorporating Human Risk Cognition for Autonomous Vehicle Evaluation

arXiv.org Artificial Intelligence

Autonomous vehicle (AV) evaluation has been the subject of increased interest in recent years both in industry and in academia. This paper focuses on the development of a novel framework for generating adversarial driving behavior of background vehicle interfering against the AV to expose effective and rational risky events. Specifically, the adversarial behavior is learned by a reinforcement learning (RL) approach incorporated with the cumulative prospect theory (CPT) which allows representation of human risk cognition. Then, the extended version of deep deterministic policy gradient (DDPG) technique is proposed for training the adversarial policy while ensuring training stability as the CPT action-value function is leveraged. A comparative case study regarding the cut-in scenario is conducted on a high fidelity Hardware-in-the-Loop (HiL) platform and the results demonstrate the adversarial effectiveness to infer the weakness of the tested AV.


Humanoid Agents: Platform for Simulating Human-like Generative Agents

arXiv.org Artificial Intelligence

Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system that guides Generative Agents to behave more like humans by introducing three elements of System 1 processing: Basic needs (e.g. hunger, health and energy), Emotion and Closeness in Relationships. Humanoid Agents are able to use these dynamic elements to adapt their daily activities and conversations with other agents, as supported with empirical experiments. Our system is designed to be extensible to various settings, three of which we demonstrate, as well as to other elements influencing human behavior (e.g. empathy, moral values and cultural background). Our platform also includes a Unity WebGL game interface for visualization and an interactive analytics dashboard to show agent statuses over time. Our platform is available on https://www.humanoidagents.com/ and code is on https://github.com/HumanoidAgents/HumanoidAgents


In South Korea, AI-driven virtual humans go mainstream

The Japan Times

Her face is a deepfake. Her body belongs to a team of similar-sized actors. But she sings, reads the news, and sells luxury clothes on TV as AI humans go mainstream in South Korea. Meet Zaein, one of South Korea's most active virtual humans, who was created by Pulse9, an artificial intelligence company that is working to bring corporate dreams of the perfect employee to life. Pulse9 has created digital humans for some of South Korea's largest conglomerates, including Shinsegae, with research indicating the global market for such life-like creations could reach $527 billion by 2030.


Cognitive modeling and learning with sparse binary hypervectors

arXiv.org Artificial Intelligence

Following the general theoretical framework of VSA (Vector Symbolic Architecture), a cognitive model with the use of sparse binary hypervectors is proposed. In addition, learning algorithms are introduced to bootstrap the model from incoming data stream, with much improved transparency and efficiency. Mimicking human cognitive process, the training can be performed online while inference is in session. Word-level embedding is re-visited with such hypervectors, and further applications in the field of NLP (Natural Language Processing) are explored.


How sure is sure? Incorporating human error into machine learning

AIHub

Human error and uncertainty are concepts that many artificial intelligence systems fail to grasp, particularly in systems where a human provides feedback to a machine learning model. Many of these systems are programmed to assume that humans are always certain and correct, but real-world decision-making includes occasional mistakes and uncertainty. Researchers from the University of Cambridge, along with The Alan Turing Institute, Princeton, and Google DeepMind, have been attempting to bridge the gap between human behaviour and machine learning, so that uncertainty can be more fully accounted for in AI applications where humans and machines are working together. This could help reduce risk and improve trust and reliability of these applications, especially where safety is critical, such as medical diagnosis. The team adapted a well-known image classification dataset so that humans could provide feedback and indicate their level of uncertainty when labelling a particular image.


Generative Agents: Interactive Simulacra of Human Behavior

arXiv.org Artificial Intelligence

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.