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Bayesian Inverse Contextual Reasoning for Heterogeneous Semantics-Native Communication

arXiv.org Artificial Intelligence

This work deals with the heterogeneous semantic-native communication (SNC) problem. When agents do not share the same communication context, the effectiveness of contextual reasoning (CR) is compromised calling for agents to infer other agents' context. This article proposes a novel framework for solving the inverse problem of CR in SNC using two Bayesian inference methods, namely: Bayesian inverse CR (iCR) and Bayesian inverse linearized CR (iLCR). The first proposed Bayesian iCR method utilizes Markov Chain Monte Carlo (MCMC) sampling to infer the agent's context while being computationally expensive. To address this issue, a Bayesian iLCR method is leveraged which obtains a linearized CR (LCR) model by training a linear neural network. Experimental results show that the Bayesian iLCR method requires less computation and achieves higher inference accuracy compared to Bayesian iCR. Additionally, heterogeneous SNC based on the context obtained through the Bayesian iLCR method shows better communication effectiveness than that of Bayesian iCR. Overall, this work provides valuable insights and methods to improve the effectiveness of SNC in situations where agents have different contexts.


A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds

arXiv.org Artificial Intelligence

Model-based reasoning agents are ill-equipped to act in novel situations in which their model of the environment no longer sufficiently represents the world. We propose HYDRA - a framework for designing model-based agents operating in mixed discrete-continuous worlds, that can autonomously detect when the environment has evolved from its canonical setup, understand how it has evolved, and adapt the agents' models to perform effectively. HYDRA is based upon PDDL+, a rich modeling language for planning in mixed, discrete-continuous environments. It augments the planning module with visual reasoning, task selection, and action execution modules for closed-loop interaction with complex environments. HYDRA implements a novel meta-reasoning process that enables the agent to monitor its own behavior from a variety of aspects. The process employs a diverse set of computational methods to maintain expectations about the agent's own behavior in an environment. Divergences from those expectations are useful in detecting when the environment has evolved and identifying opportunities to adapt the underlying models. HYDRA builds upon ideas from diagnosis and repair and uses a heuristics-guided search over model changes such that they become competent in novel conditions. The HYDRA framework has been used to implement novelty-aware agents for three diverse domains - CartPole++ (a higher dimension variant of a classic control problem), Science Birds (an IJCAI competition problem), and PogoStick (a specific problem domain in Minecraft). We report empirical observations from these domains to demonstrate the efficacy of various components in the novelty meta-reasoning process.


TreeDQN: Learning to minimize Branch-and-Bound tree

arXiv.org Artificial Intelligence

Combinatorial optimization problems require an exhaustive search to find the optimal solution. A convenient approach to solving combinatorial optimization tasks in the form of Mixed Integer Linear Programs is Branch-and-Bound. Branch-and-Bound solver splits a task into two parts dividing the domain of an integer variable, then it solves them recursively, producing a tree of nested sub-tasks. The efficiency of the solver depends on the branchning heuristic used to select a variable for splitting. In the present work, we propose a reinforcement learning method that can efficiently learn the branching heuristic. We view the variable selection task as a tree Markov Decision Process, prove that the Bellman operator adapted for the tree Markov Decision Process is contracting in mean, and propose a modified learning objective for the reinforcement learning agent. Our agent requires less training data and produces smaller trees compared to previous reinforcement learning methods.


COBRA Frames: Contextual Reasoning about Effects and Harms of Offensive Statements

arXiv.org Artificial Intelligence

Warning: This paper contains content that may be offensive or upsetting. Understanding the harms and offensiveness of statements requires reasoning about the social and situational context in which statements are made. For example, the utterance "your English is very good" may implicitly signal an insult when uttered by a white man to a non-white colleague, but uttered by an ESL teacher to their student would be interpreted as a genuine compliment. Such contextual factors have been largely ignored by previous approaches to toxic language detection. We introduce COBRA frames, the first context-aware formalism for explaining the intents, reactions, and harms of offensive or biased statements grounded in their social and situational context. We create COBRACORPUS, a dataset of 33k potentially offensive statements paired with machine-generated contexts and free-text explanations of offensiveness, implied biases, speaker intents, and listener reactions. To study the contextual dynamics of offensiveness, we train models to generate COBRA explanations, with and without access to the context. We find that explanations by context-agnostic models are significantly worse than by context-aware ones, especially in situations where the context inverts the statement's offensiveness (29% accuracy drop). Our work highlights the importance and feasibility of contextualized NLP by modeling social factors.


Large Language Models are In-Context Semantic Reasoners rather than Symbolic Reasoners

arXiv.org Artificial Intelligence

The emergent few-shot reasoning capabilities of Large Language Models (LLMs) have excited the natural language and machine learning community over recent years. Despite of numerous successful applications, the underlying mechanism of such in-context capabilities still remains unclear. In this work, we hypothesize that the learned \textit{semantics} of language tokens do the most heavy lifting during the reasoning process. Different from human's symbolic reasoning process, the semantic representations of LLMs could create strong connections among tokens, thus composing a superficial logical chain. To test our hypothesis, we decouple semantics from the language reasoning process and evaluate three kinds of reasoning abilities, i.e., deduction, induction and abduction. Our findings reveal that semantics play a vital role in LLMs' in-context reasoning -- LLMs perform significantly better when semantics are consistent with commonsense but struggle to solve symbolic or counter-commonsense reasoning tasks by leveraging in-context new knowledge. The surprising observations question whether modern LLMs have mastered the inductive, deductive and abductive reasoning abilities as in human intelligence, and motivate research on unveiling the magic existing within the black-box LLMs. On the whole, our analysis provides a novel perspective on the role of semantics in developing and evaluating language models' reasoning abilities. Code is available at {\url{https://github.com/XiaojuanTang/ICSR}}.


World Models for Math Story Problems

arXiv.org Artificial Intelligence

Solving math story problems is a complex task for students and NLP models alike, requiring them to understand the world as described in the story and reason over it to compute an answer. Recent years have seen impressive performance on automatically solving these problems with large pre-trained language models and innovative techniques to prompt them. However, it remains unclear if these models possess accurate representations of mathematical concepts. This leads to lack of interpretability and trustworthiness which impedes their usefulness in various applications. In this paper, we consolidate previous work on categorizing and representing math story problems and develop MathWorld, which is a graph-based semantic formalism specific for the domain of math story problems. With MathWorld, we can assign world models to math story problems which represent the situations and actions introduced in the text and their mathematical relationships. We combine math story problems from several existing datasets and annotate a corpus of 1,019 problems and 3,204 logical forms with MathWorld. Using this data, we demonstrate the following use cases of MathWorld: (1) prompting language models with synthetically generated question-answer pairs to probe their reasoning and world modeling abilities, and (2) generating new problems by using the world models as a design space.


Vid2Act: Activate Offline Videos for Visual RL

arXiv.org Artificial Intelligence

Pretraining RL models on offline video datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in tasks, dynamics, and behaviors across domains. A recent model, APV [48], sidesteps the accompanied action records in offline datasets and instead focuses on pretraining a task-irrelevant, action-free world model within the source domains. We present Vid2Act, a model-based RL method that learns to transfer valuable action-conditioned dynamics and potentially useful action demonstrations from offline to online settings. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the domain relevance for both dynamics representation transfer and policy transfer. Specifically, we train the world models to generate a set of time-varying task similarities using a domain-selective knowledge distillation loss. These similarities serve two purposes: (i) adaptively transferring the most useful source knowledge to facilitate dynamics learning, and (ii) learning to replay the most relevant source actions to guide the target policy. We demonstrate the advantages of Vid2Act over the action-free visual RL pretraining method [48] in both Meta-World and DeepMind Control Suite.


A Causal Framework to Quantify the Robustness of Mathematical Reasoning with Language Models

arXiv.org Artificial Intelligence

We have recently witnessed a number of impressive results on hard mathematical reasoning problems with language models. At the same time, the robustness of these models has also been called into question; recent works have shown that models can rely on shallow patterns in the problem description when generating a solution. Building on the idea of behavioral testing, we propose a novel framework, which pins down the causal effect of various factors in the input, e.g., the surface form of the problem text, the operands, and math operators on the output solution. By grounding the behavioral analysis in a causal graph describing an intuitive reasoning process, we study the behavior of language models in terms of robustness and sensitivity to direct interventions in the input space. We apply our framework on a test bed of math word problems. Our analysis shows that robustness does not appear to continuously improve as a function of size, but the GPT-3 Davinci models (175B) achieve a dramatic improvement in both robustness and sensitivity compared to all other GPT variants.


Learning Search-Space Specific Heuristics Using Neural Networks

arXiv.org Artificial Intelligence

We propose and evaluate a system which learns a neuralnetwork heuristic function for forward search-based, satisficing classical planning. Our system learns distance-to-goal estimators from scratch, given a single PDDL training instance. Training data is generated by backward regression search or by backward search from given or guessed goal states. In domains such as the 24-puzzle where all instances share the same search space, such heuristics can also be reused across all instances in the domain. We show that this relatively simple system can perform surprisingly well, sometimes competitive with well-known domain-independent heuristics.


On the Difference of BERT-style and CLIP-style Text Encoders

arXiv.org Artificial Intelligence

Masked language modeling (MLM) has been one of the most popular pretraining recipes in natural language processing, e.g., BERT, one of the representative models. Recently, contrastive language-image pretraining (CLIP) has also attracted attention, especially its vision models that achieve excellent performance on a broad range of vision tasks. However, few studies are dedicated to studying the text encoders learned by CLIP. In this paper, we analyze the difference between BERT-style and CLIP-style text encoders from three experiments: (i) general text understanding, (ii) vision-centric text understanding, and (iii) text-to-image generation. Experimental analyses show that although CLIP-style text encoders underperform BERT-style ones for general text understanding tasks, they are equipped with a unique ability, i.e., synesthesia, for the cross-modal association, which is more similar to the senses of humans.