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A Survey of Reasoning with Foundation Models

arXiv.org Artificial Intelligence

Reasoning, a crucial ability for complex problem-solving, plays a pivotal role in various real-world settings such as negotiation, medical diagnosis, and criminal investigation. It serves as a fundamental methodology in the field of Artificial General Intelligence (AGI). With the ongoing development of foundation models, e.g., Large Language Models (LLMs), there is a growing interest in exploring their abilities in reasoning tasks. In this paper, we introduce seminal foundation models proposed or adaptable for reasoning, highlighting the latest advancements in various reasoning tasks, methods, and benchmarks. We then delve into the potential future directions behind the emergence of reasoning abilities within foundation models. We also discuss the relevance of multimodal learning, autonomous agents, and super alignment in the context of reasoning. By discussing these future research directions, we hope to inspire researchers in their exploration of this field, stimulate further advancements in reasoning with foundation models, and contribute to the development of AGI.


Temporal Inductive Path Neural Network for Temporal Knowledge Graph Reasoning

arXiv.org Artificial Intelligence

Temporal Knowledge Graph (TKG) is an extension of traditional Knowledge Graph (KG) that incorporates the dimension of time. Reasoning on TKGs is a crucial task that aims to predict future facts based on historical occurrences. The key challenge lies in uncovering structural dependencies within historical subgraphs and temporal patterns. Most existing approaches model TKGs relying on entity modeling, as nodes in the graph play a crucial role in knowledge representation. However, the real-world scenario often involves an extensive number of entities, with new entities emerging over time. This makes it challenging for entity-dependent methods to cope with extensive volumes of entities, and effectively handling newly emerging entities also becomes a significant challenge. Therefore, we propose Temporal Inductive Path Neural Network (TiPNN), which models historical information in an entity-independent perspective. Specifically, TiPNN adopts a unified graph, namely history temporal graph, to comprehensively capture and encapsulate information from history. Subsequently, we utilize the defined query-aware temporal paths on a history temporal graph to model historical path information related to queries for reasoning. Extensive experiments illustrate that the proposed model not only attains significant performance enhancements but also handles inductive settings, while additionally facilitating the provision of reasoning evidence through history temporal graphs.


AlphaMapleSAT: An MCTS-based Cube-and-Conquer SAT Solver for Hard Combinatorial Problems

arXiv.org Artificial Intelligence

This paper introduces AlphaMapleSAT, a novel Monte Carlo Tree Search (MCTS) based Cube-and-Conquer (CnC) SAT solving method aimed at efficiently solving challenging combinatorial problems. Despite the tremendous success of CnC solvers in solving a variety of hard combinatorial problems, the lookahead cubing techniques at the heart of CnC have not evolved much for many years. Part of the reason is the sheer difficulty of coming up with new cubing techniques that are both low-cost and effective in partitioning input formulas into sub-formulas, such that the overall runtime is minimized. Lookahead cubing techniques used by current state-of-the-art CnC solvers, such as March, keep their cubing costs low by constraining the search for the optimal splitting variables. By contrast, our key innovation is a deductively-driven MCTS-based lookahead cubing technique, that performs a deeper heuristic search to find effective cubes, while keeping the cubing cost low. We perform an extensive comparison of AlphaMapleSAT against the March CnC solver on challenging combinatorial problems such as the minimum Kochen-Specker and Ramsey problems. We also perform ablation studies to verify the efficacy of the MCTS heuristic search for the cubing problem. Results show up to 2.3x speedup in parallel (and up to 27x in sequential) elapsed real time.


SEER: Facilitating Structured Reasoning and Explanation via Reinforcement Learning

arXiv.org Artificial Intelligence

Elucidating the reasoning process with structured explanations from question to answer is fundamentally crucial, as it significantly enhances the interpretability and trustworthiness of question-answering (QA) systems. However, structured explanations demand models to perform intricate structured reasoning, which poses great challenges. Most existing methods focus on single-step reasoning through supervised learning, ignoring logical dependencies between steps. Meanwhile, existing reinforcement learning (RL)-based methods overlook the structured relationships, impeding RL's potential in structured reasoning. In this paper, we propose SEER, a novel method that maximizes a structure-based return to facilitate structured reasoning and explanation. Our proposed structure-based return precisely describes the hierarchical and branching structure inherent in structured reasoning, effectively capturing the intricate relationships between states. We also introduce a fine-grained reward function to meticulously delineate diverse reasoning steps. Extensive experiments show that SEER significantly outperforms state-of-the-art methods, achieving an absolute improvement of 6.9% over RL-based methods on EntailmentBank, a 4.4% average improvement on STREET benchmark, and exhibiting outstanding efficiency and cross-dataset generalization performance.


Reward Engineering for Generating Semi-structured Explanation

arXiv.org Artificial Intelligence

Semi-structured explanation depicts the implicit process of a reasoner with an explicit representation. This explanation highlights how available information in a specific query is utilised and supplemented with information a reasoner produces from its internal weights towards generating an answer. Despite the recent improvements in generative capabilities of language models, producing structured explanations to verify a model's true reasoning capabilities remains a challenge. This issue is particularly pronounced for not-so-large LMs (e.g., FLAN-T5-XXL). In this work, we first underscore the limitations of supervised fine-tuning (SFT) in tackling this challenge, and then introduce a carefully crafted reward engineering method in reinforcement learning (RL) to better address this problem. We investigate multiple reward aggregation methods and provide a detailed discussion which sheds light on the promising potential of RL for future research. Our proposed method on two semi-structured explanation generation benchmarks (ExplaGraph and COPA-SSE) achieves new state-of-the-art results.


Language-Guided World Models: A Model-Based Approach to AI Control

arXiv.org Artificial Intelligence

Installing probabilistic world models into artificial agents opens an efficient channel for humans to communicate with and control these agents. In addition to updating agent policies, humans can modify their internal world models in order to influence their decisions. The challenge, however, is that currently existing world models are difficult for humans to adapt because they lack a natural communication interface. Aimed at addressing this shortcoming, we develop Language-Guided World Models (LWMs), which can capture environment dynamics by reading language descriptions. These models enhance agent communication efficiency, allowing humans to simultaneously alter their behavior on multiple tasks with concise language feedback. They also enable agents to self-learn from texts originally written to instruct humans. To facilitate the development of LWMs, we design a challenging benchmark based on the game of MESSENGER (Hanjie et al., 2021), requiring compositional generalization to new language descriptions and environment dynamics. Our experiments reveal that the current state-of-the-art Transformer architecture performs poorly on this benchmark, motivating us to design a more robust architecture. To showcase the practicality of our proposed LWMs, we simulate a scenario where these models augment the interpretability and safety of an agent by enabling it to generate and discuss plans with a human before execution. By effectively incorporating language feedback on the plan, the models boost the agent performance in the real environment by up to three times without collecting any interactive experiences in this environment.


From Knowledge Organization to Knowledge Representation and Back

arXiv.org Artificial Intelligence

Knowledge Organization (KO) and Knowledge Representation (KR) have been the two mainstream methodologies of knowledge modelling in the Information Science community and the Artificial Intelligence community, respectively. The facet-analytical tradition of KO has developed an exhaustive set of guiding canons for ensuring quality in organising and managing knowledge but has remained limited in terms of technology-driven activities to expand its scope and services beyond the bibliographic universe of knowledge. KR, on the other hand, boasts of a robust ecosystem of technologies and technology-driven service design which can be tailored to model any entity or scale to any service in the entire universe of knowledge. This paper elucidates both the facet-analytical KO and KR methodologies in detail and provides a functional mapping between them. Out of the mapping, the paper proposes an integrated KR-enriched KO methodology with all the standard components of a KO methodology plus the advanced technologies provided by the KR approach. The practical benefits of the methodological integration has been exemplified through the flagship application of the Digital University at the University of Trento, Italy.


Spatial and Temporal Hierarchy for Autonomous Navigation using Active Inference in Minigrid Environment

arXiv.org Artificial Intelligence

Robust evidence suggests that humans explore their environment using a combination of topological landmarks and coarse-grained path integration. This approach relies on identifiable environmental features (topological landmarks) in tandem with estimations of distance and direction (coarse-grained path integration) to construct cognitive maps of the surroundings. This cognitive map is believed to exhibit a hierarchical structure, allowing efficient planning when solving complex navigation tasks. Inspired by human behaviour, this paper presents a scalable hierarchical active inference model for autonomous navigation, exploration, and goal-oriented behaviour. The model uses visual observation and motion perception to combine curiosity-driven exploration with goal-oriented behaviour. Motion is planned using different levels of reasoning, i.e., from context to place to motion. This allows for efficient navigation in new spaces and rapid progress toward a target. By incorporating these human navigational strategies and their hierarchical representation of the environment, this model proposes a new solution for autonomous navigation and exploration. The approach is validated through simulations in a mini-grid environment.


Differentiable Tree Search in Latent State Space

arXiv.org Artificial Intelligence

In decision-making problems with limited training data, policy functions approximated using deep neural networks often exhibit suboptimal performance. An alternative approach involves learning a world model from the limited data and determining actions through online search. However, the performance is adversely affected by compounding errors arising from inaccuracies in the learnt world model. While methods like TreeQN have attempted to address these inaccuracies by incorporating algorithmic structural biases into their architectures, the biases they introduce are often weak and insufficient for complex decision-making tasks. In this work, we introduce Differentiable Tree Search (DTS), a novel neural network architecture that significantly strengthens the inductive bias by embedding the algorithmic structure of a best-first online search algorithm. DTS employs a learnt world model to conduct a fully differentiable online search in latent state space. The world model is jointly optimised with the search algorithm, enabling the learning of a robust world model and mitigating the effect of model inaccuracies. We address potential Q-function discontinuities arising from naive incorporation of best-first search by adopting a stochastic tree expansion policy, formulating search tree expansion as a decision-making task, and introducing an effective variance reduction technique for the gradient computation. We evaluate DTS in an offline-RL setting with a limited training data scenario on Procgen games and grid navigation task, and demonstrate that DTS outperforms popular model-free and model-based baselines.


A Strategy for Implementing description Temporal Dynamic Algorithms in Dynamic Knowledge Graphs by SPIN

arXiv.org Artificial Intelligence

Planning and reasoning about actions and processes, in addition to reasoning about propositions, are important issues in recent logical and computer science studies. The widespread use of actions in everyday life such as IoT, semantic web services, etc., and the limitations and issues in the action formalisms are two factors that lead us to study how actions are represented. Since 2007, there have been some ideas to integrate Description Logic (DL) and action formalisms for representing both static and dynamic knowledge. Meanwhile, time is an important factor in dynamic situations, and actions change states over time. In this study, on the one hand, we examined related logical structures such as extensions of description logics (DLs), temporal formalisms, and action formalisms. On the other hand, we analyzed possible tools for designing and developing the Knowledge and Action Base (KAB). For representation and reasoning about actions, we embedded actions into DLs (such as Dynamic-ALC and its extensions). We propose a terminable algorithm for action projection, planning, checking the satisfiability, consistency, realizability, and executability, and also querying from KAB. Actions in this framework were modeled with SPIN and added to state space. This framework has also been implemented as a plugin for the Prot\'eg\'e ontology editor. During the last two decades, various algorithms have been presented, but due to the high computational complexity, we face many problems in implementing dynamic ontologies. In addition, an algorithm to detect the inconsistency of actions' effects was not explicitly stated. In the proposed strategy, the interactions of actions with other parts of modeled knowledge, and a method to check consistency between the effects of actions are presented. With this framework, the ramification problem can be well handled in future works.