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AIGenC: An AI generalisation model via creativity

arXiv.org Artificial Intelligence

Inspired by cognitive theories of creativity, this paper introduces a computational model (AIGenC) that lays down the necessary components to enable artificial agents to learn, use and generate transferable representations. Unlike machine representation learning, which relies exclusively on raw sensory data, biological representations incorporate relational and associative information that embeds rich and structured concept spaces. The AIGenC model poses a hierarchical graph architecture with various levels and types of representations procured by different components. The first component, Concept Processing, extracts objects and affordances from sensory input and encodes them into a concept space. The resulting representations are stored in a dual memory system and enriched with goal-directed and temporal information acquired through reinforcement learning, creating a higher-level of abstraction. Two additional components work in parallel to detect and recover relevant concepts and create new ones, respectively, in a process akin to cognitive Reflective Reasoning and Blending. The Reflective Reasoning unit detects and recovers from memory concepts relevant to the task by means of a matching process that calculates a similarity value between the current state and memory graph structures. Once the matching interaction ends, rewards and temporal information are added to the graph, building further abstractions. If the reflective reasoning processing fails to offer a suitable solution, a blending operation comes into place, creating new concepts by combining past information. We discuss the model's capability to yield better out-of-distribution generalisation in artificial agents, thus advancing toward Artificial General Intelligence.


Did the Models Understand Documents? Benchmarking Models for Language Understanding in Document-Level Relation Extraction

arXiv.org Artificial Intelligence

Document-level relation extraction (DocRE) attracts more research interest recently. While models achieve consistent performance gains in DocRE, their underlying decision rules are still understudied: Do they make the right predictions according to rationales? In this paper, we take the first step toward answering this question and then introduce a new perspective on comprehensively evaluating a model. Specifically, we first conduct annotations to provide the rationales considered by humans in DocRE. Then, we conduct investigations and reveal the fact that: In contrast to humans, the representative state-of-the-art (SOTA) models in DocRE exhibit different decision rules. Through our proposed RE-specific attacks, we next demonstrate that the significant discrepancy in decision rules between models and humans severely damages the robustness of models and renders them inapplicable to real-world RE scenarios. After that, we introduce mean average precision (MAP) to evaluate the understanding and reasoning capabilities of models. According to the extensive experimental results, we finally appeal to future work to consider evaluating both performance and the understanding ability of models for the development of their applications. We make our annotations and code publicly available.


Towards an Improved Understanding of Software Vulnerability Assessment Using Data-Driven Approaches

arXiv.org Artificial Intelligence

The thesis advances the field of software security by providing knowledge and automation support for software vulnerability assessment using data-driven approaches. Software vulnerability assessment provides important and multifaceted information to prevent and mitigate dangerous cyber-attacks in the wild. The key contributions include a systematisation of knowledge, along with a suite of novel data-driven techniques and practical recommendations for researchers and practitioners in the area. The thesis results help improve the understanding and inform the practice of assessing ever-increasing vulnerabilities in real-world software systems. This in turn enables more thorough and timely fixing prioritisation and planning of these critical security issues.


Planning as Theorem Proving with Heuristics

arXiv.org Artificial Intelligence

Planning as theorem proving in situation calculus was abandoned 50 years ago as an impossible project. But we have developed a Theorem Proving Lifted Heuristic (TPLH) planner that searches for a plan in a tree of situations using the A* search algorithm. It is controlled by a delete relaxation-based domain independent heuristic. We compare TPLH with Fast Downward (FD) and Best First Width Search (BFWS) planners over several standard benchmarks. Since our implementation of the heuristic function is not optimized, TPLH is slower than FD and BFWS. But it computes shorter plans, and it explores fewer states. We discuss previous research on planning within KR\&R and identify related directions. Thus, we show that deductive lifted heuristic planning in situation calculus is actually doable.


Southern California resident smashes Rubik's Cube world record with 3.13-second solve

Los Angeles Times

Max Park spent about 10 seconds studying the jumbled Rubik's Cube in front of him at the Pride in Long Beach World Cube Assn. Cracking it took less than a third of that time. With a deep breath, steady hands and just 3.13 seconds, the 21-year-old solved the colorful mind game with 43 quintillion possible combinations, aligning each side perfectly by color. In a video capturing the moment, Park slams his hands down to stop the clock, claps and yells "Yes!" -- knowing he had just broke the world record for fastest solve of a single 3x3x3 Rubik's Cube. A watching crowd went wild, celebrating the achievement with him.


Chain of Thought Prompt Tuning in Vision Language Models

arXiv.org Artificial Intelligence

Language-Image Pre-training has demonstrated promising results on zero-shot and few-shot downstream tasks by prompting visual models with natural language prompts. However, most recent studies only use a single prompt for tuning, neglecting the inherent step-to-step cognitive reasoning process that humans conduct in complex task settings, for example, when processing images from unfamiliar domains. Chain of Thought is a simple and effective approximation to human reasoning process and has been proven useful for natural language processing (NLP) tasks. Based on this cognitive intuition, we believe that conducting effective reasoning is also an important problem in visual tasks, and a chain of thought could be a solution to this problem. In this work, we propose a novel chain of thought prompt tuning for vision-language modeling. Extensive experiments show that our method not only generalizes better in image classification tasks, has greater transferability beyond a single dataset, and has stronger domain generalization performance, but also performs much better in imagetext retrieval and visual question answering, which require more reasoning capabilities. We are the first to successfully adapt chain-of-thought prompting that combines visual and textual embeddings. We will release our codes


Do as I can, not as I get: Topology-aware multi-hop reasoning on multi-modal knowledge graphs

arXiv.org Artificial Intelligence

Multi-modal knowledge graph (MKG) includes triplets that consist of entities and relations and multi-modal auxiliary data. In recent years, multi-hop multi-modal knowledge graph reasoning (MMKGR) based on reinforcement learning (RL) has received extensive attention because it addresses the intrinsic incompleteness of MKG in an interpretable manner. However, its performance is limited by empirically designed rewards and sparse relations. In addition, this method has been designed for the transductive setting where test entities have been seen during training, and it works poorly in the inductive setting where test entities do not appear in the training set. To overcome these issues, we propose TMR (Topology-aware Multi-hop Reasoning), which can conduct MKG reasoning under inductive and transductive settings. Specifically, TMR mainly consists of two components. (1) The topology-aware inductive representation captures information from the directed relations of unseen entities, and aggregates query-related topology features in an attentive manner to generate the fine-grained entity-independent features. (2) After completing multi-modal feature fusion, the relation-augment adaptive RL conducts multi-hop reasoning by eliminating manual rewards and dynamically adding actions. Finally, we construct new MKG datasets with different scales for inductive reasoning evaluation. Experimental results demonstrate that TMP outperforms state-of-the-art MKGR methods under both inductive and transductive settings.


Process Knowledge-infused Learning for Clinician-friendly Explanations

arXiv.org Artificial Intelligence

Language models have the potential to assess mental health using social media data. By analyzing online posts and conversations, these models can detect patterns indicating mental health conditions like depression, anxiety, or suicidal thoughts. They examine keywords, language markers, and sentiment to gain insights into an individual's mental well-being. This information is crucial for early detection, intervention, and support, improving mental health care and prevention strategies. However, using language models for mental health assessments from social media has two limitations: (1) They do not compare posts against clinicians' diagnostic processes, and (2) It's challenging to explain language model outputs using concepts that the clinician can understand, i.e., clinician-friendly explanations. In this study, we introduce Process Knowledge-infused Learning (PK-iL), a new learning paradigm that layers clinical process knowledge structures on language model outputs, enabling clinician-friendly explanations of the underlying language model predictions. We rigorously test our methods on existing benchmark datasets, augmented with such clinical process knowledge, and release a new dataset for assessing suicidality. PK-iL performs competitively, achieving a 70% agreement with users, while other XAI methods only achieve 47% agreement (average inter-rater agreement of 0.72). Our evaluations demonstrate that PK-iL effectively explains model predictions to clinicians.


Max Park solves Rubik's Cube in 3 seconds, setting new world record

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. American Max Park has set a new world record by solving a 3x3x3 Rubik's Cube in just 3.13 seconds. The 21-year-old achieved the feat at an event in Long Beach, California over the weekend, according to Guinness World Records. The previous record was 3.47 seconds, set by China's Yusheng Du in 2018, it said.


Neural World Models for Computer Vision

arXiv.org Artificial Intelligence

Humans navigate in their environment by learning a mental model of the world through passive observation and active interaction. Their world model allows them to anticipate what might happen next and act accordingly with respect to an underlying objective. Such world models hold strong promises for planning in complex environments like in autonomous driving. A human driver, or a self-driving system, perceives their surroundings with their eyes or their cameras. They infer an internal representation of the world which should: (i) have spatial memory (e.g. occlusions), (ii) fill partially observable or noisy inputs (e.g. when blinded by sunlight), and (iii) be able to reason about unobservable events probabilistically (e.g. predict different possible futures). They are embodied intelligent agents that can predict, plan, and act in the physical world through their world model. In this thesis we present a general framework to train a world model and a policy, parameterised by deep neural networks, from camera observations and expert demonstrations. We leverage important computer vision concepts such as geometry, semantics, and motion to scale world models to complex urban driving scenes. First, we propose a model that predicts important quantities in computer vision: depth, semantic segmentation, and optical flow. We then use 3D geometry as an inductive bias to operate in the bird's-eye view space. We present for the first time a model that can predict probabilistic future trajectories of dynamic agents in bird's-eye view from 360{\deg} surround monocular cameras only. Finally, we demonstrate the benefits of learning a world model in closed-loop driving. Our model can jointly predict static scene, dynamic scene, and ego-behaviour in an urban driving environment.