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A Call for Knowledge-Based Planning

AI Magazine

We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. We discuss the suitability of current planning paradigms for solving these problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. We argue that the former methods have advantages such as scalability, expressiveness, continuous plan modification during execution, and the ability to interact with humans. However, these planners also have limitations, such as requiring complete domain models and failing to model uncertainty, that often make them inadequate for real-world problems. In this article, we define the terms knowledge-based and primitive-action planning and argue for the use of knowledge-based planning as a paradigm for solving real-world problems. We next summarize some of the characteristics of real-world problems that we are interested in addressing. Several current real-world planning applications are described, focusing on the ways in which knowledge is brought to bear on the planning problem. We describe some existing knowledge-based approaches and then discuss additional capabilities, beyond those available in existing systems, that are needed. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.


The Fifth International Conference on Artificial Intelligence Planning and Scheduling

AI Magazine

The Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS 2000) was held on 14-17 April 2000 at Breckenridge, Colorado; it was colocated with the Seventh International Conference on Principles of Knowledge Representation and Reasoning (KR2000). This conference brought together researchers working in all aspects of problems in planning, scheduling, planning and learning, and plan execution for dealing with complex problems.


Review of Intelligent Systems for Engineering: A Knowledge-Based Approach

AI Magazine

Carnegie Mellon University and then continued investigating issues in representation and reasoning as part of his research career for the last decade and a half. However, the engineers, as is their wont, have their own take and emphasis many faces: Its philosophical progress, instigated by the focus on on AI issues. Teaching engineering and animals, and its mathematical list gives some idea about how students interested in AI, especially face to formulating and analyzing concerns with application bring advances when they are taking courses along classes of algorithms that appear to be in theory, as has happened earlier with computer science students, presents effective in providing computers with in mathematics and physics. Many academic researchers have the difference in background and interest. For several decades, there has found that AI often elicits greater interest Also, when ideas are presented been another face to the field, a technological from fellow academics in engineering somewhat abstractly, the engineering one that provides tools for departments--many computer students might need to do extra work solving practical problems in various science departments are housed in in seeing how they might be applied domains. AI It would thus be great if there interaction with AI.


On the Compilability and Expressive Power of Propositional Planning Formalisms

Journal of Artificial Intelligence Research

The recent approaches of extending the GRAPHPLAN algorithm to handle more expressive planning formalisms raise the question of what the formal meaning of ``expressive power'' is. We formalize the intuition that expressive power is a measure of how concisely planning domains and plans can be expressed in a particular formalism by introducing the notion of ``compilation schemes'' between planning formalisms. Using this notion, we analyze the expressiveness of a large family of propositional planning formalisms, ranging from basic STRIPS to a formalism with conditional effects, partial state specifications, and propositional formulae in the preconditions. One of the results is that conditional effects cannot be compiled away if plan size should grow only linearly but can be compiled away if we allow for polynomial growth of the resulting plans. This result confirms that the recently proposed extensions to the GRAPHPLAN algorithm concerning conditional effects are optimal with respect to the ``compilability'' framework. Another result is that general propositional formulae cannot be compiled into conditional effects if the plan size should be preserved linearly. This implies that allowing general propositional formulae in preconditions and effect conditions adds another level of difficulty in generating a plan.


The CS Freiburg Team: Playing Robotic Soccer Based on an Explicit World Model

AI Magazine

Robotic soccer is an ideal task to demonstrate new techniques and explore new problems. Our intention in building a robotic soccer team and participating in RoboCup-98 was, first, to demonstrate the usefulness of the self-localization methods we have developed. Second, we wanted to show that playing soccer based on an explicit world model is much more effective than other methods. Third, we intended to explore the problem of building and maintaining a global team world model.


The CS Freiburg Team: Playing Robotic Soccer Based on an Explicit World Model

AI Magazine

Robotic soccer is an ideal task to demonstrate new techniques and explore new problems. Moreover, problems and solutions can easily be communicated because soccer is a well-known game. Our intention in building a robotic soccer team and participating in RoboCup-98 was, first, to demonstrate the usefulness of the self-localization methods we have developed. Second, we wanted to show that playing soccer based on an explicit world model is much more effective than other methods. Third, we intended to explore the problem of building and maintaining a global team world model. As has been demonstrated by the performance of our team, we were successful with the first two points. Moreover, robotic soccer gave us the opportunity to study problems in distributed, cooperative sensing.


Learning Mixture Hierarchies

Neural Information Processing Systems

The hierarchical representation of data has various applications in domains such as data mining, machine vision, or information retrieval. In this paper we introduce an extension of the Expectation-Maximization (EM) algorithm that learns mixture hierarchies in a computationally efficient manner. Efficiency is achieved by progressing in a bottom-up fashion, i.e. by clustering the mixture components of a given level in the hierarchy to obtain those of the level above. This cl ustering requires onl y knowledge of the mixture parameters, there being no need to resort to intermediate samples. In addition to practical applications, the algorithm allows a new interpretation of EM that makes clear the relationship with nonparametric kernel-based estimation methods, provides explicit control over the tradeoff between the bias and variance of EM estimates, and offers new insights about the behavior of deterministic annealing methods commonly used with EM to escape local minima of the likelihood.


Learning Mixture Hierarchies

Neural Information Processing Systems

The hierarchical representation of data has various applications in domains such as data mining, machine vision, or information retrieval. In this paper we introduce an extension of the Expectation-Maximization (EM) algorithm that learns mixture hierarchies in a computationally efficient manner. Efficiency is achieved by progressing in a bottom-up fashion, i.e. by clustering the mixture components of a given level in the hierarchy to obtain those of the level above. This cl ustering requires onl y knowledge of the mixture parameters, there being no need to resort to intermediate samples. In addition to practical applications, the algorithm allows a new interpretation of EM that makes clear the relationship with nonparametric kernel-based estimation methods, provides explicit control over the tradeoff between the bias and variance of EM estimates, and offers new insights about the behavior of deterministic annealing methods commonly used with EM to escape local minima of the likelihood.


Learning Mixture Hierarchies

Neural Information Processing Systems

The hierarchical representation of data has various applications in domains suchas data mining, machine vision, or information retrieval. In this paper we introduce an extension of the Expectation-Maximization (EM) algorithm that learns mixture hierarchies in a computationally efficient manner.Efficiency is achieved by progressing in a bottom-up fashion, i.e. by clustering the mixture components of a given level in the hierarchy to obtain those of the level above. This clustering requires only knowledge of the mixture parameters, there being no need to resort to intermediate samples. In addition to practical applications, the algorithm allows a new interpretation of EM that makes clear the relationship with nonparametric kernel-based estimation methods, provides explicit control overthe tradeoff between the bias and variance of EM estimates, and offers new insights about the behavior ofdeterministic annealing methods commonly used with EM to escape local minima of the likelihood.


AI in Medicine: The Spectrum of Challenges from Managed Care to Molecular Medicine

AI Magazine

AI has embraced medical applications from its inception, and some of the earliest work in successful application of AI technology occurred in medical contexts. Medicine in the twenty-first century will be very different than medicine in the late twentieth century. Fortunately, the technical challenges to AI that emerge are similar, and the prospects for success are high.