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Generating Actionable Robot Knowledge Bases by Combining 3D Scene Graphs with Robot Ontologies

arXiv.org Artificial Intelligence

-- In robotics, the effective integration of environmental data into actionable knowledge remains a significant challenge due to the variety and incompatibility of data formats commonly used in scene descriptions, such as MJCF, URDF, and SDF . This paper presents a novel approach that addresses these challenges by developing a unified scene graph model that standardizes these varied formats into the Universal Scene Description (USD) format. We evaluated our approach by converting procedural 3D environments into USD format, which is then annotated semantically and translated into a knowledge graph to effectively answer competency questions, demonstrating its utility for real-time robotic decision-making. Additionally, we developed a web-based visualization tool to support the semantic mapping process, providing users with an intuitive interface to manage the 3D environment. In AI-powered and cognition-enabled robotics, robot agents face the challenge of fulfilling underdetermined task requests such as "prepare a breakfast" or "bring me something to drink." To accomplish these tasks, robots must infer the specific body movements required, which heavily depend on the given environment and the robot's knowledge and reasoning capabilities. This knowledge includes the physics, geometry, and visual characteristics of the environment and its objects. Although the necessary details for computing these movements are contained within virtual reality environments' scene graph data structures, these structures are not standardised, inherently machine-understandable, or interpretable. This limitation restricts a robot's ability to answer task-critical queries in changing environments, such as whether milk is stored within a container, how to operate a refrigerator or the outcomes of handling a milk carton by the lid.


Style over Substance: Distilled Language Models Reason Via Stylistic Replication

arXiv.org Artificial Intelligence

Specialized reasoning language models (RLMs) have demonstrated that scaling test-time computation through detailed reasoning traces significantly enhances performance. Although these traces effectively facilitate knowledge distillation into smaller, instruction-tuned models, the precise nature of transferred reasoning remains unclear. In this study, we investigate to what extent distilled models internalize replicated stylistic patterns during reasoning. To this end, we systematically analyze reasoning traces, identifying structural and lexical patterns that characterize successful reasoning. We then introduce two new datasets -- a dataset of emergent reasoning traces and a synthetic dataset explicitly constructed to replicate these stylistic patterns -- to precisely examine their influence on distilled models' reasoning capabilities. We find that models trained on the synthetic traces achieve comparable performance, indicating that distilled reasoning abilities rely significantly on surface-level patterns. Surprisingly, we observe an increase in performance even when the synthetic traces are altered to lead to the wrong answer. Our findings highlight how stylistic patterns can be leveraged to efficiently enhance LM reasoning across diverse model families.


Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers

arXiv.org Artificial Intelligence

In this paper, we study task-oriented human grasp synthesis, a new grasp synthesis task that demands both task and context awareness. At the core of our method is the task-aware contact maps. Unlike traditional contact maps that only reason about the manipulated object and its relation with the hand, our enhanced maps take into account scene and task information. This comprehensive map is critical for hand-object interaction, enabling accurate grasping poses that align with the task. We propose a two-stage pipeline that first constructs a task-aware contact map informed by the scene and task. In the subsequent stage, we use this contact map to synthesize task-oriented human grasps. We introduce a new dataset and a metric for the proposed task to evaluate our approach. Our experiments validate the importance of modeling both scene and task, demonstrating significant improvements over existing methods in both grasp quality and task performance. See our project page for more details: https://hcis-lab.github.io/TOHGS/


Continual Reinforcement Learning by Planning with Online World Models

arXiv.org Machine Learning

Continual reinforcement learning (CRL) refers to a naturalistic setting where an agent needs to endlessly evolve, by trial and error, to solve multiple tasks that are presented sequentially. One of the largest obstacles to CRL is that the agent may forget how to solve previous tasks when learning a new task, known as catastrophic forgetting. In this paper, we propose to address this challenge by planning with online world models. Specifically, we learn a Follow-The-Leader shallow model online to capture the world dynamics, in which we plan using model predictive control to solve a set of tasks specified by any reward functions. The online world model is immune to forgetting by construction with a proven regret bound of $\mathcal{O}(\sqrt{K^2D\log(T)})$ under mild assumptions. The planner searches actions solely based on the latest online model, thus forming a FTL Online Agent (OA) that updates incrementally. To assess OA, we further design Continual Bench, a dedicated environment for CRL, and compare with several strong baselines under the same model-planning algorithmic framework. The empirical results show that OA learns continuously to solve new tasks while not forgetting old skills, outperforming agents built on deep world models with various continual learning techniques.


Graph World Model

arXiv.org Artificial Intelligence

World models (WMs) demonstrate strong capabilities in prediction, generation, and planning tasks. Existing WMs primarily focus on unstructured data and cannot leverage the ubiquitous structured data, often represented as graphs, in the digital world. While multiple graph foundation models have been proposed, they focus on graph learning tasks and cannot extend to diverse multi-modal data and interdisciplinary tasks. To address these challenges, we propose the Graph World Model (GWM), a world model that supports both unstructured and graph-structured states with multi-modal information and represents diverse tasks as actions. The core of a GWM is a generic message-passing algorithm to aggregate structured information, either over a unified multi-modal token space by converting multi-modal data into text (GWM-T) or a unified multi-modal embedding space by modality-specific encoders (GWM-E). Notably, GWM introduces action nodes to support diverse tasks, where action nodes are linked to other nodes via direct reference or similarity computation. Extensive experiments on six tasks from diverse domains, including multi-modal generation and matching, recommendation, graph prediction, multi-agent, retrieval-augmented generation, and planning and optimization, show that the same GWM outperforms or matches domain-specific baselines' performance, benefits from multi-hop structures, and demonstrates strong zero-shot/few-shot capabilities on unseen new tasks. Our code for GWM is released at https://github.com/ulab-uiuc/GWM.


Enhancing Chain-of-Thought Reasoning with Critical Representation Fine-tuning

arXiv.org Artificial Intelligence

Representation Fine-tuning (ReFT), a recently proposed Parameter-Efficient Fine-Tuning (PEFT) method, has attracted widespread attention for significantly improving parameter efficiency by editing representation space alone. In this work, we investigate applying ReFT to complex reasoning tasks. However, directly using the native ReFT method, which modifies fixed representations at the beginning and end of each layer, yields suboptimal performance, as these fixed-position representations have uncertain impact on the outputs. We observe that, in complex reasoning tasks, there often exist certain critical representations. These representations either integrate significant information from preceding layers or regulate subsequent layer representations. Through layer-by-layer propagation, they exert a substantial influence on the final output. Naturally, fine-tuning these critical representations has the potential to greatly enhance reasoning performance. Building upon these insights, we propose Critical Representation Fine-Tuning (CRFT), a novel method that identifies and optimizes these critical representations through information flow analysis. CRFT operates within a supervised learning framework, dynamically optimizing critical representations in a low-rank linear subspace while freezing the base model. The effectiveness and efficiency of our method are validated across eight benchmarks for arithmetic and commonsense reasoning, using LLaMA and Mistral model families. Furthermore, our method also adapts effectively to few-shot settings, boosting one-shot accuracy by 16.4%. Our work highlights the untapped potential of representation-level optimization for CoT reasoning, offering a lightweight yet powerful alternative to traditional PEFT methods.


On The Role of Intentionality in Knowledge Representation: Analyzing Scene Context for Cognitive Agents with a Tiny Language Model

arXiv.org Artificial Intelligence

Cognitive abilities, which include ideas like intentionality and consciousness, have long been viewed in Western philosophy as exclusive to the human realm. Intent is roundly considered justifiable only with minimum requirements for self-awareness or situational comprehension. However, such hard line views have softened gradually with modern enlightenment, and more of us are likely to accept that terms such as'agency', 'intelligence', and even'emotion' can apply for other species too. Even plants lean into sunlight in an intentional way; the identification of an intention doesn't have to arise from the plant to be true. Latterly their possibility has been extended even to artificial systems, which some find more acceptable, though a modern version of the privilege argument persists in a distinction between'simple' machinery and'complex' biology, which many believe still holds some principled leap in understanding. Ideological'blood-brain barriers', like these, continue to undermine efforts to form a rational causal explanation of intent, leading extremists to clutch at esoteric straws like quantum mechanics or complexity theory to account for perceived magic. In this note, I address another apparent schism that may shed light on these questions: the difference between process dynamics (the realm of physics) and interpretive semantics (the realm of linguistics and philosophy), and the suggestion that (deep down) intentionality might be a relatively simple phenomenon with an energetic explanation (as trust has been shown to be [9]). The recent acceptance of attention mechanisms in Large Language Models is related example [19, 22].


ViTCoT: Video-Text Interleaved Chain-of-Thought for Boosting Video Understanding in Large Language Models

arXiv.org Artificial Intelligence

Video understanding plays a vital role in bridging low-level visual signals with high-level cognitive reasoning, and is fundamental to applications such as autonomous driving, embodied AI, and the broader pursuit of AGI. The rapid development of large language models (LLMs), particularly those utilizing Chain-of-Thought (CoT) technology, has significantly advanced video reasoning capabilities. However, current approaches primarily depend on textual information for reasoning, overlooking the visual modality in the actual video reasoning process. In contrast, humans naturally re-examine visual content while reasoning. Motivated by this, we introduce a novel video reasoning paradigm: Video-Text Interleaved CoT (ViTCoT), which facilitates more intuitive and cognitively aligned reasoning. To the end, first, we construct the Video-Text Interleaved Benchmark (ViTIB), which is created using MLLMs for key-video selection and manually verified. Furthermore, we extensively explore the potential of the ViTCoT paradigm in the video understanding field. Extensive experiments demonstrate that ViTCoT significantly enhances performance compared to the traditional text-only CoT paradigm and effectively activates more neuron values in MLLMs.


Model-Grounded Symbolic Artificial Intelligence Systems Learning and Reasoning with Model-Grounded Symbolic Artificial Intelligence Systems

arXiv.org Artificial Intelligence

Neurosymbolic artificial intelligence (AI) systems combine neural network and classical symbolic AI mechanisms to exploit the complementary strengths of large-scale, generaliz-able learning and robust, verifiable reasoning. Numerous classifications of neurosymbolic AI illustrate how these two components can be integrated in distinctly different ways. In this work, we propose reinterpreting instruction-tuned large language models as model-grounded symbolic AI systems --where natural language serves as the symbolic layer, and grounding is achieved through the model's internal representation space. Within this framework, we investigate and develop novel learning and reasoning approaches that preserve structural similarities to traditional learning and reasoning paradigms. Preliminary evaluations across axiomatic deductive reasoning procedure of varying complexity provides insights into the effectiveness of our approach towards learning efficiency and reasoning reliability.


SimStep: Chain-of-Abstractions for Incremental Specification and Debugging of AI-Generated Interactive Simulations

arXiv.org Artificial Intelligence

Programming-by-prompting with generative AI offers a new paradigm for end-user programming, shifting the focus from syntactic fluency to semantic intent. This shift holds particular promise for non-programmers such as educators, who can describe instructional goals in natural language to generate interactive learning content. Yet in bypassing direct code authoring, many of programming's core affordances - such as traceability, stepwise refinement, and behavioral testing - are lost. We propose the Chain-of-Abstractions (CoA) framework as a way to recover these affordances while preserving the expressive flexibility of natural language. CoA decomposes the synthesis process into a sequence of cognitively meaningful, task-aligned representations that function as checkpoints for specification, inspection, and refinement. We instantiate this approach in SimStep, an authoring environment for teachers that scaffolds simulation creation through four intermediate abstractions: Concept Graph, Scenario Graph, Learning Goal Graph, and UI Interaction Graph. To address ambiguities and misalignments, SimStep includes an inverse correction process that surfaces in-filled model assumptions and enables targeted revision without requiring users to manipulate code. Evaluations with educators show that CoA enables greater authoring control and interpretability in programming-by-prompting workflows.