Problem Solving
Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions
Kang, Caixin, Huang, Yifei, Ouyang, Liangyang, Zhang, Mingfang, Liu, Ruicong, Sato, Yoichi
Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) demonstrably lack a core component of human intelligence: the ability to `read the room' and assess deception in complex social interactions. To rigorously quantify this failure, we introduce a new task, Multimodal Interactive Deception Assessment (MIDA), and present a novel multimodal dataset providing synchronized video and text with verifiable ground-truth labels for every statement. We establish a comprehensive benchmark evaluating 12 state-of-the-art open- and closed-source MLLMs, revealing a significant performance gap: even powerful models like GPT-4o struggle to distinguish truth from falsehood reliably. Our analysis of failure modes indicates that these models fail to effectively ground language in multimodal social cues and lack the ability to model what others know, believe, or intend, highlighting the urgent need for novel approaches to building more perceptive and trustworthy AI systems. To take a step forward, we design a Social Chain-of-Thought (SoCoT) reasoning pipeline and a Dynamic Social Epistemic Memory (DSEM) module. Our framework yields performance improvement on this challenging task, demonstrating a promising new path toward building MLLMs capable of genuine human-like social reasoning.
Mantis: A Versatile Vision-Language-Action Model with Disentangled Visual Foresight
Yang, Yi, Li, Xueqi, Chen, Yiyang, Song, Jin, Wang, Yihan, Xiao, Zipeng, Su, Jiadi, Qiaoben, You, Liu, Pengfei, Deng, Zhijie
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.7% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms $π_{0.5}$, a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. Code and weights are released to support the open-source community.
What Really Counts? Examining Step and Token Level Attribution in Multilingual CoT Reasoning
Ferrao, Jeremias, Basar, Ezgi, Islam, Khondoker Ittehadul, Hassani, Mahrokh
This study investigates the attribution patterns underlying Chain-of-Thought (CoT) reasoning in multilingual LLMs. While prior works demonstrate the role of CoT prompting in improving task performance, there are concerns regarding the faithfulness and interpretability of the generated reasoning chains. To assess these properties across languages, we applied two complementary attribution methods--ContextCite for step-level attribution and Inseq for token-level attribution--to the Qwen2.5 1.5B-Instruct model using the MGSM benchmark. Our experimental results highlight key findings such as: (1) attribution scores excessively emphasize the final reasoning step, particularly in incorrect generations; (2) structured CoT prompting significantly improves accuracy primarily for high-resource Latin-script languages; and (3) controlled perturbations via negation and distractor sentences reduce model accuracy and attribution coherence. These findings highlight the limitations of CoT prompting, particularly in terms of multilingual robustness and interpretive transparency.
How Modality Shapes Perception and Reasoning: A Study of Error Propagation in ARC-AGI
Wen, Bo, Wang, Chen, Bilal, Erhan
ARC-AGI and ARC-AGI-2 measure generalization-through-composition on small color-quantized grids, and their prize competitions make progress on these harder held-out tasks a meaningful proxy for systematic generalization. Recent instruction-first systems translate grids into concise natural-language or DSL rules executed in generate-execute-select loops, yet we lack a principled account of how encodings shape model perception and how to separate instruction errors from execution errors. We hypothesize that modality imposes perceptual bottlenecks -- text flattens 2D structure into 1D tokens while images preserve layout but can introduce patch-size aliasing -- thereby shaping which grid features are reliably perceived. To test this, we isolate perception from reasoning across nine text and image modalities using a weighted set-disagreement metric and a two-stage reasoning pipeline, finding that structured text yields precise coordinates on sparse features, images capture 2D shapes yet are resolution-sensitive, and combining them improves execution (about 8 perception points; about 0.20 median similarity). Overall, aligning representations with transformer inductive biases and enabling cross-validation between text and image yields more accurate instructions and more reliable execution without changing the underlying model.
Graph-Memoized Reasoning: Foundations Structured Workflow Reuse in Intelligent Systems
Modern large language model-based reasoning systems frequently recompute similar reasoning steps across tasks, wasting computational resources, inflating inference latency, and limiting reproducibility. These inefficiencies underscore the need for persistent reasoning mechanisms that can recall and reuse prior computational traces. We introduce Graph-Memoized Reasoning, a formal framework for representing, storing, and reusing reasoning workflows as graph-structured memory. By encoding past decision graphs and retrieving them through structural and semantic similarity, our approach enables compositional reuse of subgraphs across new reasoning tasks. We formulate an optimization objective that minimizes total reasoning cost regularized by inconsistency between stored and generated workflows, providing a theoretical foundation for efficiency-consistency trade-offs in intelligent systems. We outline a conceptual evaluation protocol aligned with the proposed optimization objective. This framework establishes the groundwork for interpretable, cost-efficient, and self-improving reasoning architectures, offering a step toward persistent memory in large-scale agentic systems.
The Illusion of Thinking: Understanding the Strengths and Limitations of Reasoning Models via the Lens of Problem Complexity
Shojaee, Parshin, Mirzadeh, Iman, Alizadeh, Keivan, Horton, Maxwell, Bengio, Samy, Farajtabar, Mehrdad
Recent generations of language models have introduced Large Reasoning Models (LRMs) that generate detailed thinking processes before providing answers. While these models demonstrate improved performance on reasoning benchmarks, their fundamental capabilities, scaling properties, and limitations remain insufficiently understood. Current evaluations primarily focus on established math and coding benchmarks, emphasizing final answer accuracy. However, this evaluation paradigm often suffers from contamination and does not provide insights into the reasoning traces. In this work, we systematically investigate these gaps with the help of controllable puzzle environments that allow precise manipulation of complexity while maintaining consistent logical structures. This setup enables the analysis of not only final answers but also the internal reasoning traces, offering insights into how LRMs think. Through extensive experiments, we show that LRMs face a complete accuracy collapse beyond certain complexities. Moreover, they exhibit a counterintuitive scaling limit: their reasoning effort increases with problem complexity up to a point, then declines despite having remaining token budget. By comparing LRMs with their standard LLM counterparts under same inference compute, we identify three performance regimes: (1) low-complexity tasks where standard models outperform LRMs, (2) medium-complexity tasks where LRMs demonstrates advantage, and (3) high-complexity tasks where both models face complete collapse. We found that LRMs have limitations in exact computation: they fail to use explicit algorithms and reason inconsistently across scales. We also investigate the reasoning traces in more depth, studying the patterns of explored solutions and analyzing the models' computational behavior, shedding light on their strengths, limitations, and raising questions about their reasoning capabilities.
PoE-World: Compositional World Modeling with Products of Programmatic Experts
Piriyakulkij, Wasu Top, Liang, Yichao, Tang, Hao, Weller, Adrian, Kryven, Marta, Ellis, Kevin
Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from sparse observations. Recent advances in program synthesis using Large Language Models (LLMs) give an alternate approach which learns world models represented as source code, supporting strong generalization from little data. To date, application of program-structured world models remains limited to natural language and grid-world domains. We introduce a novel program synthesis method for effectively modeling complex, non-gridworld domains by representing a world model as an exponentially-weighted product of programmatic experts (PoE-World) synthesized by LLMs. We show that this approach can learn complex, stochastic world models from just a few observations. We evaluate the learned world models by embedding them in a model-based planning agent, demonstrating efficient performance and generalization to unseen levels on Atari's Pong and Montezuma's Revenge. We release our code and display the learned world models and videos of the agent's gameplay at https://topwasu.github.io/poe-world.