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Active Target Discovery under Uninformative Priors: The Power of Permanent and Transient Memory

Neural Information Processing Systems

In many scientific and engineering fields, where acquiring high-quality data is expensive--such as medical imaging, environmental monitoring, and remote sensing--strategic sampling of unobserved regions based on prior observations is crucial for maximizing discovery rates within a constrained budget. The rise of powerful generative models, such as diffusion models, has enabled active target discovery in partially observable environments by leveraging learned priors--probabilistic representations that capture underlying structure from data. With guidance from sequentially gathered task-specific observations, these models can progressively refine exploration and efficiently direct queries toward promising regions. However, in domains where learning a strong prior is infeasible due to extremely limited data or high sampling cost (such as rare species discovery, diagnostics for emerging diseases, etc.), these methods struggle to generalize. To overcome this limitation, we propose a novel approach that enables effective active target discovery even in settings with uninformative priors, ensuring robust exploration and adaptability in complex real-world scenarios. Our framework is theoretically principled and draws inspiration from neuroscience to guide its design. Unlike black-box policies, our approach is inherently interpretable, providing clear insights into decision-making. Furthermore, it guarantees a strong, monotonic improvement in prior estimates with each new observation, leading to increasingly accurate sampling and reinforcing both reliability and adaptability in dynamic settings. Through comprehensive experiments and ablation studies across various domains, including species distribution modeling and remote sensing, we demonstrate that our method substantially outperforms baseline approaches.


TwinMarket: A Scalable Behavioral and Social Simulation for Financial Markets

Neural Information Processing Systems

The study of social emergence has long been a central focus in social science. Traditional modeling approaches, such as rule-based Agent-Based Models (ABMs), struggle to capture the diversity and complexity of human behavior, particularly the irrational factors emphasized in behavioral economics. Recently, large language model (LLM) agents have gained traction as simulation tools for modeling human behavior in social science and role-playing applications. Studies suggest that LLMs can account for cognitive biases, emotional fluctuations, and other non-rational influences, enabling more realistic simulations of socio-economic dynamics. In this work, we introduce TwinMarket, a novel multi-agent framework that leverages LLMs to simulate socio-economic systems. Specifically, we examine how individual behaviors, through interactions and feedback mechanisms, give rise to collective dynamics and emergent phenomena. Through experiments in a simulated stock market environment, we demonstrate how individual actions can trigger group behaviors, leading to emergent outcomes such as financial bubbles and recessions. Our approach provides valuable insights into the complex interplay between individual decision-making and collective socio-economic patterns.


How to sparkle in conversation with strangers

New Scientist

In the face of loneliness, many people are turning to AI chatbots for companionship - but research shows it can't replace human connection. Guaranteed compassion, encouragement and validation? A soothing voice available to massage your ego whenever you feel unsure of yourself? If you could find a living being with these qualities, you'd call them your soulmate, and yet it is exactly what many chatbots are offering an increasing number of users. But can those exchanges with AI ever achieve the benefits of real, human connection?


SpaceX to list on US stock market at historic 1.77tn valuation

The Guardian

SpaceX to list on US stock market at $1.77tn valuation in largest ever debut IPO for Elon Musk's company comes in what is predicted to be a banner year for public offerings of AI companies SpaceX will become publicly traded on Friday after nearly two and a half decades as a private company. Executives are slated to ring the bell on Wall Street with the rocket ship maker's historic stock market debut. If all goes to plan, the company's initial public offering (IPO) will mint a valuation of $1.77tn - earning it the designation of the world's largest ever IPO. Elon Musk, the founder and CEO of SpaceX, has a large stake in the company as majority shareholder, so if investors' enthusiasm validates the eye-popping valuation, he would take the title of the world's first-ever trillionaire. Musk is also the CEO of Tesla, which is valued at $1.2tn.


SpaceX IPO Puts Elon Musk's 'Extreme' Ownership to the Test

WIRED

It's how the company has worked from the start. Brian Manning encountered SpaceX's culture of extreme ownership from day one as an engineer at the rocket maker . After a one-hour onboarding session a decade ago, he got his first assignment: Design a small part by the next day. "The way I looked at it is having very clear responsibility, autonomy, and accountability," says Manning, who aced the task and spent about two years at the company. "Rather than hiring people and telling them how to do it, they give people full ownership to make things happen."


Inside interoception: The hidden sense of how you feel inside

MIT Technology Review

Researchers are decoding how signals move between body and brain, with implications for how we understand and treat conditions from obesity to anxiety. Yet it knows when the wind lifts the hairs on your skin, when your heart is racing, when your gut tightens with fear. It's also, right now, predicting what you'll read next as your eyes move across this page. It's picking up signals that help it make sense of what's happening around you and prepare you to act if you need to stay safe. You aren't usually aware that your brain is doing all that. Our senses take in information at a staggering rate--roughly 11 million bits flood in every second from our skin, eyes, ears, and more. Only a sliver reaches our conscious awareness. Researchers estimate that our conscious minds can process roughly 10 to 60 bits of information per second, about the rate at which you're reading this sentence. As Moriah Thomason, a neuroscientist at NYU Langone, says, "Thank we're built like this. There's a layer of what we have access to in conscious awareness. And then we have a right-under-the-surface amount. There is only a certain amount we are meant to'hold in mind' in order to function successfully."


Integrating Drug Substructures and Longitudinal Electronic Health Records for Personalized Drug Recommendation

Neural Information Processing Systems

Drug recommendation systems aim to identify optimal drug combinations for patient care, balancing therapeutic efficacy and safety. Advances in large-scale longitudinal EHRs have enabled learning-based approaches that leverage patient histories such as diagnoses, procedures, and previously prescribed drugs, to model complex patient-drug relationships. Yet, many existing solutions overlook standard clinical practices that favor certain drugs for specific conditions and fail to fully integrate the influence of molecular substructures on drug efficacy and safety. In response, we propose \textbf{SubRec}, a unified framework that integrates representation learning across both patient and drug spaces. Specifically, SubRec introduces a conditional information bottleneck to extract core drug substructures most relevant to patient conditions, thereby enhancing interpretability and clinical alignment. Meanwhile, an adaptive vector quantization mechanism is designed to generate patient-drug interaction patterns into a condition-aware codebook which reuses clinically meaningful patterns, reduces training overhead, and provides a controllable latent space for recommendation. Crucially, the synergy between condition-specific substructure learning and discrete patient prototypes allows SubRec to make accurate and personalized drug recommendations. Experimental results on the real-world MIMIC III and IV demonstrate our model's advantages.


MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans

Neural Information Processing Systems

Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics.


EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents

Neural Information Processing Systems

Reinforcement learning (RL) agents have demonstrated strong performance in structured environments, yet they continue to struggle in real-world settings where goals are ambiguous, conditions change dynamically, and external supervision is limited. These challenges stem not primarily from the algorithmic limitations but from the characteristics of conventional training environments, which are usually static, task-specific, and externally defined. In contrast, biological agents develop autonomy and adaptivity by interacting with complex, dynamic environments, where most behaviors are ultimately driven by internal physiological needs. Inspired by these biological constraints, we introduce EVAAA (Essential Variables in Autonomous and Adaptive Agents), a 3D virtual environment for training and evaluating egocentric RL agents endowed with internal physiological state variables. In EVAAA, agents must maintain essential variables (EVs)--e.g., satiation, hydration, body temperature, and tissue integrity (the level of damage)--within viable bounds by interacting with environments that increase in difficulty at each stage.


Thousand Voices of Trauma: A Large-Scale Synthetic Dataset for Modeling Prolonged Exposure Therapy Conversations

Neural Information Processing Systems

The advancement of AI systems for mental health support is hindered by limited access to therapeutic conversation data, particularly for trauma treatment. We present Thousand Voices of Trauma, a synthetic benchmark dataset of 3,000 therapy conversations based on Prolonged Exposure therapy protocols for Post-traumatic Stress Disorder (PTSD). The dataset comprises 500 unique cases, each explored through six conversational perspectives that mirror the progression of therapy from initial anxiety to peak distress to emotional processing. We incorporated diverse demographic profiles (ages 18-80, M=49.3, 49.4\% male, 44.4\% female, 6.2\% non-binary), 20 trauma types, and 10 trauma-related behaviors using deterministic and probabilistic generation methods. Analysis reveals realistic distributions of trauma types (witnessing violence 10.6\%, bullying 10.2\%) and symptoms (nightmares 23.4\%, substance abuse 20.8\%).