Simulation of Human Behavior
Multi-scale Hyper-time Hardware Emulation of Human Motor Nervous System Based on Spiking Neurons using FPGA
Our central goal is to quantify the long-term progression of pediatric neurological diseases, such as a typical 10-15 years progression of child dystonia. To this purpose, quantitative models are convincing only if they can provide multi-scale details ranging from neuron spikes to limb biomechanics. The models also need to be evaluated in hyper-time, i.e. significantly faster than real-time, for producing useful predictions. We designed a platform with digital VLSI hardware for multiscale hyper-time emulations of human motor nervous systems. The platform is constructed on a scalable, distributed array of Field Programmable Gate Array (FPGA) devices.
A Framework for Effective AI Recommendations in Cyber-Physical-Human Systems
Dave, Aditya, Bang, Heeseung, Malikopoulos, Andreas A.
Many cyber-physical-human systems (CPHS) involve a human decision-maker who may receive recommendations from an artificial intelligence (AI) platform while holding the ultimate responsibility of making decisions. In such CPHS applications, the human decision-maker may depart from an optimal recommended decision and instead implement a different one for various reasons. In this letter, we develop a rigorous framework to overcome this challenge. In our framework, we consider that humans may deviate from AI recommendations as they perceive and interpret the system's state in a different way than the AI platform. We establish the structural properties of optimal recommendation strategies and develop an approximate human model (AHM) used by the AI. We provide theoretical bounds on the optimality gap that arises from an AHM and illustrate the efficacy of our results in a numerical example.
CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation
Wang, Jun, Qin, Yuzhe, Kuang, Kaiming, Korkmaz, Yigit, Gurumoorthy, Akhilan, Su, Hao, Wang, Xiaolong
We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at https://cyber-demo.github.io
A Multi-Agent Model for Opinion Evolution under Cognitive Biases
Alvim, Mário S., da Silva, Artur Gaspar, Knight, Sophia, Valencia, Frank
We generalize the DeGroot model for opinion dynamics to better capture realistic social scenarios. We introduce a model where each agent has their own individual cognitive biases. Society is represented as a directed graph whose edges indicate how much agents influence one another. Biases are represented as the functions in the square region $[-1,1]^2$ and categorized into four sub-regions based on the potential reactions they may elicit in an agent during instances of opinion disagreement. Under the assumption that each bias of every agent is a continuous function within the region of receptive but resistant reactions ($\mathbf{R}$), we show that the society converges to a consensus if the graph is strongly connected. Under the same assumption, we also establish that the entire society converges to a unanimous opinion if and only if the source components of the graph-namely, strongly connected components with no external influence-converge to that opinion. We illustrate that convergence is not guaranteed for strongly connected graphs when biases are either discontinuous functions in $\mathbf{R}$ or not included in $\mathbf{R}$. We showcase our model through a series of examples and simulations, offering insights into how opinions form in social networks under cognitive biases.
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs
Developmental AI is a bootstrapping approach where embodied AIs start with innate competences and learn by interacting with the world. They develop abilities in small steps along a bio-inspired trajectory. However, developmental AIs have not yet reached the abilities of young children. In contrast, mainstream approaches for creating AIs have led to valuable AI systems and impressive feats. These approaches include deep learning and generative approaches (e.g., large language models) and manually constructed symbolic approaches. Manually constructed AIs are brittle even in circumscribed domains. Generative AIs are helpful on average, but they can make strange mistakes and not notice them. They sometimes lack common sense and social alignment. This position paper lays out prospects, gaps, and challenges for augmenting AI mainstream approaches with developmental AI. The ambition is to create data-rich experientially based foundation models and human-compatible, resilient, and trustworthy AIs. This research aims to produce AIs that learn to communicate, establish common ground, read critically, consider the provenance of information, test hypotheses, and collaborate. A virtuous multidisciplinary research cycle has led to developmental AIs with capabilities for multimodal perception, object recognition, and manipulation. Computational models for hierarchical planning, abstraction discovery, curiosity, and language acquisition exist but need to be adapted to an embodied learning approach. They need to bridge competence gaps involving nonverbal communication, speech, reading, and writing. Aspirationally, developmental AIs would learn, share what they learn, and collaborate to achieve high standards. The approach would make the creation of AIs more democratic, enabling more people to train, test, build on, and replicate AIs.
Comparing Human-Centered Language Modeling: Is it Better to Model Groups, Individual Traits, or Both?
Soni, Nikita, Balasubramanian, Niranjan, Schwartz, H. Andrew, Hovy, Dirk
Natural language processing has made progress in incorporating human context into its models, but whether it is more effective to use group-wise attributes (e.g., over-45-year-olds) or model individuals remains open. Group attributes are technically easier but coarse: not all 45-year-olds write the same way. In contrast, modeling individuals captures the complexity of each person's identity. It allows for a more personalized representation, but we may have to model an infinite number of users and require data that may be impossible to get. We compare modeling human context via group attributes, individual users, and combined approaches. Combining group and individual features significantly benefits user-level regression tasks like age estimation or personality assessment from a user's documents. Modeling individual users significantly improves the performance of single document-level classification tasks like stance and topic detection. We also find that individual-user modeling does well even without user's historical data.
Exploring Conversational Agents as an Effective Tool for Measuring Cognitive Biases in Decision-Making
Heuristics and cognitive biases are an integral part of human decision-making. Automatically detecting a particular cognitive bias could enable intelligent tools to provide better decision-support. Detecting the presence of a cognitive bias currently requires a hand-crafted experiment and human interpretation. Our research aims to explore conversational agents as an effective tool to measure various cognitive biases in different domains. Our proposed conversational agent incorporates a bias measurement mechanism that is informed by the existing experimental designs and various experimental tasks identified in the literature. Our initial experiments to measure framing and loss-aversion biases indicate that the conversational agents can be effectively used to measure the biases.
A Review of Findings from Neuroscience and Cognitive Psychology as Possible Inspiration for the Path to Artificial General Intelligence
This review aims to contribute to the quest for artificial general intelligence by examining neuroscience and cognitive psychology methods for potential inspiration. Despite the impressive advancements achieved by deep learning models in various domains, they still have shortcomings in abstract reasoning and causal understanding. Such capabilities should be ultimately integrated into artificial intelligence systems in order to surpass data-driven limitations and support decision making in a way more similar to human intelligence. This work is a vertical review that attempts a wide-ranging exploration of brain function, spanning from lower-level biological neurons, spiking neural networks, and neuronal ensembles to higher-level concepts such as brain anatomy, vector symbolic architectures, cognitive and categorization models, and cognitive architectures. The hope is that these concepts may offer insights for solutions in artificial general intelligence.
AI Alignment: A Comprehensive Survey
Ji, Jiaming, Qiu, Tianyi, Chen, Boyuan, Zhang, Borong, Lou, Hantao, Wang, Kaile, Duan, Yawen, He, Zhonghao, Zhou, Jiayi, Zhang, Zhaowei, Zeng, Fanzhi, Ng, Kwan Yee, Dai, Juntao, Pan, Xuehai, O'Gara, Aidan, Lei, Yingshan, Xu, Hua, Tse, Brian, Fu, Jie, McAleer, Stephen, Yang, Yaodong, Wang, Yizhou, Zhu, Song-Chun, Guo, Yike, Gao, Wen
AI alignment aims to make AI systems behave in line with human intentions and values. As AI systems grow more capable, so do risks from misalignment. To provide a comprehensive and up-to-date overview of the alignment field, in this survey, we delve into the core concepts, methodology, and practice of alignment. First, we identify four principles as the key objectives of AI alignment: Robustness, Interpretability, Controllability, and Ethicality (RICE). Guided by these four principles, we outline the landscape of current alignment research and decompose them into two key components: forward alignment and backward alignment. The former aims to make AI systems aligned via alignment training, while the latter aims to gain evidence about the systems' alignment and govern them appropriately to avoid exacerbating misalignment risks. On forward alignment, we discuss techniques for learning from feedback and learning under distribution shift. On backward alignment, we discuss assurance techniques and governance practices. We also release and continually update the website (www.alignmentsurvey.com) which features tutorials, collections of papers, blog posts, and other resources.
BIASeD: Bringing Irrationality into Automated System Design
Gulati, Aditya, Lozano, Miguel Angel, Lepri, Bruno, Oliver, Nuria
Human perception, memory and decision-making are impacted by tens of cognitive biases and heuristics that influence our actions and decisions. Despite the pervasiveness of such biases, they are generally not leveraged by today's Artificial Intelligence (AI) systems that model human behavior and interact with humans. In this theoretical paper, we claim that the future of human-machine collaboration will entail the development of AI systems that model, understand and possibly replicate human cognitive biases. We propose the need for a research agenda on the interplay between human cognitive biases and Artificial Intelligence. We categorize existing cognitive biases from the perspective of AI systems, identify three broad areas of interest and outline research directions for the design of AI systems that have a better understanding of our own biases.