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Blink and you'll miss it! Record-breaking robot can solve a Rubik's Cube in 0.305 seconds - 10 times faster than the quickest human

Daily Mail - Science & tech

It's a puzzle that can keep most people entertained for hours. But the Rubik's Cube is light work for one robot, which has officially broken the Guinness World Record for the fastest robot to solve a rotating puzzle cube. The bot can complete the puzzle in just 0.305 seconds - so it's safe to say that if you blink, you'll miss it! That's around 10 times faster than the quickest human, who is able to solve the puzzle in an impressive 3.13 seconds. It's a puzzle that can keep most people entertained for hours. But the Rubik's Cube is light work for one robot, which has officially broken the Guinness World Record for the fastest robot to solve a rotating puzzle cube The'fastest robot to solve a rotating puzzle cube' record has been popular for years.


Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search

arXiv.org Artificial Intelligence

In this work we consider Code World Models, world models generated by a Large Language Model (LLM) in the form of Python code for model-based Reinforcement Learning (RL). Calling code instead of LLMs for planning has the advantages of being precise, reliable, interpretable, and extremely efficient. However, writing appropriate Code World Models requires the ability to understand complex instructions, to generate exact code with non-trivial logic and to self-debug a long program with feedback from unit tests and environment trajectories. To address these challenges, we propose Generate, Improve and Fix with Monte Carlo Tree Search (GIF-MCTS), a new code generation strategy for LLMs. To test our approach, we introduce the Code World Models Benchmark (CWMB), a suite of program synthesis and planning tasks comprised of 18 diverse RL environments paired with corresponding textual descriptions and curated trajectories. GIF-MCTS surpasses all baselines on the CWMB and two other benchmarks, and we show that the Code World Models synthesized with it can be successfully used for planning, resulting in model-based RL agents with greatly improved sample efficiency and inference speed.


Towards Understanding How Transformer Perform Multi-step Reasoning with Matching Operation

arXiv.org Artificial Intelligence

Large language models have consistently struggled with complex reasoning tasks, such as mathematical problem-solving. Investigating the internal reasoning mechanisms of these models can help us design better model architectures and training strategies, ultimately enhancing their reasoning capabilities. In this study, we examine the matching mechanism employed by Transformer for multi-step reasoning on a constructed dataset. We investigate factors that influence the model's matching mechanism and discover that small initialization and post-LayerNorm can facilitate the formation of the matching mechanism, thereby enhancing the model's reasoning ability. Moreover, we propose a method to improve the model's reasoning capability by adding orthogonal noise. Finally, we investigate the parallel reasoning mechanism of Transformers and propose a conjecture on the upper bound of the model's reasoning ability based on this phenomenon. These insights contribute to a deeper understanding of the reasoning processes in large language models and guide designing more effective reasoning architectures and training strategies.


MuDreamer: Learning Predictive World Models without Reconstruction

arXiv.org Artificial Intelligence

The DreamerV3 agent recently demonstrated state-of-the-art performance in diverse domains, learning powerful world models in latent space using a pixel reconstruction loss. However, while the reconstruction loss is essential to Dreamer's performance, it also necessitates modeling unnecessary information. Consequently, Dreamer sometimes fails to perceive crucial elements which are necessary for task-solving when visual distractions are present in the observation, significantly limiting its potential. In this paper, we present MuDreamer, a robust reinforcement learning agent that builds upon the DreamerV3 algorithm by learning a predictive world model without the need for reconstructing input signals. Rather than relying on pixel reconstruction, hidden representations are instead learned by predicting the environment value function and previously selected actions. Similar to predictive self-supervised methods for images, we find that the use of batch normalization is crucial to prevent learning collapse. We also study the effect of KL balancing between model posterior and prior losses on convergence speed and learning stability. We evaluate MuDreamer on the commonly used DeepMind Visual Control Suite and demonstrate stronger robustness to visual distractions compared to DreamerV3 and other reconstruction-free approaches, replacing the environment background with task-irrelevant real-world videos. Our method also achieves comparable performance on the Atari100k benchmark while benefiting from faster training.


From Explicit CoT to Implicit CoT: Learning to Internalize CoT Step by Step

arXiv.org Artificial Intelligence

When leveraging language models for reasoning tasks, generating explicit chain-of-thought (CoT) steps often proves essential for achieving high accuracy in final outputs. In this paper, we investigate if models can be taught to internalize these CoT steps. To this end, we propose a simple yet effective method for internalizing CoT steps: starting with a model trained for explicit CoT reasoning, we gradually remove the intermediate steps and finetune the model. This process allows the model to internalize the intermediate reasoning steps, thus simplifying the reasoning process while maintaining high performance. Our approach enables a GPT-2 Small model to solve 9-by-9 multiplication with up to 99% accuracy, whereas standard training cannot solve beyond 4-by-4 multiplication. Furthermore, our method proves effective on larger language models, such as Mistral 7B, achieving over 50% accuracy on GSM8K without producing any intermediate steps.


Unchosen Experts Can Contribute Too: Unleashing MoE Models' Power by Self-Contrast

arXiv.org Artificial Intelligence

Mixture-of-Experts (MoE) has emerged as a prominent architecture for scaling model size while maintaining computational efficiency. In MoE, each token in the input sequence activates a different subset of experts determined by a routing mechanism. However, the unchosen experts in MoE models do not contribute to the output, potentially leading to underutilization of the model's capacity. In this work, we first conduct exploratory studies to demonstrate that increasing the number of activated experts does not necessarily improve and can even degrade the output quality. Then, we show that output distributions from an MoE model using different routing strategies substantially differ, indicating that different experts do not always act synergistically. Motivated by these findings, we propose Self-Contrast Mixture-of-Experts (SCMoE), a training-free strategy that utilizes unchosen experts in a self-contrast manner during inference. In SCMoE, the next-token probabilities are determined by contrasting the outputs from strong and weak activation using the same MoE model. Our method is conceptually simple and computationally lightweight, as it incurs minimal latency compared to greedy decoding. Experiments on several benchmarks (GSM8K, StrategyQA, MBPP and HumanEval) demonstrate that SCMoE can consistently enhance Mixtral 8x7B's reasoning capability across various domains. For example, it improves the accuracy on GSM8K from 61.79 to 66.94. Moreover, combining SCMoE with self-consistency yields additional gains, increasing major@20 accuracy from 75.59 to 78.31.


ReFT: Representation Finetuning for Language Models

arXiv.org Artificial Intelligence

Parameter-efficient finetuning (PEFT) methods seek to adapt large neural models via updates to a small number of weights. However, much prior interpretability work has shown that representations encode rich semantic information, suggesting that editing representations might be a more powerful alternative. We pursue this hypothesis by developing a family of Representation Finetuning (ReFT) methods. ReFT methods operate on a frozen base model and learn task-specific interventions on hidden representations. We define a strong instance of the ReFT family, Low-rank Linear Subspace ReFT (LoReFT), and we identify an ablation of this method that trades some performance for increased efficiency. Both are drop-in replacements for existing PEFTs and learn interventions that are 15x--65x more parameter-efficient than LoRA. We showcase LoReFT on eight commonsense reasoning tasks, four arithmetic reasoning tasks, instruction-tuning, and GLUE. In all these evaluations, our ReFTs deliver the best balance of efficiency and performance, and almost always outperform state-of-the-art PEFTs. We release a generic ReFT training library publicly at https://github.com/stanfordnlp/pyreft.


Play Everywhere: A Temporal Logic based Game Environment Independent Approach for Playing Soccer with Robots

arXiv.org Artificial Intelligence

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the semantics of the environment. In particular, we present a hierarchical representation of soccer in which the robot selects the level of operation based on the perceived semantic characteristics of the environment, thus modifying dynamically the set of rules and goals to apply. The proposed approach enables the robot to operate in unstructured environments, just as it happens when humans go from soccer played on an official field to soccer played on a street. Three different use cases set in different scenarios are presented to demonstrate the effectiveness of the proposed approach.


Entropic associative memory for real world images

arXiv.org Artificial Intelligence

The entropic associative memory (EAM) is a computational model of natural memory incorporating some of its putative properties of being associative, distributed, declarative, abstractive and constructive. Previous experiments satisfactorily tested the model on structured, homogeneous and conventional data: images of manuscripts digits and letters, images of clothing, and phone representations. In this work we show that EAM appropriately stores, recognizes and retrieves complex and unconventional images of animals and vehicles. Additionally, the memory system generates meaningful retrieval association chains for such complex images. The retrieved objects can be seen as proper memories, associated recollections or products of imagination.


Efficient Imitation Learning with Conservative World Models

arXiv.org Artificial Intelligence

We tackle the problem of policy learning from expert demonstrations without a reward function. A central challenge in this space is that these policies fail upon deployment due to issues of distributional shift, environment stochasticity, or compounding errors. Adversarial imitation learning alleviates this issue but requires additional on-policy training samples for stability, which presents a challenge in realistic domains due to inefficient learning and high sample complexity. One approach to this issue is to learn a world model of the environment, and use synthetic data for policy training. While successful in prior works, we argue that this is sub-optimal due to additional distribution shifts between the learned model and the real environment. Instead, we re-frame imitation learning as a fine-tuning problem, rather than a pure reinforcement learning one. Drawing theoretical connections to offline RL and fine-tuning algorithms, we argue that standard online world model algorithms are not well suited to the imitation learning problem. We derive a principled conservative optimization bound and demonstrate empirically that it leads to improved performance on two very challenging manipulation environments from high-dimensional raw pixel observations. We set a new state-of-the-art performance on the Franka Kitchen environment from images, requiring only 10 demos on no reward labels, as well as solving a complex dexterity manipulation task.